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Jul 6 2005, 05:09 PM
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#51
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Moving Target ![]() ![]() Group: Members Posts: 292 Joined: 24-September 04 Member No.: 6,701 |
While valid, this just won't affect magic. Stunball 6 is illegal, true. So are most of the cyber/bioware (ie, Wired Reflexes, SL2, Titanium Bone Lacing) most non-Awakened have, along with every weapon in the book heavier than a Hold-Out. How about your Sammy firing his APDS or EX rounds? Are your forensic teams going to find those shells, while they're busy snooping for Astral signatures? If you're going to enforce Legality, and bring in Forensic teams to dig up evidence against your groups, then you have to do it across the board, or you're just shafting your mages while giving your sammys a free pass.
Does having legality make your sammys not use any HvyPistols, Assault Rifles, etc? Do your sammys have issues getting through metal detectors (as well most should)? The tone of your game (high combat vs high stealth) and the level of opposition they face (ie, street gangers vs elite military troops) is really what's going to determine what your group arms itself with, not legality. If you're constantly sending the best-of-the-best opposition against your group (and their stealth efforts are consistently foiled from bypassing combat), then it's unreasonable for you as a GM to expect your group to only use "Legal" (ie, ineffectual) force against your NPCs. |
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Jul 6 2005, 05:27 PM
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#52
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Moving Target ![]() ![]() Group: Members Posts: 437 Joined: 11-April 05 Member No.: 7,318 |
Yup, but noone had cleanse, and hostile gangers got to the site within minutes. They heard the shooting of their buds, but didn't see where we hid.
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Jul 6 2005, 06:25 PM
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#53
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,408 Joined: 31-January 04 From: Reston VA, USA Member No.: 6,046 |
Responses to magic-heavy teams (or just teams that need to balance the magic user out) within the rules, and without counter-magic:
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Jul 6 2005, 10:52 PM
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#54
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Free Spirit ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,950 Joined: 26-February 02 From: Bloomington, IN UCAS Member No.: 1,920 |
It only takes the skill they used to perform the magic; they had what they needed to erase the sig.. |
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Jul 7 2005, 05:52 AM
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#55
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Freelance Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 7,324 Joined: 30-September 04 From: Texas Member No.: 6,714 |
Apparently not.
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Jul 7 2005, 07:19 AM
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#56
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Canon Companion ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 8,021 Joined: 2-March 03 From: The Morgue, Singapore LTG Member No.: 4,187 |
They needed the skill used to perform the magic and astral perception. As long as the person casting the spell was not a Magician Adept, then it should be real easy.
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Jul 8 2005, 02:33 AM
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#57
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Target ![]() Group: Members Posts: 7 Joined: 28-June 05 Member No.: 7,472 |
I think the best suggestion here was to ask the players to play mundanes.
In my experience at least, drones don't work well against mages. I'd just use Levitate to trun them sideways (Oh Noes! The gun isn't designed to fire at stuff underneath it!) while somebody gutted the thing's soft underbelly. |
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Jul 8 2005, 04:37 AM
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#58
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Canon Companion ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 8,021 Joined: 2-March 03 From: The Morgue, Singapore LTG Member No.: 4,187 |
Drones work superbly against mages.
So unless you got a big ass Levitate, maybe you are playing by a house rule you haven't told us. Besides, Armour is Armour whether right side up or upside down. |
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Jul 8 2005, 04:52 AM
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#59
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Target ![]() Group: Members Posts: 7 Joined: 28-June 05 Member No.: 7,472 |
If I remember correctly, the TN for levitate is based on the object's weight, not how durable it is.
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Jul 8 2005, 05:30 AM
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#60
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Grand Master of Run-Fu ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,840 Joined: 26-February 02 From: Tir Tairngire Member No.: 178 |
Yes, but armored drones are very heavy. You *still* need a high-force Levitate to really affect them much.
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Jul 8 2005, 06:04 AM
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#61
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,066 Joined: 5-February 03 Member No.: 4,017 |
Body 1 drone with 12 armor (aka, a metal lump with mobility): 60 kg of armor, with a total weight of 75 or less (according to chart on Rigger 3 62).
