Horrors |
Horrors |
Nov 4 2004, 10:06 PM
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#151
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Moving Target Group: Members Posts: 292 Joined: 24-September 04 Member No.: 6,701 |
Our campaign's best rifleman though is a fairly honorable sort (as far as shadowrunners go anyway) who probably wouldn't feel right about letting the Horrors slaughter the LS troopers w/o trying to at least help if he could. If LS then busts him and toss him in jail for saving their lives, well, I guess I'll cross that bridge when it comes. |
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Nov 4 2004, 10:12 PM
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#152
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Running Target Group: Members Posts: 1,088 Joined: 8-October 04 From: Dallas, TX Member No.: 6,734 |
Yeah...throw you in jail for "Unlicenced Horror Slaying" which then provides clues that LS is infact being controlled by a major horror...
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Nov 4 2004, 10:15 PM
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#153
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Moving Target Group: Members Posts: 292 Joined: 24-September 04 Member No.: 6,701 |
Sort of like a duck hunting license? :) And most runners and sprawl residents probably do believe that LS is controlled by a major horror...
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Nov 4 2004, 10:16 PM
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#154
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Great Dragon Group: Members Posts: 5,889 Joined: 3-August 03 From: A CPI rank 1 country Member No.: 5,222 |
Fuck me, so it is. Read through the entry too quickly and confused the "10 round box" with "Avail 10". Still, it is completely up to the GM how much ammunition you'll get with one successful roll. Also, with a willing GM, you could pay 1100 per box and spend 40 days getting them, reducing the TN to 9 which should be manageable. Also, with SOTA:64, no Horrorhunting runner group should be without a Social Adept face -- he should be able to get you a Victory Autocannon, a van to mount it on and several hundred AV ammunition for it without breaking a sweat. |
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Nov 4 2004, 10:20 PM
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#155
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Moving Target Group: Members Posts: 292 Joined: 24-September 04 Member No.: 6,701 |
The one (and so far only) time I've scored on Barret ammo, I got 4 boxes of 10 rounds each (40 shots total). I'm not objecting mind you; I accept that it'd be hard to get. And unfortunately, money's very tight right now; spending 110/shot would bankrupt us right now (I assume you're talking about "money is no object" option).
I haven't seen SOTA:64, so I can't comment on that. |
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Nov 4 2004, 10:23 PM
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#156
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Manus Celer Dei Group: Dumpshocked Posts: 17,006 Joined: 30-December 02 From: Boston Member No.: 3,802 |
The easiest way to deal with one would be to use a runner with spurs or a good knife and voluntarily get eaten. ~J |
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Nov 4 2004, 10:25 PM
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#157
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Great Dragon Group: Members Posts: 5,889 Joined: 3-August 03 From: A CPI rank 1 country Member No.: 5,222 |
Yeah, I'm talking about the optional rules about increasing cost and the time to get the item to reduce the TN. However, since you're already paying 100/shot (200 per box, Street Index 5), the extra 10 shouldn't be a huge problem. Not when you're trying to defeat a big-ass monkey that's harder to damage than a similar-sized block of rolled homogenous steel.
Kage: Yeah, that'd be one way to do it. Another would be WALLHACKER. |
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Nov 4 2004, 10:29 PM
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#158
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Running Target Group: Members Posts: 1,088 Joined: 8-October 04 From: Dallas, TX Member No.: 6,734 |
Ah, nothing like a little dark humor to liven up a Horror - you can do a chest-bursting alien impersonation by slashing your way through it's chest.
Um...what organs are inside a Baggi anyways? I mean, would you have to engage in melee combat all the various organs once you get through the walls of the stomach? And would the organs get "friends in melee" bonuses? *cackle* Two kidneys, get a +1 melee bonus ;) |
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Nov 4 2004, 10:30 PM
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#159
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Moving Target Group: Members Posts: 292 Joined: 24-September 04 Member No.: 6,701 |
True Austere, good point. That, and the legal issues, are the reason why my poor rifleman hasn't had a chance to fire his proud Barrett (to be nicknamed "Charlize").
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Nov 4 2004, 10:31 PM
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#160
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Avatar of Mediocrity Group: Dumpshocked Posts: 725 Joined: 26-February 02 From: Seattle, WA (err, UCAS) Member No.: 277 |
In terms of sheer physical badassness, most of the un-Named Horrors aren't actually so scary. We make up stats for them, but they're doable. It's the psychological factor that makes them fun in games. Like I say, use them as a plot device for players that like that kind of game and you'll do great. Or, y'know, Harlequin's Back - which is pretty much all about Horrors, you just don't fight them directly.
It's no different than having your runners the unwitting pawns of insect spirits (Queen Euphoria) or working for Great Dragons (Survival of the Fittest) or working for or against an all-powerful AI (RA:S) or any of the other adventures involving Big Names and Overwhelming NPCs out there. If you're not into grit, overwhelming odds, horror, whatever, then they probably have no place in your game. Once you're regularly killing Horror spawn, they're just another collection of numbers, and they're not very interesting. But that's just the way I run 'em. |
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Nov 4 2004, 10:42 PM
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#161
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Manus Celer Dei Group: Dumpshocked Posts: 17,006 Joined: 30-December 02 From: Boston Member No.: 3,802 |
A third would be Wallhacker voluntarily getting eaten and then cutting his way out :grinbig: How far up did you get the Power again? ~J |
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Nov 4 2004, 10:46 PM
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#162
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Running Target Group: Members Posts: 1,088 Joined: 8-October 04 From: Dallas, TX Member No.: 6,734 |
Okay, who or what is wallhacker?
