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> [OOC] Earth's Dawn, [Closed Game] Oh... the HORROR!
Backgammon
post Mar 26 2005, 05:17 PM
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Ok, I wasn't around on friday, so just read this stuff. Sphynx, we have the luxury, in this game, of having a team leader. Next time we're at a decisionnal crossroad and you're afraid we're gonna stall for a while, PM me and I'll have Dogma make a yes or no decision. It'll actually be a decision WE did and will certainly avoid your forcing a plan which is the complete opposite of what I would have done. ALL arguments (in Dogma's point of view) point to not defending the hole and heading for town. It's completely out of character. But since it's done and you're saying it won't have any real consequence, I'm just gonna gloss over that "decision" and never mention it again until we meet back up.
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Sandoval Smith
post Mar 29 2005, 05:37 AM
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I really need an update on what's going on, so I know whether or not Jack really went charging in to save Gypsy, or if Gypsy even needed a life saving flying tackle in the first place.
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Fortune
post Mar 29 2005, 06:10 AM
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As Sphynx said, it was not one of 'those' trees that Gypsy was heading towards, and is now sitting under. Jack probably would have known this, so there would really be no need for any such tackle.

I just figured you'd edit your IC post after reading Sphynx's comments.
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Sandoval Smith
post Mar 29 2005, 08:54 AM
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Okay, previous IC post has been editied.
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Fortune
post Mar 29 2005, 09:59 AM
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QUOTE (Sphynx)
Fortune receives a bonus karma cause I made a mistake.


There's no need for the bonus Karma, Sphynx. It was a simple misunderstanding, and everything's cool. :)
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HeySparky
post Mar 29 2005, 06:16 PM
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Lindt! Get to posting! Don't let something ghoulish happen to Tevos!
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Backgammon
post Mar 29 2005, 06:54 PM
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I don't think Tevos should get eliminated. For one, he's really useful, and I haven't felt restricted by his slower posting.
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Lindt
post Mar 30 2005, 04:36 AM
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Man, Im gonna cry. The last 2 weeks have been hell. Add that to my getting 4 teeth yanked out of my head this friday and it only gets worse. Ill TRY and get some writing done this week, but for the moment I only have acess at home, and Im there mabey 8 hours a day total.
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Sandoval Smith
post Mar 30 2005, 04:49 AM
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I might've missed it if you said so earlier, but in a game where frequent posting is a requirement, if something comes up, be sure to mention it to the GM, so you can be cut some slack if need be.
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Lindt
post Mar 30 2005, 04:53 AM
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Lets just say its been a never ending dreck storm. I have a post up, if there is good responce Ill have another tommorow (which Ill sneak during class, cause its gonna be SO boreing Id rather have my colon cleansed)
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Backgammon
post Mar 30 2005, 05:50 PM
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Sphynx: I didn't want to make a post for nothing, but just wanted to check if Dogma, while asking about people who might know about teleport magic, i.e. powerful magic users, didn't get any leads to go visit a certain sorcerer or anything like that?
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Sphynx
post Mar 30 2005, 06:50 PM
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Nothing learnt. :P
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Fortune
post Mar 30 2005, 11:13 PM
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Sphynx: With no Sorcery library on hand, how would Gypsy go about learning new spells, if he was so inclined.
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Sphynx
post Mar 31 2005, 06:32 AM
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I've been thinking on that since Hunter said he wanted to learn a spell (with no spell formula to work from). At first I was going to make people go through spell design to create the spells, but nobody has the correct skills. And in all honesty, I'm not sure how I will add new spells yet. It seems wrong to just allow people to pickup new spells without some sort of help, but that seems the only answer right now if I'm going to allow new spells in-game (which I do want to allow). Suggestions?

Sphynx
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HMHVV Hunter
post Mar 31 2005, 06:43 AM
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Actually, according to MitS:

"Psionics cannot learn spells from traditional magic teachers or spell formulas but must 'discover their power' (design spells) themselves or be trained by (learn the spell from) another psionic."

