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> Assault Rifle mounted GLs, specialisations and defaulting
Aku
post Jan 9 2005, 02:26 PM
Post #26


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ok, then these are my 2:nuyen:...

Lets so a ganger got his hands on a new, hot Ares assualt rifle.that they put this GL on. ( lets say it's the first ever AR with a launcher on it) He's playing around with it, and blows himself up. Now in sweeps our team, one of which has the skill Assualt Rifle (AR97). He see's this new toy, slightly crispy, but useable. in comes the book....

QUOTE
the player can default  to that weapon's skill as if defaulting to a base skill within the same grouping


and now i've gonE and confuzzled myself.

I was GOING to say that the skill of the ares weapon would be AR, as the specialization would be assault rifle (Big bad Ares weapon), however, it does say that it would be in the same grouping, so, upon further examination, i say let it play, and

GAME ON!
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The White Dwarf
post Jan 9 2005, 03:55 PM
Post #27


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Er, what its saying is that in this case, the specific rule is that you can go outside the normal 'skillsets' of defaulting and use a non-linked skill. Basically, if you have a gun with a grenade launcher, you can use that guns skill to operate the grenade launcher instead of launch weapons, albiet at some penalty. The question posed was regarding the use of a specialization or not in this special-case default.
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Canid13
post Jan 10 2005, 05:14 PM
Post #28


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There are rules which allow you to roll your Ares Predator specialisation for firing an Ingram Smartgun. So, in that same vane, I'd allow someone to use their specialisation for the grenade launcher.

As far as I'm concerned, the quote basically says "for grenade launchers, treat Launch Weapons as quickness linked and in the same box as Assault Rifle/SMG/Shotgun*" *delete as appropriate

I ain't sure on what the hell SM2 does to 'linked weapons' like a grenade launcher, but since I'd count it as integrated on an Alpha I ain't fussed.
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