![]() |
![]() |
![]()
Post
#1
|
|
Moving Target ![]() ![]() Group: Members Posts: 903 Joined: 11-December 02 From: The other end of your computer screen Member No.: 3,724 ![]() |
SR3, Astral Combat Tests, p 174
"Use the melee combat rules (p 120) to make attacks. The character may attack using an armed combat skill if armed with a weapon focus, Unarmed Combat if not, or Sorcery in place of either skill." "Anyone with Magic 1 can use the skill while fighting on the astral anyway. If anything, that should be split into a new skill and to this day I honestly don't know why it's covered by Sorcery." This discussion will concentrate on the issue presented posing that Sorcery is, not only a little confusing of a choice, but also inconsistent with the rest of the rules when used as an Astral Melee substitute. There are two questions, at least, that should be asked: 1) Should Sorcery even exist as an Astral Melee variant skill at all? Why/Why not? 2) Should Astral Melee have a seperate listing of the mundane melee skills?(perhaps like B/R skills) Why/Why not? |
|
|
![]() ![]() |
![]() |
Lo-Fi Version | Time is now: 14th August 2025 - 01:03 AM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.