IPB

Welcome Guest ( Log In | Register )

4 Pages V   1 2 3 > »   
Reply to this topicStart new topic
> What rules don't you bother with?, C'mon, everybody does it...
Deadeye
post Dec 6 2004, 07:23 PM
Post #1


Target
*

Group: Members
Posts: 50
Joined: 29-October 04
Member No.: 6,793



So, just out of curiosity, which rules do you tend to ignore in your game, and why? I know there is no way to run a game completely by the book, and I wonder which rules people find most expendable.

I tend to ignore the increased heal times for bioware and cyber now that the two have been errata'd to effect essence the same, though I still do some other excessive bioware stuff. Decking and Rigging have never been popular with my players, but I usually have at least one who dabbles, so I tend to speed the former up (similar to MJLBB) and simplify the build and control rules on the other.

Thoughts?
Go to the top of the page
 
+Quote Post
Toptomcat
post Dec 6 2004, 07:28 PM
Post #2


Moving Target
**

Group: Members
Posts: 626
Joined: 1-March 04
Member No.: 6,112



With pen-and-paper games, I don't roll Knockdown- takes too long. I roll it in online games, though, where the tempo is slower.
Go to the top of the page
 
+Quote Post
Deadeye
post Dec 6 2004, 07:32 PM
Post #3


Target
*

Group: Members
Posts: 50
Joined: 29-October 04
Member No.: 6,793



Knockdown...I always try to do that one, but always end up forgetting halfway through a high-tempo fight.

Good one. Gotta remember to roll it...
Go to the top of the page
 
+Quote Post
Mercer
post Dec 6 2004, 07:34 PM
Post #4


Running Target
***

Group: Members
Posts: 1,326
Joined: 15-April 02
Member No.: 2,600



Knockdown and the Manuver Score are two things we don't bother with, because they take to long. We never incorporated Edges and Flaws because we never got the Comp, and we use about half the Cannon Comp (firearms customization, the martial arts rules and the two weapon fighting are stuff we never bothered to work in). Vast amounts of the electronic warfare rules have never made it in either.
Go to the top of the page
 
+Quote Post
Kagetenshi
post Dec 6 2004, 07:35 PM
Post #5


Manus Celer Dei
**********

Group: Dumpshocked
Posts: 17,006
Joined: 30-December 02
From: Boston
Member No.: 3,802



I admit it, I don't do Knockdown either. I'm spotty on Stress, too, which is very bad of me.

One thing that I've been forgetting that I've been ignoring and is on the top of my list of things to reintroduce is the Maneuver Score. I feel silly for having forgotten about it.

~J
Go to the top of the page
 
+Quote Post
lorthazar
post Dec 6 2004, 07:40 PM
Post #6


Moving Target
**

Group: Members
Posts: 485
Joined: 25-October 04
Member No.: 6,789



I tend to ignore the cyberware and bioware strees points. I do enforce it occasionally when it seems appropiate. (panther cannon rounds, 220v hand to hand, struck by force 8+ lightning, barely surviving explosions, metal eating nanites) However I do make the players occasionaly do some maintenance on their cyber systems.

I allow my players to pay the karma difference between old spell forces and new.

I modify the initiative so that the slow guys go closer to the middle meanwhile the speed freaks go first, during, and last. I also allow players to move per combat phase.

I am in the middle of throwing out the shotgun spread rules in favor of some thing non munchkin

Finally I allow custom shotguns that have FA capability.
Go to the top of the page
 
+Quote Post
Ol' Scratch
post Dec 6 2004, 07:42 PM
Post #7


Immortal Elf
**********

Group: Validating
Posts: 7,999
Joined: 26-February 02
Member No.: 1,890



QUOTE
I tend to ignore the increased heal times for bioware and cyber now that the two have been errata'd to effect essence the same

Who what huh? When the bloody hell did that happen?
Go to the top of the page
 
+Quote Post
Backgammon
post Dec 6 2004, 07:52 PM
Post #8


Ain Soph Aur
******

Group: Dumpshocked
Posts: 3,477
Joined: 26-February 02
From: Montreal, Canada
Member No.: 600



