'Tiny'
Troll
Strength: 15
Quickness: 8
Body: 11 (18)
Intelligence: 3
Willpower: 3
Charisma: 3
Magic: 0
Reaction: 6
Initiative: 6 + 1d6
Essence: 2.42
Essence Index: 5.32
Bio Index: 5.5
Combat Pool: 7
Karma Pool: 1
Resources: 1,000,000 nuyen
Weapons:
Dikoted Vibro Sword: Conc 3, Reach 2, 16D dmg, wt 2
2 addl. Vibro Sword power cells
Sword (spare, kept in bolt-hole): Conc 4, Reach 2, 17M dmg, wt 1
Cougar Fineblade Short Knife: Conc 8, Reach 1, 15M dmg, wt .5
Knife (spare, kept in bolt-hole): Conc 8, Reach 1, 15L dmg, wt .5
Unarmed: Conc --, Reach 1, 19M Stun
Ranger-X Bow w/Accessory Mount, STR minimum 15: Conc --, Damage 19M, wt 1.5
with Dikoted EX Explosive Arrows, 60: Damage 22S
with Hammerhead Arrows, 20: Damage 19M Stun, reduced range
With Dikoted Barbed Arrows, 40: Damage 20S, Biotech( 8 ) or suffer an additional box on removal
Mounted Accessory: Mag 3 Scope
Bow, STR minimum 15 (spare, kept in bolt-hole): Conc 2, Damage 17M, wt 1
with Standard Arrows, 60: same
(Range: Short 0-15, Medium 15-150, Long 150-300, Extreme 300-600
Hammerhead Range: Short 0-14, Medium 14-140, Long 140-280, Extreme 280-560)
Slingshot: Conc 8, Damage 17L Stun, wt .5
Has 100 Ball Bearings in pouch, shuriken ranges
IPE Concussion grenades (4)
IPE Defensive HE grenades (3)
IPE Defensive AP grenade (2)
IPE Offensive HE grenades (3)
IPE Offensive AP grenade (2)
White Phosphorus Grenade (2)
Flash Grenades (3)
IR Smoke Grenades (3)
Gas (Neuro-Stun VII) Grenades (3)
Offensive HE grenades (spare, in bolt-hole: 5)
Armor:
For run: Camo Full Suit plus Dikoted Large Riot Shield plus FFBA: total w/ware is 11B, 10I
FFBA benefit: reduce by 4 the Power of all contact-vector compounds
Camo Full Suit benefit: -4 Power vs. all fire-based attacks
Camo Full Suit benefit: -4 Power vs. all electrical-based attacks
For corp settings: Actioneer Line suit w/Long Coat, Hi-Collar Shirt, and Slacks plus FFBA: total w/ware is 6B, 6I
FFBA benefit: reduce by 4 the Power of all contact-vector compounds
For normal wear: Greatcoat line armor clothing plus FFBA: total w/ware is 7 B, 5 I
FFBA benefit: reduce by 4 the Power of all contact-vector compounds
Greatcoat benefit: reduce by 2 the Power of all cold-based attacks and contact-vector compounds
Spare, in bolt-hole: Armor Vest with Plates: total w/ware is 5 B, 6 I
Ware:
Alphaware Dermal Sheath Rating 3 (+4 Body, +2 Impact armor) (1.68 Essence)
Alphaware Titanium Bone Lacing (+2 Body, +1 Impact armor, +1 Ballistic armor) (1.8 Essence)
Deltaware Datajack (.1 Essence)
Muscle Augmentation/Toner rating 4 ea. (BI 3.2)
Enhanced Articulation (BI .6)
Nictitating Membranes (BI .1)
Platelet Factories (BI .4)
Mnemonic Enhancer Rating 3 (BI .6)
Trauma Damper (BI .4)
Gear:
Quad Speaker playback unit with complete works of the Beatles
Pocket Secretary w/Rating 6 Broadcast Encryption
Trauma Patch (2)
Rating 6 Antidote Patch (2)
Platelet-Factory Anticoagulant (100, hidden in various places on the body)
Platelet-Factory Anticoagulant (25, in bolt-hole)
Vehicle:
Ford Americar w/troll mods, roll cage, armor (TN 9 to detect)
Handling 4/8 Speed 105 Accel 8 Body 3 Armor 2 Sig 2 Autonav 2 Pilot -- Sensor 1 Cargo 6 Load 10
Lifestyle:
6 months Middle bought (main pad)
3 months Low lifestyle bought (safe house)
2 months Middle lifestyle bought (reinforced bolt-hole w/great security, few amenities)
1 month Middle lifestyle bought (villa in rural England: for when things get REALLY hot)
Contacts:
Lvl 1 ork fixer "Eduardo:" crazy, enigmatic Asian with a passion for bonsai
Lvl 1 troll wall "Slab:" like a fence, but more durable
Lvl 2 human ganger "Sven:" bodybuilding Scandinavian
Lvl 2 elven smuggler "Mad Arab:" international weapons dealer
Lvl 2 force 6 free city spirit "Bruno:" wanders Seattle in the form of a St. Bernard built like an Abrams tank. He likes Tiny.
1193 nuyen
Skills:
Edged Weapons 6 (7)
Projectile Weapons 6 (7)
Athletics 6 (7)
Classic Rock 3
Archaic Anime 3
Cybertechnology 3
Biotechnology 3
Area Knowledge (Seattle) 3
English 4
R/W English 2
Racial Trait:
Thermographic Vision
Edges:
Magic Resistance 4
Exceptional Attribute (Strength)
Bio Index effects:
+2 to the Power of all diseases, drugs, and toxins
+2 TN to all healing tests
Appearance: 'Tiny' is as big as a house and a good deal more intimidating, towering over lesser trolls and with muscles moving under his reinforced skin like greased basketballs sliding against one another. He looks like he could crush a small car with his bare hands. He moves warily but not with the characteristic twitchiness of wired reflexes. He has a circular scar in the center of his forehead.
Personality: Tiny is a force of nature, supremely self-confidant and disdainful of lesser street samurai who think their wired reflexes will let them get the jump on him. He can wrestle grizzlies, punch through concrete, and survive an anti-tank missile...and knows it. He's a lot smarter than most trolls, but knows to leave the brain work to the specialists.
History: Tiny is a living legend, a former ganger who was a fixture in London's seedier parts for nearly a decade and a half. While not a leader, he outlived four of his bosses, and during that time gained a fearsome reputation for his stellar performance in gang wars...overcoming three-to-one odds, taking full clips to the chest, and destroying veteran gangers in single combat. Eventually, however, despite his unnatural longevity, his rep got too damn hot for his own good, and he was caught in a sniper ambush without a long-range weapon...and was forced to charge flat-out for nearly a mile across a busy street to get to the _#$()@ sniper. After that lovely incident left him with a nice little memento (see appearance), he decided to go to Seattle to try and lay low for a while...and there, he discovered the shadowrunning scene, so much easier to find in Seattle then in London. It pays a hell of a lot better then gang work, at least.