I guess I could spend some Good Karma on the Spell Design skill and then learn this if that's necessary, but the way I see it, Rebo just does trial-and-error stuff until he gets the results he's looking for in order to learn the spell.
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HeySparky
post Mar 31 2005, 07:04 AM
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QUOTE (Sphynx)
As if on queue, Gypsy notices the astral tether line becoming less and less taunt, and suddenly, in the middle of the village, sits the huge Dragon amidst the screams of the villagers. Anyone recall what species he considers to be snack food?


Jack. Definitely Jack.
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HMHVV Hunter
post Mar 31 2005, 07:05 AM
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Um...is this the same dragon we encountered on Ireland? Just curious.
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Fortune
post Mar 31 2005, 08:26 AM
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QUOTE (Sphynx)
At first I was going to make people go through spell design to create the spells, but nobody has the correct skills.

I didn't check on anyone else's character, but Gypsy has Spell Design/Hermetic 5/7. I would have thought that was exactly the right skill needed. The only problem is the lack of a library. I just couldn't afford it at chargen, or I would definitely have bought one (on chip) and brought it with him.
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Fortune
post Mar 31 2005, 08:28 AM
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QUOTE (HMHVV Hunter)
Um...is this the same dragon we encountered on Ireland? Just curious.

Without a doubt! ;)
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Sphynx
post Mar 31 2005, 08:35 AM
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QUOTE (Fortune)
QUOTE (Sphynx @ Mar 31 2005, 04:32 PM)
At first I was going to make people go through spell design to create the spells, but nobody has the correct skills.

I didn't check on anyone else's character, but Gypsy has Spell Design/Hermetic 5/7. I would have thought that was exactly the right skill needed. The only problem is the lack of a library. I just couldn't afford it at chargen, or I would definitely have bought one (on chip) and brought it with him.

Missed that you had the skill Fortune. I think it's best that we stick to the rules if we can. So, unless there are objections, let's do that. That would mean Rebo learning Spell Design, and Fortune finding out he does indeed have a Magic Library on disk. So we fudge the disk, (maybe charge a karma-to-cash to 'find' you'd left the disk in your pocket luckily).

However, we run into the ever present problem of time. I'd need to give the crew like a month off to do some of the things. Not saying that's a bad thing (The men could return now, wall secure, giving you time to settle in for a few months and spend your karma before the next adventure). Etc etc. Delays won't effect the story I've laid out ahead of us any, but I'd like to hear opinions before I set anything into stone.

Sphynx
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Fortune
post Mar 31 2005, 08:53 AM
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I'm not really in any rush just yet. Of course there are a few spells I wouldn't mind having Gypsy learn (like a physical Combat spell for instance), I am still short of Karma to do much in that direction anyway.

Speaking solely for myself, I think it'd probably be better to wait until the next natural 'pause point' to follow up on the actual learning involved. That would also give Rebo the chance to learn Spell Design as well.

As for the acquisition of a library, what were you thinking of in terms of (Karma) cost? That is probably something that should be paid as soon as possible (if indeed you follow up on that idea), just for the sake of fairness.
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Sphynx
post Mar 31 2005, 09:33 AM
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I'll let you have a rating 6 library for 4 karma (10k per karma, 36k) in this one-shot offer. Rating 6 would still be the max though. Rating 5 would cost 3 (25k), Rating 4 would cost 2 (16k), rating 3 would cost 1(9k).

Sphynx
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Fortune
post Mar 31 2005, 11:15 AM
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Cool, I'll take it! And I just happen to have exactly 4 Karma available at the moment. :D
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Sphynx
post Mar 31 2005, 11:52 AM
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Well, like I said, before anything is done in Stone, I want at LEAST Hunter's viewpoint. He may not like the idea at all. Though, you can still buy the library if you want. :P

Sphynx
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HMHVV Hunter
post Mar 31 2005, 04:15 PM
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A month off, game time? Sure.

Not a month real-time though; that'd just be too long.
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