Horrors |
Horrors |
Nov 4 2004, 11:20 PM
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#169
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Great Dragon Group: Members Posts: 5,889 Joined: 3-August 03 From: A CPI rank 1 country Member No.: 5,222 |
Here's a quick, basic build I threw together:
[ Spoiler ] If there's any other questions pertaining to the Wallhacker, or interest in trying to upgrade the template, start a new thread for it so we don't completely steal this one. |
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Nov 5 2004, 02:09 AM
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#170
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Shooting Target Group: Members Posts: 1,590 Joined: 11-September 04 Member No.: 6,650 |
try this
[ Spoiler ] Key notes vehicle armor 12 means baggi can't hurt it 37m attack means I can soo hurt baggi and the bous dice for mechanical arm operation being an ambidextrous skill is sweeeet that and the LMG can be given APDS to really spoil that horror's day (or leave with regular for killing gnashers) |
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Nov 5 2004, 02:51 AM
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#171
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Manus Celer Dei Group: Dumpshocked Posts: 17,006 Joined: 30-December 02 From: Boston Member No.: 3,802 |
And Lone Star will so smack that thing down. Hell, I'd respond to that before a Baggi.
~J |
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Nov 5 2004, 03:50 AM
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#172
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Running Target Group: Members Posts: 1,088 Joined: 8-October 04 From: Dallas, TX Member No.: 6,734 |
Kage - Yeah...couldn't you do an Ewok on it? ya know, logs tied to buildings, logs put on street....
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Nov 5 2004, 04:36 AM
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#173
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Manus Celer Dei Group: Dumpshocked Posts: 17,006 Joined: 30-December 02 From: Boston Member No.: 3,802 |
To answer this (though not to reopen the question in general) and to suggest why dread iota should remain a plot device if they even show up in a Shadowrun-era game, Scourge Unending lists Dread Iota as having the abilities Animate Dead, Karma Tap, and the spells of a Circle 3 Nethermancer. ~J |
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Nov 5 2004, 02:54 PM
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#174
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Shooting Target Group: Members Posts: 1,590 Joined: 11-September 04 Member No.: 6,650 |
Kage, doc hell I'd sell it to LLonestar so they could deal with the baggi plague
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Nov 5 2004, 03:59 PM
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#175
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Moving Target Group: Members Posts: 689 Joined: 16-September 03 From: Colorado Member No.: 5,623 |
Does any one know if the Shemedi (?) are some kind of horror or just something like the insect spirits that shows up before them? The same question can be asked about wraiths. The baggies power to animate the dead will be useful to install a sense of old time movie horror and while there is no real corresponding power in shadow run they are supposed to be outside of the pale. So to speak. If unchecked images of zombie choked streets come to mind. Obviously you don't want this but the potential of it happening would add a sense of urgency and motivation to the players actions.
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Nov 5 2004, 04:03 PM
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#176
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Runner Group: Members Posts: 3,066 Joined: 5-February 03 Member No.: 4,017 |
Shedim are not yet linked to such a thing, but could easily be the tainted version of ancestor spirits. Wraiths (but not storm wraiths yet) are almost explicitly stated as a type of horror minion by Harley's post in the Paranormals of Europe shadowtalk.
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Nov 5 2004, 04:10 PM
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#177
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Shooting Target Group: Members Posts: 1,590 Joined: 11-September 04 Member No.: 6,650 |
Officially the answer is "We don't want to alienate the pro ED crowd or the anti ED crowd, so maybe."
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Nov 5 2004, 04:24 PM
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#178
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Shooting Target Group: Members Posts: 1,840 Joined: 24-July 02 From: Lubbock, TX Member No.: 3,024 |
Hm..zombies...a mall...world ending...a fun campaign is taking shape...
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Nov 5 2004, 04:30 PM
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#179
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Chicago Survivor Group: Dumpshocked Posts: 5,079 Joined: 28-January 04 From: Canton, GA Member No.: 6,033 |
Only seven more chopping days till ...
