IPB

Welcome Guest ( Log In | Register )

9 Pages V   1 2 3 > »   
Reply to this topicStart new topic
> Shouldn't Sorcery Default to Intelligence?
Gilthanis
post Oct 27 2004, 01:19 AM
Post #1


Moving Target
**

Group: Members
Posts: 139
Joined: 19-September 04
From: Charleston, IL
Member No.: 6,676



I got to thinking the other day about the Sorcery skill. Yes it finally has more purpose in 3rd Edition, but shouldn't it be like ALL the other skills? It is one of the few skills next to Conjuring that you CAN NOT default to the attribute to use. I could have a full mage that say has other interests like maybe decking. Since he wouldn't spend the majority of his time on magic, most people would say lower the sorcery skill to reflect this. Then comes the question, what if he never gets training? Shouldn't he still be able to cast the magic only having the +4 to the target numbers? I would consider the Sorcery skill to be more of a fine tuning and understanding, not just you can't cast without it. The books even talk about people accidently summoning spirits or children playing with imaginary friends that end up being conjured spirits. Why can't the game mechanics represent this by giving you the option of defaulting?

P.S. If the book does allow this, please tell me where.
Go to the top of the page
 
+Quote Post
Herald of Verjig...
post Oct 27 2004, 01:24 AM
Post #2


Runner
******

Group: Members
Posts: 3,066
Joined: 5-February 03
Member No.: 4,017



Unconciously controlled magic is a case of a person's will creating an effect just because it is what the person desires at the time. Still not intelligence, and much more extremely reduced in general usefulness than defaulting from clubs to strength in most cases. Actually knowing what you are doing, and being able to get a repeatable result requires investing enough time to count as a skill, even if just a 1 in the skill.
Go to the top of the page
 
+Quote Post
Kanada Ten
post Oct 27 2004, 01:29 AM
Post #3


Beetle Eater
********

Group: Dumpshocked
Posts: 4,797
Joined: 3-June 02
From: Oblivion City
Member No.: 2,826



The problem is you have to create a whole list of new rules dealing with casting spells you haven't learned with a skill you don't have.

One could do this, but it would alter the nature of magicians because they would no longer have to learn spells to cast them. They would simply raise whatever stats that mechanically drive the new sorcery system and thus not be the karma vacuums and thus become more powerful than now.

Accidental magic is more of a story device to me than some cheap dice mechanic.
Go to the top of the page
 
+Quote Post
Gilthanis
post Oct 27 2004, 01:32 AM
Post #4


Moving Target
**

Group: Members
Posts: 139
Joined: 19-September 04
From: Charleston, IL
Member No.: 6,676



Ok, then consider this. I have a skill of one allowing me to cast any spells. Can I default to Willpower instead for more dice. I have a 6 Willpower. That would be a more significant amount of dice depending on the spell when looking for number of successes.
Go to the top of the page
 
+Quote Post
Herald of Verjig...
post Oct 27 2004, 01:35 AM
Post #5


Runner
******

Group: Members
Posts: 3,066
Joined: 5-February 03
Member No.: 4,017



No, but you can use spell pool which is partly based on intelligence.

Remember, sorcery is willpower linked, not intelligence linked. Spell pool uses that too.
Go to the top of the page
 
+Quote Post
Kanada Ten
post Oct 27 2004, 01:38 AM
Post #6


Beetle Eater
********

Group: Dumpshocked
Posts: 4,797
Joined: 3-June 02
From: Oblivion City
Member No.: 2,826



QUOTE
I have a skill of one allowing me to cast any spells. Can I default to Willpower instead for more dice.

Isn't the maximum force of a spell limited to the caster's Sorcery rating anyway? And I might allow you to default to Willpower to cast if you had Sorcery and learned a spell, but expect a +4 drain target number. That seems like a reasonable trade off to not worry about botching.
Go to the top of the page
 
+Quote Post
Gilthanis
post Oct 27 2004, 01:38 AM
Post #7


Moving Target
**

Group: Members
Posts: 139
Joined: 19-September 04
From: Charleston, IL
Member No.: 6,676



Hmmm.... Still of 1 + spell pool 1 (maximum dice from pools = skill) = 2 dice or Willpower 6 = 6 dice w/ +4 target numbers. When casting a spell that is more effective by the number of successes, Could I default to the attribute or is it prohibited?
Go to the top of the page
 
+Quote Post
Fygg Nuuton
post Oct 27 2004, 01:58 AM
Post #8


Moving Target
**

Group: Members
Posts: 897
Joined: 26-February 02
From: TIME OUT
Member No.: 1,989



if you have the skill you cannot default

all magic skills cannot be defaulted to the attribute
Go to the top of the page
 
+Quote Post
Gilthanis
post Oct 27 2004, 02:04 AM
Post #9


Moving Target
**

Group: Members
Posts: 139
Joined: 19-September 04
From: Charleston, IL
Member No.: 6,676



QUOTE (Kanada Ten)
QUOTE]
Isn't the maximum force of a spell limited to the caster's Sorcery rating anyway? And I might allow you to default to Willpower to cast if you had Sorcery and learned a spell, but expect a +4 drain target number. That seems like a reasonable trade off to not worry about botching.

