![]() |
![]() ![]() |
![]() |
![]()
Post
#201
|
|
Ain Soph Aur ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,477 Joined: 26-February 02 From: Montreal, Canada Member No.: 600 ![]() |
Hey Sphynx, don't worry about posting on this thread for my char, I don't mind at all (I did get your PM though, so I guess they're working again). So unless you yourself mind we do this on the thread, we can keep it here.
[ Spoiler ]
|
|
|
![]()
Post
#202
|
|
Ain Soph Aur ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,477 Joined: 26-February 02 From: Montreal, Canada Member No.: 600 ![]() |
20 questions (from some site I found online) [ Spoiler ] Contacts background [ Spoiler ]
|
|
|
![]()
Post
#203
|
|
Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,664 Joined: 21-September 04 From: Arvada, CO Member No.: 6,686 ![]() |
Looks like its really coming down to having your character now. I'd throw a link to my rigger, but NSRCG won't let me make it a HTML without finalizing it, and I've still got ¥133,000 left to figure out what to do with.
|
|
|
![]()
Post
#204
|
|||
Moving Target ![]() ![]() Group: Members Posts: 626 Joined: 1-March 04 Member No.: 6,112 ![]() |
I'll do those 20 questions, too.
|
||
|
|||
![]()
Post
#205
|
|
Moving Target ![]() ![]() Group: Members Posts: 368 Joined: 11-December 04 From: Michigan Member No.: 6,879 ![]() |
=) happy to see everyone coming together =D
As for the biff with the team knowing each other i reread it as my 2nd post after it had said and i found the post i had missed that said we were to figure out a teal theme ect ... so was my bad anyway =) |
|
|
![]()
Post
#206
|
|
Ain Soph Aur ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,477 Joined: 26-February 02 From: Montreal, Canada Member No.: 600 ![]() |
Uhh, seems I totally glossed over a post you made Sphynx about my char not interesting you that much. Want me to make another one? I don't mind. If it's constantly going to be difficult for you to give something interesting for my char to do, I prefer to use something else then, more combat oriented?
|
|
|
![]()
Post
#207
|
|
Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,222 Joined: 11-October 02 From: Netherlands and Belgium Member No.: 3,437 ![]() |
Not Interesting = No Background (numbers aren't what makes it interesting. :P, I like the numbers)
|
|
|
![]()
Post
#208
|
|
Moving Target ![]() ![]() Group: Members Posts: 130 Joined: 17-March 04 From: A Hive of Vile Heresy Member No.: 6,168 ![]() |
Well, here's my characters background...and I've decided not to alter his loadout, though I really must get his equipment finished at some point...
Anyway.... [ Spoiler ]
|
|
|
![]()
Post
#209
|
|
Moving Target ![]() ![]() Group: Members Posts: 368 Joined: 11-December 04 From: Michigan Member No.: 6,879 ![]() |
didnt realize we were doing Backgrounds yet ... woops hehe ill have one up tonight or tomamrow morning
|
|
|
![]()
Post
#210
|
|
Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,453 Joined: 17-September 04 From: St. Paul Member No.: 6,675 ![]() |
Well, there are a couple folk who don't like seeing kids get hurt, and a couple sneaky peepers, and some muscle and mojo. So far we have three in for sure (I think) and a couple with constructive criticism. Sphynx, where do I stand? Should I scrap and try again, or tweak?
|
|
|
![]()
Post
#211
|
|
Ain Soph Aur ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,477 Joined: 26-February 02 From: Montreal, Canada Member No.: 600 ![]() |
Character edited.
Removed: cyberdeck w/ Browse 5 and 1 rating 4 SIN Added: Chem analyser / spectro - Reference R4 (R6) Internal GPS Orientation System Olfactory booster R5 Essence and cash changed accordingly. Not really enough cash for cybereyes that would be better than my natural low-light, will get hose in-game. Also need to acquire cyberdeck in-game now. Sphynx, are you satisfied with background info or do you want more? [EDIT: I'll be out of town until Tuesday. Merry xmas everyone!] |
|
|
![]()
Post
#212
|
|
Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 ![]() |
Ok Sphynx, you asked for it. I present Gypsy.
[ Spoiler ] [edit] Updated Character yet again. Still waiting Sphynx. :P [/edit] This post has been edited by Fortune: Dec 26 2004, 10:30 AM |
|
|
![]()
Post
#213
|
|
Moving Target ![]() ![]() Group: Members Posts: 368 Joined: 11-December 04 From: Michigan Member No.: 6,879 ![]() |
Gremish Back Ground
Sry this got long i just had to much fun writing it =/ i dont think it is complete but if i wrote anymore ide have to write a novel =P i tryed to cut it off at the end with a decent going which again i dont like and i may end up editing later =p [ Spoiler ] |
|
|
![]()
Post
#214
|
|||
Man In The Machine ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,264 Joined: 26-February 02 From: I-495 S Member No.: 1,105 ![]() |
One has to wonder if the world can handle 2 gypsy shadowrunners... I for one love it Fortune =) |
||
|
|||
![]()
Post
#215
|
|
Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 ![]() |
Thanks. I've always loved the name Gypsy, but haven't got a chance to actually play a character with that name for some reason.
