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Wutasumi
Remember the old Genesis/SNES SR games? I'm just curious that if FASA remembered they made a RPG called Shadowrun, what would you want it to be and how it'd work.

I personly would pick the Deus Ex type game, but hey.
Ancient History
Whatcanayesay? I like RPGs.
Shadow
I think a game using the 'Knights of the Old Republic' engine would be awesome.
Tanka
Indeed it would.

I randomly thought up a crazy (and hella tough) idea. A Morrowind mod. Replaces the entire game with Shadowrun. It would take tons, and tons, and tons of work. But, damn, if it wouldn't kick ass.
Sabosect
If you're going to do that, why not a Sims version as well?

Personally, I think these are all good ideas. But who is the decker that's going to create all this?
Sijal
Sim-Run...
Sabosect
"Hmm. I think I'll just trap the troll in the bedroom and let him starve to death."

Two minutes later...

"HAHA! Die troll! Die!"

One minute later...

"Holy Hell! The troll just beat down the wall! My god! He ate the fridge!"
BookWyrm
It should be both text-driven (for interaction) & multi-character (something like 1 player/4 character Gauntlet), but still have the processing power for online multiplayer.
Stumps
Bungi is allegedly (using the word strongly) in works with Microsoft for an X-box release version of SR.

My question is...these are the guys who made Halo. How well are they going to handle SR?
Axe
I'd rather have a turn based game personally, top down or isometric.
mfb
mmm. Jagged Alliance 2 mod...
Wutasumi
QUOTE (Stumps)
Bungi is allegedly (using the word strongly) in works with Microsoft for an X-box release version of SR.

My question is...these are the guys who made Halo. How well are they going to handle SR?

They made other (And IMO better) games then Halo ya know...
Jason Farlander
My understanding, which, admittedly, could very well be flawed, was that Halo was originally supposed to be a FPS/RPG for the PC, but that Microsoft convinced them (by throwing lots and lots of money at them) to switch development to getting it out in time for an XBox release.
mighty
shadowrun should be a fps rpg. the old games had great story but lacked the graphical appeal that games have today. I think the fps with wide openess of morrowind and the missions like alot of fps would be great. multiplay where you can customize with magic and cyberware your character would be awesome.
Caine Hazen
Yup a FPS/RPG would be the best way to do it. But we'll see what comes out next year. The impression I got from talking to Jordan Weisman this year at GenCon was that we'll only have til E3 to wait and hear about this, but I've posted that before.... In defense of others here, Bungie, like so many other software companies has proven the longer they stay around, the worse the games get... Oh and though the X-box is where the "money nuyen.gif " is, I'll not play it if it comes out for it. Consols are for fighting games and the occasional non-complex rpg, not for what could be good games, those are for PCs grinbig.gif
nezumi
I still vote for fallout style. They need to reassemble interplay JUST for this game.
Wutasumi
QUOTE (nezumi)
I still vote for fallout style. They need to reassemble interplay JUST for this game.

eek.gif eek.gif eek.gif eek.gif eek.gif eek.gif eek.gif eek.gif eek.gif

Oh...
My...
God...
WHY THE HELL DIDN'T I THINK OF DAT?!
Stumps
Anybody ever play Arcanum on the PC?
Much like Fallout, but had a GREAT hint at what could be a possibile way to do magic in a Shadowrun PCRPG.

Oh, and it's OPTIONAL-ON-THE-FLY turn-based, or real-time combat was REAL slick.
I would like SR to have that!
To answer the poll...I would make SR an RPG/MMORPG.
Just because it's one doesn't mean that it can't be the other.

Take SpellForce for example...hell! That's almost an MMORPG but yet stays as an RPG (simply because the designers were short-sighted and didn't support HALF of their game features online for some reason?!....note: I don't have the BOW add-on yet.)

I would seriously make it an MMORPG and then make a version of it that works as a stand-alone as well as toy with a thrid option where the player can link up and grab their character from the MMORPG and us it to play the non-MMORPG by themselves for solo missions and just in case they want to get some points or something by themselves without everyone bugging them, but want not to waste the points earned on a character that they won't be using when they login to the MMORPG to play with everyone else.

In my opinion...if you aren't offering growth and massive-interaction in your game now days...you are going to fade away fast.
The games that have the highest potential are the ones that offer both growth and massive-interaction.
mighty
I just wanna play a Troll with vindicator and shoot the hell outta of corp goons. Run and gun. Well..........maybe a little stealth action too.
paul_HArkonen
Honestly i think the best way to do it is to do an RPG like the old Balder's Gate games, and then give them a MMO ability, but the single player game has to hold up on its own.

Either that or something like Morrowind with Multiplayer available.
Kayne
Something like the old Vampire: The Masquerade: Redemption game. Except better graphics and a less buggy engine.
Savior
I think they should incorporate some of the game mechanics from Xmen Legends. Especially where you can hop from character to character to get certain goals accomplished and when you swap from one to another the AI is smart enough to seemlessly pick up where you left off is regards to characters actions.
HeySparky
X-Com, Ladies and Gents. It's all about X-Com. Real-time strategy for the big picture global interactions and instanced tactical turn-based strategy around a persistent squad (persistent if you could keep them around) for combat.

Brilliant game.

Anyone who loves Shadowrun and hasn't played X-Com needs to find it and play it. It's long in the tooth, graphics wise, but I know after an hour or so I didn't even notice. It is way, way up there in my book for elegance, depth and inventiveness.




I think the most important thing that a good Shadowrun computer or console game could do would be to make a robust and extensive character generation system.

