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Jan 24 2005, 08:49 PM
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#76
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Moving Target ![]() ![]() Group: Members Posts: 230 Joined: 3-December 04 Member No.: 6,863 |
Heck if it was half way good any good I would pay/play it if it was an MMORPG like EQ. |
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Jan 24 2005, 09:39 PM
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#77
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Running, running, running ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,220 Joined: 18-October 04 From: North Carolina Member No.: 6,769 |
i would also like to say not all MMoRPG's are bad, personally, ever crack wouldnt be my first choice but eh..
I would say if they make a morrowind version, they NEED to expand the skill system... i had most of my used skills maxed way early... to the point that i stopped playing it. then again, with SR you shouldnt be able to increase your skills just by DOING them. Got that karma to spend, so that might not even be an issue. |
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Jan 25 2005, 07:13 AM
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#78
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,129 Joined: 11-June 03 From: Tir Tairngire Member No.: 4,712 |
Addendum:
Unreal Tournie - Please, gods of justice... no. I can't stand how hyper fast that game is. Mostly because some of my UT junkie friends can whip my ass a dozen times before I can figure out the play board, but also because it just looks nuts when you see about 10 toons jumping around Mario-style, firing insane amounts of ammo. Gah, that game pisses me off. Again, mostly because I'm inept at it. :P |
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Jan 25 2005, 07:35 AM
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#79
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,013 Joined: 30-December 02 From: Boston Member No.: 3,802 |
I like the game, Quake-wannabe that it is, but ye gods would it be awful for Shadowrun.
~J |
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Jan 25 2005, 08:43 PM
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#80
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Moving Target ![]() ![]() Group: Members Posts: 675 Joined: 26-February 02 From: Seattle Member No.: 2,034 |
Yea, a friend of a friend of mine last year said that microsoft was doing something about a shadowrun video game then. But something like 90% of games that are started are not finished, so it is still unlikely to happen.
Yea, that fof is, I think, some sort of senior game designer at ms. |
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Jan 25 2005, 10:58 PM
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#81
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,129 Joined: 11-June 03 From: Tir Tairngire Member No.: 4,712 |
I remember playing a game at my cousin's house once, not so long ago, called Killzone... I think. I bring this one up because it made amazing use of firing around, under, over and through cover. You could press up against, duck under, and hide behind almost any construct in the game. Plus, there was really cool architectural destruction in it.
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Jan 25 2005, 11:13 PM
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#82
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Beetle Eater ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,797 Joined: 3-June 02 From: Oblivion City Member No.: 2,826 |
I think a decent SR FPS could be made from a combo of Mercenaries and Killzone.
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Lo-Fi Version | Time is now: 14th May 2026 - 03:21 PM |
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