No. You can learn any number force spell you think you can roll the target number for. It just makes it easier having more dice to gain successes and reduce the time it takes to learn by having a higher skill and foci dice. (Yes foci can be used to learn spells per a recent e-mail received from the Shadowrun website.)
Go to the top of the page
 
+Quote Post
Da9iel
post Oct 27 2004, 02:19 AM
Post #10


Moving Target
**

Group: Members
Posts: 556
Joined: 28-May 04
From: Moorhead, MN, USA
Member No.: 6,367



Kanada Ten:
You are perhaps confusing learning a spell with designing a spell formula.
QUOTE (MITS p. 48)
A designer cannot create a spell formula with a Force higher than his Spell Design Knowlege Skill (or the default skill) or the rating of his Sorcery library or shamanic lodge, whichever is lower.


[EDIT]But this does introduce the same problem of an untrained magic user casting a spell when he or she was taught nothing of magic as is mentioned in the flavor text.[/EDIT]
Go to the top of the page
 
+Quote Post
Kanada Ten
post Oct 27 2004, 02:29 AM
Post #11


Beetle Eater
********

Group: Dumpshocked
Posts: 4,797
Joined: 3-June 02
From: Oblivion City
Member No.: 2,826



QUOTE
But this does introduce the same problem of an untrained magic user casting a spell when he or she was taught nothing of magic as is mentioned in the flavor text.

Not really, since we don't know that they actually cast a spell per se. Rather they caused a phenomenon that looked like a spell. It is likely they built up some kind of charge (physical and emotional - which is why expression usually happens at puberty) that was released without any control. I wouldn't call that defaulting to an attribute personally.
Go to the top of the page
 
+Quote Post
Ol' Scratch
post Oct 27 2004, 02:33 AM
Post #12


Immortal Elf
**********

Group: Validating
Posts: 7,999
Joined: 26-February 02
Member No.: 1,890



QUOTE (Fygg Nuuton)
if you have the skill you cannot default

Yes, you can. You always have the option of choosing whatever method you think will be most beneficial to you.
Go to the top of the page
 
+Quote Post
Gilthanis
post Oct 27 2004, 02:35 AM
Post #13


Moving Target
**

Group: Members
Posts: 139
Joined: 19-September 04
From: Charleston, IL
Member No.: 6,676



But everything is based off the Attribute itself. Just because I can shoot a gun doesn't mean I know how it physically operates inside. That is the idea of the Sorcery skill which is to have a deeper understanding and therefore making it "more" effective. Kinda like learning a gun skill, yet I don't need a gun skill to know how to point and shoot and I don't need a gun skill to understand how a gun works (a.k.a. pull the trigger). I agree this concept arrises the problem with how spells are learned, but the idea is that if I have learned the spell, I already have what it takes to know how to cast it. Couldn't I elect to take a higher target number in order to have more possible successes by defaulting just like EVERY other skill? (This question really is for Conjuring as well)
Go to the top of the page
 
+Quote Post
Ol' Scratch
post Oct 27 2004, 02:39 AM
Post #14


Immortal Elf
**********

Group: Validating
Posts: 7,999
Joined: 26-February 02
Member No.: 1,890



Personally, I have no problem with allowing Sorcery to be defaulted to. You still have to have learned the spell just like anyone else, the only change is that you have no formal training in using all the secret tricks and tips to help you focus your will as effectively as a more formal magician would to help you cast your spell -- you're basically relying on raw, untamed emotion to make the formula work.

Considering all the penalties for defaulting to an Attribute (+4 to target numbers, maximum TN of 8, no Spell Pool, etc.) it's hardly game-breaking or even remotely game-bending. Same goes for Conjuring.

