[OOC] Earth's Dawn, [Closed Game] Oh... the HORROR! |
[OOC] Earth's Dawn, [Closed Game] Oh... the HORROR! |
Jan 11 2005, 08:34 PM
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#51
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Neophyte Runner Group: Members Posts: 2,077 Joined: 14-September 04 Member No.: 6,658 |
Sphynx - so are you saying there's no clear hand-holds that I can see?
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Jan 11 2005, 09:26 PM
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#52
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Immoral Elf Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
SR3 pg 171: Assensing. Intelligence is used for the test, with Aura Reading acting as a Complementary Skill. The Complementary dice are rolled against a TN of 4, with 1/2 the successes counting towards the Assensing test (provided 1 success is made on the actual Assensing test). |
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Jan 11 2005, 09:34 PM
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#53
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Neophyte Runner Group: Members Posts: 2,222 Joined: 11-October 02 From: Netherlands and Belgium Member No.: 3,437 |
ES: No clear hand-holds that you can see.
Lindt: Their Aura looks human enough, though admittedly warped a bit and all with umbilical cords that seem attached to the wormhead. |
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Jan 11 2005, 10:57 PM
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#54
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Ain Soph Aur Group: Dumpshocked Posts: 3,477 Joined: 26-February 02 From: Montreal, Canada Member No.: 600 |
Lindt: you can't use spell pool for Conjuring, SR3 P.44 under Spell Pool.
Sphynx: I'd like a torough (well, as much as a Complex will give me) of the room very much including but not limited to possible escape paths. How many zombies, anyway? How far from us? |
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Jan 11 2005, 11:54 PM
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#55
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Running Target Group: Members Posts: 1,144 Joined: 22-September 04 Member No.: 6,690 |
He knows as much about Shedim as the next guy, I.E. a nasty, recent, kind of spirit that inhabits dead bodies and does the whole zombie schtick. They can't be much of a secret, since governments have been encouraging everyone to cremate their dead specifically because of Shedim, and places like morgues have been upgraded to keep the dead confined, just in case they do decide to go walking.
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Jan 12 2005, 12:47 AM
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#56
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Immoral Elf Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
And considering the phenomenon accompanied our boss out of the rift. ;)
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Jan 12 2005, 03:12 AM
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#57
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Running Target Group: Members Posts: 1,144 Joined: 22-September 04 Member No.: 6,690 |
I'm a little fuzzy on events post 2062, so I'm not sure how much he's ever owned up to that fact. It seems like a rather unpolite topic to bring up in casual conversation too (and not just because he's our boss. There's that whole 'teeth as big as my head' angle to consider too).
*edit* Does anyone know if you get the +3 power bonus for full auto when laying down surpressive fire? |
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Jan 12 2005, 06:17 AM
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#58
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Man In The Machine Group: Dumpshocked Posts: 2,264 Joined: 26-February 02 From: I-495 S Member No.: 1,105 |
Eeps. "s what I got for posting while hopped up on cold meds.
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Jan 12 2005, 09:32 AM
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#59
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Neophyte Runner Group: Members Posts: 2,222 Joined: 11-October 02 From: Netherlands and Belgium Member No.: 3,437 |
BackGammon, you spend time counting the cadavers, and you count 32 total, 32 includes the ones that have fallen (only 5 are dead, leaving 27 to go through)
Lindt: 1 success on your conjuring, but it's a warped spirit, almost toxic. Shedim: If you had to guess, you'd say these could be Shedim, if any of you have actually seen a Shedim from the Astral, you know they're not. Sandoval: No, you don't get the +3 Sphynx |
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Jan 12 2005, 10:44 AM
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#60
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Immoral Elf Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
I figured the barrier was there, because of the hermetic-style designs. But I had to try.
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Jan 12 2005, 10:57 AM
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#61
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Running Target Group: Members Posts: 1,144 Joined: 22-September 04 Member No.: 6,690 |
Shucks, I didn't think you did, since I was pretty sure the +3 came from the fact you were pouring all those bullets into one space, instead of fanning them out like Jack did, but it couldn't hurt to check. Also, the 'shedim' thing from Jack was just internal monologue as he was trying to assess the situation before he went la-la. "Walking dead? Uh... shedim do that, and I'm pretty sure if you shoot them enough they stay down. Think I better test that out."
