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> RECRUITMENT: YARR!, The return of the YARR!! game
RangerJoe
post Jan 10 2005, 02:20 AM
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Avast ye, me hearties-- I've returned from my depolyment to the ends of the earth, and am keen to start a new YARR!! game (that is, a pirate/smuggler adventure). Now, I've learned my lessons since the first YARR!! game. Truth be told, I made the Dread Captain Slosh as a a PC, and thought it would be fun to run that PC in a world of my own devising. This made the game about as much fun as a week old chum bucket. I also tried to force a high seas boat adventure into a world with suborbital spacecraft. That idea largely sunk.

So I'd like to revive the game from the depth of David Jones' locker, but with a new feel. I'd like to leave the game much more in the hands of the players to decide what kind of pirates they want to be (sea pirates, land pirates, air pirates, last of the saskatchewan pirates, space pirates, 'trix pirates, wussy smuggler pirates, hip/dashing smuggler pirates, etc.). I'd like to see them organize themselves (elect a captain or decide to be a collective of like-minded plunderers).

I'm flexible on power level-- we'll work out details of vehicles and whatnot after we've decided on a scurvy setting.

Of course, dibs on crew appointments go to my first YARR!! game crew if they are so inclined to play (with old characters or new), and I'm looking for 4-6 players or so (anyone who flags in their posting will be assumed to be engaging in appropriate thuggery or looting).

Any interest in swashbuckling 2064-style?

Yarr.
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Morgannah
post Jan 10 2005, 02:25 AM
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Yep! :grinbig:
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Whizbang
post Jan 10 2005, 02:54 AM
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Cool. I'm interested. Will see if anything else is posted when I get back from my business trip Tuesday evening.
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kevyn668
post Jan 10 2005, 03:20 AM
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I'm game!
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Jaruen
post Jan 10 2005, 03:41 AM
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Sounds like fun. My buddy wanted to run a D&D pirates campaign, but we got shipped to Iraq, and I came back before he did, and ETSed.
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RangerJoe
post Jan 10 2005, 03:47 AM
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What kind of piracy would folks be interested in?
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Lindt
post Jan 10 2005, 04:34 AM
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YARRR!!! WOOO YARRRR!!!!!
Count Iron Roger Reed in for a lovely run for fun and profit.
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Morgannah
post Jan 10 2005, 05:05 AM
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QUOTE (RangerJoe)
What kind of piracy would folks be interested in?

I'm amenable to anything, really, but since no one's really spoken up just yet, I'll vote "water" just to get the ball rolling. :)

Anyone else?
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Jaruen
post Jan 10 2005, 05:16 AM
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Shoreline? A little bit of water, a little bit of land? Maybe, if you get enough people, you could run two groups, you know, like two boats, or a boat and a land group, etc...
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kevyn668
post Jan 10 2005, 05:19 AM
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Aye, Morg. I vote for water. :)
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Panzergeist
post Jan 10 2005, 05:34 AM
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I would like to try my hand as a rigger, but I can't make a character for at least a week, because I don't have the rigger book with me.
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Tarantula
post Jan 10 2005, 05:40 AM
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I'd like to play in a pirate game. YARR me mateys!
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Morgannah
post Jan 10 2005, 05:45 AM
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:D Thanks for jumping in, guys. I also like Jaruen's idea of mixing it up a little bit .. no harm in having more than one MO, right?

What's everyone thinking of doing, character-wise, anyway? And Panzergeist, I'm sure we can work through chargen as a group and address at least some of your questions here. :)

As to my potential character? I'd like to blow many things up .. often .. perhaps even specializing in doing this. :grinbig: Beyond that I have no idea.

<and yes, my name is Morg and I'm addicted to smilies. :wobble:>

This post has been edited by Morgannah: Jan 10 2005, 05:47 AM
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Nightcrawler472
post Jan 10 2005, 12:50 PM
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Well, count me in...I have a sudden idea for a guy with a harpoon gun. A very large harpoon gun.

As for the type of piracy...if we got a big enough boat we could probably stash a small T-bird in it/on it and do various types of piracy...just a thought, though.
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Sphynx
post Jan 10 2005, 01:02 PM
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"Odin, I await thee, your true son am I. I hail you now as I die. I pledge you my sword, and to no man I kneel. Ours is the Kingdom of Steel! "

True Blooded Skandinavian Viking turned Pirate Shaman (Sky Father Totem).

