![]() ![]() |
Nov 24 2004, 05:34 PM
Post
#26
|
|
|
Traumatizing players since 1992 ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,282 Joined: 26-February 02 From: Las Vegas, NV Member No.: 220 |
Please for the love of god just don't do for SR what MechAssault did to Battletech. MechAssault isn't a bad game, but it's not Battletech, it's a FPS.
|
|
|
|
Nov 24 2004, 05:51 PM
Post
#27
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 348 Joined: 20-June 03 Member No.: 4,782 |
P&P RPG's suck as console games.
The only good Shadowrun game would be on a PC. |
|
|
|
Nov 24 2004, 05:57 PM
Post
#28
|
|||
|
Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,013 Joined: 30-December 02 From: Boston Member No.: 3,802 |
Yes, as a matter of fact, I do. Compared to their earlier releases, Halo was awful, and while an entertaining game was not anything special on the wider front. Marathon, Pathways into Darkness, Abuse, Minotaur, Myth and Myth II... all exceptional, all amazing. Then Halo comes along and it's ho-hum, what's next. ~J |
||
|
|
|||
Nov 24 2004, 06:08 PM
Post
#29
|
|
|
Traumatizing players since 1992 ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,282 Joined: 26-February 02 From: Las Vegas, NV Member No.: 220 |
Halo was mediocre because it was made for the xbox, they reduced their original design for the game dramatically to make it work on a console. Search for articles about what the scope of the game was to be when they announced at the Macworld expo and around that timeframe many years ago.
Now halo wasn't a bad game, but it was far from the best FPS, it wasn't even the best FPS on a a console. I agree, bungie's previous games were far superior. Same thing happened to Deus Ex 2. Game got nerfed to heck, and the features were reduced and gameplay suffered so it could have an Xbox "codevelopment". |
|
|
|
Nov 24 2004, 06:14 PM
Post
#30
|
|
|
Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,013 Joined: 30-December 02 From: Boston Member No.: 3,802 |
Indeed. Even while Bungie was still independent they churned out Oni... some things were just not meant to be on consoles.
Though I still have to peg Halo in the "entertaining but bad" category right alongside B-grade movies and soforth. At least it was better than Myth III (which wasn't even Bungie). ~J |
|
|
|
Nov 24 2004, 08:04 PM
Post
#31
|
|
|
Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 6,640 Joined: 6-June 04 Member No.: 6,383 |
I played the original marathon games and enjoyed them a lot. I also enjoyed Halo a lot, and don't think that it sucks.
Look at the tremendous fan base Halo has. All the videos on the web of people doing Warthog tricks, Red Vs. Blue, things like that. If Halo was so bad, then why do so many people like it that much? Certainly, as much fun as Abuse was, I don't understand why you think Abuse was better than Halo. |
|
|
|
Nov 24 2004, 08:28 PM
Post
#32
|
|||
|
Moving Target ![]() ![]() Group: Members Posts: 903 Joined: 11-December 02 From: The other end of your computer screen Member No.: 3,724 |
THANK YOU!!!!!!!! I don't know HOW MANY times I've said that HALO was just a smoothed over Marathon game! To make it worse. My roomate (a HUGE fan of HALO) realizes the other day that HALO's "world" of aliens, organizations, and plot lines are almost identical to those found in StarCraft. HALO is neat...but um...come on. It's not THAT great. As to the SR trademark. They are simply stating that Shadowrun is a trademark of Microsoft in regards to video games. Basicaly, no one from this point on is allowed to make a video game called Shadowrun without Microsofts say so. That's it. Movies do this now and then when doing adaptations of a story from another medium. But mostly, movies don't bother if it's not adapted from another medium because it's insane to do that. It creates the "We trademarked the term "double click"" problem in movies. |
||
|
|
|||
Nov 24 2004, 08:40 PM
Post
#33
|
|
|
panda! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 |
halo is counterstrike for xbox (yes i know counterstrike is available for xbox but still)...
