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> [OOC] Earth's Dawn, [Closed Game] Oh... the HORROR!
HeySparky
post Jan 11 2005, 08:34 PM
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Sphynx - so are you saying there's no clear hand-holds that I can see?
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Fortune
post Jan 11 2005, 09:26 PM
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QUOTE (HMHVV Hunter @ Jan 12 2005, 03:32 AM)
I looked up the rules, and it says that Active Skills could only support another active skill (in rare cases).  I didn't see anything about Attributes.

Is this a house rule we're using then?

SR3 pg 171: Assensing. Intelligence is used for the test, with Aura Reading acting as a Complementary Skill. The Complementary dice are rolled against a TN of 4, with 1/2 the successes counting towards the Assensing test (provided 1 success is made on the actual Assensing test).
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Sphynx
post Jan 11 2005, 09:34 PM
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ES: No clear hand-holds that you can see.
Lindt: Their Aura looks human enough, though admittedly warped a bit and all with umbilical cords that seem attached to the wormhead.
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Backgammon
post Jan 11 2005, 10:57 PM
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Lindt: you can't use spell pool for Conjuring, SR3 P.44 under Spell Pool.

Sphynx: I'd like a torough (well, as much as a Complex will give me) of the room very much including but not limited to possible escape paths. How many zombies, anyway? How far from us?
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Sandoval Smith
post Jan 11 2005, 11:54 PM
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He knows as much about Shedim as the next guy, I.E. a nasty, recent, kind of spirit that inhabits dead bodies and does the whole zombie schtick. They can't be much of a secret, since governments have been encouraging everyone to cremate their dead specifically because of Shedim, and places like morgues have been upgraded to keep the dead confined, just in case they do decide to go walking.
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Fortune
post Jan 12 2005, 12:47 AM
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And considering the phenomenon accompanied our boss out of the rift. ;)
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Sandoval Smith
post Jan 12 2005, 03:12 AM
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I'm a little fuzzy on events post 2062, so I'm not sure how much he's ever owned up to that fact. It seems like a rather unpolite topic to bring up in casual conversation too (and not just because he's our boss. There's that whole 'teeth as big as my head' angle to consider too).

*edit*
Does anyone know if you get the +3 power bonus for full auto when laying down surpressive fire?
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Lindt
post Jan 12 2005, 06:17 AM
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Eeps. "s what I got for posting while hopped up on cold meds.
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Sphynx
post Jan 12 2005, 09:32 AM
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BackGammon, you spend time counting the cadavers, and you count 32 total, 32 includes the ones that have fallen (only 5 are dead, leaving 27 to go through)

Lindt: 1 success on your conjuring, but it's a warped spirit, almost toxic.

Shedim: If you had to guess, you'd say these could be Shedim, if any of you have actually seen a Shedim from the Astral, you know they're not.

Sandoval: No, you don't get the +3

Sphynx
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Fortune
post Jan 12 2005, 10:44 AM
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I figured the barrier was there, because of the hermetic-style designs. But I had to try.
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Sandoval Smith
post Jan 12 2005, 10:57 AM
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Shucks, I didn't think you did, since I was pretty sure the +3 came from the fact you were pouring all those bullets into one space, instead of fanning them out like Jack did, but it couldn't hurt to check. Also, the 'shedim' thing from Jack was just internal monologue as he was trying to assess the situation before he went la-la. "Walking dead? Uh... shedim do that, and I'm pretty sure if you shoot them enough they stay down. Think I better test that out."

*edit*
Just double checking, but Jack got two bursts off right? (I think knowing whether or not I blew through 10 or 20 rounds is going to be important at some point).
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Tarantula
post Jan 12 2005, 02:06 PM
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Sphynx, were any drones able to get a sensor-lock on the big demonic thing?
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Sphynx
post Jan 12 2005, 02:49 PM
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Yes, sensor lock is established, you can add in half of your sensor value to future gunnery tests (if I recall the rules correctly)

Sphynx
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Tarantula
post Jan 12 2005, 03:31 PM
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Thats if I'm jumped in the drone. Which I can be for only 1 drone at any given time. The rest of the drones need a sensor-lock to be able to shoot any weapons whatsoever. I'll check if they get to add half sensors to their check as well, or if its simply their pilot rating.
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Lindt
post Jan 12 2005, 03:32 PM
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This rather F-ed up spirit is under my control though? Just making sure?
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Sphynx
post Jan 12 2005, 03:36 PM
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Seems to be under your control (you got 1 success anyhows :P)

Sphynx
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Toptomcat
post Jan 12 2005, 06:16 PM
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Think these shells will work any better, guys?
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Lindt
post Jan 12 2005, 06:27 PM
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No, seeing as they have a starting avil. of BLOODY 16!! Me thinks you dont have them.
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Sandoval Smith
post Jan 12 2005, 06:39 PM
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*edit*
Looks like someone beat me to the punch. I think you're going to want to go back and fix that post, because those are defintely not temper rounds you're loading into that shotgun.
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Toptomcat
post Jan 12 2005, 07:39 PM
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...
BLOODY HELL!
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Toptomcat
post Jan 12 2005, 07:45 PM
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Okay, I've replaced the Temper rounds with one WP and two Incindiary grenades, and I'll throw the latter at wormface in an edited post I'll produce before the end of the day.
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Tarantula
post Jan 12 2005, 07:47 PM
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Another quick side-note, you don't have them in your character sheet either. (Unless you edited them out already, in which case disregard me.)
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Toptomcat
post Jan 12 2005, 08:26 PM
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In the [CHAR] thread, the most recent, I do.
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Toptomcat
post Jan 12 2005, 08:47 PM
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How far away is wormface from the closest friendly?
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Fortune
post Jan 12 2005, 09:17 PM
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Throwing defaults to Strength, not Quickness.
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