Yeah, Stress I never do... No manoeuvre score either, or decking at all. We also use completely different dodging rules. I don't use edges and flaws either, though those aren't technically rules. Often don't use CC unarmed combat rules, but sometimes yes, although right now we're playtesting some cooky rules one of my players came up with.
Go to the top of the page
 
+Quote Post
GrinderTheTroll
post Dec 6 2004, 07:52 PM
Post #9


Shooting Target
****

Group: Members
Posts: 1,754
Joined: 9-July 04
From: Modesto, CA
Member No.: 6,465



QUOTE (lorthazar)
I also allow players to move per combat phase.

Isn't this how it's done normally? Each playerr has the option to move each Combat Phase? Am I missing something here?
Go to the top of the page
 
+Quote Post
Kagetenshi
post Dec 6 2004, 07:56 PM
Post #10


Manus Celer Dei
**********

Group: Dumpshocked
Posts: 17,006
Joined: 30-December 02
From: Boston
Member No.: 3,802



QUOTE (Doctor Funkenstein)
QUOTE
I tend to ignore the increased heal times for bioware and cyber now that the two have been errata'd to effect essence the same

Who what huh? When the bloody hell did that happen?

I'm pretty sure he's misinterpreting the errata to how Magic is affected.

~J
Go to the top of the page
 
+Quote Post
lorthazar
post Dec 6 2004, 07:56 PM
Post #11


Moving Target
**

Group: Members
Posts: 485
Joined: 25-October 04
Member No.: 6,789



yeah according to many people you move only so far each turn no matter how many actions you get. I put that same number into each phase
Go to the top of the page
 
+Quote Post
Kagetenshi
post Dec 6 2004, 08:05 PM
Post #12


Manus Celer Dei
**********

Group: Dumpshocked
Posts: 17,006
Joined: 30-December 02
From: Boston
Member No.: 3,802



So how fast you react changes how fast you run? A Quickness 1 person with Initiative 51 can run as fast as a Quickness 6 Initiative 8 person?

~J
Go to the top of the page
 
+Quote Post
lorthazar
post Dec 6 2004, 08:08 PM
Post #13


Moving Target
**

Group: Members
Posts: 485
Joined: 25-October 04
Member No.: 6,789



Yeah, but he tends to trip more often.
Go to the top of the page
 
+Quote Post
Bigity
post Dec 6 2004, 08:12 PM
Post #14


Shooting Target
****

Group: Members
Posts: 1,840
Joined: 24-July 02
From: Lubbock, TX
Member No.: 3,024



Ugh, just say he can move .1 meters per phase or whatever.
Go to the top of the page
 
+Quote Post
GrinderTheTroll
post Dec 6 2004, 08:13 PM
Post #15


Shooting Target
****

Group: Members
Posts: 1,754
Joined: 9-July 04
From: Modesto, CA
Member No.: 6,465



QUOTE (lorthazar)
yeah according to many people you move only so far each turn no matter how many actions you get. I put that same number into each phase

PC=A, Init=34, Q=8:

He gets to move 2 during P1=34, P2=24, P3=14, P4=4.

PC=B, Init=12, Q=6

He gets to move 2 on any 2 Combat Phases and 1 on the other 2 remaining (but he only gets to do something during 2 of the 4 Combat Phases).

This is how we do it, so you'd just distribute B's 6 movement over the 2 Combat Phases? Is that what you are saying?
Go to the top of the page
 
+Quote Post
Bigity
post Dec 6 2004, 08:17 PM
Post #16


Shooting Target
****

Group: Members
Posts: 1,840
Joined: 24-July 02
From: Lubbock, TX
Member No.: 3,024



Hm.

I forgot about cyber/bio stress frequently, as well as knockdown.

I also tend to forget vehicle stress. I usually ignore the SOTA rules for deckers.

I let magicians "upgrade" spells for less karma, but the TN is still the same.

