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Lindt
post Dec 16 2004, 10:37 PM
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Ok, since I cant choose yet, here is 2 ideas. No Contacts or gear yet, or really anything other then #s. I know, I suck. Its finals, throw me a bone.


Fox Shamenic Conjurer
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This post has been edited by Lindt: Dec 16 2004, 10:39 PM
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HeySparky
post Dec 16 2004, 11:07 PM
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QUOTE (Morgannah)
QUOTE (Tarantula @ Dec 16 2004, 11:04 AM)
I'm going to be going Rigger/B&E with the focus mainly on rigger.

*nodsnods* Sounds good. I'll focus more towards stealth and combat, in that case so we have less overlap, if no one minds. :)

Overlap there isn't bad, Morgannah, stealth types could use the backup.

I woulnd't mind coordinating with you as I'm focusing more on the electronics/decker side and less on the combat.



Sphynx -- what are your house rules for cyberlimbs?
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Nikoli
post Dec 16 2004, 11:34 PM
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Due to some personal stuff, I'll have to bow out of this. Thanks though
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Toptomcat
post Dec 16 2004, 11:53 PM
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Sphinx:
Could I please keep the custom weapons I have now? The Loki could be approximated by the Elan, the Ananzi by the Puzzler, the Athene by the Light Fire, the Thanatos by the Infiltrator and the Megaera by the Thunderbolt or FN 5-C, it's just that the accounting would be a bitch.
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Morgannah
post Dec 17 2004, 12:04 AM
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Good idea, Sparky. I just know how irritating it can be when someone basically makes a character that can do everything you do, only better, and a few other things besides. As my buddy Marc would say, I don't want to be that guy. :)

Since my character (either named Silk or Nightshade .. haven't decided which though she'll look a lot like Nightshade from COPS either way) will be geared mostly towards B&E, electronics/computers/and their B/R skills will still be necessary but I'll take them at a lower level than I would in another situation. Skills like stealth, athletics (maybe an aptitude here if I have the points), and either clubs or unarmed combat will be highlighted. Oh, and rifles. :D I'll also work around what Toptomcat's sammy can do so we're covered in as many ranges as possible. I'll hold off on languages and knowledge skills until we have a definite team focus.

Lindt, from what I can tell, your conjurer looks pretty good. Do you need to have SMGs and shotguns, though? Fortune might have a few ideas or suggestions for you as well since he tends to play a lot of shamans.

Nikoli, I'm sorry to hear you're leaving, but good luck to you in whatever it is you're facing.

Geez, I talk a lot.... :grinbig:
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Lindt
post Dec 17 2004, 12:21 AM
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Hmm... It didnt take the second one....

Magical Adept
[ Spoiler ]


As for SMGs and shotguns, well... umm... hells who makes a PC with out a pistols skill? Im doing it. SMGs are just the next most concable weapon.
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Fortune
post Dec 17 2004, 01:45 AM
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I dislike making commentary on other people's characters (unless I'm the GM), but since Morganna(h) put me on the spot ... ;)

Lindt: For the Conjurer, Performance is a waste as an Active Skill (what type?). Even if you are looking to have it as a Centering Skill in the future, canon is fine with it being listed as Knowledge, giving you a couple more Active skill points. (of course as always, the GM has the final say).

For the Adept, I'm sure that you know already, but just a note that it's relatively common to Gaes that Magical Power with Gesture (or Incantation), giving you another whole point to use for something. You may or may not want to do this though ... just a suggestion.
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Chance359
post Dec 17 2004, 09:05 AM
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Alright, after a day of watching a plane not move, I've come up with another character idea.

Sanquine is a female norm in her late 20's with brown hair and green eyes. Her father owns a series of hotels and is a former Marine She graduated college as a psych major and got a job in advertising. After a few short years selling datafax greating cards her fiance was murdered in a corporate powerplay and she used her basic skills to get her revenge. Over the years Sanguine hasimproved both her skills with pistols, rifles and SMGs as well as improving her body with cyber, bio and limited amounts of geneware.
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Backgammon
post Dec 17 2004, 03:17 PM
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QUOTE (Chance359)
Alright, after a day of watching a plane not move, I've come up with another character idea.

Sanquine is a female norm in her late 20's with brown hair and green eyes. Her father owns a series of hotels and is a former Marine She graduated college as a psych major and got a job in advertising. After a few short years selling datafax greating cards her fiance was murdered in a corporate powerplay and she used her basic skills to get her revenge. Over the years Sanguine hasimproved both her skills with pistols, rifles and SMGs as well as improving her body with cyber, bio and limited amounts of geneware.

Just tryng to help you flesh out here:

The background is fine until you get to "her fiance is killed so she becomes a highly illegaly cybered criminal". We're talking about a law-abiding woman, who's fiance is murdered. Ok, but there's missing a vital link between "normal person" to "cybered up sammy". Normal reaction isn't to become a high-end criminal when someone you love dies. See what I mean?

Just some food for thought. I don't want to sound "holyer than thou" or anything.
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Tarantula
post Dec 17 2004, 03:48 PM
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QUOTE (Backgammon)
I was thinking about taking a RC deck rating 1-2, no vcr and buy one or two recon drones like a condor for extra recon capabilities. Is that necessary or do you guys have the drone angle totally covered? I was thinking it couldn't hurt to have an extra set of eyes, but with 2 riggers, that may be a waste of ressources for me.