hmm, i didnt finish this one... the word i was looking for was bland. basicly there is nothing creative in either counterstrike or in halo. both are just teambased deathmatch. no interesting strategys, no deep thinking. just run and gun... |
|
|
|
Nov 24 2004, 09:22 PM
Post
#34
|
|||
|
Moving Target ![]() ![]() Group: Members Posts: 117 Joined: 26-February 02 Member No.: 654 |
As opposed to the thousands of Battletech homebrews that are out there and never sued by Microsoft.... BTW Mech Commander and MC2 are great adaptations. |
||
|
|
|||
Nov 24 2004, 09:28 PM
Post
#35
|
|
|
Karma Police ![]() ![]() ![]() Group: Dumpshocked Posts: 1,358 Joined: 22-July 04 From: Gothenburg, SE Member No.: 6,505 |
So you canīt like Marathon and Halo at the same time? PC and console gaming are very different things, one isnīt better than the other. Marathon was the greatest thing there was when it came out. And the best thing was that I was almost alone among my friends to be able to play it, as it was mac-exclusive. (PC users got it with Infinity but that was a lot later). Now, with Halo you can slander it all you like, because your right about the story, the graphics and even the physics. None of those things are remarcable enough to be calling it the best game ever. But if your into console gaming the simple, intuitive control and extremly fun game play combined with at the very least DAMN GOOD graphics and physics and AI, makes it one of the best games ever in my book. And thatīs because I have always been more fond of console games. To me the only area where a pc outdoes consoles are with strategy games and rpgīs (though Iīm starting to change my mind about the later, as KotOR is better than anything Iīve played on a PC sence Arcanum).
<<<edit>>> What Iīm saying is that Iīve been a devoted fan of both Bungie and Bioware sence the beginning, and Iīve played most of the great games of the past. I still think theyīre on a roll right now. So itīs my opinion that the current situation with the Shadowrun trademark isnīt negative as long as the right people get the job of developing the game in the end. When it comes to video games unlimited amounts of money centered in the hands of the company making them might be a good thing. |
|
|
|
Nov 24 2004, 09:32 PM
Post
#36
|
|||
|
Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,013 Joined: 30-December 02 From: Boston Member No.: 3,802 |
I ask myself that regularly. If you want I can give you a laundry list of everything wrong with the game when I get home. [this part removed until I can figure out a way to phrase it that doesn't sound insulting, because it isn't meant to be] The AI is one of my biggest complaints, actually. Utterly predictable. A few randint()s would have gone a long way. ~J |
||
|
|
|||
Nov 24 2004, 09:53 PM
Post
#37
|
|
|
Karma Police ![]() ![]() ![]() Group: Dumpshocked Posts: 1,358 Joined: 22-July 04 From: Gothenburg, SE Member No.: 6,505 |
Please point me to a better game then Kage. Iīm serious thereīs no hostility in my tone. I want to play it :lick:
Wouldnīt want to be like the idiots who think Medal of Honor is the best FPS out there without even having played Halo. |
|
|
|
Nov 24 2004, 09:59 PM
Post
#38
|
|
|
Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,013 Joined: 30-December 02 From: Boston Member No.: 3,802 |
For AI, the original Unreal was comparable and mildly less predictable. For straight-up FPS, pretty much anything from iD Software; for straight-up deathmatch, team deathmatc, 1v1, and capture the flag, Quake 3. For story mixed with gameplay, Marathon, Pathways, Deus Ex. For vehicle-using multiplayer, Unreal Tournament 2k4. For vehicle-centric play, Descent/Descent 2/Descent 3.
~J |
|
|
|
Nov 24 2004, 10:00 PM
Post
#39
|
|
|
panda! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 |
allso, never underestimate a good mod ;)
|
|
|
|
Nov 24 2004, 10:15 PM
Post
#40
|
|
|
Karma Police ![]() ![]() ![]() Group: Dumpshocked Posts: 1,358 Joined: 22-July 04 From: Gothenburg, SE Member No.: 6,505 |
Ok. I donīt think any of those are better. They might be in a strict sence, but I didnīt have as much fun with any of them. (Iīm not into multiplayer I should say, havnīt played Halo that way eather eccept Co-op which I really like) Never heard of Pathways, so Iīll check that out. Marathon is sadly to old to compete by now. Many of you may disagree, but I want the best over all experience possible when Iīm investing my time in a video game. Thanks for the tips though.
|
|
|
|
Nov 24 2004, 10:19 PM
Post
#41
|
|
|
Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,013 Joined: 30-December 02 From: Boston Member No.: 3,802 |
Honestly, if you aren't into multiplayer I can't imagine how Halo tops the list (I'm primarily a single-player/coop person myself). I'll try to come up with some more, though.
