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Edward
Basic weapons.
Gang arsenals

I was thinking about gangs and violence in 2050s & 2060sand availability of money to such. And how this would impact there weapon selection.

An Ares predator is good value on the street, it ill last a long time and looks good and is easy to get. Any punk can probably have one within a day. Regular ammunition is also easy to get and probably all a ganger would use. But even this is 20 nuyen for a box of 10. (Remarkably expensive compared to today’s ammunition prices is what has been said hear) at that price I would expect a ganger to consider ammunition conservation. A fire fight can easily cost more than a meal.

What about grenades. They start at 30 nuyen each and are not always available buying them on the street your probably paying as much as 3-4 days eats.

This got me thinking about the old mainstays of gangs that have been being used for hundreds of years. Improvised melee weapons are easy to figure but what about improvised fire bombs.

What else would you see gangers using when nobody has seen fit to give them financial backing

Edward
Kyuhan
Molotovs for sure, and the Terrorists Handbook.
Herald of Verjigorm
Toss in a gang member with chemistry 4 and a copy of the neo-anarchist's cookbook. They'll have low grade napalm, thermite, unstable explosives, and other generally more hazardous variants of explosives. I, of course, mean hazardous to the users.
Tanka
Chains, crowbars, 2x4s, baseball bats, golf clubs, other miscellaneous poles laying about (usually in dumpsters).

Guns are usually shot at the beginning then ignored until you find somebody hiding in a corner who happens to be good at running.

A sword if you can find another ganger with one and kill him/her.

Basically, lots of blunt objects and very few edged weapons (outside of knives).

If you feel like getting really creative... Spray paint, shoot, shrapnel + paint explosion.
Fortune
For flavor, Go-gangers with spears (or combat knives on the end of poles) that can be used as lances. Blunt versions (or just the poles) could be used for initiation and/or status within the gang ... or not. wink.gif

All kinds of blades (short of quality swords, etc) would be available to gangs. Axes and machetes would also be common, as would long knives and even kitchen-type ginsu things. Hatchets are cheap and easy to acquire, as are hammers and picks of all sorts. Any different kind of club or sports implement that could possibly used offensively (and some defensively as armor), bricks, pipes, car aerials, fence posts, etc.

But they've all got one thing in common ... they're all willing to upgrade. wink.gif
DrJest
Just walking into a DIY store today nets an amazing amount of offensive weaponry.

Hatchets and wood axes; various kinds of pick; knives of assorted sizes and designs; chisels to make a stabbing weapon...

There's this thing, it's some kind of a tiling tool I think - a haft about a foot and a half long with a slightly backwards-pointing right angle at the end. Sharpen that up for a kind of shortened kama (Japanese sickle axe).

For the somewhat bizarre, what about a petrol-powered strimmer? Take the safety guard off and you get a weird but nasty weapon to shove in someone's face. Chainsaws, of course, remain popular if not overly effective.
Critias
For 450 nuyen (after street index), it's hard to go wrong with an UZI III, and of course there's the ever popular Street Sweeper shotgun (always fun), loaded up with whatever stray handful of pointy crap they find on the sidewalk.
Kanada Ten
[canon:off]

"Hi, my name's Killer, and I'm a drug deal. I carry a stash of beetles worth over five thousand nuyen with me, and I run a joytoy ring worth double that daily. To protect my assests, I turn to my trusty... crowbar."

Gangs are the ones with AK97s loaded with CopkillersTM explosive ammo in the trunks of their 100,000¥ cars, and a Savalette Guardian stuffed in their pants. Everyone else is a wannbe.
Sabosect
If you play in my face to face game, the typical gang has enough C-12 to wipe out a Lonestar building in one crash and is not unknown for having grenade and missile launchers. Nothing like making you feel bad when they have more firepower than you do.
GrinderTheTroll
QUOTE (Edward)
But even this is 20 nuyen for a box of 10.  (Remarkably expensive compared to today’s ammunition prices is what has been said hear) at that price I would expect a ganger to consider ammunition conservation. A fire fight can easily cost more than a meal.