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Nov 5 2004, 04:42 PM
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#180
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Manus Celer Dei Group: Dumpshocked Posts: 17,006 Joined: 30-December 02 From: Boston Member No.: 3,802 |
Unless we're assuming that the Scourge is returning full-force, there's no way Lone Star would use this. It screams military, which on a police force means it screams bloody oppression. It also screams needless property damage. The public can deal with vans. Vans have a long history of law enforcement use. Big scary mecha, though… ~J |
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Nov 5 2004, 04:52 PM
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#181
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Shooting Target Group: Members Posts: 1,590 Joined: 11-September 04 Member No.: 6,650 |
riiight and flying drones with medium caliber machine guns is normal cop gear.
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Nov 5 2004, 05:01 PM
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#182
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Manus Celer Dei Group: Dumpshocked Posts: 17,006 Joined: 30-December 02 From: Boston Member No.: 3,802 |
Hell of a lot better than this. At Body 4 it'll probably be damaging/destroying the street just by walking on it.
Keep in mind that I'm not objecting to the armament by itself (except the hand blades). I think you could put all of that on a van and be just fine, but on a walker it would be a PR nightmare and a half. ~J |
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Nov 5 2004, 05:13 PM
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#183
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Shooting Target Group: Members Posts: 1,590 Joined: 11-September 04 Member No.: 6,650 |
I doubt it would be beat cop material but I could see such a thing in SWAT and FRT Lone Star would put the same kind of spin on it that OCP used for RoboCop. afterall today full body armor for cops would be a PR nightmare, as would combat drugs... but in SR both are the standard.
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Nov 5 2004, 05:18 PM
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#184
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Manus Celer Dei Group: Dumpshocked Posts: 17,006 Joined: 30-December 02 From: Boston Member No.: 3,802 |
But again, there's the fact that just by walking around that thing would be destroying municipal property.
~J |
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Nov 5 2004, 05:37 PM
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#185
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Shooting Target Group: Members Posts: 1,590 Joined: 11-September 04 Member No.: 6,650 |
right so it couldn't have tyre rubber coatings on it's feet? as that's all it takes for the other body four deals to not damage property
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Nov 5 2004, 05:41 PM
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#186
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Chicago Survivor Group: Dumpshocked Posts: 5,079 Joined: 28-January 04 From: Canton, GA Member No.: 6,033 |
shock absorbers?
size 48 EEE nike's? |
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Nov 5 2004, 05:42 PM
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#187
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Avatar of Mediocrity Group: Dumpshocked Posts: 725 Joined: 26-February 02 From: Seattle, WA (err, UCAS) Member No.: 277 |
It's gotta be the shoes.
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Nov 5 2004, 05:46 PM
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#188
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Chicago Survivor Group: Dumpshocked Posts: 5,079 Joined: 28-January 04 From: Canton, GA Member No.: 6,033 |
Talk about a Shaq attack
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Nov 5 2004, 05:55 PM
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#189
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Shooting Target Group: Members Posts: 1,590 Joined: 11-September 04 Member No.: 6,650 |
just do it
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Nov 5 2004, 05:56 PM
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#190
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Chicago Survivor Group: Dumpshocked Posts: 5,079 Joined: 28-January 04 From: Canton, GA Member No.: 6,033 |
Air-mecha
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Nov 5 2004, 05:58 PM
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#191
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Running Target Group: Members Posts: 1,088 Joined: 8-October 04 From: Dallas, TX Member No.: 6,734 |
Gah....enough already!
Anyone remember what the heck we were talking about? |
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Nov 5 2004, 05:58 PM
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#192
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Manus Celer Dei Group: Dumpshocked Posts: 17,006 Joined: 30-December 02 From: Boston Member No.: 3,802 |
That's hardly all it takes. The fact that the van is staying on the ground as opposed to picking a large chunk of metal up and then slamming it down again every time it moves is a pretty big difference in and of itself. ~J |
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Nov 5 2004, 05:58 PM
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#193
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Shooting Target Group: Members Posts: 1,590 Joined: 11-September 04 Member No.: 6,650 |
"Aand there goes the glaaasss!"
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