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> Recruiting: Backstabs and Breaches, All in a day's work
Hemlok
post Nov 2 2004, 11:08 PM
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Okay, this is going to be a pretty traditional run in it's scope, ideas, and general layout. You'll be playing your average street scum, nothing too fancy. Most of you will probably be out for the extra :nuyen: up for grabs with this. This may even continue on to more runs, or break up after the, or even during, the first one. That's entirely up to the players.

Date: Oktober 13, 2063

Character Generation:
125 BP, Priority, or Sum-To-Ten
Normal 8 Availability, 6 Rating, Cultured Bioware allowed

Books Allowed:
Shadowrun 3rd Edition
Shadowrun Companion
Magic in the Shadows
Cannon Companion
Year of the Comet
SotA 2063
Man and Machine

Anything that isn't in those books or SotA 2064(Which I don't currently have) is possible; we'll see if we can work something out. Custom stuff is on a case-by-case basis, and a reason how you came about obtaining it is preferable.

I'm looking for a decent background and personality. A small amount of karma will be awarded to the best of each. This doesn't mean I want excessive, 10 page bios however. I'd also suggest putting at least a little bit of effort into contacts if you plan on using them.

Players have until 11-11 to turn in sheets, I'll be accepting the best sign-ups, regardless of how the team would normally work out. I'll leave it in your hands as to how to complete your mission. TXT, RTF, HTML, or XML formats preferable.

Send submissions to Hemlok@gmail.com
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Toptomcat
post Nov 2 2004, 11:43 PM
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Seems cool.
You have a fairly comprehensive list of basic SR books with a conspicuous omission...is Man and Machine available?
Since most bioware comes from that and you mentioned CB is allowed, my guess would be you just left it out...

I'll be in with a troll melee tank if and only if CB is allowed.
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Hemlok
post Nov 2 2004, 11:47 PM
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Egg on my face and the first sign-up isn't even in. Wow....
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HeySparky
post Nov 3 2004, 12:13 AM
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I'm interested. Deckers welcome? I've never played one and have been itching to.
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Toptomcat
post Nov 3 2004, 12:22 AM
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Can I get delta-grade cybereyes even if it isn't within the Avail limit?
Beleive it or not, I really need the .02 Essence that spares me.
I'll have a backstory reason for it...
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Hemlok
post Nov 3 2004, 12:27 AM
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I'm only a novice on the decker rules, but any chance to learn them better is a good one. As for the eyes, finish up the background and I'll think about it.
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Toptomcat
post Nov 3 2004, 12:34 AM
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nvm, I'll just replace the Muscle Replacements with Agumentation and Toner.
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Digital Heroin
post Nov 3 2004, 12:40 AM
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So lets just say I wanted to play a Social Adept, a la SOTA: 2064. If I broke down the powers for you, and included the description of them all, would that be kosher?
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Hemlok
post Nov 3 2004, 12:43 AM
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If you can get me all the relevant rules, then it'd be as kosher as a Rabbi's son's bar mitzvah.
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Digital Heroin
post Nov 3 2004, 02:15 AM
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Excellent. I'll have some typing to do, but I'm thinking I'll be presenting you with an ultra-slick, smooth criminal type soon.

And this finally allows me to realize my vision of having a use for a character with Urban Exploration, if only for some reading I've been doing lately. Didja know a Lone Star just hates when you cross into corp turf... it's even more annoying when they're denied jurstictional leeway...
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Hemlok
post Nov 3 2004, 02:41 AM
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My understanding was that jurisdiction was such a pain for all involved that most of the time it was whoever had the guy in custody that got to decide what happened to him, but I guess I'll have to reread that since it's been a while.
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Ol' Scratch
post Nov 3 2004, 03:01 AM
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If you'll have me, I might try and submit something soon. I've had a hankering to try my hand at a Conjurer again, so I might go that route. I don't know for sure... I might go with this cool Drone Rigger/Tech Wiz idea I have, too. Just giving you a head's up like the others so you won't think nobody's interested. :)

Out of curiosity, do you have a preference or prejudice towards more professional runners (dressed in black, bland features, disappears into the crowd) vs. more colorful ones (like in the art)?
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Hemlok
post Nov 3 2004, 03:12 AM
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I'd prefer them to be professionals in the attitude, but to be the generic mindless killer level of professionalism just gets boring. Not saying I condone utterly ridiculously characters that have no place in the shadows like Sushi-K, but an army of trenchcoat killers would get pretty dull.
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Fix-it
post Nov 3 2004, 03:18 AM
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I have a combat medic that i've cooked up. Halfway done with the background. it fits the reqs, and I should have it in a few days.


