Walther Explosive Pistol, new pistol design |
Walther Explosive Pistol, new pistol design |
Oct 13 2004, 01:24 AM
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#1
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Senior GM Group: Dumpshocked Posts: 1,406 Joined: 12-April 03 From: Redmond, WA Member No.: 4,442 |
OK, if we're going to design new pistols, here's mine.
It is inspired by the Superman TV show, where the bullets bounce off superman's chest but he dodges the pistol that the bad guy throws when he's out of ammo. The Walther Explosive Pistol. Conceal 6 Ammo 2(b) BF 4L .5 Kg 250 :nuyen: Street Index 2, as no used ones are available. The Walther Explosive Pistol is a single-use two-barrel burst-fire pistol. Both barrels fire when the trigger is pulled, raising the damage from 4L to 6L. In addition the timer in the hand-grip, which is expanded from the standard Walther in order to conceal the explosive parts of a grenade, is automatically initiated with the trigger pull. The Walther Explosive Pistol has a 2 second timer on the grenade, which may be adjusted out of combat with a Pistols B/R (3) Test with a base time of 4 minutes. The pistol may be ordered with Concussion (standard), or either the HE or AP, Offensive or Defensive options. In standard usage, the pistol is typically fired (simple action) and then thrown (simple action). If holstered with the safety off, the Walther can be Quick-Drawn and Fired as a simple action. Tests indicate that if a Free Action is used to drop the empty pistol, a subsequent Simple Action can Quick-Draw and Fire a second Walther. |
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Oct 13 2004, 01:28 AM
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#2
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Manus Celer Dei Group: Dumpshocked Posts: 17,006 Joined: 30-December 02 From: Boston Member No.: 3,802 |
Can you explain why one would legitimately want to drop a pistol-grenade at one's own feet?
Other than that, I like it. ~J |
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Oct 13 2004, 01:32 AM
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#3
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Beetle Eater Group: Dumpshocked Posts: 4,797 Joined: 3-June 02 From: Oblivion City Member No.: 2,826 |
The ideal suicide weapon. One way, or another you're going to get you... gonna get you get you get you.
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Oct 13 2004, 01:33 AM
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#4
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Running Target Group: Members Posts: 1,049 Joined: 24-March 03 Member No.: 4,323 |
Why stop at two barrels for a single-use pistol? Slap on a third barrel and get a nice, juicy, 7M damage code. Plus it would look weird, and therefore be cool.
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Oct 13 2004, 01:39 AM
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#5
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Beetle Eater Group: Dumpshocked Posts: 4,797 Joined: 3-June 02 From: Oblivion City Member No.: 2,826 |
Tribarrel... They do exist?
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Oct 13 2004, 01:58 AM
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#6
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Runner Group: Members Posts: 2,901 Joined: 19-June 03 Member No.: 4,775 |
It's not impossible, but it sure is impractical. For a concealed pistol, I don't think it'd be particularly fun. Two barrels seems to be a bit of a derringer tradition.
Anyway, this weapon seems pretty unlikely in terms of it ever reaching production, but I suppose weirder things have happened. Sure is amusing. I am wondering how you plan on putting much grenade in a holdout while still maintaining holdout size and weight, though. Nano explosives ain't here yet. Also, is this Perfect Dark inspired? |
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Oct 13 2004, 02:03 AM
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#7
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Immoral Elf Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
Can you throw it before firing for a bigger bang?
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Oct 13 2004, 03:41 AM
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#8
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Immortal Elf Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
perhaps this finally explains why supes always ducks when they throw the gun at him, after taking a full clip to the chest without flinching.
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Guest_Crimsondude 2.0_* |
Oct 13 2004, 03:41 AM
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#9
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Guests |
Two seconds is awfully fast...
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Oct 13 2004, 04:11 AM
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#10
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Senior GM Group: Dumpshocked Posts: 1,406 Joined: 12-April 03 From: Redmond, WA Member No.: 4,442 |
You are reading it in the manner that was intended.
You do know that how quickly grenades blow up is related to the Initiative Score of the character? A Samurai who tosses a grenade on Initiative 31 of the first initiative pass will have it go off on 21 of the second initiative pass (a little slower if he gets wounded in between). A slow character, whose initiative is 7 in that same Combat Turn, won't have his grenade explode until the end of the fourth Initiative Pass.
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Guest_Crimsondude 2.0_* |
Oct 13 2004, 05:12 AM
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#11
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Guests |
I meant in the real world.
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Oct 13 2004, 05:14 AM
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#12
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Senior GM Group: Dumpshocked Posts: 1,406 Joined: 12-April 03 From: Redmond, WA Member No.: 4,442 |
Ah yes, though I have no experience with it, I hear that some gun fights in the real world have taken more than 12 to 18 seconds to resolve. ;)
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Oct 13 2004, 06:34 AM
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#13
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Moving Target Group: Members Posts: 226 Joined: 4-June 03 Member No.: 4,685 |
You mean those between 1939 and 1945? :) |
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