Considering the sometimes bizzare pricing on items (all relavent to when the prices were first thought up) I wonder how much thought was given to inflation?

IIRC, inflation is something like 4% per year, so 1990 (SR1) to 2064 (SR3) would be about 74 years worth of inflation or ~300% of today's prices. Yeah there are lots of factors to consider, but triple todays costs on items would probably give a rough idea.

74 years ago (1930), you could eat all week on a dollar i'm sure, and I bet ammo was relatively expensive comparatively speaking.
Shadow
I like Stun batons for my gangers.
Austere Emancipator
To quote myself from an earlier thread:
QUOTE
Inflation has nothing to do with how one item has become 10 times more expensive relative to the price of another, related item. This is the main problem with ammo prices -- handguns cost about the same amount of nuyen in 2064 as they do cost USD in 2004, but ammunition costs easily 10 times more.

Also: The unit of currency has changed, so no calculation can be done concerning inflation from the current world USD to the 2060s nuyen. Most importantly, though, only the prices of certain items have rised while others have stayed the same or fallen, without any logical reasons for why this happened, so inflation absolutely cannot be used to justify the price changed in any way whatsoever.
Kanada Ten
QUOTE (Austere Emancipator)
so inflation absolutely cannot be used to justify the price changed in any way whatsoever.

Other than the fact that I hate when you use absolutes, the number of legal hassels and hoops jumped through to produce a product does seem to increases without any sort of logical progression, and that adds to the final cost. I can almost here the ammo manufacturer, "The high prices of ammunition are the results of expensive research, stringent testing, and high government taxes. Never mind our profit margins are beyond the pale, it's the Canadian regulations and American appetite for new and better." rotfl.gif

Besides, a frelling BTL costs 250 nuyen a pop, so the price of ammo and food is marginal, IMO.
Austere Emancipator
I challenge you to find an example of a nuyen price of an SR good the price increase compared to current (or 1998) USDs can be reasonable explained by inflation.

The fact that the currency unit has changed pre-empts it pretty damn effectively.
Kanada Ten
QUOTE (Austere Emancipator)
The fact that the currency unit has changed pre-empts it pretty damn effectively.

That was the whole point: new currency, keep the prices the same but change the value. Inflation is the reason that prices of some goods in nuyen are the same as those items in today's dollar. I just hate it when you say, "absolutely cannot in any way whatsoever." No good reason other than I'm that type of person.
Conskill
Compare it to lifestyle.

Figure the average person pulls in enough for their lifestyle + change (the higher up you go, the more change) per month. I'd put gangers at Low, so having a trusty firearm they've saved up for + ammo isn't out of reach. Plus whatever freakish loot you want them to have.

Not a match for a shadowrunner by any stretch of the imagination, but that's why they're gangers. If you want gangers that'll be a challange to the PCs your best options are a gang with patrons, a gang with an insanely good source of loot (who knew someone could repair that abandoned Citymaster?), or starting the PCs much weaker than average.
Austere Emancipator
Kanada Ten: So I take it you agree with the fact that inflation cannot reasonably be used to excuse the price of any item in SR, you just object to the absolutes? The first bit of your message is confusing. The 2060s nuyen prices of common goods could be numerically equal to current USD price regardless of whether there's hyperinflation, massive deflation, or just plain no change in real aggregate prices of consumer goods.
Tanka
Well, considering you can get the equivalent of a survival knife for less than $10 USD (450 nuyen in-game) and a good combat axe for around $150 USD (and 750 nuyen in-game), we can safely assume all the prices are fubared.
Kanada Ten
QUOTE (Austere Emancipator)
Kanada Ten: So I take it you agree with the fact that inflation cannot reasonably be used to excuse the price of any item in SR, you just object to the absolutes? The first bit of your message is confusing. The 2060s nuyen prices of common goods could be numerically equal to current USD price regardless of whether there's hyperinflation, massive deflation, or just plain no change in real aggregate prices of consumer goods.

