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Jan 8 2005, 07:00 AM
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#1
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Moving Target ![]() ![]() Group: Members Posts: 596 Joined: 18-February 03 Member No.: 4,112 |
I was just wondering what the general sentiment was about using the Grenade Launcher defaulting to assault rifle skill rule. In particular, if you could default to the specialisation of the assault rifle that the GL was mounted on without further penalties.
Say that a character has Assault Rifles (M22A3) 4(6). He wants to fire the u/b mounted grenade launcher. Would he use the general 'assault rifle' skill, or the specialisation for the specific gun. Just FYI, I'm leaning towards the specialisation. I was just looking for opinions or clarifications. |
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Jan 8 2005, 07:20 AM
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#2
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
by the rules, you can't default to Assault Rifles at all. if you allow defaulting to that skill, however, you are allowed to default to either the base skill or the specialization, whichever the player chooses on a given roll.
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Jan 8 2005, 07:38 AM
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#3
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Target ![]() Group: Members Posts: 8 Joined: 15-September 04 Member No.: 6,663 |
Actually, mfb, you can default to the Assault Rifle skill. See SR3 page 86, under Launch Weapons. Post #4
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Jan 8 2005, 07:41 AM
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#4
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
eh? how? Launch Weapons is Int, Assault Rifles is Qui. did i miss a specific rule somewhere, that allows defaulting in the specific case of underbarrel launchers?
edit: apparently so. |
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Jan 8 2005, 07:42 AM
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#5
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Moving Target ![]() ![]() Group: Members Posts: 596 Joined: 18-February 03 Member No.: 4,112 |
EDIT: You beat me to it. |
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Jan 8 2005, 07:51 AM
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#6
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Moving Target ![]() ![]() Group: Members Posts: 614 Joined: 17-June 03 From: A safehouse about to be compromised by ninjas Member No.: 4,754 |
Well, it says "that weapons skill" meaning the one the launcher is attached to. Assuming that quote is accurate in the BBB, Id say the specialization would work fine. I would still treat the modifer as if going to a base skill as the rule says however.
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Jan 8 2005, 07:55 AM
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#7
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,901 Joined: 19-June 03 Member No.: 4,775 |
That's just ridiculous rules lawyering. No, a specialization should not apply.
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Jan 8 2005, 08:03 AM
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#8
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Moving Target ![]() ![]() Group: Members Posts: 596 Joined: 18-February 03 Member No.: 4,112 |
May I ask, why not?
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Jan 8 2005, 08:28 AM
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#9
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
white dwarf, it says "base skill". that means that, by the rules, you can only use the base skill, especially since it goes on to mention the specific modifiers that apply. however, in my game, i would allow players to default to a specialization as normal.
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Jan 8 2005, 03:39 PM
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#10
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Canon Companion ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 8,021 Joined: 2-March 03 From: The Morgue, Singapore LTG Member No.: 4,187 |
I'd say the specialisation applies with no further penalties if the specialisation was appropriate to the actual weapon.
Actual Weapon: M22A3 + GL Skill: Assault Rifles(M22A3) 4/6 - Specialisation applies Skill: Assault Rifles(any other assault rifle) 4/6 - Base applies |
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Jan 8 2005, 07:44 PM
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#11
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Resident Legionnaire ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,136 Joined: 8-August 04 From: Usually Work Member No.: 6,550 |
A specialization represents the ins and outs of using a specific weapon. It's quirks, etc...
That shouldn't apply to a completely different weapon. I didn't see it listed here, but that default to AR's gets a +2 to the target number. (As if in same group) |
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Jan 8 2005, 08:15 PM
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#12
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Moving Target ![]() ![]() Group: Members Posts: 614 Joined: 17-June 03 From: A safehouse about to be compromised by ninjas Member No.: 4,754 |
Well, like I said, my post assumed the provided quote was accurate. If it says base skill obviously theres no question. The original poster can look it up and decide.
The provided one says to use "that weapons" skill and the modifiers as if going to a base skill. Both parts of the sentence are needed, as the modifer must be defined because the default is abnormal, regardless of which skill value the first part refers to; and personally Im inclined to define "that weapon" as the specific skill value rolled by the character for whatever gun the launcher is on. And that inclination is what the original poster asked for. I dont particularly care whats canon on this he specifically asked for opinon, but tortui seems to say the same thing if Im reading his post right =) |
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Jan 9 2005, 02:49 AM
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#13
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Canon Companion ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 8,021 Joined: 2-March 03 From: The Morgue, Singapore LTG Member No.: 4,187 |
It would be conservative to rule Base Skill and no one will even attempt to fault you, but Specialisations could be allowed because the wording in p86 is sufficiently ambiguious.
