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> Chapter 1: The Three Sisters OOC, The OOC thread!
Ronin Soul
post Sep 7 2003, 12:28 AM
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QUOTE (Dashifen)
Is there anyone by the vehicles when I get there?

There is no one by the vehicles. However they are locked and probably have anti-intruder equipment.
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Cursedsoul
post Sep 7 2003, 02:04 AM
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I hate people I can't see....


Note: If this cyberterminal is only workable with a datajack, then ignore the appropriate tests and inform me so I can modify my post accordingly, since I do not own a datajack.

Electronics Test to see if I can get the terminal working again (Unless you require of me Electronics B/R, at which point I believe I need to default to intelligence since I don't have it...):

11, 8, 5, 5, 3

Electronics Test to see if I can get any potential security cameras can spot the intruders:

19, 5, 3, 1, 1

Perception Test to see if I actually NOTICE said intruders:

11, 10, 5, 5, 4

Magic Background Test to see if I might know just what the HELL this guy did to make himself invisible:

11, 5, 1

What would I roll to see if this could possibly be Ruthenium Polymers? Or can I simply think it all I want?

Biotech Test to see if I can ascertain cause and time of death (all the while hoping the bullet to the brain is all I need to worry about):

22 (!!!!!), 5, 4, 2, 2

Medicine Complimentary Test is applicable:

5, 4, 3, 1

Magic Background Complimentary Test if applicable:

4, 2, 1


When I'm done with all this, I'm listening intently for footsteps/crunching glass/any aural indication of where the perp might be.

Perception test to do the above: 8, 2, 2, 2, 1

I'll continue my sneaking around, so if you need me to roll it:

15, 4, 2, 2, 1, 1,

*prays his luck with the dice tonight will keep his ass alive*
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Herald of Verjig...
post Sep 7 2003, 04:30 AM
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Drek, I have a few great ideas of how to save the girl, but I can't remember the rules well enough to know if they'll work.

a. Do hearth spirits have accident and guard, or only one of those?
b. Can accident be aimed at an inanimate object as small as a gun?
c. How does guard defend against magical attacks?

I'll have my books and dice again in under 24 hours, but I will have another chance to post before then.
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Cursedsoul
post Sep 7 2003, 04:49 AM
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A) Yes. They have Accident and Guard. They also get Concealment, Confusion, Materialization, Search.

B) Doesn't mention it. You'd need to aim it something with essence, so that rules out inanimate objects I believe. My guess is you can influence what happens, such as "he trips on his shoelaces" but not "he trips on his shoelaces and falls into that vat of boiling acid".

C) Guard doesn't protect against magical attacks. It prevents Accident from being used on you and from natural accidents as well. It only influences things within the terrain it controls.

You can ue Confusion and hope it causes him to think his gun is a lollipop. :D

What about materializing the spirit right behind him or something? Nothing like "BOO!" coming from behind to throw you off balance. ;)

Hope I helped. Sorry if I didn't. :(
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HMHVV Hunter
post Sep 7 2003, 04:57 AM
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Rolling initiative for Fox (4 dice):

2, 2, 3, 4

Plus his Reaction of 9, that's an Initiative total of 20.
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Ronin Soul
post Sep 7 2003, 06:00 AM
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I hope all your questions have been answered Herald (and not by me :D )

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Cursedsoul
post Sep 7 2003, 08:31 AM
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Just a reminder: I need you to send me my background. I lost it when I had to format my hard drive a couple days back.

ASAP would be helpful so I can refresh myself as to his history.
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Blitz
post Sep 7 2003, 08:48 AM
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My understanding of the accident power was that it wouldn't CAUSE an accident, but would mean automatic failure if your opponants had to roll to prevent one (ie. make a drive test, athletics test etc.)
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Dark Scrier
post Sep 7 2003, 11:01 AM
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Here's my list of gear: I brought the westwind (for carrying capacity), with a roto-drone in the drone rack, as well as the Steel Lynx in the car if it will fit.

Wearing the formfit armor under ordinary clothing, which is about the length of it.

I did the roll to check the other westwinds for mods and variants.

Car B/R: 5, 3, 4

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Cursedsoul
post Sep 7 2003, 05:36 PM
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My interpretation is that Accident actively creates one for you to avoid.

