IPB

Welcome Guest ( Log In | Register )

2 Pages V   1 2 >  
Reply to this topicStart new topic
> Shadowrun Video Game, What should be done?
If you were in charge of an SR videogame would it be...
You cannot see the results of the poll until you have voted. Please login and cast your vote to see the results of this poll.
Total Votes: 89
Guests cannot vote 
Wutasumi
post Oct 11 2004, 12:23 AM
Post #1


Moving Target
**

Group: Members
Posts: 179
Joined: 9-October 04
From: I'm in Hell! HELLLLLLLLLLLLLLL!!!!!!!!! (A.K.A Alabama)
Member No.: 6,739



Remember the old Genesis/SNES SR games? I'm just curious that if FASA remembered they made a RPG called Shadowrun, what would you want it to be and how it'd work.

I personly would pick the Deus Ex type game, but hey.
Go to the top of the page
 
+Quote Post
Ancient History
post Oct 11 2004, 01:05 AM
Post #2


Great Dragon
*********

Group: Members
Posts: 6,748
Joined: 5-July 02
Member No.: 2,935



Whatcanayesay? I like RPGs.
Go to the top of the page
 
+Quote Post
Shadow
post Oct 11 2004, 02:21 AM
Post #3


Why oh why didn't I take the blue pill.
*********

Group: Dumpshocked
Posts: 6,545
Joined: 26-February 02
From: Gloomy Boise Idaho
Member No.: 2,006



I think a game using the 'Knights of the Old Republic' engine would be awesome.
Go to the top of the page
 
+Quote Post
Tanka
post Oct 11 2004, 03:40 AM
Post #4


Chrome to the Core
******

Group: Dumpshocked
Posts: 3,152
Joined: 14-October 03
From: ::1
Member No.: 5,715



Indeed it would.

I randomly thought up a crazy (and hella tough) idea. A Morrowind mod. Replaces the entire game with Shadowrun. It would take tons, and tons, and tons of work. But, damn, if it wouldn't kick ass.
Go to the top of the page
 
+Quote Post
Sabosect
post Oct 11 2004, 03:44 AM
Post #5


Moving Target
**

Group: Members
Posts: 807
Joined: 9-October 04
Member No.: 6,741



If you're going to do that, why not a Sims version as well?

Personally, I think these are all good ideas. But who is the decker that's going to create all this?
Go to the top of the page
 
+Quote Post
Sijal
post Oct 11 2004, 03:46 AM
Post #6


Target
*

Group: Members
Posts: 37
Joined: 9-September 04
Member No.: 6,640



Sim-Run...
Go to the top of the page
 
+Quote Post
Sabosect
post Oct 11 2004, 03:56 AM
Post #7


Moving Target
**

Group: Members
Posts: 807
Joined: 9-October 04
Member No.: 6,741



"Hmm. I think I'll just trap the troll in the bedroom and let him starve to death."

Two minutes later...

"HAHA! Die troll! Die!"

One minute later...

"Holy Hell! The troll just beat down the wall! My god! He ate the fridge!"
Go to the top of the page
 
+Quote Post
BookWyrm
post Oct 11 2004, 04:54 AM
Post #8


Running Target
***

Group: Members
Posts: 1,379
Joined: 16-April 02
From: the LI shadows
Member No.: 2,607



It should be both text-driven (for interaction) & multi-character (something like 1 player/4 character Gauntlet), but still have the processing power for online multiplayer.
Go to the top of the page
 
+Quote Post
Stumps
post Oct 11 2004, 09:07 AM
Post #9


Moving Target
**

Group: Members
Posts: 903
Joined: 11-December 02
From: The other end of your computer screen
Member No.: 3,724



Bungi is allegedly (using the word strongly) in works with Microsoft for an X-box release version of SR.

