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> [OOC] Earth's Dawn, [Closed Game] Oh... the HORROR!
Sphynx
post Jan 12 2005, 02:49 PM
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Yes, sensor lock is established, you can add in half of your sensor value to future gunnery tests (if I recall the rules correctly)

Sphynx
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Tarantula
post Jan 12 2005, 03:31 PM
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Thats if I'm jumped in the drone. Which I can be for only 1 drone at any given time. The rest of the drones need a sensor-lock to be able to shoot any weapons whatsoever. I'll check if they get to add half sensors to their check as well, or if its simply their pilot rating.
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Lindt
post Jan 12 2005, 03:32 PM
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This rather F-ed up spirit is under my control though? Just making sure?
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Sphynx
post Jan 12 2005, 03:36 PM
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Seems to be under your control (you got 1 success anyhows :P)

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Toptomcat
post Jan 12 2005, 06:16 PM
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Think these shells will work any better, guys?
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Lindt
post Jan 12 2005, 06:27 PM
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No, seeing as they have a starting avil. of BLOODY 16!! Me thinks you dont have them.
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Sandoval Smith
post Jan 12 2005, 06:39 PM
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*edit*
Looks like someone beat me to the punch. I think you're going to want to go back and fix that post, because those are defintely not temper rounds you're loading into that shotgun.
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Toptomcat
post Jan 12 2005, 07:39 PM
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...
BLOODY HELL!
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Toptomcat
post Jan 12 2005, 07:45 PM
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Okay, I've replaced the Temper rounds with one WP and two Incindiary grenades, and I'll throw the latter at wormface in an edited post I'll produce before the end of the day.
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Tarantula
post Jan 12 2005, 07:47 PM
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Another quick side-note, you don't have them in your character sheet either. (Unless you edited them out already, in which case disregard me.)
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Toptomcat
post Jan 12 2005, 08:26 PM
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In the [CHAR] thread, the most recent, I do.
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Toptomcat
post Jan 12 2005, 08:47 PM
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How far away is wormface from the closest friendly?
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Fortune
post Jan 12 2005, 09:17 PM
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Throwing defaults to Strength, not Quickness.
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Toptomcat
post Jan 12 2005, 09:43 PM
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's the same anyway.
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Fortune
post Jan 12 2005, 10:21 PM
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I know ... I checked. But it's a good thing to know for future reference.
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Fortune
post Jan 13 2005, 11:07 AM
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Gremish: Could you please remove your sig(s) from the IC thread.
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Backgammon
post Jan 13 2005, 01:35 PM
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Sphynx: Sorry, I can't find the post where you described our exits. There is a corridor from where we hear feet coming in, an there is another corridor that seems clear?

Edit: nevermind, got it.
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Gremish
post Jan 13 2005, 02:19 PM
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Yep will removed them and make sure they arnt there anymore, sry.
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Backgammon
post Jan 13 2005, 02:48 PM
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Made some of your chars do a few actions, sorry. If you want anything changed, let me know.

Just to be sure, Tarantula, you can still walk around and follow us if you have your drones cover the rear, right? Don't want you to go RAS overrride on us right now...

Edit: And James should be taking point about 20 meters or so ahead of us. Far enough to scout a bit, but close enough so we can still see him.
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Tarantula
post Jan 13 2005, 02:55 PM
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Yeah, its just anything requiring a roll gets a +8 jumped on top of it.

Note to Sphynx:
[ Spoiler ]
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Fortune
post Jan 13 2005, 03:12 PM
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So Sphynx ... anything familiar or particularly useful about the Hermetic (?) designs?
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Sphynx
post Jan 13 2005, 06:33 PM
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Tarantula.... you have 2 of every drone?!? :P Didn't notice that before...

No Fortune, you don't recognize any of it, even remotely.

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Tarantula
post Jan 13 2005, 06:39 PM
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Yes...... except the bison, theres doubles of everything... (I had no where else to spend the money, and I didn't feel like making a 10+ custom drones...)
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Sphynx
post Jan 13 2005, 07:46 PM
Post #86


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I normally don't read ahead on your IC posts, but thought I'd take a look see and noticed there was some misconception going on. :P

QUOTE
They could hear somethings, lots of somethings, heading their way from the tunnel to the right.


The scampering seemed to be from 1, maybe 2 individuals, and they were running away from you.
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Backgammon
post Jan 13 2005, 08:14 PM
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Woah, that changes everything. Hold on, going to have to redo the whole post.
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