That would be the worst kind of balance nightmare that I can imagine for the game's designers though...
Sabosect
Nah. Just use the standard character generating system. It'd simplistic, easy to understand, and doesn't get me to wishing it were possible to telekinetically beat the developpers to death.
Just Jonny
Kayne, Vampire was a horrible and worthless game with a brilliant concept and interface. Check out Neverwinter Nights, it's a similar idea, done right, with pretty good visuals if you zoom in. Neverwinter Nights is actually just about exactly what I'd like to see in a SR video game, only with a FPS component.

Also, I 100% second that if it has some new (and likely inferior) rules/character creation system, it won't be Shadowrun. It was the single biggest problem Vampire had.
Nine-9
Theres no way, if microsoft made it , that you would end up with an isomeric or turn based game. Reason being they just dont sell very well. I think something along the lines of freedom fighters, third person shooter with nice squad control mechanics and a bit of stealth, is robably a good way to go.
Toptomcat
One of the biggest problems that a proper Shadowrun game would face is the abundance of gear. Shadowrun is the 'clothes horse' of RPGs, more obcessed with its equipment than any other game. Where else can you find over a hundred slightly different versions of reflex-boosting 'ware? (Accounting for alpha, beta, delta, cultured, the Reflex Trigger and Stepped Reflexes.)
The programming on that sort of thing would be a b***h.
HeySparky
QUOTE (Sabosect)
Nah. Just use the standard character generating system. It'd simplistic, easy to understand, and doesn't get me to wishing it were possible to telekinetically beat the developpers to death.

What 'standard' chargen system are you referring to, Sabosect? There are standards but no 'standard'.

And I'm not talking about supporting BeCKs and Point Buy and Priority and, and, and... I'm talking about all of the meaningful and interesting decisions you get to make in chargen - attributes, essence, edges and flaws, gear, resource.



And Nine-9 - I well know that it's unlikely that MS would ever make a turn-based, tactical isometric RTS/RPG. I can dream, though, can't I?
Deadeye
All I know is that if they make one they need to borrow the soundtrack from the old SEGA Shadowrun game that I still go back to periodically and play. *um-dada-umph-dada-umph SHOTINLAU um-dada-umph-dada-umph SHOTINLAU*

Uh, seriously though, I could see them doing it like Knights, but I would love to see a more traditional RPG, ala Fallout or Balder's Gate. The Deus Ex idea is also pretty likely, though I think it'd be awfully hard to pull off a shadowrun 'team' if they went that route.

Either way, I don't care, just get it too me and include the old soundtrack.
kevyn668
The main problem with games that have an MMORPG option is that then tend to lack in the single player mode.
HeySparky
A really fun way to make a multi-player (not massively multiplayer - there's little chance the next few generations or so of MMOGs could handle the depth and complexity of a living, breathing Shadowrun world) would be to make a game in the style of NeverWinter Nights. With a huge library of Shadowrun appropriate art, lots of differnent environments and a robust and extensible level editor.

GMs would lay out Run targets like regular game levels with physical, astral and matrix layers. The Decker can be present physcially or remotely, but plays on the matrix layer whenever they jack-in to the level. A hitcher jack would let non-deckers see the level as the decker sees it. A mage or shaman can astrally percieve or project.

Real-time combat gets wonky, initiative becomes Player reflex instead of Character reflex. To compensate, fast PCs could have a greater LOS - they see what's coming sooner and react accordingly. Perhaps not the best solution.

A way to bring in a feeling of connectedness to a greater plot or world might be to make the game lobby a city block (think the Downtown area in The Sims expansions) with a variety of Shadowrunner meet spots where avatars can talk IC (or not) and meet with Fixers (GM Avatars) who give them jobs (links to instanced game servers - Runs).
CountZero
QUOTE (kevyn668)
The main problem with games that have an MMORPG option is that then tend to lack in the single player mode.

IMHO, Neverwinter Nights had a good balance between online multiplayer and offline single player (although, being able to have a couple more Henchmen would have been nice...).
Harlequin565
As a NWN Persistent World host, DM, and builder, I would LOVE to see the Shadowrun genre on that platform.

Some pretty amazing work is being done for D&D Modern using the NWN engine, and a few folks are talking about Shadowrun there. The only downside would be using those dreadful D20 rules, but I'd accept that to have an immersive Roleplaying world that I could build to my own spec from the ground up.

If you wanted a roleplay server as opposed to point 'n' shoot, then this would be the way to go.

Neverwinter Nights will be around for a while with NWN2 coming in 2005/6 and it's allegedly backwards compatible to NWN, so the D20 Modern people should be able to migrate their sterling work easily.

Check out "Shadowrunner Nights" here... wink.gif

Shadowrunner Nights

-H
Series101
I'm new to dumpshock (the forums anyway) and I wanted to know who owns the rights for old Shadowrun video games? More specifically for the SEGA CD game. I know it's rather impossible, but wouldn't it be interesting to see the game translated and released for the Nintendo DS? I'd buy the thing just for that.
KarmaInferno
Why isn't there a Shadowrun computer game or MMORPG?


-karma
Leowulf
There is no need to balance anything. Anything other than what we already have in the rules would just not be Shadowrun. I personally voted for a MMORPG. If done well, I think it would be loads of fun.

Players would need to be able to create things with B/R skills.

Higher Initiative could allow faster movement and actions.

USE 3RD EDITION RULES!!!!

The Super Nintendo game used 1st Edition I think. The character advancement rules didn't match up with anything in my 2nd or 3rd books.
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