It just occured to me that you might mean that there is there another 'Gypsy' in this game. Is that the case? |
|
|
![]()
Post
#216
|
|
Man In The Machine ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,264 Joined: 26-February 02 From: I-495 S Member No.: 1,105 ![]() |
Yep. Let the chaos commence. There is a reason I have a [strike]pirate[/strike] gypsy family edge.
|
|
|
![]()
Post
#217
|
|
Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 ![]() |
Oh, I know your character is a gypsy, but didn't think he was named Gypsy. Checking back, this doesn't seem to be the case, but if it is his name then I guess I'll just have to adopt a new one. If it isn't his name though, I'm keeping it! :P ;)
|
|
|
![]()
Post
#218
|
|
Running Target ![]() ![]() ![]() Group: Members Posts: 1,144 Joined: 22-September 04 Member No.: 6,690 ![]() |
Sphynx, query: Since this is Denver (even if Aztlan has been given the boot) having a couple fake IDs and travel passes from the getgo is probably a good idea. Will we be getting these from 'the organization,' or should we make allocations in our starting equipment to have a couple spare identities on hand?
Also, I just want to go over the roster of who we have in the game so far (I only included those who've posted stats so far). Me: Tofu (Mouse shaman) Fortune: Gypsy, (Hermetic) Chance: Sanquine (sneak sammie) JrayJoker: Ears (B&E/survelliance) Lindt: Tevos (Fox Shamen, Conjurer) Nightcrawler: Flatline (lightly cybered ex merc) Gremish: Gremish (Cobra Shaman) Backgammon: Dogma (face) HmHVV Hunter: Rebo (psychic ex-military) Morefizz: Grulas (vehicel rigger) Toptomcat: James (subtle sammie) Tarantula: (rigger, I think) We've got 12 characters, five of which are magical in some way. What we seem to be missing is a heavy combat specialist, and a drone focused rigger. Did I miss anyone? *edit* fixed Dogma. *edit* fixed Ears. This post has been edited by Sandoval Smith: Dec 26 2004, 04:40 AM |
|
|
![]()
Post
#219
|
|
Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 ![]() |
Since the previous edit makes this post superfluous, I'll take the opportunity to pimp the fact that I updated Gypsy (previously posted). :D
On a more serious note. it's hard to say what's covered or needed without knowing who is and isn't actually included in the final roster. That being said, if forced to comment on the roster as it stands (ok, put that gun down) ... Personally, I'm seeing too many Riggers and not enough Muscle. I'm not the GM, but I would think that it would increase the chance of acceptance if your character didn't overlap others, except in certain circumstances like magic (;)) and combat. Magic is good. Maybe a little Shaman-heavy (which is why I switched to Hermetic). Another Adept wouldn't hurt, but then any other combat-oriented character would be good. Combat looks a little slim for the size of the team. 4 people would be hard-pressed to cover the others and still mount an effective offence. All in all though, It all depends on Sphynx's final decision on the roster. |
|
|
![]()
Post
#220
|
|
Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,453 Joined: 17-September 04 From: St. Paul Member No.: 6,675 ![]() |
Sand, quick correction. Ears is a Sam/B&E/surveillance guy. He can hold his own in a fight, but prefers to use non-lethal means, has some gear and skills for covert surveillance and can B&E most locks given the time.