My question is...these are the guys who made Halo. How well are they going to handle SR?
Go to the top of the page
 
+Quote Post
Axe
post Oct 11 2004, 06:06 PM
Post #10


Target
*

Group: Members
Posts: 44
Joined: 23-August 04
From: Guelph
Member No.: 6,590



I'd rather have a turn based game personally, top down or isometric.
Go to the top of the page
 
+Quote Post
mfb
post Oct 11 2004, 08:47 PM
Post #11


Immortal Elf
**********

Group: Members
Posts: 11,410
Joined: 1-October 03
From: Pittsburgh
Member No.: 5,670



mmm. Jagged Alliance 2 mod...
Go to the top of the page
 
+Quote Post
Wutasumi
post Oct 13 2004, 01:45 AM
Post #12


Moving Target
**

Group: Members
Posts: 179
Joined: 9-October 04
From: I'm in Hell! HELLLLLLLLLLLLLLL!!!!!!!!! (A.K.A Alabama)
Member No.: 6,739



QUOTE (Stumps)
Bungi is allegedly (using the word strongly) in works with Microsoft for an X-box release version of SR.

My question is...these are the guys who made Halo. How well are they going to handle SR?

They made other (And IMO better) games then Halo ya know...
Go to the top of the page
 
+Quote Post
Jason Farlander
post Oct 13 2004, 02:50 AM
Post #13


Running Target
***

Group: Members
Posts: 1,049
Joined: 24-March 03
Member No.: 4,323



My understanding, which, admittedly, could very well be flawed, was that Halo was originally supposed to be a FPS/RPG for the PC, but that Microsoft convinced them (by throwing lots and lots of money at them) to switch development to getting it out in time for an XBox release.
Go to the top of the page
 
+Quote Post
mighty
post Oct 13 2004, 04:05 AM
Post #14


Target
*

Group: Members
Posts: 9
Joined: 13-October 04
Member No.: 6,755



shadowrun should be a fps rpg. the old games had great story but lacked the graphical appeal that games have today. I think the fps with wide openess of morrowind and the missions like alot of fps would be great. multiplay where you can customize with magic and cyberware your character would be awesome.
Go to the top of the page
 
+Quote Post
Caine Hazen
post Oct 14 2004, 07:49 AM
Post #15


MechRigger Delux
***

Group: Retired Admins
Posts: 1,151
Joined: 26-February 02
From: Hanger 18, WPAFB
Member No.: 1,657



Yup a FPS/RPG would be the best way to do it. But we'll see what comes out next year. The impression I got from talking to Jordan Weisman this year at GenCon was that we'll only have til E3 to wait and hear about this, but I've posted that before.... In defense of others here, Bungie, like so many other software companies has proven the longer they stay around, the worse the games get... Oh and though the X-box is where the "money :nuyen: " is, I'll not play it if it comes out for it. Consols are for fighting games and the occasional non-complex rpg, not for what could be good games, those are for PCs :grinbig:
Go to the top of the page
 
+Quote Post
nezumi
post Oct 14 2004, 01:37 PM
Post #16


Incertum est quo loco te mors expectet;
*********

Group: Dumpshocked
Posts: 6,546
Joined: 24-October 03
From: DeeCee, U.S.
Member No.: 5,760



I still vote for fallout style. They need to reassemble interplay JUST for this game.
Go to the top of the page
 
+Quote Post
Wutasumi
post Oct 14 2004, 11:28 PM
Post #17


Moving Target
**

Group: Members
Posts: 179
Joined: 9-October 04
From: I'm in Hell! HELLLLLLLLLLLLLLL!!!!!!!!! (A.K.A Alabama)
Member No.: 6,739



QUOTE (nezumi)
I still vote for fallout style. They need to reassemble interplay JUST for this game.

:eek: :eek: :eek: :eek: :eek: :eek: :eek: :eek: :eek:

Oh...
My...
God...
WHY THE HELL DIDN'T I THINK OF DAT?!
Go to the top of the page
 
+Quote Post
Stumps
post Oct 15 2004, 03:44 AM
Post #18


Moving Target
**

Group: Members
Posts: 903
Joined: 11-December 02
From: The other end of your computer screen
Member No.: 3,724



Anybody ever play Arcanum on the PC?
Much like Fallout, but had a GREAT hint at what could be a possibile way to do magic in a Shadowrun PCRPG.

Oh, and it's OPTIONAL-ON-THE-FLY turn-based, or real-time combat was REAL slick.
I would like SR to have that!
To answer the poll...I would make SR an RPG/MMORPG.
Just because it's one doesn't mean that it can't be the other.

