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> Basic weapons., Gang arsenals
Arethusa
post Nov 12 2004, 05:32 AM
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Huskarl axes. I imagine a replica, today, couldn't possibly run you more than four or five hundred, and that's still pretty pricey.

Re trauma patches: only a stupid GM won't just change the price. It was a pretty obvious oversight, but the game's more than full of them. It's really nothing new.
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Clyde
post Nov 12 2004, 05:38 AM
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What about gang armor? In SR3 it sure seems suicidal to run around in just a leather jacket. I'd probably give mine armor vests (probably pretty battered) and maybe vests w/plates for serious encounters.

Really well funded gangs in my campaigns have access to cyberware to go with their tricked out SMGs and assault rifles.
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Arethusa
post Nov 12 2004, 05:50 AM
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Personally, I wouldn't be inclined to give them armor, and when I did, just simple vests. Because of its cost and its expendable nature, and because there is a certain social stigma attached to it in that world, it's just not the kind of thing you see in common use with gangs. I'd save armor for the professionals.
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Kanada Ten
post Nov 12 2004, 06:00 AM
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I tend to agree. However, armored clothing can be stylish in some areas, and most gangs will have things like Armored Jackets that they save for rumbles against gun wielding zombi.

Additionally, there is a style of game that I enjoy where gangers carry knives and ninja are everywhere. Then it's a chainsaw in the trunk and machine pistols for the turf wars.
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Arethusa
post Nov 12 2004, 06:02 AM
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I'll admit, I can see ridiculously oversized FuBu and Ecko Unlimited armored jackets in the 2060s. And I am nauseated.
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Edward
post Nov 12 2004, 06:40 AM
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The idea of a reach 2 combat axe is amusing to say the least. Maybe in the hands of a troll. I don’t know.

Obviously the larger gangs like the Halloweenrs tend to get the occasional corporate gratuity including heavier weapons and deal in chemicals chips fencing and such like to fund themselves. I am really wanting info on the small time gangs.

What mechanics are ther for Molotovs, fertilizer bombs, explosives made in a backyard laboratory the anarchists handbook calls for (barley counts as a kit).

Edward
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Arethusa
post Nov 12 2004, 07:02 AM
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Edward, the Huskarl (or Huscarl or Housecarl or Housecard, depending on whom you ask) axe was gigantic and used to devastating effect. It can exist. Not much of a personal weapon, but it's still possible.
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DrJest
post Nov 12 2004, 08:32 AM
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Was the Huskarl the decksweeper used for boarding actions, or am I thinking of a different axe?
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toturi
post Nov 12 2004, 08:38 AM
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QUOTE (Arethusa)
I'll admit, I can see ridiculously oversized FuBu and Ecko Unlimited armored jackets in the 2060s. And I am nauseated.

Tyr FFBA, No Fear Security and Military Helmets, Oakley Desert Goggles and Night vision contact lens.
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Crusher Bob
post Nov 12 2004, 08:39 AM
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IIRC, they are probably talking about 'Saxon Housecarls' (spelling may vary. Who were the elite warriors of England during the Norman (French) Conquest ~1066.

IIRC they were usually equipped with heavy axes with around 3-4 feet of haft.
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Arethusa
post Nov 12 2004, 08:47 AM
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QUOTE (DrJest)
Was the Huskarl the decksweeper used for boarding actions, or am I thinking of a different axe?

No, Crusher's thinking of the right guys, though the axes were more in the area of 5'.
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Crusher Bob
post Nov 12 2004, 01:25 PM
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And they shot bolts of lightning from their eyes, and balls of fire from their asses. That's why they got conquered by the French.
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Toptomcat
post Nov 12 2004, 01:30 PM
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An example of a Reach 2 axe might be a Haliberd.
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Just Jonny
post Nov 12 2004, 01:34 PM
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I think most people would categorize a halberd as a polearm. But it does have an ax on it.
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DrJest
post Nov 12 2004, 01:48 PM
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QUOTE
I think most people would categorize a halberd as a polearm


The wife's reading this over my shoulder, and misread that as "I think most people would categorize a halberd as a problem". This, of course, is also true :)
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Catsnightmare
post Nov 12 2004, 01:51 PM
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QUOTE (Austere Emancipator)

Also: The unit of currency has changed, so no calculation can be done concerning inflation from the current world USD to the 2060s nuyen. Most importantly, though, only the prices of certain items have rised while others have stayed the same or fallen, without any logical reasons for why this happened, so inflation absolutely cannot be used to justify the price changed in any way whatsoever.

Thats not quite true. The Dollar is still in use, there is a canon listing of the conversion rates of the Dollar to the Nyuen. So it's just a matter of a little math skill to convert the equivalant Nuyen to Dollar rating and thus you have the basis for calculating inflation.
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Austere Emancipa...
post Nov 12 2004, 01:58 PM
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It's a pretty moot point, since Pole Arms in SR refers both to all rigid melee weapons with a Reach of 2 or more (ie. everything wielded with the Pole Arms skill) as well as the particular weapon type which is a sub-group of that. Not only are Combat Axes used with the Pole Arms skill, but the definition of the weapon Pole Arms in SR3 says they often feature an axe-like blade. So call them whatever you want.
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nezumi
post Nov 12 2004, 02:05 PM
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I think a major question here is how big of a gang? If this is a group of toughs who happen to live on the same block, we're dealing with preds, knives, maybe an SMG or a shotgun. If it's a mid-sized gang, there'll be a wider variety of SMGs and Shotguns especially, and maybe a few more heavy pistol. Remember though, the goal isn't accuracy, it's intimidation and total damage value. Rapid fire and shotgun spread are very good, so they'll be popular. The fact that the pred looks vicious is going to make it a big favorite, but with cyber so unusual, pred 2's and 3's aren't going to be nearly as common. With the big gangs (like in Lone Wolf), we see plenty of SMGs, assault rifles, explosives, grenades, just about everything you can think of. Maybe an occaisional mage, or perhaps even a rifle or two for the one guy who isn't so stoned out of his brains he can actually shoot straight.

