![]() ![]() |
Nov 22 2004, 06:19 PM
Post
#1
|
|||
|
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,754 Joined: 9-July 04 From: Modesto, CA Member No.: 6,465 |
Moving ahead with this line of thinking, I want to looking and how/if gamebalance would be effected if this was the case in SR. This would impact Decking the most for obvious reasons, but with that aside, how would it help or harm other areas of SR? Let's hear what you've got to say! |
||
|
|
|||
Nov 22 2004, 06:21 PM
Post
#2
|
|
|
Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 |
It requires quite a bit of tinkering to make it work under the current system. Right now, it uses Rating as a limit as the most complex program you can run, and memory to simulate how many of those programs you can run at once. There is no easy fix for that without getting weird.
|
|
|
|
Nov 22 2004, 06:30 PM
Post
#3
|
|
|
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,754 Joined: 9-July 04 From: Modesto, CA Member No.: 6,465 |
Decking aside, what would be the problem with a video cam that records "virtually unlimitedly"? Or a Pocket Secretary that could hold all your's and your buddies data? Riggers would rejoice that their drones could be flying video recorders. Cyberware that has MP requirements (TacComps, ChemAnalysis, AutoMaps, SkillSofts) could still use the MP for calculating cost. Skillwires would take some tinkering, but for the most part, I can't see game-breaking problem with this type of thing.
|
|
|
|
Nov 22 2004, 07:37 PM
Post
#4
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 485 Joined: 25-October 04 Member No.: 6,789 |
I have always envisioned MP as a combination of memeory storage and processor priority. That's why offline storage is so cheap it isn't eating processor space as badly as Storage and Active memory.
|
|
|
|
Nov 22 2004, 08:19 PM
Post
#5
|
|
|
Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,925 Joined: 26-February 02 Member No.: 948 |
Well, I see no problem since it can all be easibly solved. Any kind of basic storage memory should be almost free but when calculating cost for a device that can hack (Cyberdeck) or improve ones skills (Skillwire) then you should use the normal rule just for game balance. Average storage memory used for carrying large amount of data (be it your reciepe collection, MP3 files or that incredible valuable data that you stole) then it should be very cheap because it is after all just storage memory.
If a character has a standard tabletop computer and wants a certain amount of storage memory then I would allow him to have it really freaking cheap, a hi-tech Deck on the other hand is something specially designed to hack through secure computer systems which makes that kind of memory more specialized for that task, and thus, more expensive. I would still say that one had to pay for storage memory for opticams and such devices but there should be a clear table for how much size something takes up instead of having it spread out in different columns and different books. For example Simsense 1 Minute / 60MPs Trideo Files 60 Minutes / 60MPs High-Quality Audio: 6 Hours / 60MPs Image Files (High 3D Quality) 600 Images / 10MPs Image Files (Regular Quality) 1200 Images / 10MPs Basic Computer Data & Programs See program Cost Table |
|
|
|
![]() ![]() |
|
Lo-Fi Version | Time is now: 3rd June 2026 - 11:27 AM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.