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> [OOC] Earth's Dawn, [Closed Game] Oh... the HORROR!
Tarantula
post Mar 4 2005, 02:52 PM
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Yep, at least thats what R3R gives for it. I think its *.75 for mph, but don't quote me on that.
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Backgammon
post Mar 4 2005, 10:23 PM
Post #489


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So, should we head for the narrowest point to cross the water, or just head to closest water and go from there?

Basically, spend more time on land or spend more time on water?
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Sandoval Smith
post Mar 5 2005, 01:45 AM
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We're pretty far out from England at this point, and I would hate to get jumped by something while we're stuck in the middle of the Irish sea. The farther north we go, the shorter the distance. So heading North a bit first would probably be a good idea. We might also stumble acorss materials to build a raft from.
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Backgammon
post Mar 7 2005, 02:05 PM
Post #491


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Sphynx:

"Walking along the coast line, you are outside the range of debris after a couple of hours. Certain calculations enter into BackGammon's mind as they progress."

That would be Dogma, not Backgammon.
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Fortune
post Mar 7 2005, 02:56 PM
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Gypsy's too exhausted to speak. :P
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Backgammon
post Mar 7 2005, 04:25 PM
Post #493


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Sleeping is for sissies!

Anyway, we are going to use Movement since we have a lot of ground to cover. Can we also have a spirit carry around Gypsy so he can sleep? A sky spirit acting as a fluffy cloud bed would be nice ;)
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Lindt
post Mar 7 2005, 07:24 PM
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Oh hells yes, considering it would give us a major speed boost.

Backgammon, I dont see why the same one couldent do both.

Conjuring 7
TN 7 (force 6 +L wound)
drain 6 (cha) TN 6 resisting 6M
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Sandoval Smith
post Mar 8 2005, 05:03 AM
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Jack could just carry him. It just mean he has to pass his pack off to someone else, but it would be no big deal (he's not sure how well spirits can divide their attention, and he'd rather it's full focus go towards speeding them up).

And yeah, re: no clear decision on which way we should go. Dogma is the Boss, which means all final say so comes down to him. This is especially important in a game like this, where simple things like the quick back and forth needed for 'where do we go' is difficult to do in a timely manner. We all weighed in, so he should make the final decision in any case like this.

I've been trying to find where it was mentioned, but what did we carry out of the Kaer with us? Jack at some point mentioned taking blankets and other traveling supplies, but I'm not sure where. (I'd like to think that a group of more or less trained proffesionals did not just walk out with nothing but what they carried in).
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Sphynx
post Mar 8 2005, 07:51 AM
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You carried out what ever you carried out. I dont' run a game where gear bogs it down. If later you tell me you pull out your plate with fancy fork, knife and spoon. So be it. My only limitation is realism. Although you could pull out some bread and cheese, lasagna and a laser gun aren't going to cut it. :P
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Tarantula
post Mar 8 2005, 02:12 PM
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Can I pull my bison out of my pocket then? :spin:
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Lindt
post Mar 8 2005, 02:34 PM
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So folks, do we camp, or make like rabbits and keep running. I can easly keep us moving till dawn, but the prospect of being over water for that long would of course make me rather nervious.
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Fortune
post Mar 8 2005, 02:56 PM
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Unless Gypsy miraculously recovered from 9 boxes of Stun, he is still in no shape to sustain at least 3 levitate spells for any amount of time. Especially if something unforeseen happens. I think we need to rest, either tonight, or tomorrow sometime.
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Lindt
post Mar 8 2005, 03:30 PM
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This is hours and hours later. I will make a bold assumption that he has recovered by now.
This is that bloody "Rock and a hard place" bit isnt it. We either say here and stave off the shadows (or worse), or take the chances with crossing the channel with nothing but magic to keep us dry.

I know that Tevos for one would much rather not spend the whole night fighting off the shadows.
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Backgammon
post Mar 8 2005, 03:40 PM
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I don't see that we have a choice but to camp. We don't exactly have GPS to guide us, and everyone is exhausted. We'll have to test out the theory of if they can't see us, they leave us alone. Of course if that's not true, we will die. We can't fight these things off all night, thats for sure. But even if we keep travelling, we'll get attacked.

I considered using the Concealment power, but anything summoned will probably get jumped by the shades and get corrupted. So let's hope a makeshift tent will hide us...
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Fortune
post Mar 8 2005, 04:06 PM
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QUOTE (Lindt @ Mar 9 2005, 02:30 AM)
This is hours and hours later.  I will make a bold assumption that he has recovered by now.

It's like 6 or 7 hours of constant traveling. And since nobody actually said or did anything to indicate that they were helping him so that he could rest, I didn't just assume that he did recover.
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Tarantula
post Mar 10 2005, 01:52 PM
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If sunburn is turning into a problem, could I maybe tie up some blankets between drones and have them fly over us in such a way to give us shade?
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Fortune
post Mar 10 2005, 02:56 PM
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Do you think that would work at the rate we are traveling?
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Tarantula
post Mar 10 2005, 03:19 PM
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The slowest drones (the blimps) that could support holding a blanket can go 56mph. I'm pretty sure we aren't walkin that quick.
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Fortune
post Mar 10 2005, 04:05 PM
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Fair enough I guess. I think the logistics of keeping them exactly overhead would be a bitch (but probably doable), not to mention keeping the blanket from tearing and/or flapping around in the meantime.

We'll all be flying during the next leg of the trip. Maximum speed will be limited to Gypsy's Levitation (which is of a lower Force than Rebo's), which is 15 meters per turn, multiplied by the Force of the Spirit(s) involved. I'm not sure what the conversion rate is for mpt to mph though (.75?).
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Tarantula
post Mar 10 2005, 04:00 PM
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.75 is meters a turn to miles per hour.

As for keeping the blanket from tearing, I just formation my drones up to something like a 9.9meter square. (Assuming a 10 meter blanket). Tape/tie/whatever the corners to each of the 4 drones. Have them all go the same speed and keep formation. Bonus of formations, I have to exactly tell them how far apart from each other they are, thusly, no chance of tearing.

As for the drones, the meter/turn is 75. If needed, my little bird drones could I suppose hold onto the front edge of the blanket, to keep it from flipping up in the wind, as even they can go 40meters/turn (30mph).

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Backgammon
post Mar 10 2005, 04:42 PM
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We could also just all hold a corner of the blanket?
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Tarantula
post Mar 11 2005, 12:36 AM
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Why is Jack asking Slinky how much the drones can carry when they're Sleel's drones?
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Sandoval Smith
post Mar 11 2005, 05:32 AM
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Because Jack's player get's easily confused by names that both start with Sl. I'll go back and fix that.
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Sphynx
post Mar 11 2005, 01:02 PM
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If you plan to go by air, I'll need to know who's casting what and how (dice allocations). I'll need that on a per-person level, so if you're levitating someone, only post those levitation allocations. Also need to make sure Tevos is bringing a spirit along, and the force. :P

No IC post today, have to wait until players make a decision. :P

Sphynx
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Lindt
post Mar 11 2005, 02:37 PM
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Sorry guys, I been getting slammed at school. IC post (with relivent spiritual info) up before noon.

But expect a F5 great form sea and a F6 sea.
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