IPB

Welcome Guest ( Log In | Register )

 
Reply to this topicStart new topic
> Telekini-what-a-lisis?, Reach out and touch someone...
Blaze
post Oct 15 2004, 02:46 PM
Post #1


Target
*

Group: Members
Posts: 94
Joined: 26-February 02
From: Loughborough, UK
Member No.: 1,321



One of my players has come forward with an interesting character concept that unfortunately seems very difficult to pull off rules-wise. He wants to play an adept (with Killing Hands S and Distance Strike), but also wants limited telekinetic ability- viz, to manipulate objects within his Magic Attribute in metres as with the Magic Fingers spell. Now, I'm charging him an extra point of power for Distance Strike so that the attack can be made without a physical cue (so he can just think real hard- I'm giving him a +2TN to do so but removing his opponent's chance to dodge) and letting him Geas the Killing Hands to only work with the Distance Strike, meaning he has 1.5 power points left, enough to buy a couple of points of Magical Power, but if he does so he runs the risk of bursting every other blood vessel every time he tries to cast a spell at any decent force (due to drain). My question- is there another way to replicate a limited telekinetic effect using Adept powers with 1.5 power points?

-JH.
Go to the top of the page
 
+Quote Post
mmu1
post Oct 15 2004, 02:52 PM
Post #2


Running Target
***

Group: Members
Posts: 1,070
Joined: 7-February 04
From: NYC
Member No.: 6,058



QUOTE (Blaze @ Oct 15 2004, 09:46 AM)
One of my players has come forward with an interesting character concept that unfortunately seems very difficult to pull off rules-wise. He wants to play an adept (with Killing Hands S and Distance Strike), but also wants limited telekinetic ability- viz, to manipulate objects  within his Magic Attribute in metres as with the Magic Fingers spell. Now, I'm charging him an extra point of power for Distance Strike so that the attack can be made without a physical cue (so he can just think real hard- I'm giving him a +2TN to do so but removing his opponent's chance to dodge) and letting him Geas the Killing Hands to only work with the Distance Strike, meaning he has 1.5 power points left, enough to buy a couple of points of Magical Power, but if he does so he runs the risk of bursting every other blood vessel every time he tries to cast a spell at any decent force (due to drain). My question- is there another way to replicate a limited telekinetic effect using Adept powers with 1.5 power points?

-JH.

I think letting him attack someone without giving them a chance to dodge is completely out of line for one power point, even with the increased TN... Frankly, I wouldn't let someone do it no matter how much they paid for it.

That character badly needs some revision, not additional powers.
Go to the top of the page
 
+Quote Post
TheScamp
post Oct 15 2004, 02:57 PM
Post #3


Moving Target
**

Group: Members
Posts: 400
Joined: 26-February 02
Member No.: 825



Sounds like he wants a mage that doesn't have to worry about Drain or opposing Spell Defense. I'd tell him to suck and deal.
Go to the top of the page
 
+Quote Post
Blaze
post Oct 15 2004, 03:04 PM
Post #4


Target
*

Group: Members
Posts: 94
Joined: 26-February 02
From: Loughborough, UK
Member No.: 1,321



I suppose it should be pointed out that the character is also dual-natured as per the SURGE effect, has no reaction enhancement at all and pretty pathetic physical stats. Also, an astrally perceiving character gets to dodge and (where possible) counter attacks as normal. To be honest I don't rate the not-being-able-to-dodge bit as all that nasty- the combat pool can still be used to resist damage, and as the character's maximum effective combat range is six metres (and her hunters are well aware of this), there's a hell of a lot of room to neutralise whatever threat she poses.

-JH.
Go to the top of the page
 
+Quote Post
Backgammon
post Oct 15 2004, 03:08 PM
Post #5


Ain Soph Aur
******

Group: Dumpshocked
Posts: 3,477
Joined: 26-February 02
From: Montreal, Canada
Member No.: 600



QUOTE
My question- is there another way to replicate a limited telekinetic effect using Adept powers with 1.5 power points?


Yes, the not-quite-official Knack power.
Go to the top of the page
 
+Quote Post

Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 5th July 2026 - 12:26 AM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.