(Haven't posted here in months. :D )
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Leowulf
post Nov 3 2004, 03:27 AM
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How new of a character do you want? I have one with 125 BP + 22 Good Karma.

One of his firearms is custom. As far as a story, I've just kind of made up a startup minicorp based in Seattle that manufactures original designs and scrapped R&D projects that are worth selling. I use it for any character that has a custom firearm. I use the CC rules.
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Sphynx
post Nov 3 2004, 08:06 AM
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For those wanting to know, I'm working on a Rigger/Decker (Primarily Rigger).

Sphynx
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Fortune
post Nov 3 2004, 08:10 AM
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That's a change for you. :D
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Sphynx
post Nov 3 2004, 08:24 AM
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Change? I'm playing an Adept, a Shaman, a Hermetic, and a Cyber Zombie now... I always change... :P
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Toptomcat
post Nov 3 2004, 02:51 PM
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'Tiny'

Troll

Strength: 15
Quickness: 8
Body: 11 (18)
Intelligence: 3
Willpower: 3
Charisma: 3
Magic: 0
Reaction: 6
Initiative: 6 + 1d6
Essence: 2.42
Essence Index: 5.32
Bio Index: 5.5
Combat Pool: 7
Karma Pool: 1

Resources: 1,000,000 nuyen

Weapons:
Dikoted Vibro Sword: Conc 3, Reach 2, 16D dmg, wt 2
2 addl. Vibro Sword power cells

Sword (spare, kept in bolt-hole): Conc 4, Reach 2, 17M dmg, wt 1

Cougar Fineblade Short Knife: Conc 8, Reach 1, 15M dmg, wt .5

Knife (spare, kept in bolt-hole): Conc 8, Reach 1, 15L dmg, wt .5

Unarmed: Conc --, Reach 1, 19M Stun

Ranger-X Bow w/Accessory Mount, STR minimum 15: Conc --, Damage 19M, wt 1.5
with Dikoted EX Explosive Arrows, 60: Damage 22S
with Hammerhead Arrows, 20: Damage 19M Stun, reduced range
With Dikoted Barbed Arrows, 40: Damage 20S, Biotech( 8 ) or suffer an additional box on removal
Mounted Accessory: Mag 3 Scope

Bow, STR minimum 15 (spare, kept in bolt-hole): Conc 2, Damage 17M, wt 1
with Standard Arrows, 60: same

(Range: Short 0-15, Medium 15-150, Long 150-300, Extreme 300-600
Hammerhead Range: Short 0-14, Medium 14-140, Long 140-280, Extreme 280-560)

Slingshot: Conc 8, Damage 17L Stun, wt .5
Has 100 Ball Bearings in pouch, shuriken ranges

IPE Concussion grenades (4)
IPE Defensive HE grenades (3)
IPE Defensive AP grenade (2)
IPE Offensive HE grenades (3)
IPE Offensive AP grenade (2)
White Phosphorus Grenade (2)
Flash Grenades (3)
IR Smoke Grenades (3)
Gas (Neuro-Stun VII) Grenades (3)
Offensive HE grenades (spare, in bolt-hole: 5)

Armor:
For run: Camo Full Suit plus Dikoted Large Riot Shield plus FFBA: total w/ware is 11B, 10I
FFBA benefit: reduce by 4 the Power of all contact-vector compounds
Camo Full Suit benefit: -4 Power vs. all fire-based attacks
Camo Full Suit benefit: -4 Power vs. all electrical-based attacks

For corp settings: Actioneer Line suit w/Long Coat, Hi-Collar Shirt, and Slacks plus FFBA: total w/ware is 6B, 6I
FFBA benefit: reduce by 4 the Power of all contact-vector compounds

For normal wear: Greatcoat line armor clothing plus FFBA: total w/ware is 7 B, 5 I
FFBA benefit: reduce by 4 the Power of all contact-vector compounds
Greatcoat benefit: reduce by 2 the Power of all cold-based attacks and contact-vector compounds

Spare, in bolt-hole: Armor Vest with Plates: total w/ware is 5 B, 6 I

Ware:
Alphaware Dermal Sheath Rating 3 (+4 Body, +2 Impact armor) (1.68 Essence)
Alphaware Titanium Bone Lacing (+2 Body, +1 Impact armor, +1 Ballistic armor) (1.8 Essence)
Deltaware Datajack (.1 Essence)
Muscle Augmentation/Toner rating 4 ea. (BI 3.2)
Enhanced Articulation (BI .6)
Nictitating Membranes (BI .1)
Platelet Factories (BI .4)
Mnemonic Enhancer Rating 3 (BI .6)
Trauma Damper (BI .4)


