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> [OOC] Earth's Dawn, [Closed Game] Oh... the HORROR!
Lindt
post Mar 1 2005, 03:53 PM
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Meh, I thinking long term with my post. More of a get him safe, and once this is over your rewards is to go away. No harm done.
But this is so much more entertaining, playing magic rigger tennis.

Tell me thats cant be tramatic, getting ripped into projection when its not something your spossed to be able to do.

And just out of couriousity, would Sleel be in the sky domain or the mountain domain as he hit the ground?
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Fortune
post Mar 1 2005, 04:24 PM
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Cool, I'll add a little bit to my post.

QUOTE (Lindt @ Mar 2 2005, 02:53 AM)
Tell me thats cant be tramatic, getting ripped into projection when its not something your spossed to be able to do.

I thought so too, and tried to reflect that at least somewhat in my post. :D
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Backgammon
post Mar 1 2005, 04:32 PM
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While appearing to suddenly drop dead to anyone without astral sight, right next to Slinky no less. Ah, morale on this mission has got to hit rock-bottom. Much like Sleel... ...
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Fortune
post Mar 1 2005, 04:36 PM
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Ain't that he truth ... but at least we all didn't end up as lunch. :D
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Sphynx
post Mar 2 2005, 11:03 AM
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I just wanted to comment that I think Rebo's ascertations about magic are far closer to the system than the rest of you. The only "magic" I see is the conjuring of Elementals. "Mages", should anyone actually still call them that, and "Shamans" particularly are really just bending the world to their psyche. You don't see components being thrown, incantations being recited, or any other magic mumble-jumble (unless they willingly limit themselves to that). People are taking their self-granted psychic power and calling it magic to make people feel better about it. I mean, it's so much nicer to believe that someone's using an external source of power to perform these fantastic feats than to accept that that someone is just so much stronger mentally that he can, without external help, create such incredible feats. After all, that's the real difference between Magic and Psychic power. Magic takes an external source (astral energy?) and manipulates it. A Psychic just does it with his mind. And a Shaman, some external source of power that is deitic in nature. Yeah, that's believable. Anyone who calls it "Magic" is obviously just deluding themselves, or trying to hide from the general public that their power comes from within. Personally I'm guessing it's the 2nd, because even I'd be scared that I was lower on the evolutionary chain if people around me could bend things with their minds, and I couldn't.

Anyhows, even if there is such a thing as Astral Energy that you bend with your mind, I'd still call it psychic, as you're not reciting some archaic inscriptions while tossing fairy dust in the air. Everything you do is with your mind alone. I should just dock karma from anyone who thinks their magic comes from anywhere other than psychic power (elemental conjuring being the exception of course). :P

Sphynx

PS. Jus tkidding about docking karma. ;)
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Fortune
post Mar 2 2005, 05:16 PM
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I just have to say ... whatever!

I am playing a mage. He uses Magic! Rebo can call it what you like, but it isn't the default of the game setting.
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HMHVV Hunter
post Mar 2 2005, 06:34 PM
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Just wondering: it says that a week has passed, and a while ago I mentioned I wanted to learn Manaball at Force 6 (which would take 6 days). How many days do I have left?
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Fortune
post Mar 2 2005, 07:09 PM
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A week has passed since we started. I don't think it has been a week since you resolved to learn the spell (which was after the battle with the Shades and The Hate). Actually, I would be surprised if more than a day or two has gone by since then.

Incidently, how do you go about learning spells (or whatever) without a formula?
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HMHVV Hunter
post Mar 3 2005, 12:14 AM
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QUOTE (Fortune)
A week has passed since we started. I don't think it has been a week since you resolved to learn the spell (which was after the battle with the Shades and The Hate). Actually, I would be surprised if more than a day or two has gone by since then.

Incidently, how do you go about learning spells (or whatever) without a formula?

That's the thing about being a psionic; they can't learn spells via formulae, so they have to come up with spells themselves (MitS calls it "discovering their power") or have it taught to them by another psionic.
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Fortune
post Mar 3 2005, 01:58 AM
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That's cool. I just figured I'd ask, as it occured to me when I was away from my books.
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Sandoval Smith
post Mar 3 2005, 11:51 AM
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Escape from Ireland.

