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> Build him Better, Faster, Stronger, We likes a good challenge....
Fortune
post Nov 15 2004, 03:19 PM
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Ahhhhhhhhhhhhh! :D

Thank you. That is what I really wanted to know. So I just hook that one DNI Interface to the Datajack Router and all's well? Excellent! :)
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Ol' Scratch
post Nov 15 2004, 03:21 PM
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Right. And if you include it as one of the routers for your Datajack, it can be interfaced by anything else you route via the Datajack. That's why its a requirement (if using the interconnectivity rules) for the Skillwire system to work up above with the DNI memory.
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Fortune
post Nov 15 2004, 03:26 PM
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Ok, once again, thanks. This has been a real help. :)
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Shockwave_IIc
post Nov 16 2004, 02:05 AM
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We've got to good characters so far, though both have broken the guidlines but as Tjn said, there a little tight.

Anymore throwing their hat in on this one?
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Eyeless Blond
post Nov 16 2004, 02:36 AM
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QUOTE (Doctor Funkenstein)
Any additional accessories you install need to be DNI-ready (+50% if not already so) and requires the Direct Neural Interface component. Pocket Secretaries, Remote Control Decks/Cyberdecks (as opposed to Cranial Decks), and Bug Scanners are all examples of accessories that need a Direct Neural Interface.

Are you sure Cyberdecks need to be DNI-adapted? It seems to me that they already are by default, which is why you can run them on pure DNI (as per Matrix.) I'm fairly sure that Remote Control Decks are the same, although I don't know rigger rules very well.
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Ol' Scratch
post Nov 16 2004, 02:38 AM
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They're DNI ready, but they need a Direct Neural Interface if you want to access them without using a datajack. Note the difference between my use of DNI (a modification to a piece of equipment to make it where you *can* control it through a datajack or the like) and Direct Neural Interface (a cyberlimb accessory that lets you control the devices in that cyberlimb via DNI). They really should have come up with another name for the Direct Neural Interface to help ease the confusion. :)
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Shockwave_IIc
post Nov 16 2004, 02:57 AM
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Basically, if they were installed in a limb, you would have to have a lead from the port on the outside of the limb, trailling up (say your arm) to the jack in your head. or you can get a "lead" install inside your arm going to your brain so that you have no messy wires for the little pukes to yank as they skate passed.
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Ol' Scratch
post Nov 16 2004, 03:01 AM
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Right. :) The first one (the deck's datajack port) is basically "free" but has that obvious wire sticking out, while the latter (the Direct Neural Interface) costs 4,500 nuyen, 0.10 Essence, and 0.25 ECU. The latter is also nice because it's a one-time investment and allows you to control *everything* in that limb via the Direct Neural Interface as long as its DNI-ready.
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Eyeless Blond
post Nov 16 2004, 05:33 AM
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Right. My point was you don't have to DNI-adapt a cyberdeck at the very least, as it's already DNI-adapted. Or am I wrong in this?
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Ol' Scratch
post Nov 16 2004, 05:36 AM
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No, you're right. I see how you were misunderstanding me, though. My use of DNI and Direct Neural Interface without distinguishing between them better is pretty confusing... sorry.

What I was saying is that any non-cybernetic components you install that aren't already DNI-ready (of which things like Personal Comm Units and Cyberdecks are) require that 50% price hike, while those that are DNI-ready do not. On top of that, you also need the Direct Neural Interface accessory for the cyberlimb in order to control those devices.
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tjn
post Nov 16 2004, 10:50 AM
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Doc, in reference to DNI adaption, is the ability to link a single DNI to cover an entire cyberlimb your interpretation, or is there somewhere in canon that states that?

One of my gripes about cyberlimbs is the fact that the wording of the DNI entry strongly implies that each piece of equipment in a cyberlimb that is to be DNI'ed needed it's own DNI hook up.

QUOTE (M&M @ page 38, first column)
Direct neural interface (DNI) is a device that links a user's brain to a specially modified piece of equipment (...).  DNI allows the user to issue mental commands to operate that equipment.


QUOTE (M&M @ page 38, second column)
Simply put, a DNI is a dedicated datajack connection to a specially modified piece of equipment.


Emphasis is mine, but I'd love to be wrong.
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Fortune
post Nov 16 2004, 12:26 PM
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I'd love you to be wrong too, but that was my original thought when reading up on DNI linking.
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Ol' Scratch
post Nov 16 2004, 12:50 PM
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It comes from the rules for interconnectivity and use of a datajack. I don't have M&M handy to give you the page references. You connect entire implants together, not individual accessories/components within each implant. Once I get to my books again I'll try and hunt down the quote and page references for you guys.
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Jason Farlander
post Nov 16 2004, 12:54 PM
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pg 303, SR3
QUOTE
Direct Neural Interface: A direct neural interface allows cybernetic control of any device not orignally designed to be cybernetically controlled that is placed in a cyberlimb, at a 50 percent increase in the device's cost.


That "any" there lends itself to Doctor Funkenstein's interpretation. Note that, in reference to the passages quoted from M&M, the second use of the word "equipment" can reasonably be interpreted as referring to either a singular item or a set of items, and the word "that" does not in any way clarify the singularity of that second useage.

