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LinaInverse
post Nov 4 2004, 09:49 PM
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Last time I checked, I think I have about 4 boxes of Barret ammo and about the same amount of standard APDS Remington rifle rounds. The latter really isn't going to do much against Mr. Baggi (only Power 9) and even the Barret would probably take about a box worth to bring the Baggi down.

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*grin* Or past donut shops.

"...and don't skimp on the creme filling..."
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Cynic project
post Nov 4 2004, 09:56 PM
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Do people so quickly forget the mana spikes from Aztlan,the Tir's,tibet,Amazonia, ETC...

The GDD was a big mana spike but not the only one.It wasn't even the only one in the Americans.
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Austere Emancipa...
post Nov 4 2004, 09:56 PM
Post #146


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QUOTE (LinaInverse)
How about telling the group how long and hard my sammy had to scrounge just to find some bullets for his Barret (nevermind how long and how much it cost me just to score the Barret itself)?

All this really depends on the game of game you're in. The Availabilities of the Barrett and its ammunition (14 and 10, respectively) are pretty tough to roll on the Etiquette (Street) check, true enough, but by the rules the gun should be about as easy to acquire as Ruger Thunderbolts, Yamaha Pulsars, Walther MA-2100s, Ares HVARs, HK G38s, APDS ammo or Tailored Pheromones. In several games, gear like this is available, perhaps not easily but you don't have to work that hard to get them.

The ammunition itself should be as common as Raecor Stings, Steyr AUG/CSLs, Incendiary or Glazer ammunition, Tripods or bricks of C-12, none of which is considered "unattainable" in your average, by the book game of SR.

And if you don't have good fixers for that kind of gear or not a good enough face to manage the Avail TNs, just go for the Great Dragon ATGM. At an Avail of 8, anybody should be capable of scoring a few.

Yes, ATGMs will attract a lot of attention from law enforcement, and even the military. If you only bring it out to splat a big-ass horror, however, there should be no trouble. Lone Star should indeed be more interested in just what the fuck was killed by the missile than where the missile came from. And yes, walking down the street with a sniper rifle in hand is generally speaking a very bad idea. Fortunately, it is also a very bad idea for the horror to be walking down the street. You aren't likely to meet it in a place with a significant law enforcement presence.
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Nikoli
post Nov 4 2004, 10:00 PM
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Or, when said horrows arrives, you wait till it slaughters the few dozen or so waves of LS and then loot the corpses for their sniper ammo as the ATGM's should now be en route to deal with it.
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LinaInverse
post Nov 4 2004, 10:01 PM
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Barrett ammo is 14; I know because I've been trying to score on it for months. None of that other stuff has been seen in our current game besides the APDS ammo which was just as hard to score. This is with a face char, with an Eti 5 and a lvl 2 arms dealer contact. In our last game, we did score on finding an MMG though, so we are making slow progress. It'll likely be mounted on our dwarf rigger's heavy van's turret I think (will be talking about that this weekend).
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Lantzer
post Nov 4 2004, 10:02 PM
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I suppose the attraction of Horrors - and what really causes fear of them among players - is the fact that they don't _follow_the_rules_. What really makes them scary in ED isn't uber stats or ugly looks. It's the fact that they can do things you can't even dream of, can't stop, and screw with your ability to use those meager powers you _do_ have.

It would be entirely within character in a 6th world horror invasion for a minor-until-now horror to be found that likes the taste of cyberware. Or gains power from radiation. Or possesses bullets. Or has a body made out of bullets. All a horror needs is an internal logic, that may use assumtions totally at odds to how the rest of the world works. That's why no two of the buggers are quite the same.

Sort of like the hound of ?tintalos? in Lovecraft. A beast that hides from sight and resides in corners, because of the way right angles bend the universe. A lot of horrors would be laughably silly, if they weren't so horrible. A runner seeing one for the first time might laugh, until he notices it is carefully eating his freind's brain from the inside out while looking so funny.
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DocMortand
post Nov 4 2004, 10:03 PM
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QUOTE (Austere Emancipator)
Fortunately, it is also a very bad idea for the horror to be walking down the street. You aren't likely to meet it in a place with a significant law enforcement presence.

You know, I think you managed to answer the question "Where does a 400-pound gorilla sleep?" Where does a 20 Body Baggi sleep? If in downtown, it sleeps all over the place, in pieces...
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LinaInverse
post Nov 4 2004, 10:06 PM
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QUOTE (Nikoli)
Or, when said horrows arrives, you wait till it slaughters the few dozen or so waves of LS and then loot the corpses for their sniper ammo as the ATGM's should now be en route to deal with it.

Our campaign's best rifleman though is a fairly honorable sort (as far as shadowrunners go anyway) who probably wouldn't feel right about letting the Horrors slaughter the LS troopers w/o trying to at least help if he could. If LS then busts him and toss him in jail for saving their lives, well, I guess I'll cross that bridge when it comes.
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DocMortand
post Nov 4 2004, 10:12 PM
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Yeah...throw you in jail for "Unlicenced Horror Slaying" which then provides clues that LS is infact being controlled by a major horror...
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LinaInverse
post Nov 4 2004, 10:15 PM
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Sort of like a duck hunting license? :) And most runners and sprawl residents probably do believe that LS is controlled by a major horror...
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Austere Emancipa...
post Nov 4 2004, 10:16 PM
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QUOTE (LinaInverse)
Barrett ammo is 14

Fuck me, so it is. Read through the entry too quickly and confused the "10 round box" with "Avail 10".

