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Ecclesiastes
post Oct 28 2004, 10:52 PM
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Who knows? :)

I'd just guess it at a few miles or whatever.
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Cthulhu449
post Oct 28 2004, 11:46 PM
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What is your apartment like? How big, what kind of appliances, is it nice, crappy? Got any drones, a vidphone, etc.? Just wondering for my posts and such.
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Ecclesiastes
post Oct 28 2004, 11:51 PM
Post #78


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Its one of my spare low lifestyles. Not a big place, but it'll due. Work table, couch, trid, kitchenet and a bathroom.
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paul_HArkonen
post Oct 29 2004, 12:58 AM
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Shadow will just hoof it then, if it's only a few miles that's not that bad.
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Spookymonster
post Oct 29 2004, 01:43 PM
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Skee's Trid Phantasm rolls:

Sorcery (5 +2(totem) vs. 4): 2,2,2,2,4,5,10 (3 successes)
- the illusion will automatically fool anyone with Int 3 or less

Drain (5 + 6(magic pool) vs. 2D): 1,1,2,3,4,4,5,5,7,14,19 (9 successes = no drain)
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Spookymonster
post Nov 3 2004, 08:04 PM
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Hope no one minds me throwing a plan out like that. I figured it might help speed the legwork along a bit. I can always edit/delete it if anyone has an objection :).
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paul_HArkonen
post Nov 3 2004, 09:13 PM
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no problem with me
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Cthulhu449
post Nov 3 2004, 10:18 PM
Post #83


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Ok, here are the searches I'm going for. I can do 4 searches simultaneously due to Int 8:
Rakovic, detailed search, looking for previous work anyone has heard him doing in Seattle, who he works for, whether he deals straight, that kind of stuff: 11, 5, 4, 3, 1, 1
Ares Integrated Solutions, detailed search, who their enemies are, if there are any public records on the building, utilities going into the building, a general fingerprint of the corporate structure without diving into the actual company's mainframe: 16, 7, 4, 3, 3, 1
Wraith, detailed search, known aliases, background, previous jobs, who he normally works for, if he is professional, what sort of body count he leaves behind: 9, 7, 7, 5, 3, 1
Skee, detailed search known aliases, background, previous jobs, who he normally works for, if he is professional, what sort of body count he leaves behind: 7, 7, 3, 3, 1, 1

The next couple searches after those are complete:

More Rakovic if I can, detailed search, same sort of stuff as above, but trying to gain a more detailed picture: 9, 9, 5, 4, 4, 1
Niome, detailed search known aliases, background, previous jobs, who she normally works for, if she is professional, what sort of body count he leaves behind: 5, 5, 4, 3, 3, 2

Shadow escapes any sort of search because Sif is convinced by either his incredibly intelligent acting or actual foolishness that he didn't have a ride and is therefore no harm. :)
All this is just to dig up some general information in the case of other characters, how they work, if they are good, etc. If I find something too juicy I will leave it alone...well maybe a little peak.

Again, I will do the hard stuff in just a bit, but I want to see what the basics turn up.
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grendel
post Nov 3 2004, 10:22 PM
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For the surveillance crew, give me a stealth roll and a perception check. If you have any security systems knowledge skills, roll those as complementary.
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Ecclesiastes
post Nov 3 2004, 10:31 PM
Post #85


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Stealth: 11 05 03 02 02 01 (+ Ruthenium Polymers)
Perception: 10 05 05 03 02 02 (+ Perceptive)
Security Systems: 17 10 05 05 03 03 (Does my Aptitude for Electronics count?)

edit: I should have added in all my perception mods... well, I have way too many senseware mods to list, but you have my sheet to see them all. I'll be using the internal Opticam/Hearing Recorder to capture video of security guards, devices, routes, shift changes, etc.
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Whizbang
post Nov 3 2004, 10:50 PM
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Stealth: 17 08 07 04 04 03 03 02 02 01 (+Ruthenium)
Perception: 11 04 04 01 01 (I have Vision Magnification 3 power, and spatial recognizer power incase our post is close enough for it to matter)

Incase either is applicable for a stakeout...
SWAT tactics: 07 05 03 02
Lone Star Tactics: 11 02 02 02
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paul_HArkonen
post Nov 4 2004, 12:24 AM
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stelath, 15, 8,8,5,5,4,4,4,2,2 (+Cammo+thermal dampening+Traceless walk)
perception 10,7,3,2,1,1 (+perceptive)

in terms of vision/perception mods: thermographic vision

relevent security skills
Lone star tactics: 14,5,4,4,2,2
Corporate Security: 17,5,5,4,3,1
Security systems:17,5,5,5,5,3

(I don't know which one's might be considered relevent, but hey, there they are.)

Deliberate Masking: 16,10,5,1

2 successes.