I have no issue with it... especially if you wouldn't mind the real rigger borrowing the use of your drones if/when I needed it. Also, you would at minimum need a datajack to interface with the RC deck, and then, would be limited to captains chair at best. I hope you get them some decent autopilots. Not to mention, with such a low rating deck, unless you pack it full of encryption, I think it would be fairly easy to steal out your drones, or just jam them to uselessness. I'll look into it a bit more after I get home from work to give you some figures, or suggestions, or ways we could team up. Having a guy with a spare drone, with say... a mechanical arm, drone toolkit, and B/R Drone autopilot... well, it'd be handy to say the least. ;)
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Backgammon
post Dec 17 2004, 03:56 PM
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Yeah, since I'm focusing on "The Legwork Guy", the drones wouldn't be in combat situations. I'm imagning a scene where I have to meet a guy I'm not sure about in a dark alley. So I deploy a condor, and oops I manage to see he has 3 thugs waiting to ambush me.

However you're right about MIJI and jamming. I don't *plan* to put my drones in a situation where they'll be exposed to such dangers, but we all know a plan is just a list of things that never happen, and the second someone with basic MIJI skills attacks me I'm done.

Unless I put a good chunk of cash to fortify my drones, they might be more of a liability than an asset.
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Nightcrawler472
post Dec 17 2004, 04:27 PM
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Y'know, I'm beginning to really hate my family....

They insist I tidy my room for when the plumber turned up to put a new radiator in my room, and now I cant find anything :(

So now I can't find the folder I had with rules for some of the weapons from the cannon companion (I keep meaning to buy it, but I've only ever used one weapon from it so far...), so now I can't find the rules for that stripped down assault rifle (M-23 I think).

Damn tidying...

*mutter*
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Tarantula
post Dec 17 2004, 04:36 PM
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QUOTE (Backgammon)
Yeah, since I'm focusing on "The Legwork Guy", the drones wouldn't be in combat situations. I'm imagning a scene where I have to meet a guy I'm not sure about in a dark alley. So I deploy a condor, and oops I manage to see he has 3 thugs waiting to ambush me.

However you're right about MIJI and jamming. I don't *plan* to put my drones in a situation where they'll be exposed to such dangers, but we all know a plan is just a list of things that never happen, and the second someone with basic MIJI skills attacks me I'm done.

Unless I put a good chunk of cash to fortify my drones, they might be more of a liability than an asset.

Well, that also depends, you could always have them, and let the person with the VCR use them if needed. Also though, remember, we're in a team, if you wanted drone scouting before hand, you'd talk to your rigger, rather than pick up the drones yourself.
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Lindt
post Dec 17 2004, 05:15 PM
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So lets get a role call on what we have so far.

Fortune: Shamen/Adept or both
Chance359: Mute troll merc
Tarantula: B&E rigger
HMHVV: psychic soldier
TopTomcat: stealth samurai/face
Morgannah: sniper/covert ops spec
ES_Sparky: B&E decker with drones
Backgammon: The ultimate legwork guy

Nightcrawler472: elf, ex-mercenary
Lindt: Shamenic Conjurer (but unless another full mage-typ shows, Ill change this)

So we need......

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Fortune
post Dec 17 2004, 06:09 PM
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Nikoli pulled out.
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HeySparky
post Dec 18 2004, 12:53 AM
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Say Sphynx - what are your house rules for cyberlimbs?
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Backgammon
post Dec 18 2004, 02:21 AM
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What's the name of the new Denver-wide police force?
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Backgammon
post Dec 18 2004, 04:40 AM
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[ Spoiler ]
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Fortune
post Dec 18 2004, 08:21 AM
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You might consider Sphynx suggestion not to purchase a deck at chargen, but then you'd have to get one later.
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HMHVV Hunter
post Dec 18 2004, 08:24 AM
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I still can't figure out which guy I'm going to play. If we hashed out what sort of team we are and what the plot's going to revolve around, I might be able to decide. Are we going to figure that out?
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Fortune
post Dec 18 2004, 08:49 AM
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I thought we had pretty much settled on a team working for Ghostie-baby. The mission specifics aren't too important, as Sphynx pretty much stated he will be turning things upside-down anyway.
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Tarantula
post Dec 18 2004, 05:53 PM
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Well, Nikoli did pull out, leaving us without a token troll to take the panther cannon shots.
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Sphynx
post Dec 18 2004, 07:36 PM
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CyberLimbs: No House Rules, but as we all know, they're needed. I'll only come up with "House Rules" on a character by-character basis. So, suggest what you think would be fair for your cyberlimb, and we can discuss it. This means that the different cyberlimb characters may have completely different rule sets for their limbs (which also makes sense to me)

HomeMade Guns: No. Perform a re-accountancy. ;)

Bringing a CyberDeck: Warning. A GM telling you that you'll be getting screwed from the get-go (and also telling you not to worry about buying a LifeStyle) should be a major hint towards just how screwed the team will get. Do you honestly think you'll have that Deck by the time the game is moving? ;)

Sphynx
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Nightcrawler472
post Dec 18 2004, 07:39 PM
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Well, I've changed my concept round a little...he's now a human ex-merc that was set up during a bodyguard assignment and so he left his merc unit and took to shadowrunning. His ultimate goal is to find out who set him up and why, but more immediate concerns are survival & money.

I'll have the stats as soon as I've finished the revised background, so they should be up by tomorrow hopefully...
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Backgammon
post Dec 18 2004, 07:51 PM
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Well, I bought the cheapest cyberdeck there is, with only Browse 6 on it. I only want to use it for Matrix Searches as per Matrix sourcebook. I don't do any decking. If you're saying we're going to lose all of our equipement before we get started, then there's quite a bit of my gear I'm gonna scrap...
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