Edit: I guess my point is that I've been a devoted fan of Bungie since the beginning, and I think that rather than on a roll they're in a deep pit and calling for shovels. ~J |
|
|
|
Nov 24 2004, 10:35 PM
Post
#42
|
|
|
Target ![]() Group: Members Posts: 34 Joined: 14-November 04 From: Atlanta, GA Member No.: 6,826 |
If I were to hazard a guess, with the registering of a trademark, something is already conceptualized. That being said, I would be looking to see who has moved to what companies recently as an indicator of what is being developed.
As for the type of game, honestly, the best bet would be a separate game as a FPS, another game that was "daiblo" style in that it allowed solo play, or "team" play. From there, opening up a "battle net" area wouldnt hurt. As for an MMOG... considering the relative success of City of Heros, I wouldnt be surprised if that was the case. As for scaling back for console games, in the year 2001 (I believe) the game industry was 19 billion dollars with 12 of that coming from console games and only 7 coming from PC's. The first MMOG that can bridge that (I believe Evercrack already did??) will make money hand over fist. In the end, that is what the financiers are after.... content is totally secondary to will it make money. The idea being, "do what that other guy did that made so much money rather than something new and innovative". In the end, something is in the works and cross your fingers |
|
|
|
Nov 24 2004, 10:36 PM
Post
#43
|
|
|
Karma Police ![]() ![]() ![]() Group: Dumpshocked Posts: 1,358 Joined: 22-July 04 From: Gothenburg, SE Member No.: 6,505 |
Well. I also like old school quick fingers console games like Ninja Gaiden, so that might be a reason for choosing Halo. Playing it again and doing it better than before is more fun than playing it the first time. For my deep experience in gaming I like to go to something like Silent Hill 2 (saying itīs the second is significant because itīs so much better than the rest of them). And I do think that the Fallout games are the best games of all time, if I had to choose. So Halo isnīt alone on the top.
|
|
|
|
Nov 24 2004, 10:39 PM
Post
#44
|
|
|
Running Target ![]() ![]() ![]() Group: Members Posts: 1,032 Joined: 6-August 04 Member No.: 6,543 |
I just hope it is good. I really hope it is not a FPS..I hate FPSers,and shadowrun is nothing like FPS to me.
|
|
|
|
Nov 24 2004, 11:53 PM
Post
#45
|
|
|
Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 6,640 Joined: 6-June 04 Member No.: 6,383 |
For me, Shadowrun is like reality-inspired FPS games like Soldier of Fortune II, because cover is important and getting hit even once can be really, really bad, and grenades actually kill you.
Also, I still don't understand why everyone is so down on Halo. It is *the* most well-balanced multiplayer game I have ever seen. The game balance is thought out extraordinarily well! As far as 1 player mode, I have played it through several times and I don't even own it. The game is visual poetry; each time I play it though, it brings joy to my heart. I'm just baffled that everyone seems to want to be able to say how it sucks. |
|
|
|
Nov 25 2004, 12:08 AM
Post
#46
|
|
|
Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,013 Joined: 30-December 02 From: Boston Member No.: 3,802 |
With regard to this thread, it was held up as an example of how Bungie has not declined, while it is IMO the prime example of how Bungie has declined. Then we can discuss whether or not this is in whole or in part due to designing for a console, and from there whether or not a Shadowrun game for a console in anything but the classic style is at all acceptable.
Note that I would not mind the classic style, but the odds of it actually being made that way are similar to the odds of everyone on this board being given two hundred million dollars. ~J |
|
|
|
Nov 25 2004, 04:09 AM
Post
#47
|
|
|
Project Terminus: Soul Hunters ![]() ![]() ![]() Group: Members Posts: 1,052 Joined: 6-November 03 From: Casselberry, Florida U.S.A. Member No.: 5,798 |
Sad to say but last year around this time someone finally convinced me to play EQ. For years now I have negelected my PSX PS2 SNES so on and so forth. So sadly having been involved in online play and computer games I have to say a computer is now in my opinion the only way to play a game and alas the only way I would buy a Shadowrun game. I have lots of fun playing online why I waited till EQ was 5 years old to play now seems stupid to me but that is just my opinion as I feel I have out grown gameing systems.