Take SpellForce for example...hell! That's almost an MMORPG but yet stays as an RPG (simply because the designers were short-sighted and didn't support HALF of their game features online for some reason?!....note: I don't have the BOW add-on yet.)

I would seriously make it an MMORPG and then make a version of it that works as a stand-alone as well as toy with a thrid option where the player can link up and grab their character from the MMORPG and us it to play the non-MMORPG by themselves for solo missions and just in case they want to get some points or something by themselves without everyone bugging them, but want not to waste the points earned on a character that they won't be using when they login to the MMORPG to play with everyone else.

In my opinion...if you aren't offering growth and massive-interaction in your game now days...you are going to fade away fast.
The games that have the highest potential are the ones that offer both growth and massive-interaction.
Go to the top of the page
 
+Quote Post
mighty
post Oct 17 2004, 12:00 AM
Post #19


Target
*

Group: Members
Posts: 9
Joined: 13-October 04
Member No.: 6,755



I just wanna play a Troll with vindicator and shoot the hell outta of corp goons. Run and gun. Well..........maybe a little stealth action too.
Go to the top of the page
 
+Quote Post
paul_HArkonen
post Oct 17 2004, 10:42 PM
Post #20


Moving Target
**

Group: Members
Posts: 881
Joined: 1-May 04
Member No.: 6,295



Honestly i think the best way to do it is to do an RPG like the old Balder's Gate games, and then give them a MMO ability, but the single player game has to hold up on its own.

Either that or something like Morrowind with Multiplayer available.
Go to the top of the page
 
+Quote Post
Kayne
post Oct 18 2004, 04:39 AM
Post #21


Target
*

Group: Members
Posts: 50
Joined: 5-August 04
Member No.: 6,541



Something like the old Vampire: The Masquerade: Redemption game. Except better graphics and a less buggy engine.
Go to the top of the page
 
+Quote Post
Savior
post Oct 18 2004, 03:58 PM
Post #22


Target
*

Group: Members
Posts: 33
Joined: 26-February 02
From: Jacksonville, NC
Member No.: 568



I think they should incorporate some of the game mechanics from Xmen Legends. Especially where you can hop from character to character to get certain goals accomplished and when you swap from one to another the AI is smart enough to seemlessly pick up where you left off is regards to characters actions.
Go to the top of the page
 
+Quote Post
HeySparky
post Oct 22 2004, 09:41 PM
Post #23


Neophyte Runner
*****

Group: Members
Posts: 2,077
Joined: 14-September 04
Member No.: 6,658



X-Com, Ladies and Gents. It's all about X-Com. Real-time strategy for the big picture global interactions and instanced tactical turn-based strategy around a persistent squad (persistent if you could keep them around) for combat.

Brilliant game.

Anyone who loves Shadowrun and hasn't played X-Com needs to find it and play it. It's long in the tooth, graphics wise, but I know after an hour or so I didn't even notice. It is way, way up there in my book for elegance, depth and inventiveness.




I think the most important thing that a good Shadowrun computer or console game could do would be to make a robust and extensive character generation system.

That would be the worst kind of balance nightmare that I can imagine for the game's designers though...
Go to the top of the page
 
+Quote Post
Sabosect
post Oct 26 2004, 12:18 AM
Post #24


Moving Target
**

Group: Members
Posts: 807
Joined: 9-October 04
Member No.: 6,741



Nah. Just use the standard character generating system. It'd simplistic, easy to understand, and doesn't get me to wishing it were possible to telekinetically beat the developpers to death.
Go to the top of the page
 
+Quote Post
Just Jonny
post Oct 26 2004, 07:09 AM
Post #25


Target
*

Group: Members
Posts: 55
Joined: 7-May 04
Member No.: 6,308



Kayne, Vampire was a horrible and worthless game with a brilliant concept and interface. Check out Neverwinter Nights, it's a similar idea, done right, with pretty good visuals if you zoom in. Neverwinter Nights is actually just about exactly what I'd like to see in a SR video game, only with a FPS component.

Also, I 100% second that if it has some new (and likely inferior) rules/character creation system, it won't be Shadowrun. It was the single biggest problem Vampire had.
Go to the top of the page
 
+Quote Post

2 Pages V   1 2 >
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 6th March 2025 - 05:50 PM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.