Sven Blurdweg is a giant of a man, who calls upon Odin to give good winds for the sails, strong currents for our ship, and storms of death for any man foolish enough to cross the path of true warriors.
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Sphynx
post Jan 10 2005, 01:58 PM
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QUOTE (RangerJoe)
I'm flexible on power level

I may be speaking for the vast minority here, but I'd like to get into a game that starts out a little above average. Maybe like 140ish BP starting out, or starting out basic with say 50ish karma to spend. I think one of the biggest difficulties in a board game is advancement is a thousand times slower than in-person gaming. Seems pretty much all the characters I get to play on this board are asked to start below-average (123 BP seems to be the cap for other GMs), and the game usually dies long before you get to see character growth/development.

Anyhows, not trying to sound like a whiner, just wanted to put my vote out there for something a bit more than average in power-level. :P

Sphynx
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kevyn668
post Jan 10 2005, 02:22 PM
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Not sure what I'll be. Depends on what everyone else is and the power level (I'm very flexible on the last one.)

My choices so far are:
1) The poor sam: made with 90k and running to the sea (air?) to get away from something.
2) Gunbunny (shocker!): I liked the "Sub Sam" that was published in TSS and have tinkered with it a little bit to make it more to my liking. Background would probably be ex Carib League or CAS Marine turned smuggler/pirate.
3) Swashbuckling Face: Erm...he's a face. With a sword. And a high athletics. ;)
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Jaruen
post Jan 10 2005, 03:41 PM
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I was thinking of either a)your first boarder, million dollar samurai, or b)the crows' nest sniper
Also would like to add my vote to the slightly more powerful starting character. I am in total agreement with Sphynx's arguement, also we would have to be a little more self-reliant as soon as we disembark (it would be a lot harder for our fixer to get us that last minute gear, it's a lot harder to shake a L.S. tail on the open seas than it is in midday traffic, etc...)
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Lindt
post Jan 10 2005, 04:07 PM
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I all ready have a light combat dwarf. Oh, and the drunken basterd.
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RangerJoe
post Jan 10 2005, 05:05 PM
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Ahoy one and all. I'm glad to see so much interest in plundering on the deep, deep blue.

Here's the rules for making your scurvy crew-member or deranged bilge rat:

* 142 build points (in honor of the ad for the new Hitchhiker's Guide movie I just saw on the tube)

* Max Avail 8 (I'll make a ruling on vehicles later, so don't let that bother you too much if you want to make a rigger--expect a deeply discounted, but not free, vehicle(s) at the start of the game)

* No more than 2 edges and 2 flaws (and mad props if you don't use any, but RP the effects of your favorite ones)

* Any and all books except Matrix (3rd ed)--if you want to deck, we're going to use nice, plain, vanilla decking rules.

* Raygun's firearms are acceptable, because they're so neat (just don't be surprised if the opposition has them)

Send character sheets and character backgrounds (the more I know about your character, the more exciting the adventures will be) to (one word) elysium joe @ gmail.com, preferably in .xls, .doc, or .html format. Feel free to post characters here so that other folks can get an idea of what you're up to.

I'd like to see all characters in by 5 pm on Friday Jan 14 (EST). I'll make final decisions then, and we'll move into an OOC thread to work out the details.

Yarr.
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Lindt
post Jan 10 2005, 05:10 PM
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Oooo Rayguns guns.... fun times.
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Morgannah
post Jan 10 2005, 05:30 PM
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So this is how it looks so far:

Panzergeist - rigger
Nightcrawler - harpoon guy (traumatic 7th Sea flashback time ;))
Sphynx - Sky Father shaman
Kevyn - poor sam/gunbunny/swashbuckling face
Jauren - sammy/sniper
Lindt - light combat dwarf/drunken bastard?
Whizbang - ???
Tarantula - ???
Morganna - ???

I'll start leafing through books now to see if I can fill in some of the blanks with my character. :)
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kevyn668
post Jan 10 2005, 09:41 PM
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QUOTE (Lindt)
Oooo Rayguns guns.... fun times.

Mmmm...Raygun's guns...gaahhhhh <drools>

Guess I won't be getting any work done for last 25 minutes of the day.

<goes to surf Raygun's site>
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kevyn668
post Jan 11 2005, 05:07 AM
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Since we have an extra 20 points or so, is the rating cap still 6? Initiation at char gen?
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Johnson
post Jan 11 2005, 07:00 AM
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I see what I can come up with....
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