However, I wouldn't link either to Intelligence. As mentioned, that's used to learn the spell in the first place. If anything, I would switch Conjuring to Charisma since most of it has to deal with bargaining and cajoling the spirit into following your will. I'd then change the Drain Resistance for Conjuring back to Willpower due to the exhaustiveness of the action. Having the Drain Resistance being Charisma linked is the weird part of the whole thing...
Go to the top of the page
 
+Quote Post
Kanada Ten
post Oct 27 2004, 02:50 AM
Post #15


Beetle Eater
********

Group: Dumpshocked
Posts: 4,797
Joined: 3-June 02
From: Oblivion City
Member No.: 2,826



QUOTE
Couldn't I elect to take a higher target number in order to have more possible successes by defaulting just like EVERY other skill?

Not in my opinion because neither works like any other skill. No other skill causes drain (other abilities perhaps, but not skills). Neither should be useable without knowing secrets, rituals, rights, formulas, and etcetera that took hundreds and thousands of years to refine and just discover. The whole concept cheapens magic and magical flavor.
Go to the top of the page
 
+Quote Post
Ol' Scratch
post Oct 27 2004, 03:02 AM
Post #16


Immortal Elf
**********

Group: Validating
Posts: 7,999
Joined: 26-February 02
Member No.: 1,890



You can't cast any spell without knowing the spell formula regardless of whether you're trained in Sorcery or not. *That's* where the real knowledge of spellcasting is found, not the tricks in honing their casting which is what Sorcery represents.
Go to the top of the page
 
+Quote Post
Kanada Ten
post Oct 27 2004, 03:08 AM
Post #17


Beetle Eater
********

Group: Dumpshocked
Posts: 4,797
Joined: 3-June 02
From: Oblivion City
Member No.: 2,826



QUOTE (Doctor Funkenstein)
You can't cast any spell without knowing the spell formula regardless of whether you're trained in Sorcery or not. *That's* where the real knowledge of spellcasting is found, not the tricks in honing their casting which is what Sorcery represents.

I really just don't agree with that. But then I think the game should require everything be learned in the manner of skill + specific use (Car + Ford Americar, Sorcery + Manabolt, Conjuring + City Spirit) or eliminate the secondary for only Sorcery. In fact, I'd be more willing to allow one to cast spells they don't know in a manner similar to defaulting than allowing one to default without having Sorcery at all.
Go to the top of the page
 
+Quote Post
tjn
post Oct 27 2004, 03:11 AM
Post #18


Moving Target
**

Group: Members
Posts: 476
Joined: 30-December 03
From: Fresno, CFS: taking out one durned furriner at a time.
Member No.: 5,940



QUOTE (Gilthanis)
yet I don't need a gun skill to know how to point and shoot and I don't need a gun skill to understand how a gun works

I don't know about shamanic magic, but for hermeticism, it just wouldn't work since Knowledge is one of the major principals of Hermeticism (the others being Ability, Will, and Identity).

Consider hermetic theory like that of a road trip. The individual needs to have a car (the ability), the desire to get to where he's going (the Will), understanding where he's going (Identity), and a road map to get him from where he is to where he wants to be (Knowledge).

A Hermetic Mage can have all the desire to do what he wants, but without the road map of knowledge to get him from desire to action, there is no telling to where the Mage may end up, or what effects his attempt at magery might cause.

But as far as game balance, allowing it isn't going to cause some flood of munchkins.
Go to the top of the page
 
+Quote Post
Ol' Scratch
post Oct 27 2004, 03:11 AM
Post #19


Immortal Elf
**********

Group: Validating
Posts: 7,999
Joined: 26-February 02
Member No.: 1,890



That's fair. But canonical material already suggests that you can conjure spirits and cast spells without having Conjuring or Sorcery -- read the fluff for discovering that you're a magician sometime. Children, upon reaching puberty, often materalize invisible friends or cast some kind of spell out of pure instinct. That's pretty much defaulting (but also lends credence to casting spells without the formula to boot which would actually be the overpowered part in my opinion).
Go to the top of the page
 
+Quote Post
Kanada Ten
post Oct 27 2004, 03:19 AM
Post #20


Beetle Eater
********

Group: Dumpshocked
Posts: 4,797
Joined: 3-June 02
From: Oblivion City
Member No.: 2,826



QUOTE
Children, upon reaching puberty, often materalize invisible friends or cast some kind of spell out of pure instinct.

I would say they do not do it from pure instinct. Rather it happens outside of their conscious control all together. It is a biological channeling of mana not a defaulting to their attribute. It's something more akin to Goblinization only the result of biological and chemical stresses on the body and soul of the person, not something of their mind or intent, which I feel is key to defaulting (or the use of a skill).
Go to the top of the page
 
+Quote Post
Ol' Scratch
post Oct 27 2004, 03:23 AM
Post #21


Immortal Elf
**********

Group: Validating
Posts: 7,999
Joined: 26-February 02
Member No.: 1,890



Oh, I disagree. It's definitely about intent, especially the description of defensive spellcasting. A little girl being tormented suddenly screaming "GO AWAY!" followed by a wave of telekinetic force knocking her tormentors back ten feet is not just your body going "yanno what, I think I'll wake up today."

