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> Shadowrunners in space!, And Deus sings off-key.
Gyro the Greek S...
post Dec 2 2004, 06:53 AM
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Awright, how many people have run/been in a game that has featured running in space? I'd like to hear stories on how that worked out for them. The chapter on space in Wastelands has always been fun to browse through, but I've never seen it in heavy use.
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Sabosect
post Dec 2 2004, 06:57 AM
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The last time I was in an SR game involving space, the troll sammy confused the airlock with the door to the bridge and depressurized the entire ship. Sadly, he was the only one wearing a suit.
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BitBasher
post Dec 2 2004, 08:25 AM
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QUOTE (Sabosect)
The last time I was in an SR game involving space, the troll sammy confused the airlock with the door to the bridge and depressurized the entire ship. Sadly, he was the only one wearing a suit.

I hope that' a joke, because on any real spacecraft that's physically impossible to do to an airlock.
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Johnny Reb
post Dec 2 2004, 08:40 AM
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The only space-foo that I can ever recall was in Bottled Demon when a guy (Not in my grou, sadly), took the bottle up in a Transorbital, waited until they were in space, then opened it.

*pop*

No more baddie.

-- Johnny Reb
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Thistledown
post Dec 2 2004, 09:30 AM
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I've lead a run in space. Took a couple secions to do it. Started them off doing the run described in 'Wake of the Comet,' but after they adjusted the relay, they had to get onboard an ares shuttle going to Icarus station, (more security badges), and then pose as construction workers (Ares is trying to build a freefall resort there to rival the other one.) Then they stole another shuttle, and made for one of the thor shot satelites. Had a bit of trouble piloting the shuttle (targets 13 for a while), and then some trouble getting onto the station, but they managed. Stuck the chip they'd been given into the machine, and bombs away.... on desert wars.

I expected them to then try and work their way back down through Icarus and the other station, but instead they patched a call over to echo station (the freelancer shadowrun one) and made a deal trading the thor satelite (with it's security stuff) for a ride back home. Echo was so happy, it smuggled the team into the Yamatetsu freefall resort until their wounds were healed.
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Cakeman
post Dec 2 2004, 10:45 AM
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QUOTE
QUOTE
QUOTE (Sabosect)
The last time I was in an SR game involving space, the troll sammy confused the airlock with the door to the bridge and depressurized the entire ship. Sadly, he was the only one wearing a suit. 



I hope that' a joke, because on any real spacecraft that's physically impossible to do to an airlock.


Nah, I've seen it done (more or less that way anyway) in lots of movies. Oh and please, before realism rears it's ugly face here - read Sabosects post where it says "troll sammy"... :rotfl:

Ack, I'm a noob... those tags look nothing like they should...
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Cray74
post Dec 2 2004, 02:17 PM
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QUOTE (BitBasher)
I hope that' a joke, because on any real spacecraft that's physically impossible to do to an airlock.

What physical thing prevents an annoyed astronaut from opening both doors in the US space shuttle airlock? The crew decks have no interior airtight bulkheads, just the outer shell and doors.
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Toptomcat
post Dec 2 2004, 03:43 PM
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QUOTE
I hope that' a joke, because on any real spacecraft that's physically impossible to do to an airlock.

For a normal character, yes, but troll sammies tend to tear through armor plating like tissue paper. I can see the troll accidentally putting a fist through an airlock door like a normal human might do with a window.
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Bigity
post Dec 2 2004, 04:54 PM
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QUOTE (Johnny Reb)
The only space-foo that I can ever recall was in Bottled Demon when a guy (Not in my grou, sadly), took the bottle up in a Transorbital, waited until they were in space, then opened it.

*pop*

No more baddie.

-- Johnny Reb

Er, what?
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Ol' Scratch
post Dec 2 2004, 05:05 PM
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I've never played Bottled Demon, but from what I understand the contents includes a rather astrally-active sort. Space is a mana warp. Anything astrally-active in a mana warp suffers some hardcore damage every Combat Turn just by existing, and the use of magical or critter powers is all but impossible save for the most powerful and highly initiated of magicians or exceptionally high Force spirits.
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Bigity
post Dec 2 2004, 05:27 PM
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Yea...but there is nothing in the bottle. It's a power focus. So I don't see what taking it up in space would do unless someone tried to use it.
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BitBasher
post Dec 2 2004, 05:48 PM
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QUOTE (Cray74)
QUOTE (BitBasher @ Dec 2 2004, 08:25 AM)
I hope that' a joke, because on any real spacecraft that's physically impossible to do to an airlock.

What physical thing prevents an annoyed astronaut from opening both doors in the US space shuttle airlock? The crew decks have no interior airtight bulkheads, just the outer shell and doors.

Actually I can answer this because I've been to space camp a few times. (GEEK!) I've walked through a few life size mockups of this firsthand, and I've been through their technical and engineering specs.

On all docking rings and on the lower deck between the cargo bay and the crew compartment there is in fact an airlock, it's controlled only incidentally by the crew, and the inside door will nto open uless the pressure in the lock is within a certain% of the cabin pressure, and the outside door will not open unless it's within a certain% of squat. Incidentally, the airlock can't even be operated IN the airlock, it's operated from the mid deck inside th shuttle, outside of the airlock. Read here for a better explanation.

The main door, upper deck left side, the one they enter is built like a wedge that uses the pressurized cabin to hold it shut inaddition to the physical locking mechanisms, so even if you were able to unlock it you couldn't physically open it where there's no atmosphere.

The space stations are built the same way.

It's explicitly designed so that you cannot physically do that.
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Herald of Verjig...
post Dec 2 2004, 05:53 PM
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QUOTE (BitBasher)
It's explicitly designed so that you cannot physically do that.

