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Nov 20 2004, 08:59 AM
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#51
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Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
That is most probably true. :)
The point is moot though, as the character in question does have a gun (or eight!). :D |
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Nov 20 2004, 09:09 AM
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#52
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Moving Target ![]() ![]() Group: Members Posts: 993 Joined: 26-February 02 Member No.: 313 |
The bugout bag is simply for when the character needs to make a fast exit (potentially leaving gear behind), and besides, there are plenty of uses for a towel.
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Nov 20 2004, 11:43 AM
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#53
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Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
We know ... don't take it personally. ;) :)
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Nov 21 2004, 12:44 AM
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#54
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,751 Joined: 8-August 03 From: Neighbor of the Beast Member No.: 5,375 |
:D I actually laughed out loud at that one. I've used the "bugout" bag idea before but I like to keep 'em stached somewhere--like a train station/gym/or similar local locker. (and after seeing Kiss of the Dragon I make DAMN sure I specify that the guns are IN the bag!) I don't have the stats on me but I can make a pretty nasty sam even at 90k. The one I made was an elf but I can juggle some points. Does the creation have to be Priority? I can do it either way, just curious. Maybe on monday I can post it. |
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Nov 21 2004, 07:31 PM
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#55
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,512 Joined: 16-August 03 From: Northampton Member No.: 5,499 |
Priority? No after Doc pointed out that i had confused myself with the Cash for "C" Priority and 15 Bp's i changed it to Bp's.
[EDIT] The basics of the character i've come up with.... Bod 8 (9) Quick 6 Strength 6 Char 3 Int 4 Will 6 Skills Athletics 4 (4) Cyber implant 5/7 (6) Penjak-silat 4 (4) 2 Manouvers (4) Ettiquete 3/5 (5) Pistols 5 (5) Shotguns 5/7 (6) Stealth 4 (4) Bike 2 (2) Total....40 "Ware" Boosted 1 .5 15k Plastic Lacing .4 15k (A) Rm Eye light systems .16 2k4 (A) Rm Flare Comp .1 2k Obvious Cyber hand .35 10k (U) - Retrac Spurs .0 5k75 (U) - Smart 2 .25 3k5 Retrac Spur .3 11k5 Skillwires 3/27 .6 40k5 -chipjack .2 1k -CED 3 .3 15k Datajack .16 2k (A) -Transducer .1 2k -Knowsoft link .08 2k (A) Total..... 3.5 127k65 Bio Enhanced Articulation .6b 40k Leaves a little over 50k for the likes of Lifestyle (skill softs (know/ling might be an idea), weapons, Armour and a bike (used Blitzen??) and additional contacts. Merits/ Flaws. Ambidex 3 (6) Illiterate (-3) Went a little over on the Essence, which is the main reason as to why he has no Sheath. I liked the Doc's idea on old and worn Cyberware so i applied that to the hand. [/EDIT] |
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Nov 21 2004, 10:37 PM
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#56
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,116 Joined: 26-February 02 Member No.: 1,449 |
Here's one from me:
05: Race (Ork) 15: Resources (200,000 Nuyen) 08: Edges -5: Flaws 60: Attributes 40: Skills TOTAL: 123 Mundane Ork Street Samurai Attributes - Body: 9(12) Quickness: 6 Strength: 6 Charisma: 3 Intelligence: 4 Willpower: 6 Essence: 3.0 Magic: 0 Reaction: 5 (6) Initiative: 6 + 2d6 Combat Pool: 8 Karma Pool: 1 Edges - Ambidexterity (6-point) Bonus Attribute Point Flaws - Bad Karma Active Skills - Athletics: 5 Bike: 3 Cyber-Implant Combat/Spurs: 5/7 Etiquette: 3 Pentjak-Silat: 6 with Close Combat and Close Combat (Cyber-Implant) Pistols: 6 Stealth: 4 Throwing Weapons: 3 Knowledge Skills - (Languages) English/Cityspeak: 4/6 R/W: 2/- Japanese: 3 R/W: 1 (Other Skills) (+1) Corporate Politics: 2 Gang Identification: 3 Ork Bars: 3 Ork Underground: 3 Thrash Bands: 2 Underworld Politics: 4 Cyberware - Boosted Reflexes: 1 Cybereyes with >Flare Compensation >Low-light Vision >Optical Vision Magnification (Level 3) Datajack Dermal Sheathing: 1 Plastic Bone Lacing (Alphaware) 2 sets of Retractable Spurs *NOTE* Dikote-treated (+ 6,000 Nuyen) Smartlink II (Alphaware) Bioware: Bio Index: 0.9 Essense Index: 6.0 Enhanced Articulation Mnemonic Enhancer: 1 Reflex Recorder/Cyberspur Specialization Contacts - Fixer (Level 1) Street Doc (Level 1) Lifestyles: 1 Low (1 Month Prepaid) and 1 Squatter (1 Month Prepaid). Matrix: Premium/Illegal Matrix Service with 5 Pay Channels and 1 extra Wireless Device (275/Month - 1 Month Prepaid). Credstick Balance: 3d6 x 100 Nuyen. Gear - Vehicle: Yamaha Rapier. Weapons: >Morrissey Alta Heavy Pistol with Internal Smartlink II, Concealable Quick-Draw Holster, detatchable Silencer, 120 Rounds of Regular, 120 Rounds of Gel, and 60 Rounds of EX Explosive Ammo, and 5 spare Clips. >8 Gas (Neurostun VII) and 8 IPE Concussion Grenades. Armor/Clothing: Secure Long Coat, Victory Rapid Transit Line Heavy Jumpsuit, Ordinary Clothing (x 10), Fine Clothing (x 2). Other Gear: Black Canvas Duffel Bag (of 100 Nuyen cost), Medkit (Rating: 6), Medkit Supplies (x 1), 5 Antidote (Rating: 6) Slap Patches, Survival Kit, Nav-Dat GPS, Cell Phone, Pager, Survival Kit, Personal Comm Unit (Rating: 3), Telecom (4 Mp) with Vidscreen and a disposable Printer. |
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