*edit* Just double checking, but Jack got two bursts off right? (I think knowing whether or not I blew through 10 or 20 rounds is going to be important at some point). |
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Jan 12 2005, 02:06 PM
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#62
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Dragon Group: Members Posts: 4,664 Joined: 21-September 04 From: Arvada, CO Member No.: 6,686 |
Sphynx, were any drones able to get a sensor-lock on the big demonic thing?
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Jan 12 2005, 02:49 PM
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#63
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Neophyte Runner Group: Members Posts: 2,222 Joined: 11-October 02 From: Netherlands and Belgium Member No.: 3,437 |
Yes, sensor lock is established, you can add in half of your sensor value to future gunnery tests (if I recall the rules correctly)
Sphynx |
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Jan 12 2005, 03:31 PM
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#64
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Dragon Group: Members Posts: 4,664 Joined: 21-September 04 From: Arvada, CO Member No.: 6,686 |
Thats if I'm jumped in the drone. Which I can be for only 1 drone at any given time. The rest of the drones need a sensor-lock to be able to shoot any weapons whatsoever. I'll check if they get to add half sensors to their check as well, or if its simply their pilot rating.
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Jan 12 2005, 03:32 PM
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#65
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Man In The Machine Group: Dumpshocked Posts: 2,264 Joined: 26-February 02 From: I-495 S Member No.: 1,105 |
This rather F-ed up spirit is under my control though? Just making sure?
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Jan 12 2005, 03:36 PM
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#66
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Neophyte Runner Group: Members Posts: 2,222 Joined: 11-October 02 From: Netherlands and Belgium Member No.: 3,437 |
Seems to be under your control (you got 1 success anyhows :P)
Sphynx |
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Jan 12 2005, 06:16 PM
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#67
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Moving Target Group: Members Posts: 626 Joined: 1-March 04 Member No.: 6,112 |
Think these shells will work any better, guys?
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Jan 12 2005, 06:27 PM
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#68
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Man In The Machine Group: Dumpshocked Posts: 2,264 Joined: 26-February 02 From: I-495 S Member No.: 1,105 |
No, seeing as they have a starting avil. of BLOODY 16!! Me thinks you dont have them.
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Jan 12 2005, 06:39 PM
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#69
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Running Target Group: Members Posts: 1,144 Joined: 22-September 04 Member No.: 6,690 |
*edit*
Looks like someone beat me to the punch. I think you're going to want to go back and fix that post, because those are defintely not temper rounds you're loading into that shotgun. |
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Jan 12 2005, 07:39 PM
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#70
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Moving Target Group: Members Posts: 626 Joined: 1-March 04 Member No.: 6,112 |
...
BLOODY HELL! |
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Jan 12 2005, 07:45 PM
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#71
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Moving Target Group: Members Posts: 626 Joined: 1-March 04 Member No.: 6,112 |
Okay, I've replaced the Temper rounds with one WP and two Incindiary grenades, and I'll throw the latter at wormface in an edited post I'll produce before the end of the day.
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Jan 12 2005, 07:47 PM
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#72
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Dragon Group: Members Posts: 4,664 Joined: 21-September 04 From: Arvada, CO Member No.: 6,686 |
Another quick side-note, you don't have them in your character sheet either. (Unless you edited them out already, in which case disregard me.)
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Jan 12 2005, 08:26 PM
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#73
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Moving Target Group: Members Posts: 626 Joined: 1-March 04 Member No.: 6,112 |
In the [CHAR] thread, the most recent, I do.
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Jan 12 2005, 08:47 PM
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#74
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Moving Target Group: Members Posts: 626 Joined: 1-March 04 Member No.: 6,112 |
How far away is wormface from the closest friendly?
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Jan 12 2005, 09:17 PM
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#75
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Immoral Elf Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
Throwing defaults to Strength, not Quickness.
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