Horrors |
Horrors |
Nov 4 2004, 05:21 PM
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#101
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Moving Target Group: Members Posts: 689 Joined: 16-September 03 From: Colorado Member No.: 5,623 |
Thanks for the suggestion Darkshade. Will have to go hunt up a copy of Dark Conspiracy for the ideas if nothing else. The idea of "Darktech" could be very workable. If the tech makes its host more susceptible to the Horror influence it could make for a very nice story device.
Having never played ED I can not say much about what the Horrors could or could not do when a massive break out occurred. However if you where to compare the Horrors to say a massive break out of Ebula with no known center or dozens of centers of origination it would become very difficult to put down or contain. The problem is not can the advanced tech kill them but can you kill enough of them and contain the situation before they erode your support structure when they are popping up all over the place? Add to that that in the world of SR you have sprawls filled with the poor and sinless surrounding your production facilities and the problem of losing your support structure quickly becomes priority number one. Just my thoughts. |
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Nov 4 2004, 05:27 PM
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#102
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Manus Celer Dei Group: Dumpshocked Posts: 17,006 Joined: 30-December 02 From: Boston Member No.: 3,802 |
Pull a Universal Brotherhood and put Dread Iota in soup kitchens. Slip it into university and office cafeterias. Disperse it amongst the ingredients in an upscale restaurant, or into a blood bank.
~J |
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Nov 4 2004, 05:31 PM
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#103
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Shooting Target Group: Members Posts: 1,590 Joined: 11-September 04 Member No.: 6,650 |
given that it will be about 1000 years before the scourge starts. I am seeing a mech pilot going up to Vergigorm as itg is about to devour Hestaby and the pilot screaming "Get away from her, you BITCH!"
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Nov 4 2004, 05:37 PM
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#104
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Manus Celer Dei Group: Dumpshocked Posts: 17,006 Joined: 30-December 02 From: Boston Member No.: 3,802 |
No. Just no.
Or maybe, and then getting his or her ass kicked. As it damn well should be. Oh, and there are implications that the Scourge may start in decades to centuries, not millennia. ~J |
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Nov 4 2004, 05:43 PM
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#105
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Shooting Target Group: Members Posts: 1,590 Joined: 11-September 04 Member No.: 6,650 |
I think a 100 ton assault mech using clan tech stands a good change.
also [ Spoiler ]
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Nov 4 2004, 06:11 PM
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#106
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Moving Target Group: Members Posts: 665 Joined: 20-November 03 Member No.: 5,834 |
I beleive you're right, life does create an automatic manasphere. However you need lots of life, I think the oribital colonies just have a force 8 or 9 manawarp instead of force 10, they generate enough mana from life to reduce it but until you start getting near-earth levels of life you'll still have enough manawarp to kill astral nasties very fast, just make sure no colony has humans in the millions, stick with the thousands level and keep them a ways apart. And personally I say "hell year" to mecha vs. horror. But I'm thinking much nastier things in store for them than that and much more subtle than a mere mecha. Still that's mostly fantasy of how For instance dual-natured nanites from a combination magic and tech base that Dunkelzahn seems to be encouraging. Automatically erases a horror mark from your aura (Along with cleansing it of any nasty spells that would be affecting you as soon as they're cast and giving any magic attacks a hefty TN mod), and if you've got the high quality kind also unleashes a massively powerful slay horror spell right back when it tries. And dread iota's going to be really screwed if mere physical nanites are present in the bloodstream waiting to greet it. . . with open nanoclaws. Bye bye iota. Dual-natured bullets for killing body and aura in one blow (and possibly casting something like spirit blast if they find a way to make anchoring foci less gimped). A video version of that astral camera in SOTA 64 made into goggles, enabling the mundane to take down astral forms by himself. Milspec hardened armor designed with wards, armor mods, and astral barriers built right for your horror-slaying enjoyment. From head to feet immune to spells, marking, most physical damage, and look at this nifty built in laser cannon that does elemental damage! And that's what I can see as tech in decades, not centuries. In centuries, assuming technology keeps advancing like it is now, your average street gang would be powerful enough to take down the scourge with godlike powers. I'm thinking regeneration, attributes in the triple digits, etc. just from all humans having massive augmentation and genetech from before they're even in the womb as casually as we innoculate children today from all manner of diseases that struck down our ancestors. |
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Nov 4 2004, 06:18 PM
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#107
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Manus Celer Dei Group: Dumpshocked Posts: 17,006 Joined: 30-December 02 From: Boston Member No.: 3,802 |
Nanite, say hello to Force 9+ Powerbolt.
Regarding the dual-natured nanites, that’s as plausible as the Horrors developing the OMFGWTFYAIMNKTHXBYE technique. ~J |
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Nov 4 2004, 06:26 PM
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#108
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Moving Target Group: Members Posts: 665 Joined: 20-November 03 Member No.: 5,834 |
Force 9 Powerbolt? How droll. Have you ever read the spell rules in the BBB?