Yes, I know a small methane UAV rotodrone can have a maximum load of 100 with only a body of 1, but the chart doesn't say that those are the weight ranges of an empty chassis, just the ranges for vehicles with those body ratings. Even if you read it the other way, it's only a TN 5 to levitate this extremely armored drone. |
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Jul 8 2005, 06:14 AM
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#62
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Canon Companion ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 8,021 Joined: 2-March 03 From: The Morgue, Singapore LTG Member No.: 4,187 |
TN for a normal "object" is 4 + 1 per 100kg. However, if the target is also a vehicle (as a drone is), you need also apply the special rules governing vehicles. You cannot simply acknowledge one rule and ignore another that does not suit you. You may house rule it however. |
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Jul 8 2005, 06:59 AM
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#63
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Moving Target ![]() ![]() Group: Members Posts: 376 Joined: 14-July 03 Member No.: 4,928 |
And yet, MITS says the TN for vehicle Mask is 4. Period. Nada about OR, Body, or armor. You may want to call it a houserule, but we only use the "Spells cast against vehicles have a target number based on their Object Resistance (see p. 182) of 8 plus their Body Rating plus half their Armor Rating (round down)." when a spell causes a physical change - combat spell, Fix, Wreck, etc. Mask, Invisibility, Levitate do not cause any "Physical" change. Levitate may change the position of the vehicle or drone, but it doesn't change it's physical state. Another way of looking at is that all you need is a digital watch [Highly Processed Objects (Computers, Complex Toxic Wastes] = OR of 10+. Embed that in a knife... it goes through Physical Barriers, Armor Spells etc. causing them all to fail. Invisible Mage? Fill shotgun shells with shredded RAM. Use wide spread choke. Blind Fire. One piece sticks to mage, spell fails. I'm all for the rule of "pells cast against vehicles have a target number based on their Object Resistance (see p. 182) of 8 plus their Body Rating plus half their Armor Rating" for anything that causes damage, or fixes drones/vehicles etc. But if it's a fixed TN like levitate, Vehicle Mask, Invisibility, etc, we leave it at that fixed TN |
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Jul 8 2005, 02:05 PM
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#64
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Canon Companion ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 8,021 Joined: 2-March 03 From: The Morgue, Singapore LTG Member No.: 4,187 |
The TN for Vehicle Mask is 4. But when it is actually cast on a vehicle, the TN is something else.
Invisible mage stuck with one piece? So? The invisible mage is still invisible, the one piece just comes along for the ride. It is magic. Just like the TN for an invisibility spell on a decker with a deck is the same as that for the mage. It is magic. |
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Jul 8 2005, 02:40 PM
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#65
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Moving Target ![]() ![]() Group: Members Posts: 668 Joined: 15-February 05 From: Ontario, Canada Member No.: 7,086 |
I'm lazy, I'm not typing out the entire paragraph. The part above object resistance is vehicles -- and spells that target attributes, or are modified by attributes. From reading that (which isn't changed in the Errata), it is clear that individual spell descriptions which list a static target number, or target number unrelated to attributes are not subject to object resistance for target numbers. As for overcoming object resistance? I don't know. Consistency would say yes, logic would say no. |
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Jul 8 2005, 02:51 PM
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#66
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Midnight Toker ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,686 Joined: 4-July 04 From: Zombie Drop Bear Santa's Workshop Member No.: 6,456 |
The TN for vehicle mask if 4. The TN for casting invisibility on a vehicle is 4. The Tn for casting fireball at a vehicle is 4. However, none of these spells will do anything if they are less than force 4.. If the Body + armor = 2 or 3 then the force has to be 5 or greater. If the Body + Armor = 4 or 5 then the force must be 6 or greater. And so on.
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Jul 8 2005, 03:46 PM
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#67
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Moving Target ![]() ![]() Group: Members Posts: 292 Joined: 24-September 04 Member No.: 6,701 |
The rules are kind of nebulous on this. We're having this debate here.
