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#26
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,901 Joined: 19-June 03 Member No.: 4,775 ![]() |
Huskarl axes. I imagine a replica, today, couldn't possibly run you more than four or five hundred, and that's still pretty pricey.
Re trauma patches: only a stupid GM won't just change the price. It was a pretty obvious oversight, but the game's more than full of them. It's really nothing new. |
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#27
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Moving Target ![]() ![]() Group: Members Posts: 458 Joined: 12-April 04 From: Lacey, Washington Member No.: 6,237 ![]() |
What about gang armor? In SR3 it sure seems suicidal to run around in just a leather jacket. I'd probably give mine armor vests (probably pretty battered) and maybe vests w/plates for serious encounters.
Really well funded gangs in my campaigns have access to cyberware to go with their tricked out SMGs and assault rifles. |
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#28
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,901 Joined: 19-June 03 Member No.: 4,775 ![]() |
Personally, I wouldn't be inclined to give them armor, and when I did, just simple vests. Because of its cost and its expendable nature, and because there is a certain social stigma attached to it in that world, it's just not the kind of thing you see in common use with gangs. I'd save armor for the professionals.
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#29
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Beetle Eater ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,797 Joined: 3-June 02 From: Oblivion City Member No.: 2,826 ![]() |
I tend to agree. However, armored clothing can be stylish in some areas, and most gangs will have things like Armored Jackets that they save for rumbles against gun wielding zombi.
Additionally, there is a style of game that I enjoy where gangers carry knives and ninja are everywhere. Then it's a chainsaw in the trunk and machine pistols for the turf wars. |
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#30
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,901 Joined: 19-June 03 Member No.: 4,775 ![]() |
I'll admit, I can see ridiculously oversized FuBu and Ecko Unlimited armored jackets in the 2060s. And I am nauseated.
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#31
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,073 Joined: 23-August 04 Member No.: 6,587 ![]() |
The idea of a reach 2 combat axe is amusing to say the least. Maybe in the hands of a troll. I don’t know.
Obviously the larger gangs like the Halloweenrs tend to get the occasional corporate gratuity including heavier weapons and deal in chemicals chips fencing and such like to fund themselves. I am really wanting info on the small time gangs. What mechanics are ther for Molotovs, fertilizer bombs, explosives made in a backyard laboratory the anarchists handbook calls for (barley counts as a kit). Edward |
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#32
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,901 Joined: 19-June 03 Member No.: 4,775 ![]() |
Edward, the Huskarl (or Huscarl or Housecarl or Housecard, depending on whom you ask) axe was gigantic and used to devastating effect. It can exist. Not much of a personal weapon, but it's still possible.
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#33
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,133 Joined: 3-October 04 Member No.: 6,722 ![]() |
Was the Huskarl the decksweeper used for boarding actions, or am I thinking of a different axe?
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#34
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Canon Companion ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 8,021 Joined: 2-March 03 From: The Morgue, Singapore LTG Member No.: 4,187 ![]() |
Tyr FFBA, No Fear Security and Military Helmets, Oakley Desert Goggles and Night vision contact lens. |
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#35
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,598 Joined: 15-March 03 From: Hong Kong Member No.: 4,253 ![]() |
IIRC, they are probably talking about 'Saxon Housecarls' (spelling may vary. Who were the elite warriors of England during the Norman (French) Conquest ~1066.
IIRC they were usually equipped with heavy axes with around 3-4 feet of haft. |
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#36
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,901 Joined: 19-June 03 Member No.: 4,775 ![]() |
No, Crusher's thinking of the right guys, though the axes were more in the area of 5'. |
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#37
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,598 Joined: 15-March 03 From: Hong Kong Member No.: 4,253 ![]() |
And they shot bolts of lightning from their eyes, and balls of fire from their asses. That's why they got conquered by the French.
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#38
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Moving Target ![]() ![]() Group: Members Posts: 626 Joined: 1-March 04 Member No.: 6,112 ![]() |
An example of a Reach 2 axe might be a Haliberd.
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#39
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Target ![]() Group: Members Posts: 55 Joined: 7-May 04 Member No.: 6,308 ![]() |
I think most people would categorize a halberd as a polearm. But it does have an ax on it.
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#40
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,133 Joined: 3-October 04 Member No.: 6,722 ![]() |
The wife's reading this over my shoulder, and misread that as "I think most people would categorize a halberd as a problem". This, of course, is also true :) |
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#41
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Moving Target ![]() ![]() Group: Members Posts: 488 Joined: 26-February 02 From: Austin, TX Member No.: 90 ![]() |
Thats not quite true. The Dollar is still in use, there is a canon listing of the conversion rates of the Dollar to the Nyuen. So it's just a matter of a little math skill to convert the equivalant Nuyen to Dollar rating and thus you have the basis for calculating inflation. |
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#42
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,889 Joined: 3-August 03 From: A CPI rank 1 country Member No.: 5,222 ![]() |
It's a pretty moot point, since Pole Arms in SR refers both to all rigid melee weapons with a Reach of 2 or more (ie. everything wielded with the Pole Arms skill) as well as the particular weapon type which is a sub-group of that. Not only are Combat Axes used with the Pole Arms skill, but the definition of the weapon Pole Arms in SR3 says they often feature an axe-like blade. So call them whatever you want.