|
|
|
![]()
Post
#221
|
|
Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,222 Joined: 11-October 02 From: Netherlands and Belgium Member No.: 3,437 ![]() |
Ok, first off. Game Closed to new character submissions. If you hadn't posted a character by now, I feel its safe to assume you don't meet my pre-requisites (high enthusiasm, regular posting)
Accepted characters: Toptomcat -> Stealth Samurai with a 12-cam Ruthenium Cloak (I stringly strongly strongly recommend buying extra gel packs for the Cloak, lots of them. :P) HMHVV_Hunter -> Psychic Soldier (House Rule if you'd like, +2 to Manipulation spells, -2 to Combat Spells) Lindt -> Fox Shaman Conjurer with Level 1 Initiation and Invoking (+2 to conjuring any 1 spirit type of your choice) BackGammon -> Surveillance/Face (Still waiting for a background, tell me a story so I get a feel for your posts) Gremish -> Goblin Mage with Heal. (I'll want to go over some stuff about your character, I love that he looks like a goblin though. :)) Fortune -> Sorcerer with my kinda spell list. So, we currently have an almost pure magic group (4 of 6) with a Stealth Sammie and a Face Samme. To the rest of you who still want in (I don't object to large groups, I like them actually), you should consider being a bit more 'special'. I tend to pick out people that stand out (kinda the Anti-Tofu thing I'm afraid). Toptomcat's Stealth Sammie with the Ruthenium Cloak is really about as stealthy as you can get. As we work on finalizing his character, I'll be stressing even more stealth oriented items (such as climbing claws and balance augs) Hunter's Psychic Soldier is so full of theme that he's perfect as is. There'll be no need for further mods. Lindt's Conjurer is very specialized in conjuring, but I'll be discussing with him the overkill on guns, and recommended a merger of skill points towards fewer combat skills, at higher levels. BackGammon was almost overlooked until I saw just how good he was at surveillance. I'll be working on making him even better at what he's good at. Gremish was chosen purely for his looking like a Goblin. I think I'll be working with him a bit on spells and such. Fortune is the perfect spell caster with a nice array of spells, and nicely min-maxxed spell point expenditures (good use of Exclusives). Despite 4 mages, no theme or character concept has been mirrored by another, that seems important to a story for me. The others didn't have something that made me go... hmmmm, interesting. So, feel free to point out, or highlight further, something that will catch my eye. Personally, I don't think I'm gonna go with any Vehicle Riggers. I'm sorry as that is unfair since I didn't state that in my original posts, but Vehicle Riggers tend to be boring in a game as they aren't so "team" oriented. A Rigger with some Micro or Minis might work if he can do alot of other things. However, I think (going over some sheets) that "bland" is in. Alot of characters which seem book-typical with no stats/skills over 4, etc. I have no objections AT ALL with a little minmaxxing, as a matter of fact, I tend to favor those players as that tells me they really put alot of effort into getting exactly what they see in a character (which, if you ask anyone who really loves their character, they're usually 'the best', or trying to be, at something). Those are my thoughts. On Monday I'll post an OOC thread so those that are 'in' can work on their position in the team, and other background merges needed to qualify the group for my requisites. :) Sphynx |
|
|
![]()
Post
#222
|
|
Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 ![]() |
Cool! :D
Gypsy has gone through a ton of alterations since I first posted him, and I was wondering if I went to far with the Spell list. I'm still finishing up shopping for him, and if you have any suggestions (on any aspect of the character), feel free to let me know. I'm definitely looking forward to the game. :) |
|
|
![]()
Post
#223
|
|
Running Target ![]() ![]() ![]() Group: Members Posts: 1,144 Joined: 22-September 04 Member No.: 6,690 ![]() |
I think I diluted Tofu's personality a bit too much trying to divide him into three characters. I really liked the mouse shaman idea, but given how magic heavy the group was, I didn't really develop it as strongly as I should have. So, I threw him down on the drawing board, and remade him from scratch, with just on specific character in mind this time. I kept some of the backstory, but turned him into a physical recon specialist.
Jack No'one Jack is an infiltration/impersonation specialist. With his cyberware he can reconoiter a location, both visually and audibly. He is almost completly mutable. One day he can be an elf, the next day an ork, the third day a human of almost any size and shape. He's not as good as a Physical Mask spell, but in these days of magic, using a disguise that doesn't leave astral tell tales can be an unexpected edge. He uses slotted skills to fill out whatever gaps he may have in his performances. He was mentally scarred by his childhood in Chicago, and uses the changes of identity as a protective escape. He is friendly, and usually a pleasant fellow to get along with. His one bad habit is a tendancy to zone out, and just stare at people, analyzing their voices, their patterns and movements, breaking an individual down into person. It's a rather creepy stare to be at the recieving end of. When he is not trying to be anyone else, he looks like a human male with olive skin, short, dark hair (he keeps it cropped close to make it easier to wear wigs), and hazel cyber eyes. He dresses plainly, but neatly. His datajacks are concealed with one behind each ear Also, Sphynx, since there is no equipment listing for disguise kit, I set aside 2,000 nuyen, thinking that might be a resonable cost for one. It'd have wigs, pigments, contact lenses, facial, dental, and ear prostetics, air bladders, pads, the basic supplies you would need to do a cosmetic facial and body alteration to try and do a good job of appearing as someone else. Character stats are now at the top of page ten. A little bit of backstory: [ Spoiler ] Does this fit a little better into your game? |
|
|
![]()
Post
#224
|
|
Moving Target ![]() ![]() Group: Members Posts: 993 Joined: 26-February 02 Member No.: 313 ![]() |
Due to absence over the holiday, and not having my character submitted, I will most likely be dropping out of this game. Sphynx I'll send you a final version tonight and let you be the judge on if theres a place for me.
|
|
|
![]()
Post
#225
|
|
Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,222 Joined: 11-October 02 From: Netherlands and Belgium Member No.: 3,437 ![]() |
Interesting Sandoval, and definitely catches my attention. Might consider Ruthenium Dermal Sheathing (though expensive, it would work better than cosmetic supplies, and you could use your disguise skill to get the proper results.)
Anyhows, yeah, I like this character. Sphynx |
|
|
![]() ![]() |
![]() |
Lo-Fi Version | Time is now: 21st February 2025 - 12:33 PM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.