Right, I agree with you. I remember a line from a much earlier book that said if the player wants something for a character that isn't in the books, just use today's price and change the units to nuyen. Why they didn't do that for ammo, I have no idea. The funny thing is how cheap airplanes and choppers are, but I blame that on falling standards for the airline industry. Damn special interests and lobbyists!
Arethusa
In the early iterations of the game, the designers thought you couldn't fire a gun and run at the same time. I think you're expecting a little much of these guys.

I mean, really— do research and find reasonably sane prices? Why, that'd just make too much sense.
Tanka
Glad I never looked into SR1 much... I might've decided to kill them and save everybody the pain.
Fix-it
Melee weapons and light pistols. MAYBE a light smg.
Arethusa
Maybe a light SMG? I don't know if you guys have heard, but the Crips aren't exactly hurting for firepower. So long as it's cheap and available, they cab get it, and that includes heavy pistols, shotguns, and assault rifles. The skill to use them effectively, on the other hand, well, not so much.

If you hold less with the urban gang paradigm and more with the dirt poor, third world sprawl idea, watch City of God or Black Hawk Down. They can still be very heavily armed.
toturi
Easy use the Ganger creation rules in SRComp for your NPC gangers. After all, we are not discriminating against NPC gangers right?
ES_Riddle
QUOTE (tanka @ Nov 11 2004, 08:53 PM)
Well, considering you can get the equivalent of a survival knife for less than $10 USD (450 nuyen in-game) and a good combat axe for around $150 USD (and 750 nuyen in-game), we can safely assume all the prices are fubared.

The modern survival knife doesn't come with a trauma patch.

If you are a face or take connected: buy edged weapons and connected: sell slap patches, you can make a killing by buying survival knives, taking the patch out, and reselling it. If your GM allows this without limit, though, you should go back to your video games.

Where can you buy a combat axe today? This is a 2 meter long monstrosity that they're talking about, and I've never seen anything for sale of that size that would work effectively as anything other than a conversation piece.
Arethusa
Huskarl axes. I imagine a replica, today, couldn't possibly run you more than four or five hundred, and that's still pretty pricey.

Re trauma patches: only a stupid GM won't just change the price. It was a pretty obvious oversight, but the game's more than full of them. It's really nothing new.
Clyde
What about gang armor? In SR3 it sure seems suicidal to run around in just a leather jacket. I'd probably give mine armor vests (probably pretty battered) and maybe vests w/plates for serious encounters.

Really well funded gangs in my campaigns have access to cyberware to go with their tricked out SMGs and assault rifles.
Arethusa
Personally, I wouldn't be inclined to give them armor, and when I did, just simple vests. Because of its cost and its expendable nature, and because there is a certain social stigma attached to it in that world, it's just not the kind of thing you see in common use with gangs. I'd save armor for the professionals.
Kanada Ten
I tend to agree. However, armored clothing can be stylish in some areas, and most gangs will have things like Armored Jackets that they save for rumbles against gun wielding zombi.

Additionally, there is a style of game that I enjoy where gangers carry knives and ninja are everywhere. Then it's a chainsaw in the trunk and machine pistols for the turf wars.
Arethusa
I'll admit, I can see ridiculously oversized FuBu and Ecko Unlimited armored jackets in the 2060s. And I am nauseated.
Edward
The idea of a reach 2 combat axe is amusing to say the least. Maybe in the hands of a troll. I don’t know.

Obviously the larger gangs like the Halloweenrs tend to get the occasional corporate gratuity including heavier weapons and deal in chemicals chips fencing and such like to fund themselves. I am really wanting info on the small time gangs.

What mechanics are ther for Molotovs, fertilizer bombs, explosives made in a backyard laboratory the anarchists handbook calls for (barley counts as a kit).