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#43
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Incertum est quo loco te mors expectet; ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,548 Joined: 24-October 03 From: DeeCee, U.S. Member No.: 5,760 ![]() |
I think a major question here is how big of a gang? If this is a group of toughs who happen to live on the same block, we're dealing with preds, knives, maybe an SMG or a shotgun. If it's a mid-sized gang, there'll be a wider variety of SMGs and Shotguns especially, and maybe a few more heavy pistol. Remember though, the goal isn't accuracy, it's intimidation and total damage value. Rapid fire and shotgun spread are very good, so they'll be popular. The fact that the pred looks vicious is going to make it a big favorite, but with cyber so unusual, pred 2's and 3's aren't going to be nearly as common. With the big gangs (like in Lone Wolf), we see plenty of SMGs, assault rifles, explosives, grenades, just about everything you can think of. Maybe an occaisional mage, or perhaps even a rifle or two for the one guy who isn't so stoned out of his brains he can actually shoot straight.
Non-deadly weapons are going to be very unusual - no intimidation value. Big, stupid melee weapons like axes are going to be very unusual - Easy to get caught with them, distinctive (so the star can track you down), hard to sell, and severely limited by the users skill (or lack thereof), although a few distinctive characters might have them. Concealable melee weapons, or weapons that can be disguised as non-weapons (chains, for instance), will be standard issue. With guns, the ease with which one can get (or lose) a weapon is important. Also, intimidation factor is HUGE, most of what gangs do is show off for each other. Looking badder is better than being badder. The ability to point and click is also very important, most gangers aren't trained, heck, they're barely even literate, so the less skill necessary, the better. |
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#44
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Chrome to the Core ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,152 Joined: 14-October 03 From: ::1 Member No.: 5,715 ![]() |
Stick any of these on a staff and you have it. Granted, Starfires are stage combat weapons, but you can find combat-ready ones (Starfires aren't edged either) just about as easily. |
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#45
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,889 Joined: 3-August 03 From: A CPI rank 1 country Member No.: 5,222 ![]() |
But it's not the same dollar. There is no more USD, it's the UCASD. It is a fundamentally different currency: different nation, different central bank/federal reserve, different government, used by a different people. With all that's happened in North America in the 21st century in SR, you might as well try to figure out the inflation rate from the Kronen used in Austria-Hungary in 1892-1918 to the 1980s ATS without being told the conversion rates by just looking at a few random prices of goods from both times. |
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#46
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,408 Joined: 31-January 04 From: Reston VA, USA Member No.: 6,046 ![]() |
This has come up before:
Ganger Stats I think that might have been for a fairly high-powered game, though. |
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#47
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,901 Joined: 19-June 03 Member No.: 4,775 ![]() |
Isn't the rule that inflation is abstractly ruled at 500% because current USD prices equal future nuyen prices, and one nuyen equals five UCASD? |
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#48
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,889 Joined: 3-August 03 From: A CPI rank 1 country Member No.: 5,222 ![]() |
Except that USD could have been exchanged to UCD at any fathomable rate. For example, at the time of introduction of the current version of the UCD, one USD could have bought you a hundred billion UCD (hyperdeflation, I don't think that has ever happened), or you could have needed a hundred billion USD to get one UCD (hyperinflation, more common than you'd think).
The canonical base exchange rate between UCD and NUY is 4:1, CAD to NUY is 3:1. They can be found here. The rules on how they shift are delightfully broken. I'd link a thread from the old forums where someone totally broke the economy with them in a few months or years, making trillions in the process. However, the Jive forum Search command, being true to form, cannot find a single message in the Shadowrun forum with the word "rate" in it. This post has been edited by Austere Emancipator: Nov 12 2004, 04:19 PM |
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#49
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,066 Joined: 5-February 03 Member No.: 4,017 ![]() |
UCAS probably decided to switch to a value almost the same as Canada's before the merger, it would keep the northernerns from complaining about the change and give the rest an illusion of a pay increase.
Therefore, to properly gague infalation, it must be based of the modern Canadian dollar instead of the modern US dollar. So, how many bluebills does it take to buy a box of cheap Chinese import ammo? |
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#50
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,889 Joined: 3-August 03 From: A CPI rank 1 country Member No.: 5,222 ![]() |
If you think about all the fucky things that happen before, while and after USA and Canada become UCAS, CAS and a crapload of other nations, it would be extrordinarily unlikely that that, and some calculable inflation, is all that happens to the currency. Granted, I haven't read a whole lot on the SR history of NA, but it makes a lot more sense to me that currencies (as well as systems for determining exchange rates) would have been coming and going a lot during those times.
It's a rather silly question to ask, because you'd likely get completely different figures if you picked some other item, such as pistols, assault rifles, military vehicles, body armor or cellular phones. |
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