Gear:
Quad Speaker playback unit with complete works of the Beatles
Pocket Secretary w/Rating 6 Broadcast Encryption
Trauma Patch (2)
Rating 6 Antidote Patch (2)
Platelet-Factory Anticoagulant (100, hidden in various places on the body)
Platelet-Factory Anticoagulant (25, in bolt-hole)

Vehicle:
Ford Americar w/troll mods, roll cage, armor (TN 9 to detect)
Handling 4/8 Speed 105 Accel 8 Body 3 Armor 2 Sig 2 Autonav 2 Pilot -- Sensor 1 Cargo 6 Load 10

Lifestyle:
6 months Middle bought (main pad)
3 months Low lifestyle bought (safe house)
2 months Middle lifestyle bought (reinforced bolt-hole w/great security, few amenities)
1 month Middle lifestyle bought (villa in rural England: for when things get REALLY hot)

Contacts:
Lvl 1 ork fixer "Eduardo:" crazy, enigmatic Asian with a passion for bonsai
Lvl 1 troll wall "Slab:" like a fence, but more durable :-D
Lvl 2 human ganger "Sven:" bodybuilding Scandinavian
Lvl 2 elven smuggler "Mad Arab:" international weapons dealer
Lvl 2 force 6 free city spirit "Bruno:" wanders Seattle in the form of a St. Bernard built like an Abrams tank. He likes Tiny.

1193 nuyen

Skills:
Edged Weapons 6 (7)
Projectile Weapons 6 (7)
Athletics 6 (7)
Classic Rock 3
Archaic Anime 3
Cybertechnology 3
Biotechnology 3
Area Knowledge (Seattle) 3
English 4
R/W English 2

Racial Trait:
Thermographic Vision

Edges:
Magic Resistance 4
Exceptional Attribute (Strength)


Bio Index effects:
+2 to the Power of all diseases, drugs, and toxins
+2 TN to all healing tests

Appearance: 'Tiny' is as big as a house and a good deal more intimidating, towering over lesser trolls and with muscles moving under his reinforced skin like greased basketballs sliding against one another. He looks like he could crush a small car with his bare hands. He moves warily but not with the characteristic twitchiness of wired reflexes. He has a circular scar in the center of his forehead.

Personality: Tiny is a force of nature, supremely self-confidant and disdainful of lesser street samurai who think their wired reflexes will let them get the jump on him. He can wrestle grizzlies, punch through concrete, and survive an anti-tank missile...and knows it. He's a lot smarter than most trolls, but knows to leave the brain work to the specialists.

History: Tiny is a living legend, a former ganger who was a fixture in London's seedier parts for nearly a decade and a half. While not a leader, he outlived four of his bosses, and during that time gained a fearsome reputation for his stellar performance in gang wars...overcoming three-to-one odds, taking full clips to the chest, and destroying veteran gangers in single combat. Eventually, however, despite his unnatural longevity, his rep got too damn hot for his own good, and he was caught in a sniper ambush without a long-range weapon...and was forced to charge flat-out for nearly a mile across a busy street to get to the _#$()@ sniper. After that lovely incident left him with a nice little memento (see appearance), he decided to go to Seattle to try and lay low for a while...and there, he discovered the shadowrunning scene, so much easier to find in Seattle then in London. It pays a hell of a lot better then gang work, at least.
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Tashio
post Nov 3 2004, 06:03 PM
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I'm gonna throw in a Street Mage of sorts.
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Hemlok
post Nov 4 2004, 01:52 AM
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Just a few nitpicks from a quick view of your sign-up. Quickness should only be 8, so you either have 2 more BP or 25k to spend. Fineblades are essentially already dikoted, so I'm going to have to call that you can do so again. Don't think there's a Mnemonic Enhancer level 4. You can't have a Rating 8 Antidote patch. I'd recommend getting the decoagulant necessary for having a platelet factory unless you don't mind the side-effects. Otherwise the numbers look pretty good.
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Fix-it
post Nov 4 2004, 02:00 AM
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Sent in my Combat medic, (practically a surgeon though) he can still fight and think, so he should be good to have along.
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Toptomcat
post Nov 4 2004, 05:36 PM
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Edits made. Anything else?
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Backgammon
post Nov 4 2004, 05:48 PM
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I'm interested, but I've never played a game on a forum. Do you mind the inexperience?
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Fix-it
post Nov 5 2004, 12:10 AM
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I find forums much more enjoyable than IRL groups. More dedicated roleplayers, and more time to think about actions ( hours instead of minutes) leads to less CLUE and SLEUTH material, and less wasted time.
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