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Oct 20 2004, 10:16 AM
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#26
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Senior GM ![]() ![]() ![]() Group: Dumpshocked Posts: 1,406 Joined: 12-April 03 From: Redmond, WA Member No.: 4,442 |
An example of a sustained spell (invisibility) continuing while the caster is out of sight is on p. 16 of SR3, middle of right column.
Some previous discussions: 9/3/03 Is maintaining LOS necessary? 9/23/03 LOS in Magic 10/01/04 Maintain LOS with Invisibility Also, Duration - Sustained, SR3.178, says that "As long as the caster concentrates on the spell it remains in effect." |
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Oct 20 2004, 11:31 AM
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#27
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Mr. Quote-function ![]() ![]() ![]() Group: Dumpshocked Posts: 1,317 Joined: 26-February 02 From: Somewhere in Germany Member No.: 1,376 |
Problem is: In SR3 spells are not dual-natured, so no, a spirit cannot attack a spell in SR3 in the described manner ... |
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Oct 20 2004, 11:40 AM
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#28
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Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
Which I freely admitted. :)
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Oct 20 2004, 12:17 PM
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#29
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Mr. Quote-function ![]() ![]() ![]() Group: Dumpshocked Posts: 1,317 Joined: 26-February 02 From: Somewhere in Germany Member No.: 1,376 |
You ;) ... I was talking to DrJest |
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Oct 20 2004, 02:56 PM
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#30
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,133 Joined: 3-October 04 Member No.: 6,722 |
Wait a minute, so you can't attack a spell in the astral any more? Jesus, this is almost like a whole new game so much has changed...
What about Quickened spells or active locks? Can I still mug those? |
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Oct 20 2004, 03:02 PM
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#31
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 |
You can attack the focus itself since it's astrally-active when active, but they fight back. Quickened spells make spells self-sustaining, so I assume that means that they're either physical or astral depending on how they were originally cast. Sure, the magician has to use astral perception while Quickening the spell, but that's a requirement for the process, not the end result. |
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Oct 20 2004, 03:06 PM
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#32
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Moving Target ![]() ![]() Group: Members Posts: 278 Joined: 28-September 04 From: The Smoke Member No.: 6,709 |
With regards to Quickening, as far as I'm aware you can only dispell a quickened spell as normal.
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Oct 20 2004, 03:13 PM
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#33
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,133 Joined: 3-October 04 Member No.: 6,722 |
Ffs... there go half a dozen classic tactics :dead:
I don't suppose there was so useful a thing as a summary of the changes between 2nd and 3rd ed published anywhere? I seem to keep tripping over details. |
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Oct 20 2004, 04:37 PM
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#34
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Moving Target ![]() ![]() Group: Members Posts: 292 Joined: 24-September 04 Member No.: 6,701 |
See my current thread on Quickening.
The biggest disadvantage for someone with Quickened spells involves dealing with Wards. No, you can't ground an elemental spell on a mage with Quickened stuff anymore a la 2ndEd. You can attempt to Dispel such a spell, but if the Mage spent some extra Karma, that's not a trivial test to make. |
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Oct 21 2004, 12:09 AM
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#35
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Beetle Eater ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,797 Joined: 3-June 02 From: Oblivion City Member No.: 2,826 |
The biggest disadvantage of Quickening is that everyone with astral perception can see your arsenal, and you'll never get on an airplane (or any other secure transport) unless its a private charter with a 50 grand deposit or unless you have enough Initiate levels to Mask all the force points (and once you're that powerful the Quickened karma could be better spent on more powerful spells, willpower, ect, making all but useless when compared to Anchoring).
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Oct 21 2004, 04:06 AM
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#36
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
eh, even at high levels, a quickened increased reflexes-3 spell is kinda nice to have.
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Oct 21 2004, 04:11 AM
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#37
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 |
Save that a Sustaining Focus is still a better way to go with one. If you have the need to cast so many spells on yourself that putting them in foci will kill you due to Focus Addiction, you have far greater concerns than the Quickening metamagic feat will help you with anyway. :)
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Oct 21 2004, 04:28 AM
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#38
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Moving Target ![]() ![]() Group: Members Posts: 292 Joined: 24-September 04 Member No.: 6,701 |
There are a ton of spells that would be extremely useful to have Quickened. And a Foci is more vulnerable to astral assault than someone who's Quickened. Both methods have advantages/disadvantages true, but come on, Cyberwear has several similar disadvantages (legal/security, harder to heal, etc) and that doesn't dissuade anyone.