Edward
Arethusa
Edward, the Huskarl (or Huscarl or Housecarl or Housecard, depending on whom you ask) axe was gigantic and used to devastating effect. It can exist. Not much of a personal weapon, but it's still possible.
DrJest
Was the Huskarl the decksweeper used for boarding actions, or am I thinking of a different axe?
toturi
QUOTE (Arethusa)
I'll admit, I can see ridiculously oversized FuBu and Ecko Unlimited armored jackets in the 2060s. And I am nauseated.

Tyr FFBA, No Fear Security and Military Helmets, Oakley Desert Goggles and Night vision contact lens.
Crusher Bob
IIRC, they are probably talking about 'Saxon Housecarls' (spelling may vary. Who were the elite warriors of England during the Norman (French) Conquest ~1066.

IIRC they were usually equipped with heavy axes with around 3-4 feet of haft.
Arethusa
QUOTE (DrJest)
Was the Huskarl the decksweeper used for boarding actions, or am I thinking of a different axe?

No, Crusher's thinking of the right guys, though the axes were more in the area of 5'.
Crusher Bob
And they shot bolts of lightning from their eyes, and balls of fire from their asses. That's why they got conquered by the French.
Toptomcat
An example of a Reach 2 axe might be a Haliberd.
Just Jonny
I think most people would categorize a halberd as a polearm. But it does have an ax on it.
DrJest
QUOTE
I think most people would categorize a halberd as a polearm


The wife's reading this over my shoulder, and misread that as "I think most people would categorize a halberd as a problem". This, of course, is also true smile.gif
Catsnightmare
QUOTE (Austere Emancipator)

Also: The unit of currency has changed, so no calculation can be done concerning inflation from the current world USD to the 2060s nuyen. Most importantly, though, only the prices of certain items have rised while others have stayed the same or fallen, without any logical reasons for why this happened, so inflation absolutely cannot be used to justify the price changed in any way whatsoever.

Thats not quite true. The Dollar is still in use, there is a canon listing of the conversion rates of the Dollar to the Nyuen. So it's just a matter of a little math skill to convert the equivalant Nuyen to Dollar rating and thus you have the basis for calculating inflation.
Austere Emancipator
It's a pretty moot point, since Pole Arms in SR refers both to all rigid melee weapons with a Reach of 2 or more (ie. everything wielded with the Pole Arms skill) as well as the particular weapon type which is a sub-group of that. Not only are Combat Axes used with the Pole Arms skill, but the definition of the weapon Pole Arms in SR3 says they often feature an axe-like blade. So call them whatever you want.
nezumi
I think a major question here is how big of a gang? If this is a group of toughs who happen to live on the same block, we're dealing with preds, knives, maybe an SMG or a shotgun. If it's a mid-sized gang, there'll be a wider variety of SMGs and Shotguns especially, and maybe a few more heavy pistol. Remember though, the goal isn't accuracy, it's intimidation and total damage value. Rapid fire and shotgun spread are very good, so they'll be popular. The fact that the pred looks vicious is going to make it a big favorite, but with cyber so unusual, pred 2's and 3's aren't going to be nearly as common. With the big gangs (like in Lone Wolf), we see plenty of SMGs, assault rifles, explosives, grenades, just about everything you can think of. Maybe an occaisional mage, or perhaps even a rifle or two for the one guy who isn't so stoned out of his brains he can actually shoot straight.

Non-deadly weapons are going to be very unusual - no intimidation value. Big, stupid melee weapons like axes are going to be very unusual - Easy to get caught with them, distinctive (so the star can track you down), hard to sell, and severely limited by the users skill (or lack thereof), although a few distinctive characters might have them. Concealable melee weapons, or weapons that can be disguised as non-weapons (chains, for instance), will be standard issue. With guns, the ease with which one can get (or lose) a weapon is important. Also, intimidation factor is HUGE, most of what gangs do is show off for each other. Looking badder is better than being badder. The ability to point and click is also very important, most gangers aren't trained, heck, they're barely even literate, so the less skill necessary, the better.
Tanka
QUOTE (ES_Riddle)
QUOTE (tanka @ Nov 11 2004, 08:53 PM)
Well, considering you can get the equivalent of a survival knife for less than $10 USD (450 nuyen in-game) and a good combat axe for around $150 USD (and 750 nuyen in-game), we can safely assume all the prices are fubared.