It says that a character hit with the accident power must make a quickness/intelligence (whichever is greater) test with a TN equal to the caster's essence. Fail and they lose their next iniative pass.

IE: Try to fire your gun. You need to roll quickness/intelligence and if you fail, you drop it and spend the turn picking it up. Just an example of course.

Personally, as a GM I'd expand accident's abilities a bit to include making the target look foolish. It kind of implies it, but doesn't state it directly.
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Blitz
post Sep 7 2003, 08:12 PM
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Also, I cannot make much in the way of IC posts on the weekends normally. My only access to the net is at work or at a friends house. Just an FYI for the future.

Also, I dont have my character sheet here so Im not sure of my skills or abilities.

That said, Moira doesn't like going in and will avoid the combat if possible. She will wait by the vehicles for when her team exits and help in their escape.
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Herald of Verjig...
post Sep 8 2003, 02:53 AM
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Stealth test: 2,2,2,3,8
Conjuring test (force 6 hearth spirit): 1,3,4,8,11
2 services unless I am missing some penalties
1: Confuse power on any of those 6 who are still in this house
2: retained for now

Drain resist: 3,4,5,11

I have my dice back :D . If I am acting too quickly compared to other story portions, just announce my results when it occurs.
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Cursedsoul
post Sep 8 2003, 03:16 AM
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Just so you know, I'm going to be looking for the intruders on the first floor until someone taps me on the shoulder/smacks me/etc and tells me to do otherwise or I succeed in finding them/getting found by them and get in a fight.
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Dark Scrier
post Sep 8 2003, 01:20 PM
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Ok, here's the rolls for my looking at the car.

Depending on what you're doing for him to examine the car locks:

Car B/R: 10, 2, 2
Electronics 2, 13, 5, 2

Ok, then, once I've seen what the deal with the locks are, I'll probably try and break in, assuming the locks are fairly normal. Again, which roll depends on the type of locks.

Car B/R: 4, 1, 4
Electronics: 5, 1, 7, 5


For those who aren't rolling *ACTUAL* dice, does the NSRCG dice roller seem to be coming up a little high to anyone else?
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Cursedsoul
post Sep 9 2003, 07:56 PM
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*twiddles his thumbs idly*

Are we all waiting for Ronin to post? I know I am.
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HMHVV Hunter
post Sep 9 2003, 08:12 PM
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Yeah me too; i need him to roll initiative for the MiB.
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Cursedsoul
post Sep 9 2003, 10:12 PM
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If only I knew where lived so I could kidnap him and force him at spoon point to post... ;)
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Herald of Verjig...
post Sep 9 2003, 11:30 PM
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QUOTE (Cursedsoul)
If only I knew where lived so I could kidnap him and force him at spoon point to post... ;)

Travel ten time zones following the sun.
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Cursedsoul
post Sep 10 2003, 12:01 AM
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FOLLOWING the sun?!

*slaps forehead*

I was travelling AWAY from it...argh!
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Dark Scrier
post Sep 10 2003, 12:36 AM
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I'll do it for $20 and a free spoon.
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Cursedsoul
post Sep 10 2003, 01:50 AM
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Will Monopoly Money and a plastic one work? I'm cheap and those are easily stolen.
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HMHVV Hunter
post Sep 10 2003, 01:53 AM
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Ok, does anyone talk to him regularly on AIM? Have his e-mail address?

I don't want this game dead when it's already getting good.
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Dark Scrier
post Sep 10 2003, 02:15 AM
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Yeah. I'm cool with that, I'll give you an address to mail the cash and spoon to later.

He's been posting around the forums, so I'm fairly certain he's still alive.
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Ronin Soul
post Sep 10 2003, 07:58 AM
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Yeah, sorry about that guys. It's hard to explain why I dropped out like that but basically it comes down to me suffering from autism and being well... autistic.

But I'm back now! :D

BTW I'm on MSN at afraid_of_the_darke@hotmail.com if you want to talk to me that way.
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Dark Scrier
post Sep 10 2003, 01:59 PM
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Ahh, fair enough.

Ok, I'm going to roll electronics or Car B/R, whatever you want for trying to bypass the alarm, or whatever it is. If I know that Angelus is more suited to it, I'll defer to his ability for the sake of trying to get into the car.

Car B/R: 4, 8, 4
Electronics: 2, 15, 3, 2
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