Yes, but this is a troll. Troll PCs tend to have enough strength to use steel the way most humans use modeling clay.
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Ol' Scratch
post Dec 2 2004, 06:10 PM
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No they don't. Most trolls have a strength only mildly superior to an exceptionally fit human (Strength 7) with some that are almost but not quite at the maximum limit for human achievement (Strength 10).

The doors would have to have a Barrier Rating at the 3-5 range in order for a troll to have any chance of "accidently" breaking through one, and it'll take a concentrated and prolonged effort to break through anything of a higher rating.
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Cray74
post Dec 2 2004, 06:11 PM
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QUOTE (BitBasher)
Incidentally, the airlock can't even be operated IN the airlock, it's operated from the mid deck inside th shuttle, outside of the airlock. Read here for a better explanation.

Hmm.

QUOTE
airlock is depressurized from inside the airlock by venting the airlock's pressure overboard.


Open the inner airlock door while the airlock is pressurized, then operate the airlock depressurization valve. That's not quite the same as venting the ship by opening the outer airlock hatch, but the option for sabotage via the depressurization valve seems present.

As for interior operation:

QUOTE
The gearbox with latch mechanisms on each hatch allows the flight crew to open and close the hatch during transfers and EVA operations. The gearbox and the latches are mounted on the low-pressure side of each hatch; with a gearbox handle installed on both sides to permit operation from either side of the hatch.


Still, you'd figure there'd be options for airlock redesign on SR semiballistics and suborbitals that enhances the integral resistance to opening both doors at once, some mechanical pressure sensitive trick.

Then again, you might figure the spacecraft designers skimped on such safety features. Target: WL notes that Ares space station modules are more prone to failure than others.
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Herald of Verjig...
post Dec 2 2004, 06:15 PM
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QUOTE (Doctor Funkenstein)
No they don't.

Most trolls != PC trolls. Player character trolls tend to be based on "if I hit it really hard, nothing can survive" and rarely have a strength below 13. Yes, there are exceptions, but they are not most PC trolls.
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GaiasWrath8
post Dec 2 2004, 06:20 PM
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OK, this will sound stupid, but does this mean if a mage goes to space he will take damage every round and can not cast spells?

Mana Warp? Some one help me on this?

Thanks
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BitBasher
post Dec 2 2004, 06:35 PM
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QUOTE (GaiasWrath8)
OK, this will sound stupid, but does this mean if a mage goes to space he will take damage every round and can not cast spells?

Mana Warp? Some one help me on this?

Thanks

Basically, except he will not take damage every round unless he tries to percieve/project. As long as they dont try to contact astral space, mages and adepts are fine, i just believe they have a "dead, throbbing feeling or headaches"
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GaiasWrath8
post Dec 2 2004, 08:19 PM
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And no powers work? adept or mage? What book is this in, must be one I don't have and need to get. :)

So magic is only on earth, or is space just a giant void? What if they went to Mars? Would they be able to use magic once then got there?

Would a dragon fall a sleep if it flew to high? LOL.

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BitBasher
post Dec 2 2004, 08:22 PM
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Technically magic is there, but it's a background count of 10.

IIRC you take something like 10D just from trying to use magic or project/percieve.
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GaiasWrath8
post Dec 2 2004, 08:27 PM
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On mars or in space?

Oh Oh, What about dual natured people? What would happen to them? I got three in my group right now. LOL
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Toptomcat
post Dec 2 2004, 08:33 PM
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Would a dragon fall a sleep if it flew to high? LOL

Fascinating, I just realized something. No matter how powerful and influential dragons are and have been through the years, they will fall into irrelevancy in the next two centuries or so as humanity migrates to the stars while they are left behind, unable to leave the manasphere of Earth.
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Cray74
post Dec 2 2004, 08:33 PM
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QUOTE (GaiasWrath8)
Oh Oh, What about dual natured people? What would happen to them? I got three in my group right now. LOL

They suffer badly. See BitBasher's post above yours.

Technically, you can work magic in space. It's just got a background count of 10, a very lethal environment for working magic, assensing, or being dual natured.

In heavily inhabited space stations, the background count drops to 9 and sometimes 8, and the moon has a base background count of 8. This that a mage trying to cast a spell in those locations has a chance to scream before dying.
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Cray74
post Dec 2 2004, 08:40 PM
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QUOTE (Toptomcat)
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Would a dragon fall a sleep if it flew to high? LOL

Fascinating, I just realized something. No matter how powerful and influential dragons are and have been through the years, they will fall into irrelevancy in the next two centuries or so as humanity migrates to the stars while they are left behind, unable to leave the manasphere of Earth.


Background counts drop on well-populated space stations, like by 1 for stations with tens of people on board and by 2 for stations with hundreds of people on board. Extrapolating, a space station with millions of people on board (e.g., O'Niell's Island Three) would have a background count of 3 or 4.

Of course, the dragon has to figure out how to get there, but it'll be able to survive thereafter.

QUOTE
The only space-foo that I can ever recall was in Bottled Demon when a guy (Not in my grou, sadly), took the bottle up in a Transorbital, waited until they were in space, then opened it.

*pop*

No more baddie.


Well, the "baddie" wouldn't actually "pop." He'd pass out in 15-30 seconds, then die of asphyxiation. His physical injuries suffered before death would be akin to a diver quickly rising by about 10 meters: some bends-type damage, a risk of lung embolisms, etc. Afterward, there'd be gradual evaporation of body fluids, but the "explosive" in "explosive decompression" only refers to what happens to the air in the spacecraft, not to metahumans. (Unless it's a Hollywood version of explosive decompression.)
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GaiasWrath8
post Dec 2 2004, 08:43 PM
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Wow, Space, the Final way to screw your magic happy party. LOL :wobble:
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