Let's see, the human body is bereft of light. That means no LOS. Oh darn, powerbolt fails, nanite rips the dread iota to shreds. The nanites aren't dual natured to hunt dread iota so astral targetting is impossible even if a GM allowed such a game-breaking power. What's that you say? Touch range version? You're touching the nanite. It's already ripping you apart at that point and the dread iota is probably either dead or heavily distracted from being in the bacterial version of melee combat and wounded to boot. And of course there's the fact that the nanite will have an OR in the teens, or at a bare "Let's make it easy" minimum 8 plus some wound modifiers so the dread iota's going to have one mother of a TN. Lastly let's see a quote from the horrors book showing that dread iota can cast powerbolt, or even that they know how to cast spells at all. Finally you think dual-natured nanites are absurd. Actually so do I but I see shadowrun going in that direction from the stuff in dunkie's will, SOTA 64, and such, magic and tech are learning to work together better. All you really need is an optical microscope and a really bored mage casting an astral barrier/warding (Or maybe a microscopic special hermetic ring variant) each nanite. Absurdly slow and annoying (And the TN is a killer) unless a way is made to streamline it but surely possible. Now you've got nanites that can attack and destroy things like horror marks and hostile spells using their astral barrier as a weapon. It could almost be done now in SR if you had an absurd amount of time for warding them. |
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Nov 4 2004, 06:30 PM
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#109
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Running Target Group: Members Posts: 1,133 Joined: 3-October 04 Member No.: 6,722 |
Hmm... magically augmented tech, technologically augmented magic... The Big D left grants to figure this out. That means he thought it was going to be useful. Maybe I should work on that if I ever resurrect my Second Scourge campaign.
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Nov 4 2004, 06:37 PM
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#110
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Midnight Toker Group: Members Posts: 7,686 Joined: 4-July 04 From: Zombie Drop Bear Santa's Workshop Member No.: 6,456 |
Space has mana, if not then space stations wouldn't be able to hold a manasphere. Mana in space simpy isn't aspected to life the way it is on Earth. |
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Nov 4 2004, 06:37 PM
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#111
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Moving Target Group: Members Posts: 689 Joined: 16-September 03 From: Colorado Member No.: 5,623 |
Here is a question, what have the Horrors developed sense the last time? The big named ones that did not get killed off are presumably still out there some where. So what have they been doing sense the 4th world ended? Outside of growing older and more powerful I mean. They have had some contact already with this world through some of their numbers slipping in and idiots contacting them. So they should have some vauge ideas of the world they are coming back to. Any thoughts?
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Nov 4 2004, 06:44 PM
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#112
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Runner Group: Members Posts: 3,066 Joined: 5-February 03 Member No.: 4,017 |
As always, it depends on the individual. I suspect one of thea really mean pain eaters is planning to get a daytime talk show. Artificer is probably leaking unneccessary oils (drooling) at the tales of the orbital stations. Giftbringer is working on HEAPIF (High Explosive Armor Piercing Incendiary Flechette) gel rounds for the gun-bunnies. And big, old Verjy is probably just laughing.
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Nov 4 2004, 06:49 PM
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#113
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Manus Celer Dei Group: Dumpshocked Posts: 17,006 Joined: 30-December 02 From: Boston Member No.: 3,802 |
Funny, very funny.
Light spell! Or, if you're near the skin, the human body is damn far from bereft of light. I’ll address the rest when I get home from work. ~J |
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Nov 4 2004, 07:12 PM
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#114
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Moving Target Group: Members Posts: 689 Joined: 16-September 03 From: Colorado Member No.: 5,623 |
It was mentioned earlier that the Horrors do not have essence or at least their essence is something diffrent than Metahuman Essence. So if their essence is so diffrent could it not be possible for them to survive manawarps unlike a metahuman magic user?
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Nov 4 2004, 07:15 PM
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#115
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Great Dragon Group: Members Posts: 5,889 Joined: 3-August 03 From: A CPI rank 1 country Member No.: 5,222 |
We already have High-Explosive, Incendiary, Armor Piercing ammunition (IRL, that is). Adding a penetrator dart (ie flechette) into that is completely useless. Gel rounds are the exact opposite of such a round. If that's what Giftbringer is working on, not only is he a dumb motherfucker, he's also 90 years behind SOTA. We did the whole "horror advancement" thing back in the earlier threads, and it boils down to this: The threat of the horrors was not significantly greater in the 4th age than it was in the 2nd. Had the horrors advanced as much between the 2nd and the 4th as some are suggesting they'll advance between 4th and 6th, they would have immediately wiped out the whole world and nobody (not IEs, not GDs, nobody) would have stood the slightest chance of doing anything but promptly being tortured to death. And if the reason why the horrors are now advancing, at least technologically, is that they have contacted earth through various means and are working on (meta)human technologies, then that means they are trying to learn from the (meta)humanity. If the only way they can learn any of this stuff is by trying to contact the earth and get people to leak information to them, then it's a safe bet (meta)humanity is and will be way, way ahead in nearly all aspects of technology. This post has been edited by Austere Emancipator: Nov 4 2004, 07:26 PM |
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Nov 4 2004, 07:17 PM
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#116
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Chicago Survivor Group: Dumpshocked Posts: 5,079 Joined: 28-January 04 From: Canton, GA Member No.: 6,033 |
Well, give the thing a break, it's been asleep/away/on another plane of existence for some time now, it'll take time to come up to speed.
