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> Build him Better, Faster, Stronger, We likes a good challenge....
Fortune
post Nov 20 2004, 08:59 AM
Post #51


Immoral Elf
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That is most probably true. :)

The point is moot though, as the character in question does have a gun (or eight!). :D
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Chance359
post Nov 20 2004, 09:09 AM
Post #52


Moving Target
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The bugout bag is simply for when the character needs to make a fast exit (potentially leaving gear behind), and besides, there are plenty of uses for a towel.
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Fortune
post Nov 20 2004, 11:43 AM
Post #53


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We know ... don't take it personally. ;) :)
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kevyn668
post Nov 21 2004, 12:44 AM
Post #54


Runner
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QUOTE (Glyph)
But if you ever need a gun, and don't have one, and somehow survive, then a towel and a change of underwear would probably come in real handy.

:D I actually laughed out loud at that one.

I've used the "bugout" bag idea before but I like to keep 'em stached somewhere--like a train station/gym/or similar local locker. (and after seeing Kiss of the Dragon I make DAMN sure I specify that the guns are IN the bag!)

I don't have the stats on me but I can make a pretty nasty sam even at 90k. The one I made was an elf but I can juggle some points. Does the creation have to be Priority? I can do it either way, just curious.

Maybe on monday I can post it.
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Shockwave_IIc
post Nov 21 2004, 07:31 PM
Post #55


Shooting Target
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Priority? No after Doc pointed out that i had confused myself with the Cash for "C" Priority and 15 Bp's i changed it to Bp's.

[EDIT] The basics of the character i've come up with....
Bod 8 (9)
Quick 6
Strength 6
Char 3
Int 4
Will 6


Skills
Athletics 4 (4)
Cyber implant 5/7 (6)
Penjak-silat 4 (4)
2 Manouvers (4)
Ettiquete 3/5 (5)
Pistols 5 (5)
Shotguns 5/7 (6)
Stealth 4 (4)
Bike 2 (2)
Total....40

"Ware"
Boosted 1 .5 15k
Plastic Lacing .4 15k (A)
Rm Eye light systems .16 2k4 (A)
Rm Flare Comp .1 2k
Obvious Cyber hand .35 10k (U)
- Retrac Spurs .0 5k75 (U)
- Smart 2 .25 3k5
Retrac Spur .3 11k5
Skillwires 3/27 .6 40k5
-chipjack .2 1k
-CED 3 .3 15k
Datajack .16 2k (A)
-Transducer .1 2k
-Knowsoft link .08 2k (A)
Total..... 3.5 127k65

Bio
Enhanced Articulation .6b 40k

Leaves a little over 50k for the likes of Lifestyle (skill softs (know/ling might be an idea), weapons, Armour and a bike (used Blitzen??) and additional contacts.

Merits/ Flaws.
Ambidex 3 (6)
Illiterate (-3)

Went a little over on the Essence, which is the main reason as to why he has no Sheath. I liked the Doc's idea on old and worn Cyberware so i applied that to the hand.
[/EDIT]
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Glyph
post Nov 21 2004, 10:37 PM
Post #56


Great Dragon
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Here's one from me:

05: Race (Ork)
15: Resources (200,000 Nuyen)
08: Edges
-5: Flaws
60: Attributes
40: Skills
TOTAL: 123

Mundane Ork Street Samurai
Attributes -
Body: 9(12)
Quickness: 6
Strength: 6
Charisma: 3
Intelligence: 4
Willpower: 6
Essence: 3.0
Magic: 0
Reaction: 5 (6)

Initiative: 6 + 2d6
Combat Pool: 8
Karma Pool: 1

Edges -
Ambidexterity (6-point)
Bonus Attribute Point

Flaws -
Bad Karma

Active Skills -
Athletics: 5
Bike: 3
Cyber-Implant Combat/Spurs: 5/7
Etiquette: 3
Pentjak-Silat: 6
with Close Combat and Close Combat (Cyber-Implant)
Pistols: 6
Stealth: 4
Throwing Weapons: 3

Knowledge Skills -
(Languages)
English/Cityspeak: 4/6 R/W: 2/-
Japanese: 3 R/W: 1
(Other Skills) (+1)
Corporate Politics: 2
Gang Identification: 3
Ork Bars: 3
Ork Underground: 3
Thrash Bands: 2
Underworld Politics: 4

Cyberware -
Boosted Reflexes: 1
Cybereyes with
>Flare Compensation
>Low-light Vision
>Optical Vision Magnification (Level 3)
Datajack
Dermal Sheathing: 1
Plastic Bone Lacing (Alphaware)
2 sets of Retractable Spurs
*NOTE* Dikote-treated (+ 6,000 Nuyen)
Smartlink II (Alphaware)

Bioware:
Bio Index: 0.9
Essense Index: 6.0
Enhanced Articulation
Mnemonic Enhancer: 1
Reflex Recorder/Cyberspur Specialization

Contacts -
Fixer (Level 1)
Street Doc (Level 1)

Lifestyles: 1 Low (1 Month Prepaid) and 1 Squatter (1 Month Prepaid).
Matrix: Premium/Illegal Matrix Service with 5 Pay Channels and 1 extra Wireless Device (275/Month - 1 Month Prepaid).
Credstick Balance: 3d6 x 100 Nuyen.

Gear -
Vehicle: Yamaha Rapier.
Weapons:
>Morrissey Alta Heavy Pistol with Internal Smartlink II, Concealable Quick-Draw Holster, detatchable Silencer, 120 Rounds of Regular, 120 Rounds of Gel, and 60 Rounds of EX Explosive Ammo, and 5 spare Clips.
>8 Gas (Neurostun VII) and 8 IPE Concussion Grenades.
Armor/Clothing: Secure Long Coat, Victory Rapid Transit Line Heavy Jumpsuit, Ordinary Clothing (x 10), Fine Clothing (x 2).
Other Gear: Black Canvas Duffel Bag (of 100 Nuyen cost), Medkit (Rating: 6), Medkit Supplies (x 1), 5 Antidote (Rating: 6) Slap Patches, Survival Kit, Nav-Dat GPS, Cell Phone, Pager, Survival Kit, Personal Comm Unit (Rating: 3), Telecom (4 Mp) with Vidscreen and a disposable Printer.
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