Defaulting with Sorcery or Conjuring would be much the same thing, albeit following a formula. You're essentially relying on your raw emotion to get the job done rather than ritual and meditation, but you're still following all the steps in the process. You're also still going to completely SUCK --and suck hard -- compared to a more formally trained magician, but you can do it in a pinch.

And that's the entire point of defaulting.

EDIT: Here's an example. Compare two magicians, both are identical in all ways (Willpower 6, Spell Pool 6, Magic 6, Powerbolt 6) but one, named Formal Magician, has Sorcery 6 while the other doesn't. They're both targeting two different people who are also identical and have, say, Body 3. Formal Magician will be rolling up to 12 dice with a target number of 3 and will likely get six or more successes on his test. Untrained Newbie is rolling a whopping 6 dice against a TN of 7 and might get a single success and thus just barely hurt the guy.
Go to the top of the page
 
+Quote Post
Gilthanis
post Oct 27 2004, 03:33 AM
Post #22


Moving Target
**

Group: Members
Posts: 139
Joined: 19-September 04
From: Charleston, IL
Member No.: 6,676



Here is another good point I made to Brazila by Instant Messenger. After discussion of it's possibilities, a full mage could dump all their sorcery dice and spell pool dice into spell defense. Suddenly, combat breaks out not giving the Mage time to reallocate. By taking a +4 target number, the mage could still cast spells without reallocating and using spell defense dice. Thus doubling your effectiveness as a spell defense/conjurer mage, because not only do you have all of your dice for defending, but you could still cast with virtual free dice.

Edit] Unless of course the GM gives the reallocation of dice as a freebie to prevent cheese.
Go to the top of the page
 
+Quote Post
Kanada Ten
post Oct 27 2004, 03:36 AM
Post #23


Beetle Eater
********

Group: Dumpshocked
Posts: 4,797
Joined: 3-June 02
From: Oblivion City
Member No.: 2,826



We're going to have to agree to disagree then simply because I can't agree. One can default whenever they desire. One cannot accidently channel mana on command.

QUOTE
A little girl being tormented suddenly screaming "GO AWAY!" followed by a wave of telekinetic force knocking her tormentors back ten feet is not just your body going "yanno what, I think I'll wake up today."

See, I would say that's exactly what the body is saying. Every ounce of stress in the body resonates with the pressure in the soul and releases something. If the body releases the mana you become a magician, if the body absorbs it you become an adept.
Go to the top of the page
 
+Quote Post
Gilthanis
post Oct 27 2004, 03:41 AM
Post #24


Moving Target
**

Group: Members
Posts: 139
Joined: 19-September 04
From: Charleston, IL
Member No.: 6,676



QUOTE (Kanada Ten @ Oct 26 2004, 10:36 PM)
We're going to have to agree to disagree then simply because I can't agree.  One can default whenever they desire.  One cannot accidently channel mana on command.

QUOTE
A little girl being tormented suddenly screaming "GO AWAY!" followed by a wave of telekinetic force knocking her tormentors back ten feet is not just your body going "yanno what, I think I'll wake up today."

See, I would say that's exactly what the body is saying. Every ounce of stress in the body resonates with the pressure in the soul and releases something. If the body releases the mana you become a magician, if the body absorbs it you become an adept.

So after Dragons of the 6th World implying that dragons don't learn formulas and possibly just tap straight into mana and cast what they want to couldn't EVER possibly happen to anyone else even if unintentionally for a brief moment. Considering that the act itself makes the person aware of the magic and kinda surges in a since opening the channels of magic towards the type of mage/adept the person can be with "todays" magical knowledge/training techniques.

Edit] I would have to say that the initial emotional expression in the example is more along the lines implied by the magic dragons use to awaken the character in concept.
Go to the top of the page
 
+Quote Post
toturi
post Oct 27 2004, 03:46 AM
Post #25


Canon Companion
**********

Group: Members
Posts: 8,021
Joined: 2-March 03
From: The Morgue, Singapore LTG
Member No.: 4,187



If I was to allow Defaulting, I'll allow defaulting only to Magic Attribute. It doesn't matter how Intelligent or how strong Willed you are, if you simply aint got the mojo.

On the other hand if you are simply bursting at the seams with Magic, it will leak out unconsciously, even if you don't know about it.
Go to the top of the page
 
+Quote Post

9 Pages V   1 2 3 > » 
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 25th April 2024 - 09:31 AM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.