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Nov 4 2004, 07:30 PM
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#117
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Neophyte Runner Group: Members Posts: 2,078 Joined: 26-February 02 Member No.: 67 |
You guys are also assuming that the same Horrors seen in the Fourth World would be seen in the Sixth World eventually, which isn't necessarily true. While there were a few cases of overlap of Fourth World Horrors that the dragons knew of in the Sixth World, the majority of the Fourth World Horrors may have been "new" ones (or ones that were minor in the Second World). Who knows what the Horrors do in their home metaplane for these past few thousand years, the familiar ones might not be around again and new ones may have taken their place. And some of the scarier stuff that exists in the Sixth World now might be a precursor of these. You just never know. ;)
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Nov 4 2004, 07:32 PM
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#118
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Chicago Survivor Group: Dumpshocked Posts: 5,079 Joined: 28-January 04 From: Canton, GA Member No.: 6,033 |
Reminds me of a line from Brainsmasher:
"Do you think I want to be a Kung-fu thug forever? I too have hopes and dreams." |
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Nov 4 2004, 07:37 PM
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#119
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Avatar of Mediocrity Group: Dumpshocked Posts: 725 Joined: 26-February 02 From: Seattle, WA (err, UCAS) Member No.: 277 |
As much as I'd love to contribute, my rememberances of the last thread(s) tell me that this is no longer a debate.
Go Horrors! Go Humans! Go Horrors! Go Humans! ...repeat ad nauseum. Soooo...can we stick to answering the asked questions, rather than having this battle again? Kplsthx? I'd love you all forever. :love: |
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Nov 4 2004, 07:39 PM
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#120
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Great Dragon Group: Members Posts: 5,889 Joined: 3-August 03 From: A CPI rank 1 country Member No.: 5,222 |
Okay. Sorry about that. If the urge rises to comment again, I'll just go read the earlier threads.
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Nov 4 2004, 07:50 PM
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#121
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Avatar of Mediocrity Group: Dumpshocked Posts: 725 Joined: 26-February 02 From: Seattle, WA (err, UCAS) Member No.: 277 |
Heh. Wasn't aimed at you, AE. There have been a couple rehash-y posts coming up. And this one started out so well... :D
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Nov 4 2004, 07:57 PM
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#122
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Runner Group: Members Posts: 3,066 Joined: 5-February 03 Member No.: 4,017 |
I'm just here for half-humorous answers to direct questions.
Austere: didn't the daytime talk show line tip you off to the mostly non-serious nature of the answers? |
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Nov 4 2004, 08:03 PM
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#123
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Moving Target Group: Members Posts: 292 Joined: 24-September 04 Member No.: 6,701 |
Going to be blunt.
Can someone please tell me why anyone is going to even thinking about putting in these ridiculously idiotically over-the-top monsters that no one, short of a megacorp (and possibly not even them) could possibly handle? What is the point of a GM putting any of these "minor horrors" (and I use that term loosely)? Just to laugh with glee while his PCs get wiped out without the slightest chance of survival or escape? What's the point in that? |
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Nov 4 2004, 08:05 PM
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#124
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Chicago Survivor Group: Dumpshocked Posts: 5,079 Joined: 28-January 04 From: Canton, GA Member No.: 6,033 |
A subtle hint that the GM wants to play and not run for a while?
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Nov 4 2004, 08:08 PM
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#125
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Great Dragon Group: Members Posts: 6,748 Joined: 5-July 02 Member No.: 2,935 |
Never played Call of Cthulu, eh LinaInverse?
Minor Horrors, or the things in Shadowrun which are equivalent, are excellent fodder to screw with player character heads /without/ killing them outright. It adds elements of surprise, and horror, and other real emotions. /Hinting/ that more of them might exist scares PCs, and the revelation that an unstoppable horde exists fills them with paranoia. 's good stuff. Really, it's the difference between a serial murderer turning out to be a lone insect spirit and making the players clean out an entire hive. After the first, the mere /prospect/ of the second should give them pause. |
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