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Jan 9 2005, 02:53 AM
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#14
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Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
I've always ruled that it was the base skill, but upon re-reading the rule (and this thread), I'm now leaning towards the specialization.
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Jan 9 2005, 03:23 AM
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#15
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Moving Target ![]() ![]() Group: Members Posts: 596 Joined: 18-February 03 Member No.: 4,112 |
Semantics notwithstanding, it does make sense in my mind that the familiarity with handling a specific weapon would make a difference in your ability to aim, and so forth, the grenade launcher. Moreso in the case where the Assault Rifle comes standard with a grenade launcher, although that's neither here nor there.
Really, why would you be able to use the AR skill to be able to fire the grenade launcher? The firing arc of the grenade has nothing to do with the firing arc of the bullet, it has nothing to do with experience with auto-fire. It is all about how the user handles the weapon. In which case, how is the base skill any more relevant than the specialisation? |
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Jan 9 2005, 04:00 AM
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#16
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Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
I think the only reason to use the base skill as opposed to the specialization is that the default is already a bonus to the (non-skilled) user of the GL. Using the specialization would just be a better bonus.
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Jan 9 2005, 06:21 AM
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#17
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
i'd say the wording on page 86 is pretty non-ambiguous. it spells out in no uncertain terms what TN modifiers apply, and how much combat pool you can use.
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Jan 9 2005, 07:00 AM
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#18
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Man In The Machine ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,264 Joined: 26-February 02 From: I-495 S Member No.: 1,105 |
*ponders* cause Im slighly indecisive. In cases where the gun comes standerd with a GL, suck as the Ak98 ,Ares Alpha, and Colt M23, Id say go with the specilization. But if you just stick a GL on your say, fav T250 combat shotgun, Im gonna go with a no. Im to clarify, Im saying no for any gun that it dosent come standered with.
Also, is the Ares Antioch the only UBGL? Seriously, -3 conc? Then again, its a SA clip fed GL... scary... |
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Jan 9 2005, 07:26 AM
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#19
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Resident Legionnaire ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,136 Joined: 8-August 04 From: Usually Work Member No.: 6,550 |
Um, there are specific rules for defaulting to specializations.
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Jan 9 2005, 08:55 AM
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#20
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Moving Target ![]() ![]() Group: Members Posts: 596 Joined: 18-February 03 Member No.: 4,112 |
I would say that this specific rule is an exception.
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Jan 9 2005, 12:29 PM
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#21
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Canon Companion ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 8,021 Joined: 2-March 03 From: The Morgue, Singapore LTG Member No.: 4,187 |
It is sufficiently ambiguous as to the actual skill or specialisation you should default to. It spells out in detail as to the TN modifers and combat pool dice usable. but not the specific skill(specialisation or otherwise) in question. |
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Jan 9 2005, 01:06 PM
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#22
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Running, running, running ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,220 Joined: 18-October 04 From: North Carolina Member No.: 6,769 |
i thought that you could only default to a specialization of a skill in the same "skillset" as what you are trying to use? such as the example in canon of someone trying to use a gun as a club, but has no club skill, rather edged weapons (swords) defaulting to the sword spec.
that would make this whole discussion moot, but thats just how i am understanding it. |
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Jan 9 2005, 01:13 PM
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#23
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Canon Companion ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 8,021 Joined: 2-March 03 From: The Morgue, Singapore LTG Member No.: 4,187 |
The Launch Weapons skill to other weapon skill for greande launchers is a special case.
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Jan 9 2005, 01:17 PM
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#24
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Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
Normally , you'd be right Aku. What is being discussed is the specific rule exception listed in regards to underbarrel (only) grenade launchers.
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Jan 9 2005, 01:55 PM
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#25
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Freelance Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 7,324 Joined: 30-September 04 From: Texas Member No.: 6,714 |
I'd say let 'em use the specialization rating. It says "the weapon's" skill, and all the rest of the sentence does is clarify what they mean by that, comparing it to the other methods of defaulting (making it clear just what rules this is the exception to, basically).
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