My belief is that the rules for OR/Drones and magic mostly apply against Combat spells, so yes, nailing a Drone/Vehicle/etc with a Power Bolt is rather tough. Elemental Manipulation spells on the other hand use a fixed target number (possibly TK Manips as well, depending on how you read the rules). But even if TK uses the Elemental Manip rules, Levitating any kind of serious combat drone (Doberman, Steel Lynx, Medusa) is a very tough cast; these can easily weight 400-800kgs. Also don't forget; Elemental spell damage is not vehicular damage (unless someone wants to Rule-Fu me on this); that means whatever Drone you're casting against, cut the staging by 1 and cut the power by half. You do the math. Regardless, Drones are extremely effective against mages; they're hard to cast against, regardless whether you use OR or fixed TN on TK. Most Mages I know tend to be slower and more fragile than their Sammy counterparts, and drones pack some of the heaviest firepower in the game |
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Jul 8 2005, 04:52 PM
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#68
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Moving Target ![]() ![]() Group: Members Posts: 437 Joined: 11-April 05 Member No.: 7,318 |
The rules are not unclear at all.
Fixed TN spells have fixed TN. Spells with variable TN must use Obj.rating+(BOD+Armor)/2 as TN. In ADDITION, all spells cast at vehicles must have a Power greater than (Obj.Rating+(BOD+Armor)/2)/2. One part affects TN, the other affects if the spell works at all. |
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Jul 8 2005, 07:19 PM
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#69
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Moving Target ![]() ![]() Group: Members Posts: 292 Joined: 24-September 04 Member No.: 6,701 |
One, is there an actual canon cite for this? And two, if so, I need to tell my GM (see my included thread). Last time we played, we were having to roll TN# OR+Body+(1/100KG) to lift drones, which is hellaciously tougher than just 4+(weightMod). We balked at this, hence the debate listed above asking for clarification. |
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Jul 9 2005, 01:46 AM
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#70
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Canon Companion ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 8,021 Joined: 2-March 03 From: The Morgue, Singapore LTG Member No.: 4,187 |
He can't give you that. I'll eat my BBB, MITS and Rigger 3 + Errata if he can. |
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Jul 9 2005, 01:54 AM
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#71
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Moving Target ![]() ![]() Group: Members Posts: 668 Joined: 15-February 05 From: Ontario, Canada Member No.: 7,086 |
Page 182, BBB, section on Sorcery Test
Reading said section -- some spells target attributes, and so have target OR. Other spells have specific target numbers -- and so do not have target OR. |
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Jul 9 2005, 02:08 AM
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#72
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Canon Companion ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 8,021 Joined: 2-March 03 From: The Morgue, Singapore LTG Member No.: 4,187 |
But it does not clearly state that even if a spell has a specific TN, it cannot be replaced by another TN due to another rule. It is too vague for me, it is simply stating what we already know. If there was a line stating that the fixed TN takes precedence, I'd be happy to accept that.
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Jul 9 2005, 02:08 AM
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#73
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Target ![]() Group: Members Posts: 7 Joined: 28-June 05 Member No.: 7,472 |
Fiber is good for you, though if your books are in PDF, you might have trouble crunching through your hard drive. . . |
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Jul 9 2005, 02:10 AM
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#74
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Canon Companion ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 8,021 Joined: 2-March 03 From: The Morgue, Singapore LTG Member No.: 4,187 |
I'd never need to eat my books. I'm not a bookninja for nothing. If what I wanted was written in the books, I'd have found it.
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Jul 9 2005, 02:28 AM
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#75
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Moving Target ![]() ![]() Group: Members Posts: 668 Joined: 15-February 05 From: Ontario, Canada Member No.: 7,086 |
Why would they add a line that anyone reading it would logically derive? You have one paragraph which discusses spells that target attribute -- OR is grouped there. Then you have another paragraph which discusses spells which have fixed TN's. No mention of OR there -- so OR does not affect the TN. It's not the text that makes the big difference there -- it's the paragraph change/linking. |
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