Not starring Kurt Russel. First off, could we use multiple spirits to drag our sorry asses through the water towards merry new England? Second, with our variety of magic types, can anyone freeze a bug chunk of water? Also, with our variety of cyber types, we can probably scope the out the shoreline below us pretty well (I can also borrow the shades back from Meneer for a moment) see if there is any amount of driftwood, or other floaty stuff. Then we just have to get down to the water. More levitate spells to drift down to the beach?
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Sphynx
post Mar 3 2005, 12:14 PM
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I will assume these are not questions for me, right? .... :P
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Sandoval Smith
post Mar 3 2005, 12:33 PM
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Hmm, I was a little less than clear...

The questions relating to magic are for the other players. The ones about if we can see anything useful on the shoreline down below is for the almighty GM.
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Sphynx
post Mar 3 2005, 01:35 PM
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You're not at the shore, it's about a kilometer away (at your best guess). Will answer that question if you ever get to the shore.
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Backgammon
post Mar 3 2005, 01:41 PM
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Sphynx, this is probably best answered by you, to see if you'd allow it:

Is it possible to summon a spirit, using it's materialized form combined with Movement to quickly carry all of us around? What spirit type could do that? We have our choice between a sky spirit, a water spirit and a psionic thingamajig. So is this something doable?
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Tarantula
post Mar 3 2005, 01:57 PM
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Hows the power on all my drones, and if they're flying during the day, could they go all day (in the sun) without needing a recharge before the next day?
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Sphynx
post Mar 3 2005, 01:51 PM
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The ones with solar power panels are ok, it's the one gunther that you stripped the panels from to make a converter that is almost out of juice. The others regen juice faster than they burn it.
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Sandoval Smith
post Mar 3 2005, 02:18 PM
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I'd rather not put this 'filler' in the in game post. Jack is going to suggest checking out the drop off to the ocean, if between all of us we have either the gear or the magic to get down (and we see stuff down there worth getting to). A kilometer will only take a few minutes at a decent jog. Jack is hoping that there will be enough driftwood to lash some sort of floatation device, and then magic can propel them away from this horrible place.
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Tarantula
post Mar 3 2005, 02:10 PM
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I checked back, I did not remove a gunthers solar panels, but an arty's solar panels. So there is one arty drone that is getting low, however, they're mini-blimps, and as such won't be too hard to deflate and carry around... right?
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Fortune
post Mar 3 2005, 02:53 PM
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If we do find a vessel of some kind, Gypsy has magic that should be able to fix it to ensure that it is at least semi-seaworthy.

Can't do anything Spirit-wise though.
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Lindt
post Mar 3 2005, 03:03 PM
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In thery we have acess to 3 different nature spirits, plus the thought forms. Problem is the thought forms cant leave Rebo.
Man, we just need a Tree. Just one.
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Sphynx
post Mar 3 2005, 03:04 PM
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Arty it is, and no, it won't be hard to deflate/carry, but am I incorrect in thinking that it's Hydrogen filled? (Ie: might be impossible to re-fill...?)
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Tarantula
post Mar 3 2005, 03:15 PM
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I always thought they were like a hot-air balloon, thus the light weight, ability to stay up indefinately (with solar panels) and such. It could easily heat its own air with a small heater.
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Sphynx
post Mar 3 2005, 03:18 PM
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Ah, thought it was like a zeppelin. No books here so I'll have to take your word for it. :P Anyhows, if it's a hot air, look at the body to determine the size/weight, and see how large it is broken down. :P Page number uncertain, late 60's I believe, in Rigger 3.

Sphynx
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HMHVV Hunter
post Mar 3 2005, 03:51 PM
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I think I've got a way of carrying us down the mountain and dramatically shortening our journey to the shore.

Those thought forms have the power of telekinesis, and so do I. With both of us acting, we could levitate two people slowly down the mountain at a time and probably reach the shore before the sun goes down.
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