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> [OOC] Earth's Dawn, [Closed Game] Oh... the HORROR!
Fortune
post Mar 30 2005, 11:13 PM
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Sphynx: With no Sorcery library on hand, how would Gypsy go about learning new spells, if he was so inclined.
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Sphynx
post Mar 31 2005, 06:32 AM
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I've been thinking on that since Hunter said he wanted to learn a spell (with no spell formula to work from). At first I was going to make people go through spell design to create the spells, but nobody has the correct skills. And in all honesty, I'm not sure how I will add new spells yet. It seems wrong to just allow people to pickup new spells without some sort of help, but that seems the only answer right now if I'm going to allow new spells in-game (which I do want to allow). Suggestions?

Sphynx
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HMHVV Hunter
post Mar 31 2005, 06:43 AM
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Actually, according to MitS:

"Psionics cannot learn spells from traditional magic teachers or spell formulas but must 'discover their power' (design spells) themselves or be trained by (learn the spell from) another psionic."

I guess I could spend some Good Karma on the Spell Design skill and then learn this if that's necessary, but the way I see it, Rebo just does trial-and-error stuff until he gets the results he's looking for in order to learn the spell.
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HeySparky
post Mar 31 2005, 07:04 AM
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QUOTE (Sphynx)
As if on queue, Gypsy notices the astral tether line becoming less and less taunt, and suddenly, in the middle of the village, sits the huge Dragon amidst the screams of the villagers. Anyone recall what species he considers to be snack food?


Jack. Definitely Jack.
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HMHVV Hunter
post Mar 31 2005, 07:05 AM
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Um...is this the same dragon we encountered on Ireland? Just curious.
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Fortune
post Mar 31 2005, 08:26 AM
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QUOTE (Sphynx)
At first I was going to make people go through spell design to create the spells, but nobody has the correct skills.

I didn't check on anyone else's character, but Gypsy has Spell Design/Hermetic 5/7. I would have thought that was exactly the right skill needed. The only problem is the lack of a library. I just couldn't afford it at chargen, or I would definitely have bought one (on chip) and brought it with him.
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Fortune
post Mar 31 2005, 08:28 AM
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QUOTE (HMHVV Hunter)
Um...is this the same dragon we encountered on Ireland? Just curious.

Without a doubt! ;)
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Sphynx
post Mar 31 2005, 08:35 AM
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QUOTE (Fortune)
QUOTE (Sphynx @ Mar 31 2005, 04:32 PM)
At first I was going to make people go through spell design to create the spells, but nobody has the correct skills.

I didn't check on anyone else's character, but Gypsy has Spell Design/Hermetic 5/7. I would have thought that was exactly the right skill needed. The only problem is the lack of a library. I just couldn't afford it at chargen, or I would definitely have bought one (on chip) and brought it with him.

Missed that you had the skill Fortune. I think it's best that we stick to the rules if we can. So, unless there are objections, let's do that. That would mean Rebo learning Spell Design, and Fortune finding out he does indeed have a Magic Library on disk. So we fudge the disk, (maybe charge a karma-to-cash to 'find' you'd left the disk in your pocket luckily).

However, we run into the ever present problem of time. I'd need to give the crew like a month off to do some of the things. Not saying that's a bad thing (The men could return now, wall secure, giving you time to settle in for a few months and spend your karma before the next adventure). Etc etc. Delays won't effect the story I've laid out ahead of us any, but I'd like to hear opinions before I set anything into stone.

Sphynx
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Fortune
post Mar 31 2005, 08:53 AM
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I'm not really in any rush just yet. Of course there are a few spells I wouldn't mind having Gypsy learn (like a physical Combat spell for instance), I am still short of Karma to do much in that direction anyway.

Speaking solely for myself, I think it'd probably be better to wait until the next natural 'pause point' to follow up on the actual learning involved. That would also give Rebo the chance to learn Spell Design as well.

As for the acquisition of a library, what were you thinking of in terms of (Karma) cost? That is probably something that should be paid as soon as possible (if indeed you follow up on that idea), just for the sake of fairness.
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Sphynx
post Mar 31 2005, 09:33 AM
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I'll let you have a rating 6 library for 4 karma (10k per karma, 36k) in this one-shot offer. Rating 6 would still be the max though. Rating 5 would cost 3 (25k), Rating 4 would cost 2 (16k), rating 3 would cost 1(9k).

