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> Worst Min Maxing ever, To stop the bastards before they start
HMHVV Hunter
post Oct 15 2004, 08:49 PM
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QUOTE (Nikoli)
that's 130 pt build, so, what are the flaws you took?

Actually, a lot of GMs I've seen use 130 points instead of 123, so I use that.
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Wutasumi
post Oct 15 2004, 08:52 PM
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It's just easier. 123 kinda gets annyoing. I either use 120 or 130.

BTW: How do you get people to stop using ammesia as a easy flaw so they don't have to write backgrounds AND get points without killing it?
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HMHVV Hunter
post Oct 15 2004, 08:53 PM
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There's a really good online article about what munchkinism is and isn't:

http://www.geocities.com/poetess47/ooc14.html

Check it out; it's really interesting.
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Nikoli
post Oct 15 2004, 08:55 PM
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I tend to stick to 123 and 125. One thing I've noticed though, with the expanded rules in MJLBB for the modified Low and High power campaigns, the Phys ad gets shafted (in the high power) or unfairly compensated.
There is no provision for extra power points in the high power game, so they start with the same 6, while the street same gets built with the 2 million which allows for even more and cheaper essence cost cyber along with additional guns and bioware.
There is no way for an adept to reduce the price of their powers (though I'm kicking around an edge that has 3 levels, at 3 points per level. Level 1 gives the same discount on Adept powers as Alpha ware, Level 2 is beta and level 3 is delta. That's a 9 point Edge)
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Wutasumi
post Oct 15 2004, 08:58 PM
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Munchkinism: Adj: Stupid player asshats who make ungodly characters so that he does everything so other people do nothing. But he only does it to get his next l33t p0\/\/3r.
At least that's mine.
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Tanka
post Oct 15 2004, 08:59 PM
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Nikoli, there's a way to reduce cost for powers. You can effectively have 8 points of powers by geasing all of them (new power cost is 75% of original).

Why not let the Adept take 2mil and buy "spell points" which he can then use for Initiation?
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Nikoli
post Oct 15 2004, 09:00 PM
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Well, given that most of the games I've witnessed , very rarely does it last more than a few sessions, so there is no reward for making a character capable of growth through years of play. Personally, I'd like to have a campaign last for a year or two with regular weekly sessions, but that just isn't happening in my area (or even on the boards )
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Nikoli
post Oct 15 2004, 09:01 PM
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Because I never agreed with the spell point = initiation concept. spells, sure, foci, sure, but not initiation.

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Wutasumi
post Oct 15 2004, 09:02 PM
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The reward is the knowledge that you arn't being a dick. And if you get into a lucky game that lasts more then one session, YAY!
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Kagetenshi
post Oct 15 2004, 09:14 PM
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I stick to 128 build points. 64 is too little and 256 is too much.

~J
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Herald of Verjig...
post Oct 15 2004, 09:25 PM
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QUOTE (Wutasumi)
BTW: How do you get people to stop using ammesia as a easy flaw so they don't have to write backgrounds AND get points without killing it?

One exceptionnaly cruel abuse of another's amnesia tends to keep all other potential PCs from taking it.

My case was easy, first game where anyone tried to take it included two PCs with both hunted and amnesia. They discovered the dangers of an imaginative GM. No one has taken either flaw since.
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blakkie
post Oct 15 2004, 09:34 PM
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EDIT: Somehow i got this post into the wrong thread.
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mighty
post Oct 15 2004, 10:00 PM
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I have seen many munchkins, but they always have their kryptonite. I don't mind min/maxing things in my game, as long as they roleplay their advantages correctly. Yes the troll with the massive strength that gets foot swept and a broken neck. Never underestimate the need for kip up or ground fighting. He thought he was invincible until I had to teach him a lesson. :D
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Req
post Oct 15 2004, 10:15 PM
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QUOTE (mighty)
I have seen many munchkins, but they always have their kryptonite. I don't mind min/maxing things in my game, as long as they roleplay their advantages correctly. Yes the troll with the massive strength that gets foot swept and a broken neck. Never underestimate the need for kip up or ground fighting. He thought he was invincible until I had to teach him a lesson. :D

See, in my world, that's not the way to deal with da munchkins. If you get into an arms race with them, yeah, you'll always win. You're the GM. But they'll try their hardest to make the next character bigger so you can't kill 'em. Then you kill 'em, and the cycle goes on.

