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#1
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Moving Target ![]() ![]() Group: Members Posts: 751 Joined: 7-June 02 From: Hamilton.LTG.on.ca Member No.: 2,853 ![]() |
Has any one conversted this spell from 2nd to 3rd, I would do it my self but my MiTs is invisible at the moment.
a crap, i can't edit the title but it's suppose to say Hell Blast. |
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#2
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Genuine Artificial Intelligence ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,019 Joined: 12-June 03 Member No.: 4,715 ![]() |
Wouldn't a 3rd ed hellblast just be a high force fireball?
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#3
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,066 Joined: 5-February 03 Member No.: 4,017 ![]() |
In 3rd edition, combat spells don't get elemental effects. However, if you were to ignore that, it would be an area combat spell with fire secondary effects and the same drain code as fireball. The only differences from fireball are that it uses combat spell LoS rules instead of elemental manipulation LoS rules, uses body as the TN to cast, and cannot be dodged unless you house rule that benefit away from combat spells.
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#4
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 ![]() |
Fireball with Elemental Effect (Blast) added. That's the same stats for Fireball but with an extra secondary effect and +1 Drain Level.
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#5
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,754 Joined: 9-July 04 From: Modesto, CA Member No.: 6,465 ![]() |
Yeah, you can't make things that have varied Wound Staging like SR1 & SR2 did for magic or anywhere else in SR3 for that matter.
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#6
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Genuine Artificial Intelligence ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,019 Joined: 12-June 03 Member No.: 4,715 ![]() |
Yes! I like it! |
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#7
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,840 Joined: 24-July 02 From: Lubbock, TX Member No.: 3,024 ![]() |
Ugh. My capillaries are bursting just thinking about that drain.
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#8
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,066 Joined: 5-February 03 Member No.: 4,017 ![]() |
Once you start stacking elemental effects, there is one inevitable conclusion:
Ball of Pain TN: 4 Drain: +1(DL+11) Effects: area elemental manipulation with all elemental effects. It's the kind of spell for suicidal mages and free toxic spirits with the sorcery power (or some other insane types that don't suffer drain). |
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#9
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 ![]() |
...or someone with a Trauma Damper and no sense whatsoever (since the spell's not going to do a significant amount of extra damage over a normal elemental manipulation). At worse it'll do 9 boxes of Stun damage (or 9 Physical and 1 Stun) assuming a healthy caster.
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