![]() |
![]() ![]() |
![]() |
![]()
Post
#1
|
|
Target ![]() Group: Members Posts: 3 Joined: 22-June 04 Member No.: 6,434 ![]() |
A problem popped up during my groups character creation. One of my players wishes to play a shamanist. And after much browsing we have come to the conclusion that there is no real info on who can and who can't get initiation.
of course not owning magic in the shadows is a bit of a minus here. but I get by on grimoire and awakenings. So what are your takes on who can and who can not initiate ? is there any official rule on it ? |
|
|
![]()
Post
#2
|
|||
Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,222 Joined: 11-October 02 From: Netherlands and Belgium Member No.: 3,437 ![]() |
So, a shamanist can definitely initiate, but if you don't have the MitS book, there's no way you should allow it as the GM. Sphynx |
||
|
|||
![]()
Post
#3
|
|
Not Cameron Diaz ![]() ![]() Group: Retired Admins Posts: 472 Joined: 26-February 02 From: Newark, Delaware Member No.: 188 ![]() |
I'd also be leery of granting initiations at character generation, unless you're playing a high(er) Karma game where the characters have supposedly been on a decent mess of shadowruns.
Anyway, as it has been said, any character who can use magic can initiate. |
|
|
![]()
Post
#4
|
|
Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 6,748 Joined: 5-July 02 Member No.: 2,935 ![]() |
Except Cornish Bards!
|
|
|
![]()
Post
#5
|
|
Target ![]() Group: Members Posts: 3 Joined: 22-June 04 Member No.: 6,434 ![]() |
ok, lets add some information to this, the idea isn't to let the player initiate at generation. but as a SL I always talk with my players about where they wish to take their characters. That way I can get future plothooks for the group.
The initiation would have been run after the rules in the Grimoire. Does the rules in MitS differ greatly from the Grimoire ones ? |
|
|
![]()
Post
#6
|
|
Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,314 Joined: 26-February 02 From: Lisbon, Cidade do Pecado Member No.: 185 ![]() |
Yes. The biggest change is that you now only gain access to one metamagic at each step on the Initiation ladder. A number of other minor changes have been introduced but that's the biggest one.
|
|
|
![]()
Post
#7
|
|||
Chrome to the Core ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,152 Joined: 14-October 03 From: ::1 Member No.: 5,715 ![]() |
A bit. Mainly in costs and starting levels. Grimoire: 6 + next level, starting at 0. MitS: 5 + next level, starting at 1. That's base cost right there. Multipliers are as follows. Self: x3 -with Ordeal: x2.5 Group: x2 -with Ordeal: x1.5 Simple as that. Oh, and in 2nd, you got all Metamagics when you Initiate the first time. Period. In 3rd, you have to take them one at a time. |
||
|
|||
![]()
Post
#8
|
|||
Grand Master of Run-Fu ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,840 Joined: 26-February 02 From: Tir Tairngire Member No.: 178 ![]() |
Yes. In addition to what's been said: grade zero is gone; initiating gives you the option of shedding a geas, gaining a magic point and changing your astral signature, or gaining a magic point and possibly learning a metamagic. There is now more reasons to continue to initiate, which IMO is a very good thing. |
||
|
|||
![]() ![]() |
![]() |
Lo-Fi Version | Time is now: 10th March 2025 - 11:54 PM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.