(why can't I make rolls like that when they really matter, like combat?)
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Spookymonster
post Nov 4 2004, 02:59 PM
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Before Skee goes to the site, he'll summon and invoke a City spirit (force 3):
Summoning (4): 1,3,4,8 (3 services)
Drain (5+2(totem modifier) vs. 3M): 1,3,3,4,5,8,11 (6 successes= no drain)

Invoking (4 vs. 3): 1,4,4,5 (success - Great form City spirit with +1 armor)
Drain(5 vs. 3M): 1,2,5,10,20 (3 successes = light damage)

1 service to activate Conceal power for the team
1 service to activate Guard power for the team

Skee's rolls:
Stealth (5): 2,4,4,5,20 (-3 to perception attempts vs. Skee from Conceal)
Perception(5): 1,1,1,5,9 (ugh)
Electonics-Security Systems(chipped 3+3(CED)): 1,1,2,4,5,10
Security Procedures(chipped 3): 1,2,3 (double-ugh)

Skee will be using the low-light function of his shades to watch from a nearby rooftop. The goggles have 20x magnification, but I just noted that his char sheet doesn't mention that. If that causes a problem, subtract the cash for a new pair of binocs (assume he ran to Walmart before heading to the site).

[edit]
Skee will rest for an hour after summoning the spirit to remove the Light damage.

He'll also cast Inc. Reflexes +3 and place it in the sustained focus:
Sorcery (5 vs. 4(Reaction)): 1,2,3,3,4 (1 success)
Drain (5+ 6(spell pool) vs. 4D): 1,1,3,3,4,5,5,5,7,9,9 (7 successes = light damage)

With regards to the gear he'll bring to the site:
- Shamanic lodge materials will be left home (that should have been moved to 'not carried' anyway)
- only 1 of each category of expendable spell focus will be carried. The rest will be left at home.
- silencer for Roomsweeper will stay at home (not sure if that's even legal, anyway)

[/edit]
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Mumbles
post Nov 4 2004, 08:19 PM
Post #89


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Stealth 8,5,4,4,2
Perception: 5,3,2,1,1

Secuirity Procedures: 5,4,4,1,1
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Cthulhu449
post Nov 4 2004, 10:40 PM
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Masking = 14
Deception Test w/ Deception 12 (Computer + Hacking = 23 Dice): 11, 10, 9, 8, 7, 5, 5, 5, 5, 4, 4, 3, 3, 3, 2, 2, 2, 1, 1, 1, 1, 1, 1

Validate, Superuser, w/ Validate 8: 17, 11, 11, 7, 5, 5, 5, 5, 4, 4, 4, 3, 3, 3, 3, 3, 3, 2, 2, 1, 1, 1, 1

I'll try again if it doesn't work.
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Spookymonster
post Nov 5 2004, 02:55 PM
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Skee's Astral perception roll (5):
1,3,3,4,7
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grendel
post Nov 5 2004, 11:59 PM
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Give me a matrix etiquette roll for Sif real quick.
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Cthulhu449
post Nov 6 2004, 11:01 AM
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17, 5, 5, 3, 3, 1
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grendel
post Nov 6 2004, 08:03 PM
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Sif knows that Ares maintains a corporate PLTG in Seattle, and that while the public hosts for their various subsidaries can be accessed via the Seattle LTG, the actual host servers are hidden behind a heavily secured chokepoint.
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Cthulhu449
post Nov 6 2004, 10:11 PM
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OK, after I sleep I'll jet on over there. I'll wait for the rest of everyone's time to catch up to me though. I was just figuring to get a validate in so I could query when the SAN appeared on the server later and do a bit of searching, but if that info is on a tougher nut then there will have to be some more work.
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Ecclesiastes
post Nov 8 2004, 05:42 PM
Post #96


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Street Etiquette: 15 05 04 03 02 01 (+Good Looking and Knows It)
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Cthulhu449
post Nov 9 2004, 11:22 AM
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Hey, Grendel, since things are sort of slow you want we should start cracking that Ares nut? Just tell me what I need to do to start and I will make some rolls in OOC and describe or you can describe some stuff in IC.

Obviously I'll begin with the "front office" of the Ares site, so give me the DL on what that looks like and I'll throw some actions around to get to the more private area where I can find when that disappearing SAN shows up.
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Mumbles
post Nov 9 2004, 01:10 PM
Post #98


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Shrine's on third shift and has no good local contacts so he's waiting for his turn for watching the place.
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grendel
post Nov 10 2004, 05:53 AM
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The Ares public matrix site is an Orange-6/9/9/8/9/9.
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Cthulhu449
post Nov 11 2004, 09:45 PM
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Ok, Sif will glide over there, get in, and interrogate the server to see if it knows in what part of the system the SAN will appear in and what time. If I don't find anything I will go through the next SAN connected to the the public server to begin some more searches.

_____________________________________________

I figure that the public server rolls are pretty pointless considering the test level, but to go into the more private sections of the server through the next SAN my rolls for access are: 16, 11, 9, 8, 7, 5, 5, 5, 4, 4, 4, 4, 3, 3, 3, 3, 3, 3, 2, 2, 1, 1, 1

Masking: 14
Deception Prog Rating: 12
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