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> [OOC] Earth's Dawn, [Closed Game] Oh... the HORROR!
Backgammon
post Jan 14 2005, 01:12 PM
Post #101


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Gyuh.. I'm confused... Why is JACK exploring the tunnel when I asked JAMES to do it? JACK = unoticeable guy JAMES = stealth sam, right?? Admitedly, close enough, and the end result seems to be the same... But did Jack go off on his own? Kinda lost here
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Toptomcat
post Jan 14 2005, 06:47 PM
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Yeah, I'm confused too.
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Sandoval Smith
post Jan 14 2005, 06:59 PM
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Lets say that Jack went in a few meters behind James to act as back up in case more zombies jumped out at him. My last post can act as compliment to whatever else James finds in that tunnel.
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HeySparky
post Jan 14 2005, 10:45 PM
Post #104


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I think you guys should arm-wrestle or something and who ever wins gets to keep their name, the other has to come up with something more distinctive.

One...
Two...
Three...

GO!
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Backgammon
post Jan 14 2005, 11:10 PM
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Nah, it's ok. I'll keep putting both on point on suicide missions. Eventually one will die and it'll make it easier for me :grinbig:

Edit: edited the other post so I order both of you to go on recon.
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Fortune
post Jan 15 2005, 08:33 PM
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Backgammon: Your character would know these things, which is why I'm posting here instead of IC.

None of the team you are sending away can summon, and if the radios don't work, then it's a good possibility that drones won't get through either.

Also, there is a pretty high Background Count in the area of the mysterious Circle. You might want to take that into account before trying to erect a Ward. That's not to mention the presence of a large quantity of soon-to-be-rotting corpses.

I'll hold off on posting for Gypsy in case you want to change something.
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HMHVV Hunter
post Jan 15 2005, 08:39 PM
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Plus, I can't erect a ward in conjunction with any of our other magickers, since I'm a psionicist and no one else is.
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Backgammon
post Jan 15 2005, 09:51 PM
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Ahh, didn't know BG count would affect ward-making. Checking the rules, while it doesn't seem to explicityl say so, it does seem to modify any magical activity. Guess we'll all move out then. Editing.
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Fortune
post Jan 15 2005, 09:53 PM
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Personally, I think we should be checking that cave-in a bit more thoroughly before we leave.


But you're the boss. :D
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Backgammon
post Jan 15 2005, 10:03 PM
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Feel free to speak up in-game, Fortune!

Also, as was mentionned at some point in the posts, we should probably decide what our partners are, since I'm using it a lot.

We already have:
Gypsy - Slinky

I'm thinking, from the top of my head,
James - Rebo
Gremish - Jack
Seel - Tevos

with me moving around since we're an odd number. If anyone has any preference go ahead, this is just a suggestion.

Edited: 1 mage per team as Fortune mentions
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Fortune
post Jan 15 2005, 10:11 PM
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Ok, I will. :)

As for 'teams', Sparky suggested pairing an awakened and non-awakened character as being SOP. I think this is a good suggestion. With that in mind, you might want to split up Jack and James, partnering each of them with either Gremish or Rebo.
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Fortune
post Jan 16 2005, 09:21 PM
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Toptomcat: It was pretty much even. 4 people (Gypsy included) check the cave, and 4 people (plus Dogma) check the exit and organize the gear. There's a much higher probability of running into more hostiles up there than in the cave where we already toasted most of the opposition.

HMHVV Hunter: I assume your post means you are coming with Gypsy as asked? It is kind of unclear since there are 2 'magic wielders' (plus Rebo :P) on the cave-in team, and only one going with the rest that are checking the surface.
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HMHVV Hunter
post Jan 16 2005, 10:13 PM
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What?

I just said I was going with James; I thought we were getting paired up like someone suggested earlier.

Who's going where?
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Fortune
post Jan 16 2005, 10:50 PM
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Well, Gypsy was told by Dogma to pick who he needed. In my post, I chose Rebo, Slinky, and Tevos to accompany Gypsy to check out the cave-in. The rest of the team will go with Dogma to the exit.

I explained my choices in the post, and split the teams because Gypsy will need Rebo's Projection (?) ability and Tevos' Spirits. I wanted one more person for cover/protection, and chose Slinky.

In reality, James wouldn't even know about the little side trip yet, as Gypsy did not include him in the briefing. Ignoring that though, my last post was made in response to his.
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HMHVV Hunter
post Jan 16 2005, 11:12 PM
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Oh ok.

Post edited.
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Toptomcat
post Jan 17 2005, 01:33 AM
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Yeah, I wan't including the speaker in my mental math. Silly me.
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Fortune
post Jan 17 2005, 03:47 AM
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It's cool. I really didn't mean to come off sounding like a dick. :)

It's strange, because out of nine characters, we only have one with access to Astral Projection (of a sort), and one who can call Spirits (not counting Rebo's Thought Forms). And no Elementals!

Actually, the choice I found the hardest was picking the one non-awakened support person to accompany the cave-in team. I figured that all things being equal, the deciding factor for Gypsy would be that he was already paired with Slinky.
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Fortune
post Jan 17 2005, 06:34 PM
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IC post soon, pending a response from Sphynx concerning my last entry.
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Sphynx
post Jan 17 2005, 07:05 PM
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You already did your IC post, and trust me, it'll take at least 15 minutes for a translation, if it's possible at all.

Sphynx
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Lindt
post Jan 17 2005, 07:18 PM
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Sorry folks. Went on a rather short notice sking vacation. I will be posting in the IC thread as soon as I read up and get some more sleep.

2 with projection. Thanks Sphynx =)
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Fortune
post Jan 17 2005, 08:18 PM
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QUOTE (Sphynx)
You already did your IC post, and trust me, it'll take at least 15 minutes for a translation, if it's possible at all.

Yeah I know, but Slinky asked me for a response. I figured it would make sense that Gypsy would have some idea of whether he could translate it or not before he actually finishes it. :P
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Fortune
post Jan 17 2005, 08:38 PM
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Gives a new meaning to the phrase 'talk to the hand'! :D
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Backgammon
post Jan 17 2005, 08:46 PM
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Out of curiosity, how old is Slinky?
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HeySparky
post Jan 17 2005, 09:19 PM
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24
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Backgammon
post Jan 17 2005, 09:24 PM
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Ah good. I won't feel bad then when I send her to her death she tragically dies. :grinbig:

That's actually even older than Dogma (yes, team leader is a 20 year old.... We're all doomed :D ;) )
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