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Oct 21 2004, 06:51 AM
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#39
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Grand Master of Run-Fu ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,840 Joined: 26-February 02 From: Tir Tairngire Member No.: 178 |
Grounding is gone. Initiation has been reworked, and is now graded. With the exception of Inc. Reflexes +3, the Inc. Attribute +X spells are gone, in favor of generic spells that cap out at their Force rating. Those are the ones that immediately come to mind. |
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Oct 21 2004, 11:59 AM
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#40
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,133 Joined: 3-October 04 Member No.: 6,722 |
Grounding is gone?! You mean I can't drop a manablast through an enemy mage's spell lock any more? Damn!
On the other hand, they can't do it to me either... of course, as soon as I initiated worth a damn I quickened and masked my enhancer spells (the one advantage to quickening force 1 spells). When you say the new Improve Attribute spells max out at their force - I don't think I quite followed that, do you mean you cast Improve Willpower and count up the successes for the bonus? Sounds a bit iffy to me, you could be wandering around with +10 Willpower or some such. |
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Oct 21 2004, 12:13 PM
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#41
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Moving Target ![]() ![]() Group: Members Posts: 278 Joined: 28-September 04 From: The Smoke Member No.: 6,709 |
You learn Increase Willpower at Force 3 and you gain a +3 regardless of sucesses etc.
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Oct 21 2004, 02:25 PM
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#42
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Moving Target ![]() ![]() Group: Members Posts: 292 Joined: 24-September 04 Member No.: 6,701 |
Not quite Canid13. You also have to score 6 successes to get that +3 (2 success/+1). The tgt# is the target's existing stat, which for a mage, isn't a trivial one when you're talking about Willpower, but certainly still doable.
You can't ground a spell on someone, but you can attack the foci itself directly if it's active and potentially destroy the enchantment, but doing so immediately alerts the owner so you would have to assume that you'll be facing both the foci (which does fight back) and the owner if you make such an attempt. |
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Oct 21 2004, 02:30 PM
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#43
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Moving Target ![]() ![]() Group: Members Posts: 278 Joined: 28-September 04 From: The Smoke Member No.: 6,709 |
Really? I thought sucesses was irrelevant. I'll have to look that one up tonight as one of my players has quite a few of those kinds of spells.
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Oct 21 2004, 03:06 PM
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#44
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Senior GM ![]() ![]() ![]() Group: Dumpshocked Posts: 1,406 Joined: 12-April 03 From: Redmond, WA Member No.: 4,442 |
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Oct 21 2004, 04:00 PM
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#45
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Moving Target ![]() ![]() Group: Members Posts: 278 Joined: 28-September 04 From: The Smoke Member No.: 6,709 |
Okay, that makes things very interesting.......
*Gets evil glint in his eye* |
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Oct 21 2004, 05:01 PM
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#46
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,133 Joined: 3-October 04 Member No.: 6,722 |
I see the days of casting Force 1 Incr Attribute spells and trusting to your Masking are over. Sigh. It's not the fact that it's changed, it's how MUCH has changed. I've played SR since the week 1st Ed came out, and yet I feel like such a newbie all of a sudden...
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Oct 22 2004, 03:53 AM
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#47
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Grand Master of Run-Fu ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,840 Joined: 26-February 02 From: Tir Tairngire Member No.: 178 |
Don't worry about it. We haven't even gotten into sustaining foci vs. spell locks, which further make that tactic impractical. Not to mention the fact that initiation itself is changes, so you no longer get all the metamagics at once. You can still pull the Increase Attribute trick off, but it's much less broken than it was before. |
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Oct 22 2004, 06:52 AM
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#48
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,088 Joined: 8-October 04 From: Dallas, TX Member No.: 6,734 |
Dragging the topic back to the thread, I have one last question to ask - are there visible (in the astral) links between a sustained spell and it's caster? I don't have my books with me, so I can't check.
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Oct 22 2004, 02:17 PM
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#49
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 |
Other than the caster's signature, not really.
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Oct 22 2004, 03:10 PM
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#50
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Beetle Eater ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,797 Joined: 3-June 02 From: Oblivion City Member No.: 2,826 |
I would think wards are also included, though not mentioned. Also, a link may be hidden, or redirected, though a metaplane per MitS. |
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