I don't like the healing time changes due to major cyberware/bioware implants, but I normally factor it in if someone reminds me.

I allow CG purchased foci to be bonded for free, but to a total max force of 6.

I don't allow shapeshifters or drakes.

I don't use MIJI and often just leave out all rigger electronic warfare/jamming stuff out as well. Maybe if rigging was a bigger part of the current game or something, I'd use it more.
Go to the top of the page
 
+Quote Post
lorthazar
post Dec 6 2004, 08:22 PM
Post #17


Moving Target
**

Group: Members
Posts: 485
Joined: 25-October 04
Member No.: 6,789



Actually group I had learned to play with a person with Q=8 and Init=31 would be able to move 8 at 31,21,11,and 1 for 32 meters in 3 seconds and that is whithout running.
Go to the top of the page
 
+Quote Post
Kagetenshi
post Dec 6 2004, 08:25 PM
Post #18


Manus Celer Dei
**********

Group: Dumpshocked
Posts: 17,006
Joined: 30-December 02
From: Boston
Member No.: 3,802



I do so love being able to walk just under 24 miles per hour and run at about 71 MPH.

~J
Go to the top of the page
 
+Quote Post
GrinderTheTroll
post Dec 6 2004, 08:28 PM
Post #19


Shooting Target
****

Group: Members
Posts: 1,754
Joined: 9-July 04
From: Modesto, CA
Member No.: 6,465



QUOTE (lorthazar)
Actually group I had learned to play with a person with Q=8 and Init=31 would be able to move 8 at 31,21,11,and 1 for 32 meters in 3 seconds and that is whithout running.

You used to be able to move your Q per Combat Phase in SR2, but thankfully that changed in SR3 to more realistic speeds.
Go to the top of the page
 
+Quote Post
lorthazar
post Dec 6 2004, 08:31 PM
Post #20


Moving Target
**

Group: Members
Posts: 485
Joined: 25-October 04
Member No.: 6,789



realistic to whom!
Go to the top of the page
 
+Quote Post
John Campbell
post Dec 6 2004, 08:34 PM
Post #21


Running Target
***

Group: Members
Posts: 1,028
Joined: 9-November 02
From: The Republic of Vermont
Member No.: 3,581



I tore the entire "Martial Arts" section out of CC and set it on fire.
Go to the top of the page
 
+Quote Post
Kagetenshi
post Dec 6 2004, 08:34 PM
Post #22


Manus Celer Dei
**********

Group: Dumpshocked
Posts: 17,006
Joined: 30-December 02
From: Boston
Member No.: 3,802



To me, for instance. Check out my calculation of the rate of travel of your example immediately above that post.

~J
Go to the top of the page
 
+Quote Post
lorthazar
post Dec 6 2004, 08:38 PM
Post #23


Moving Target
**

Group: Members
Posts: 485
Joined: 25-October 04
Member No.: 6,789



Well then by your logic you should only be able to fire twice with a SA weapon, fire two bursts, or one FA, but we spread it throught your 4 actions.
Go to the top of the page
 
+Quote Post
Tarantula
post Dec 6 2004, 08:40 PM
Post #24


Dragon
********

Group: Members
Posts: 4,664
Joined: 21-September 04
From: Arvada, CO
Member No.: 6,686



Theres a great deal of difference of being fast enough to point and pull a trigger repeatedly in 6 seconds, and move 32 meters in 6 seconds.
Go to the top of the page
 
+Quote Post
GrinderTheTroll
post Dec 6 2004, 08:44 PM
Post #25


Shooting Target
****

Group: Members
Posts: 1,754
Joined: 9-July 04
From: Modesto, CA
Member No.: 6,465



QUOTE (John Campbell)
I tore the entire "Martial Arts" section out of CC and set it on fire.

It's not that bad though, atleast it adds some flavor to melee combat.
Go to the top of the page
 
+Quote Post

4 Pages V   1 2 3 > » 
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 20th April 2024 - 02:53 AM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.