Sphynx
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Fortune
post Mar 31 2005, 11:15 AM
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Cool, I'll take it! And I just happen to have exactly 4 Karma available at the moment. :D
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Sphynx
post Mar 31 2005, 11:52 AM
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Well, like I said, before anything is done in Stone, I want at LEAST Hunter's viewpoint. He may not like the idea at all. Though, you can still buy the library if you want. :P

Sphynx
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HMHVV Hunter
post Mar 31 2005, 04:15 PM
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A month off, game time? Sure.

Not a month real-time though; that'd just be too long.
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Fortune
post Mar 31 2005, 04:25 PM
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QUOTE (HMHVV Hunter)
A month off, game time? Sure.

Does Rebo have enough accumulated Karma to learn Spell Design as well as the spells? If not, then a month off right now isn't going to help acquire it.
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HMHVV Hunter
post Mar 31 2005, 04:37 PM
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Let's see:

The spell itself: 5 Karma
Spell Design (a Knowledge Skill): The most I could get would be Rating 4, which would cost 10 Good Karma (1 for first level; 2 for second; 3 for third; 4 for fourth)

I have 16 Good Karma right now, so I'd burn through all but 1 of my GK for this.
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Sphynx
post Mar 31 2005, 04:45 PM
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Things to remember.

Can not design a spell of a force greater than your skill.

Can use Sorcery at +2 TN instead.

TN = 2x Force + Drain Target.

So, force 5 ManaBall will cost 1+2+3+4+5+5 = 20 karma to learn (first 5 numbers are the Karma Cost to learn Spell Design to 5).

Could be reduced with a specialization in SpellDesign/CombatMagic to: 1+2+3+2+2+5 = 15 karma.

Or, by defaulting to Psi, skip the Skill and have a TN of 12 instead of 10 (1 in 6 chance vs a 25% with 6 dice.) Of course, with 3 Karma Pool for re-rolls (not sure if you have that yet), the TN 10 is almost automatic, and the TN 12 is about a 40% chance....

Just some thoughts.

Sphynx
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HMHVV Hunter
post Mar 31 2005, 04:53 PM
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I actually have 2 Karma Pool for re-rolls.

What's this "Drain Target" thing in the TN calculation?
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Sphynx
post Mar 31 2005, 04:50 PM
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For ManaBall it's 0. You add the +X to the TN for resisting drain. So a Force/2+1(M) would get a +1 on the Spell Design TN.

Sphynx
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HMHVV Hunter
post Mar 31 2005, 04:53 PM
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Ok.

So I guess I'll just end up learning it at Force 4 (since I'll be at Spell Design 4), which would reduce the TN to 8 and cost me a total of 14 GK.
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Fortune
post Mar 31 2005, 05:35 PM
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I don't know about anyone else, but I'm still not terribly thrilled with taking a month off right now though. Especially since we'd just have to do it again when Gypsy earns enough Karma to learn a spell or two. If we wait a little longer Rebo would have enough Karma to learn it at the higher Force.

I know that the Sorcery skill is what you use to actually learn spells, but I wasn't aware (or just didn't recall) that you could default to Sorcery for designing them.
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Fortune
post Mar 31 2005, 05:52 PM
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Only less startled because of the Astral link. Also, Gypsy figures he didn't eat us last time, so why panic? :D
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HeySparky
post Mar 31 2005, 05:57 PM
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Only because Gdub got shot in the mouth and it surprised him as Sleel got caught by a split second away from being eaten.
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Lindt
post Mar 31 2005, 06:54 PM
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Hey, big and scaly owes us now.

While 'I' wouldent wanna kill a month of IG time, I dont think a few weeks of 'R&R' would bother Tevos at all.
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Backgammon
post Apr 1 2005, 01:34 PM
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Sphynx, did I manage to get any Horses/mules, and like Jack asks any swords/gautlets/whatever?
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Sphynx
post Apr 1 2005, 01:51 PM
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Yes. Horses are doable, and swords and gauntlets are as well (same stats as swords and hardliner gloves).
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