|
|
|
|
Nov 25 2004, 10:36 AM
Post
#48
|
|
|
Traumatizing players since 1992 ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,282 Joined: 26-February 02 From: Las Vegas, NV Member No.: 220 |
Games I think are better than HALO for the Single player FPS experience (in no particular order):
Half Life Half Life 2 Goldeneye Deus Ex AvP (humans) AvP2 (humans) ...and others that escape my mind right now... Being "one of the best on a console" doesn't make it good, it just makes it better than the inferior games released on a console. Consoles are IMHO horrible for FPS games in general. It's like it's the top of the mediocre. Yay. Halo had no original ideas or implementation at all. There are numerous games that did it better in many ways. It was a very good implementation of a very mediocre game. Let me approach this differently, why do people like Halo so much? what are some quantifiable reasons? |
|
|
|
Nov 25 2004, 10:50 AM
Post
#49
|
|
|
MechRigger Delux ![]() ![]() ![]() Group: Retired Admins Posts: 1,151 Joined: 26-February 02 From: Hanger 18, WPAFB Member No.: 1,657 |
Wow good list BitBasher.... HALO has popularity because it is a box game...you could have played the samer thing back when it was Quake 2 with vehicle mods. I do play HALO 2 when I'm over at freinds houses, but it's only when we're drunk and don't have a good LAN going(which is the superfratboi mentality of HALO, which appeals to many) ...UT2004 is the way for multiplay fun and for story..well I got HalfLife 2 and Halflife source and Deus EX still...those were all soooo great.
Actually it looks like alot of people kinda agree with my taste in video games on this thread...damn we all need a UT2K4 sever to play on together... Now my next project is to get everyone to hate Blizzard..... HALO also appeals cause it is one of the better FPS for the box games, and box gamers latch on to the Flavor of the Moment anyway... |
|
|
|
Nov 25 2004, 11:16 AM
Post
#50
|
|||
|
Running Target ![]() ![]() ![]() Group: Members Posts: 1,133 Joined: 3-October 04 Member No.: 6,722 |
Can I recommend Far Cry to you? The storyline is mediocre, but the AI is rather good - first time I actually saw the computerised opponents use cover to advance on your position with any degree of effectiveness. I'm no soldier, but "advance and flank in cover while your compatriots lay down covering fire and the occasional grenade" is convincing from a civilian standpoint :) For SR, though, I don't think the FPS concept would work. There's just too much to squeeze into the skill base of a single character. Think about it - any single hero would have to cover all of the big three character areas: cyber, magic and decking (we'll leave rigging out of it, although with the increase in vehicle-based levels in FPS games it may fire up its ecm suite and sneak back in). The closest to a viable FPS Shadowrun I can think of would be something like the original Deus Ex (gameplay-wise, lightyears ahead of its pretty but ultimately bland sequel); a kind of cross between FPS and RPG. Even then, I don't think it would work too well (if I had to design it that way, I'd fudge the skill requirements some and have the player pick from Cyber or Magic as a base archetype, with Decking as a bolt-on to either, then have separate "power-up" locations available to buy either new cyberware or spells/foci). Far better, I think, and more representative of the genre, would be a Knights of the Old Republic style party game. Or even a Neverwinter Nights PC-plus-sidekick isometric deal. But there's a lot to squeeze in to any SR game, and I don't hold out high hopes for it (you'd need a complete decking subgame, for starters). EDIT: Oh - other single-player experience games not mentioned so far that i consider superior to Halo: The Thief series. The new one didn't add anything revolutionary to the game licence, but the series remains a solid proposition with an immersive atmosphere (and the Asylum level from Thief 3 is hands down the scariest frickin' thing you will ever play. Screw Doom 3.) System Shock 2 - there's your sci-fi cyberpunk, mate. HL & HL2 (okay, so they have been mentioned, but it bears repeating that the original HL is one of the few games of its period still regularly played by a large chunk of the gaming fraternity. While I think of it - whoever it was described Counter-strike as a bland deathmatch. The thing to remember here is that CS was a fan mod that hit it big. It wasn't designed from the ground up by paid professionals :D Although I don't quite get how it's bland, unless you mean it's not a frenetic rocket-powered chase around the arena. Whilst still twitchy, it's more cerebral than (say) Quake deathmatch. |
||
|
|
|||
![]() ![]() |
|
Lo-Fi Version | Time is now: 14th May 2026 - 08:01 PM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.