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#1
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Moving Target ![]() ![]() Group: Members Posts: 241 Joined: 20-September 04 Member No.: 6,682 ![]() |
Okay, I was reading Harlequin's Back, and I hit the wild west section. I really like the rules and ideas presented there for running SR in an alternate cowpunk setting, and I was interested in seeing if anyone had any good ideas on how to elaborate the rules and gear presented there as well as rebalance the point build system so that characters are a little more even. (Mages got it in the shorts and hard in that scenario)
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#2
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 6,748 Joined: 5-July 02 Member No.: 2,935 ![]() |
Bah. I like the cowpunk setting as it is.
If I'd add anything, it would likely be to allow PCs to make magical compounds (alchemy or herb lore, depending on whether you're hermetic or shamanic!), and possibly allow genetech as "serums." maybe. |
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#3
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,008 Joined: 30-December 02 From: Boston Member No.: 3,802 ![]() |
At least one character must have a proper moustache.
~J |
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#4
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Canon Companion ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 8,021 Joined: 2-March 03 From: The Morgue, Singapore LTG Member No.: 4,187 ![]() |
Shamans. Always them damned Injun shamans.
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#5
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Chrome to the Core ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,152 Joined: 14-October 03 From: ::1 Member No.: 5,715 ![]() |
The "bad guy" must have handlebars and must twist them maniacally.
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#6
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Moving Target ![]() ![]() Group: Members Posts: 241 Joined: 20-September 04 Member No.: 6,682 ![]() |
I really feel like the magic users are kinda shorted in the scenario as part of the challenge... They just completely lack the versatility that sustains them in a normal SR campaign, and I don't think that two spells and banishing are worth THAT many build points.
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