Still, it is completely up to the GM how much ammunition you'll get with one successful roll. Also, with a willing GM, you could pay 1100 per box and spend 40 days getting them, reducing the TN to 9 which should be manageable.

Also, with SOTA:64, no Horrorhunting runner group should be without a Social Adept face -- he should be able to get you a Victory Autocannon, a van to mount it on and several hundred AV ammunition for it without breaking a sweat.
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LinaInverse
post Nov 4 2004, 10:20 PM
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The one (and so far only) time I've scored on Barret ammo, I got 4 boxes of 10 rounds each (40 shots total). I'm not objecting mind you; I accept that it'd be hard to get. And unfortunately, money's very tight right now; spending 110/shot would bankrupt us right now (I assume you're talking about "money is no object" option).

I haven't seen SOTA:64, so I can't comment on that.
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Kagetenshi
post Nov 4 2004, 10:23 PM
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QUOTE (Austere Emancipator)
Let's get this into perspective: 20 Body and 20 points of Armor only makes the critter invulnerable to most small arms. Shadowrunners can easily get their hands on weapons like the Great Dragon ATGM, which will kill a Baggi with ease (10D through the armor), or Assault Cannons with AV rounds, or Anti-Vehicular Rockets/Missiles, any other ATGMs, any MGs firing APDS on FA, not to mention Autocannons firing just about anything.

The easiest way to deal with one would be to use a runner with spurs or a good knife and voluntarily get eaten.

~J
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Austere Emancipa...
post Nov 4 2004, 10:25 PM
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Yeah, I'm talking about the optional rules about increasing cost and the time to get the item to reduce the TN. However, since you're already paying 100/shot (200 per box, Street Index 5), the extra 10 shouldn't be a huge problem. Not when you're trying to defeat a big-ass monkey that's harder to damage than a similar-sized block of rolled homogenous steel.

Kage: Yeah, that'd be one way to do it. Another would be WALLHACKER.
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DocMortand
post Nov 4 2004, 10:29 PM
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Ah, nothing like a little dark humor to liven up a Horror - you can do a chest-bursting alien impersonation by slashing your way through it's chest.

Um...what organs are inside a Baggi anyways? I mean, would you have to engage in melee combat all the various organs once you get through the walls of the stomach? And would the organs get "friends in melee" bonuses? *cackle* Two kidneys, get a +1 melee bonus ;)
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LinaInverse
post Nov 4 2004, 10:30 PM
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True Austere, good point. That, and the legal issues, are the reason why my poor rifleman hasn't had a chance to fire his proud Barrett (to be nicknamed "Charlize").
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Req
post Nov 4 2004, 10:31 PM
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In terms of sheer physical badassness, most of the un-Named Horrors aren't actually so scary. We make up stats for them, but they're doable. It's the psychological factor that makes them fun in games. Like I say, use them as a plot device for players that like that kind of game and you'll do great. Or, y'know, Harlequin's Back - which is pretty much all about Horrors, you just don't fight them directly.

It's no different than having your runners the unwitting pawns of insect spirits (Queen Euphoria) or working for Great Dragons (Survival of the Fittest) or working for or against an all-powerful AI (RA:S) or any of the other adventures involving Big Names and Overwhelming NPCs out there.

If you're not into grit, overwhelming odds, horror, whatever, then they probably have no place in your game. Once you're regularly killing Horror spawn, they're just another collection of numbers, and they're not very interesting.

But that's just the way I run 'em.
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Kagetenshi
post Nov 4 2004, 10:42 PM
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QUOTE (Austere Emancipator)
Kage: Yeah, that'd be one way to do it. Another would be WALLHACKER.

A third would be Wallhacker voluntarily getting eaten and then cutting his way out :grinbig:

How far up did you get the Power again?

~J
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DocMortand
post Nov 4 2004, 10:46 PM
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Okay, who or what is wallhacker?
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Herald of Verjig...
post Nov 4 2004, 10:48 PM
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Someone will probably post th link before I hit submit, but it's a twinked out troll with dual cyberspurs designed for the sole purpose of surpassing the 32 power limit that usually applies to sane gaming.
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Austere Emancipa...
post Nov 4 2004, 10:50 PM
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I think the Damage Code was at 43S (STR-maxed, drugged adept cyclops with a successful Boost PhysAttr:STR). 30M would be plenty, though.

The original Wallhacker only did 28M with 25 dice to roll. The main purpose was to show how it might be broken that you get both +50% Power from using two cyberimplant weapons in addition to the extra dice from the offhand weapon, as well as to bust APCs with melee weaponry. Wallhacker 2.0 Beta was a cyclops, discussed here.

This post has been edited by Austere Emancipator: Nov 4 2004, 10:54 PM
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Kagetenshi
post Nov 4 2004, 10:52 PM
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But that means from the inside we're into Deadlier Overdamage :grinbig:

~J
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LinaInverse
post Nov 4 2004, 10:52 PM
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Woah...can this can be accomplished by a starting char or are we talking about beacoup extra cash/Karma? If the former, then I know who I want as my next char... :vegm:
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DocMortand
post Nov 4 2004, 11:04 PM
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QUOTE (LinaInverse)
Woah...can this can be accomplished by a starting char or are we talking about beacoup extra cash/Karma? If the former, then I know who I want as my next char... :vegm:

Dream on - a lot of that stuff isn't kosher in my campaign :)
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LinaInverse
post Nov 4 2004, 11:11 PM
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QUOTE (DocMortand)
Dream on - a lot of that stuff isn't kosher in my campaign :)

Hey, dreams are the inspiration that great ideas are borne.

That and plagiarism :D
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