Ok, I see what DF is deriving his sense of things from, but the section is long and I dont feel like quoting the whole damn thing. Page 46, M&M, though.

This post has been edited by Jason Farlander: Nov 16 2004, 12:59 PM
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tjn
post Nov 16 2004, 01:22 PM
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Okay, reread the interconnectivity rules.

It implies that the DNI isn't even needed, so long as the items themselves are already DNI capable. If the equipment inside of a cybereye doesn't need to be connected seperately, why should the equipment inside of a cyberarm?

Well, least it's not the first time Canon is inconsistant.
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Eyeless Blond
post Nov 16 2004, 03:25 PM
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QUOTE (Doctor Funkenstein @ Nov 16 2004, 12:36 AM)
What I was saying is that any non-cybernetic components you install that aren't already DNI-ready (of which things like Personal Comm Units and Cyberdecks are) require that 50% price hike, while those that are DNI-ready do not.  On top of that, you also need the Direct Neural Interface accessory for the cyberlimb in order to control those devices.

Right, of course you need the Direct Neural Interface accessory; otherwise there's no connection between the cyberdeck and the brain. *However*, you should not need to make a cyberdeck "DNI-ready"--that is, there shouldn't be 50% price hike to cyberdecks that you want to make cybernetically controllable--because cyberdecks (and maybe RC decks) by default can already be runn off of pure DNI, which seems to be the exact same thing (except maybe the on/off switch is still a button, but that's hardly something to spend 50% of the deck's cost on.) Those damn decks are expensive enough already. :)
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Ol' Scratch
post Nov 16 2004, 03:41 PM
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Yeah the Direct Neural Interface accessory is really only a requirement if you don't have a Datajack routed to the limb, but I always like to add it just because it feels wrong not to (thus you'll always see me include it in examples and recommend it if asked). In essence, everything in the limb is connected to everything else; if you have a Pocket Secretary and a Transciever installed, and both are DNI-ready, you can control both of them through one another through that single connection to the Cyberlimb itself. That connection can be through the single (no extra router ports) dedicated Datajack that is the Direct Neural Interface, or a regular Datajack routed through the limb.

In a nutshell, I see the Direct Neural Interface as the glue that insures all the components in a cyberlimb are connected to one another. Without it, it could be argued that each is a seperate item since there's no real need for them to be connected as the cyberlimb is little more than storage space.

The rules themselves are consistant if poorly worded. I was just letting my preferences guide my comments. Sorry for any confusion.
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Ol' Scratch
post Nov 16 2004, 03:58 PM
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Here are some quotes and page references as promised:

M&M p. 46, Interconnectivity: "Routers and datajacks facility the flow of information between linked cyberware devices much like a computer network." [...] "Any device connected to a datajack or router port can exchange data with any other device so connected." [...] "If any such linked device is also connected to another in some way, any devices that are part of the 'chain' may communicate."

M&M p. 46, Interconnectivity: "Devices that are considered accessories to another device do not need to be linked in this way [via a router port or datajack], as they are already integrally connected to the device to which they are an accessory." [...] "Likewise, components of a particular 'system' do not need to be linked via router or datajack because they are integrally linked to the system of which they are a part."

That satisfy everyone? :)
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The Jopp
post Nov 16 2004, 04:02 PM
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If you read carefully in M&M on page 36, the "Equipment Capacity Cost Table" there is an asterix (*) at the bottom of the page. It says clearly that any item marked with an (*) is NOT cybernetically controlled and wired to your nervous system.

With this knowledge in mind we can assume that cyberlimbs have a few extra neural connections for Spurs, foot anchor and other equipment since they are labeled as "cybernetically controlled" as they lack a (*). Here's the fun part.

Do you lack a bit off essence for that juicy little piece of cyberholster? Easy to fix. Now, according to the rules that piece takes essence and it is "probably" because it needed an extra neural connection that couldn't be a learned muscle reflex (like for example a spur could be made to pop out with). We redesign the cyber holster with a DNI modification (150% of normal price) and install it in the leg with a cost of (0) essence. The downside with this is of course, the price.

On another little note. The entire Smartlink costs 0,5 essence INCLUDING induction pad and that won't take up any essence when we connect it to a cyberlimb because it is directly connected to a smartlink system and not to a persons nerve system.

Now, when it is installed in a cyberlimb/torso/skull etc then it only takes up 0,25 E and 0,5ECU, fine, but we can make it take up less. In short, if installed in a cyberlimb the smartlink system takes 50% less space, but need ECU space instead, fine, let's cut it down in subsystems instead.

Take the "eye display" and put it in a cybereye (0,1 E)
Take the "Induction Pad" and put it in a cyberhand. (0,1 E)

What have we left?

Smartlink Processor (0,2 E)
Limited Simsense rig (0,1 E)

NOW we install the above ware in our characters cyberskull and it will take up 0,5 ECU and 50% of the Essence, in this case 0,15 instead of the normal 0,25

What do you think, feasible? Some would probably warn me about munchkinite but it all evens out, in money...
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Chance359
post Nov 19 2004, 04:44 PM
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Heres my attempt at getting this thread back on track:
Ork= 5 Bp
30 Attributes = 60 Bp
40 Skills = 40Bp
200,000 Nuyen = 15Bp
3 Bp spare for merits.