The modern survival knife doesn't come with a trauma patch.

If you are a face or take connected: buy edged weapons and connected: sell slap patches, you can make a killing by buying survival knives, taking the patch out, and reselling it. If your GM allows this without limit, though, you should go back to your video games.

Where can you buy a combat axe today? This is a 2 meter long monstrosity that they're talking about, and I've never seen anything for sale of that size that would work effectively as anything other than a conversation piece.

Stick any of these on a staff and you have it.

Granted, Starfires are stage combat weapons, but you can find combat-ready ones (Starfires aren't edged either) just about as easily.
Austere Emancipator
QUOTE (Catsnightmare)
The Dollar is still in use, there is a canon listing of the conversion rates of the Dollar to the Nyuen.

But it's not the same dollar. There is no more USD, it's the UCASD. It is a fundamentally different currency: different nation, different central bank/federal reserve, different government, used by a different people. With all that's happened in North America in the 21st century in SR, you might as well try to figure out the inflation rate from the Kronen used in Austria-Hungary in 1892-1918 to the 1980s ATS without being told the conversion rates by just looking at a few random prices of goods from both times.
Apathy
This has come up before:

Ganger Stats

I think that might have been for a fairly high-powered game, though.
Arethusa
QUOTE (Austere Emancipator)
QUOTE (Catsnightmare)
The Dollar is still in use, there is a canon listing of the conversion rates of the Dollar to the Nyuen.

But it's not the same dollar. There is no more USD, it's the UCASD. It is a fundamentally different currency: different nation, different central bank/federal reserve, different government, used by a different people. With all that's happened in North America in the 21st century in SR, you might as well try to figure out the inflation rate from the Kronen used in Austria-Hungary in 1892-1918 to the 1980s ATS without being told the conversion rates by just looking at a few random prices of goods from both times.

Isn't the rule that inflation is abstractly ruled at 500% because current USD prices equal future nuyen prices, and one nuyen equals five UCASD?
Austere Emancipator
Except that USD could have been exchanged to UCD at any fathomable rate. For example, at the time of introduction of the current version of the UCD, one USD could have bought you a hundred billion UCD (hyperdeflation, I don't think that has ever happened), or you could have needed a hundred billion USD to get one UCD (hyperinflation, more common than you'd think).

The canonical base exchange rate between UCD and NUY is 4:1, CAD to NUY is 3:1. They can be found here. The rules on how they shift are delightfully broken. I'd link a thread from the old forums where someone totally broke the economy with them in a few months or years, making trillions in the process. However, the Jive forum Search command, being true to form, cannot find a single message in the Shadowrun forum with the word "rate" in it.
Herald of Verjigorm
UCAS probably decided to switch to a value almost the same as Canada's before the merger, it would keep the northernerns from complaining about the change and give the rest an illusion of a pay increase.

Therefore, to properly gague infalation, it must be based of the modern Canadian dollar instead of the modern US dollar. So, how many bluebills does it take to buy a box of cheap Chinese import ammo?
Austere Emancipator
QUOTE (Herald Verjigorm)
UCAS probably decided to switch to a value almost the same as Canada's before the merger, it would keep the northernerns from complaining about the change and give the rest an illusion of a pay increase.

If you think about all the fucky things that happen before, while and after USA and Canada become UCAS, CAS and a crapload of other nations, it would be extrordinarily unlikely that that, and some calculable inflation, is all that happens to the currency. Granted, I haven't read a whole lot on the SR history of NA, but it makes a lot more sense to me that currencies (as well as systems for determining exchange rates) would have been coming and going a lot during those times.

QUOTE (Herald of Verjigorm)
So, how many bluebills does it take to buy a box of cheap Chinese import ammo?

It's a rather silly question to ask, because you'd likely get completely different figures if you picked some other item, such as pistols, assault rifles, military vehicles, body armor or cellular phones.
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