All the while, you've ratcheted up the difficulty for the non-munched members of the party, and if you're playing fairly they're getting hammered left, right, and center. Better to just sit the munchkin's player down and talk about it.
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Shockwave_IIc
post Oct 15 2004, 10:33 PM
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QUOTE (mrobviousjosh @ Oct 15 2004, 12:12 PM)
I don't know how bad this is but, at least for impact armor, taking 12 points of Mystic Armor,

Well to be fair since were mostly talking about starting characters.

You cant have a Lvl in a power thats over you magic Attribute (or skill) So Mystic Armour 12 is out untill you get a magic rating of 12.
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toturi
post Oct 15 2004, 11:28 PM
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I do not take down munchkins in their area of expertise (at least not deliberately). I take them down through their weaknesses. A maxed out troll munchkin is talked down by an NPC (see? you lost your opposed Etiquette roll and now you are working for free), a Face is shot (and can't stage down).

The scariest munchkins in my games are those that cover their asses or use game mechanics to help cover their weaknesses. They have weaknesses that are difficult to exploit like Liar combined with Braggart and Hung out to Dry. Or an Attribute of 3 (just so that you can't roll against a TN of 2), etc.
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Wutasumi
post Oct 16 2004, 12:04 AM
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How is hung out to dry hard to do? He can't talk to anyone he knows.

Lying braggarts you just have them tell a few tall tales... then a corp thinks they are a huge threat because Jhonny Boy thought they were true... STRIKE TEAM!
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toturi
post Oct 16 2004, 12:13 AM
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Actually, by the book, the cop/corp WILL know it is a tall tale. Like, "So there I was minding my own business, then suddenly... Lowfyr!"

Since Liar requires you to "lie" to a Contact, having been Hung out to Dry is good, since there is nobody for you to "lie" to.
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Wutasumi
post Oct 16 2004, 12:24 AM
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Hmm...

Damn... Didn't know that. I'm getting my BBB back in a week.

Umm... well, if he brags, then if he just ran a run aganst that corp... STRIKE TEAM!
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Fortune
post Oct 16 2004, 12:34 AM
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QUOTE (Wutasumi)
Umm... well, if he brags, then if he just ran a run aganst that corp... STRIKE TEAM!


Assuming anyone actually believes him because, you know, he's a known liar and all. :D
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Wutasumi
post Oct 16 2004, 04:38 AM
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Won't the corp notice that his story matches what happened to them, including the stuff not released to the press?

Besides, do you really think the CEO of the corp PERSONALY knows the character enough to know he is a liar? He'll just hear that a co-worker heard some fragger who knows everything about a job, and was bragging about how he did it.
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Kagetenshi
post Oct 16 2004, 05:25 AM
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That's not how the flaw works. The point of the flaw is that the character is somehow so sleazy that almost anything they say is treated as a lie unless corroborated by immediate and incontrovertible evidence, and even then they'll probably be regarded with suspicion.

It doesn't matter if the character never tells a lie.

~J
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Wutasumi
post Oct 16 2004, 05:49 AM
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QUOTE (Kagetenshi)
That's not how the flaw works. The point of the flaw is that the character is somehow so sleazy that almost anything they say is treated as a lie unless corroborated by immediate and incontrovertible evidence, and even then they'll probably be regarded with suspicion.

It doesn't matter if the character never tells a lie.

~J

Wouldn't mentioning shit not known about to the press qualify?

I know I'd take a better safe then sorry tude if I was a CEO.
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Kagetenshi
post Oct 16 2004, 05:52 AM
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You're right, it might get his arse nailed if anyone actually repeats the pack of lies. You were still incorrect in your interpretation of how the flaw worked.

~J
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Wutasumi
post Oct 16 2004, 06:13 AM
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True, but its about all I can think of to do to nail the Braggart/Liar combo.

I suppose you COULD say that you can't take both, sciting that being a braggart means that you auto take that flaw, thus removing a few flaw points...

But then being a braggart wouldn't mean shit...

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