Non-deadly weapons are going to be very unusual - no intimidation value. Big, stupid melee weapons like axes are going to be very unusual - Easy to get caught with them, distinctive (so the star can track you down), hard to sell, and severely limited by the users skill (or lack thereof), although a few distinctive characters might have them. Concealable melee weapons, or weapons that can be disguised as non-weapons (chains, for instance), will be standard issue. With guns, the ease with which one can get (or lose) a weapon is important. Also, intimidation factor is HUGE, most of what gangs do is show off for each other. Looking badder is better than being badder. The ability to point and click is also very important, most gangers aren't trained, heck, they're barely even literate, so the less skill necessary, the better.
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Tanka
post Nov 12 2004, 02:07 PM
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QUOTE (ES_Riddle)
QUOTE (tanka @ Nov 11 2004, 08:53 PM)
Well, considering you can get the equivalent of a survival knife for less than $10 USD (450 nuyen in-game) and a good combat axe for around $150 USD (and 750 nuyen in-game), we can safely assume all the prices are fubared.

The modern survival knife doesn't come with a trauma patch.

If you are a face or take connected: buy edged weapons and connected: sell slap patches, you can make a killing by buying survival knives, taking the patch out, and reselling it. If your GM allows this without limit, though, you should go back to your video games.

Where can you buy a combat axe today? This is a 2 meter long monstrosity that they're talking about, and I've never seen anything for sale of that size that would work effectively as anything other than a conversation piece.

Stick any of these on a staff and you have it.

Granted, Starfires are stage combat weapons, but you can find combat-ready ones (Starfires aren't edged either) just about as easily.
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Austere Emancipa...
post Nov 12 2004, 02:15 PM
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QUOTE (Catsnightmare)
The Dollar is still in use, there is a canon listing of the conversion rates of the Dollar to the Nyuen.

But it's not the same dollar. There is no more USD, it's the UCASD. It is a fundamentally different currency: different nation, different central bank/federal reserve, different government, used by a different people. With all that's happened in North America in the 21st century in SR, you might as well try to figure out the inflation rate from the Kronen used in Austria-Hungary in 1892-1918 to the 1980s ATS without being told the conversion rates by just looking at a few random prices of goods from both times.
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Apathy
post Nov 12 2004, 02:41 PM
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This has come up before:

Ganger Stats

I think that might have been for a fairly high-powered game, though.
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Arethusa
post Nov 12 2004, 04:05 PM
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QUOTE (Austere Emancipator)
QUOTE (Catsnightmare)
The Dollar is still in use, there is a canon listing of the conversion rates of the Dollar to the Nyuen.

But it's not the same dollar. There is no more USD, it's the UCASD. It is a fundamentally different currency: different nation, different central bank/federal reserve, different government, used by a different people. With all that's happened in North America in the 21st century in SR, you might as well try to figure out the inflation rate from the Kronen used in Austria-Hungary in 1892-1918 to the 1980s ATS without being told the conversion rates by just looking at a few random prices of goods from both times.

Isn't the rule that inflation is abstractly ruled at 500% because current USD prices equal future nuyen prices, and one nuyen equals five UCASD?
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Austere Emancipa...
post Nov 12 2004, 04:12 PM
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Except that USD could have been exchanged to UCD at any fathomable rate. For example, at the time of introduction of the current version of the UCD, one USD could have bought you a hundred billion UCD (hyperdeflation, I don't think that has ever happened), or you could have needed a hundred billion USD to get one UCD (hyperinflation, more common than you'd think).

The canonical base exchange rate between UCD and NUY is 4:1, CAD to NUY is 3:1. They can be found here. The rules on how they shift are delightfully broken. I'd link a thread from the old forums where someone totally broke the economy with them in a few months or years, making trillions in the process. However, the Jive forum Search command, being true to form, cannot find a single message in the Shadowrun forum with the word "rate" in it.

This post has been edited by Austere Emancipator: Nov 12 2004, 04:19 PM
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Herald of Verjig...
post Nov 12 2004, 04:19 PM
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UCAS probably decided to switch to a value almost the same as Canada's before the merger, it would keep the northernerns from complaining about the change and give the rest an illusion of a pay increase.

Therefore, to properly gague infalation, it must be based of the modern Canadian dollar instead of the modern US dollar. So, how many bluebills does it take to buy a box of cheap Chinese import ammo?
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Austere Emancipa...
post Nov 12 2004, 04:39 PM
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QUOTE (Herald Verjigorm)
UCAS probably decided to switch to a value almost the same as Canada's before the merger, it would keep the northernerns from complaining about the change and give the rest an illusion of a pay increase.

If you think about all the fucky things that happen before, while and after USA and Canada become UCAS, CAS and a crapload of other nations, it would be extrordinarily unlikely that that, and some calculable inflation, is all that happens to the currency. Granted, I haven't read a whole lot on the SR history of NA, but it makes a lot more sense to me that currencies (as well as systems for determining exchange rates) would have been coming and going a lot during those times.

QUOTE (Herald of Verjigorm)
So, how many bluebills does it take to buy a box of cheap Chinese import ammo?

It's a rather silly question to ask, because you'd likely get completely different figures if you picked some other item, such as pistols, assault rifles, military vehicles, body armor or cellular phones.
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