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Nov 4 2004, 10:48 PM
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#163
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Runner Group: Members Posts: 3,066 Joined: 5-February 03 Member No.: 4,017 |
Someone will probably post th link before I hit submit, but it's a twinked out troll with dual cyberspurs designed for the sole purpose of surpassing the 32 power limit that usually applies to sane gaming.
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Nov 4 2004, 10:50 PM
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#164
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Great Dragon Group: Members Posts: 5,889 Joined: 3-August 03 From: A CPI rank 1 country Member No.: 5,222 |
I think the Damage Code was at 43S (STR-maxed, drugged adept cyclops with a successful Boost PhysAttr:STR). 30M would be plenty, though.
The original Wallhacker only did 28M with 25 dice to roll. The main purpose was to show how it might be broken that you get both +50% Power from using two cyberimplant weapons in addition to the extra dice from the offhand weapon, as well as to bust APCs with melee weaponry. Wallhacker 2.0 Beta was a cyclops, discussed here. This post has been edited by Austere Emancipator: Nov 4 2004, 10:54 PM |
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Nov 4 2004, 10:52 PM
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#165
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Manus Celer Dei Group: Dumpshocked Posts: 17,006 Joined: 30-December 02 From: Boston Member No.: 3,802 |
But that means from the inside we're into Deadlier Overdamage :grinbig:
~J |
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Nov 4 2004, 10:52 PM
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#166
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Moving Target Group: Members Posts: 292 Joined: 24-September 04 Member No.: 6,701 |
Woah...can this can be accomplished by a starting char or are we talking about beacoup extra cash/Karma? If the former, then I know who I want as my next char... :vegm:
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Nov 4 2004, 11:04 PM
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#167
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Running Target Group: Members Posts: 1,088 Joined: 8-October 04 From: Dallas, TX Member No.: 6,734 |
Dream on - a lot of that stuff isn't kosher in my campaign :) |
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Nov 4 2004, 11:11 PM
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#168
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Moving Target Group: Members Posts: 292 Joined: 24-September 04 Member No.: 6,701 |
Hey, dreams are the inspiration that great ideas are borne. That and plagiarism :D |
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Nov 4 2004, 11:20 PM
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#169
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Great Dragon Group: Members Posts: 5,889 Joined: 3-August 03 From: A CPI rank 1 country Member No.: 5,222 |
Here's a quick, basic build I threw together:
[ Spoiler ] If there's any other questions pertaining to the Wallhacker, or interest in trying to upgrade the template, start a new thread for it so we don't completely steal this one. |
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Nov 5 2004, 02:09 AM
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#170
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Shooting Target Group: Members Posts: 1,590 Joined: 11-September 04 Member No.: 6,650 |
try this
[ Spoiler ] Key notes vehicle armor 12 means baggi can't hurt it 37m attack means I can soo hurt baggi and the bous dice for mechanical arm operation being an ambidextrous skill is sweeeet that and the LMG can be given APDS to really spoil that horror's day (or leave with regular for killing gnashers) |
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Nov 5 2004, 02:51 AM
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#171
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Manus Celer Dei Group: Dumpshocked Posts: 17,006 Joined: 30-December 02 From: Boston Member No.: 3,802 |
And Lone Star will so smack that thing down. Hell, I'd respond to that before a Baggi.
~J |
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Nov 5 2004, 03:50 AM
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#172
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Running Target Group: Members Posts: 1,088 Joined: 8-October 04 From: Dallas, TX Member No.: 6,734 |
Kage - Yeah...couldn't you do an Ewok on it? ya know, logs tied to buildings, logs put on street....
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Nov 5 2004, 04:36 AM
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#173
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Manus Celer Dei Group: Dumpshocked Posts: 17,006 Joined: 30-December 02 From: Boston Member No.: 3,802 |
To answer this (though not to reopen the question in general) and to suggest why dread iota should remain a plot device if they even show up in a Shadowrun-era game, Scourge Unending lists Dread Iota as having the abilities Animate Dead, Karma Tap, and the spells of a Circle 3 Nethermancer. ~J |
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Nov 5 2004, 02:54 PM
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#174
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Shooting Target Group: Members Posts: 1,590 Joined: 11-September 04 Member No.: 6,650 |
Kage, doc hell I'd sell it to LLonestar so they could deal with the baggi plague
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Nov 5 2004, 03:59 PM
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#175
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Moving Target Group: Members Posts: 689 Joined: 16-September 03 From: Colorado Member No.: 5,623 |
Does any one know if the Shemedi (?) are some kind of horror or just something like the insect spirits that shows up before them? The same question can be asked about wraiths. The baggies power to animate the dead will be useful to install a sense of old time movie horror and while there is no real corresponding power in shadow run they are supposed to be outside of the pale. So to speak. If unchecked images of zombie choked streets come to mind. Obviously you don't want this but the potential of it happening would add a sense of urgency and motivation to the players actions.
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