B: 6
Q: 6
S: 6
C: 5
I: 5
W: 5
E: 3.4
R: 5 (8) + 2D6
B.I.: 0.9


Athletics: 3 (6)
Bike: 4 (5)
Biotech: 1
-First Aid: 3
Clubs: 3 (4)
-AZ-150 Stun Batons: 5 (6)
Electronics: 3
Etiquette: 4
Shotguns: 4 (5)
Throwing Weapons: 3 (4)
Pistols: 5 (6)
Stealth: 4 (5)
Unarmed Combat: 5 (6)

Knowledge skills:
Botany: 4
Chemistry: 4
Gang Identification: 3
Law: 3
Lonestar Procedures: 3
Triad Politics: 4
Safehouse Locations: 4


Bioware:
(40,000 0.6) Enhanced Articulation
(15,000 0.3) Syntha Cardium: 2

Cyberware
(2,500 0.5) Smartlink: 1
(55,000 2) Wired Reflexes: 1
(1,000 0.1) Retinal Mod Flare comp
57,500


Contacts:
(free) Mr. Fixit (p. 47 MJLBB)
(free) Supply Sergent (p. 39 MJLBB)
(10,000) Shark Lawyer (p.55 MJLBB)
(10,000) Joy girl (p. 51 MJLBB) sister
(5000) Ork Nation Organizer (p. 44 MJLBB)

(4500) 3 AZ-150 Stun Batons
(700) Walther PB
(2200) 4 Ares Predator 2 w/ smartlink
(2500) Remmington 990 w/ ext smartlink
(1000) 2 Defiance T-250
(400) 20 Throwing Knives
(275) 50 Exlposive rounds + clips for Walther
(435) 180 Regular rounds + clips for Predators
(200) 100 Regular rounds for shotguns
(180) 6 Defensive HE grenades
(26,300) BMW Blitzen 2050 (Black with sliver trim)
(250) Medkit w/ extra Supplies
(250) Ascent/Decent Kit
(125) 50m of rope
(300) 3 Conceal Holsters
(2650) Actioneer Line
(200) Armor Vest
(600) Armor Vest w/ Plates
(700) Lined Coat
(900) Armored Jacket
(500) 10 sets of ordinary clothing
(3,000) Low Lifestyle Basement apartment in Auburn
(3,000) Low Lifestyle Apartment in Redmond
(10,200) (2) Bugout Bag:
• (50) Bag
• (2,000) Certified Credstick w/ 2,000¥
• (500) 500¥ in script
• (550) Ares Predator 2 w/ int smartlink
• (30) 15 regular rounds
• (155) Spare clip w/ 15 Ex-explosive rounds
• (80) Spare clip w/ 15 Hollow point rounds
• (150) Quick Draw Holster (concealed)
• (60) 2 smoke grenades
• (450) Survival knife
• (10) 35 meters of duct tape
• (50) Handset cell phone
• (100) Survival Kit
• (250) Medkit w/ extra supplies
• (25) Heavy denim jeans
• (25) Synth Wool Sweater
• (10) 2 changes of underware
• (10) 2 changes of synth wool socks
• (5) Towel
• (50) Leather gloves w/ wool liners
• (40) Mini-Mag light w/ extra bulb, two changes of batteries
• (30) 6 while glowsticks
• (40) Food bag w/ dry cereal, coffee grounds, jerky, ramen noodles, multi vitamins
• (50) Camal Pak
• (80) Sleeping bag
• (50) Thermal blanket

Cash Left: 1,135K
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Fortune
post Nov 19 2004, 05:30 PM
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I think it'd be worth your while to ditch the Smartlink Eye Display, and pick up an Image Link. Then shave a little money off somewhere and invest in a Datajack and a Knowsoft Link (or even a Chipjack). These are incredibly useful in the '60s ... almost to useful to do without.
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Shockwave_IIc
post Nov 19 2004, 07:02 PM
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QUOTE (Chance359)
• (10) 2 changes of underware
• (10) 2 changes of synth wool socks
• (5) Towel


A bit detailed on the equipment listing aren't we ;)
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Chance359
post Nov 20 2004, 04:20 AM
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"If the past few days have taught me anything, its that its better to have a gun, and not need it, then to need a gun and not have it."
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Fortune
post Nov 20 2004, 07:43 AM
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Yeah but ...

"If the past few days have taught me anything, its that its better to have a change of underwear, and not need it, then to need a change of underwear and not have it."

... just doesn't have the same ring to it. Not that it's any less true. ;)

But ...

"If the past few days have taught me anything, its that its better to have a towel, and not need it, then to need a towel and not have it."

... has a totally different connotation to it. :D
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Glyph
post Nov 20 2004, 08:43 AM
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But if you ever need a gun, and don't have one, and somehow survive, then a towel and a change of underwear would probably come in real handy.
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