RECRUITMENT: YARR!, The return of the YARR!! game |
RECRUITMENT: YARR!, The return of the YARR!! game |
Jan 10 2005, 02:20 AM
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#1
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Moving Target Group: Members Posts: 749 Joined: 22-June 02 From: Parts Without Member No.: 2,897 |
Avast ye, me hearties-- I've returned from my depolyment to the ends of the earth, and am keen to start a new YARR!! game (that is, a pirate/smuggler adventure). Now, I've learned my lessons since the first YARR!! game. Truth be told, I made the Dread Captain Slosh as a a PC, and thought it would be fun to run that PC in a world of my own devising. This made the game about as much fun as a week old chum bucket. I also tried to force a high seas boat adventure into a world with suborbital spacecraft. That idea largely sunk.
So I'd like to revive the game from the depth of David Jones' locker, but with a new feel. I'd like to leave the game much more in the hands of the players to decide what kind of pirates they want to be (sea pirates, land pirates, air pirates, last of the saskatchewan pirates, space pirates, 'trix pirates, wussy smuggler pirates, hip/dashing smuggler pirates, etc.). I'd like to see them organize themselves (elect a captain or decide to be a collective of like-minded plunderers). I'm flexible on power level-- we'll work out details of vehicles and whatnot after we've decided on a scurvy setting. Of course, dibs on crew appointments go to my first YARR!! game crew if they are so inclined to play (with old characters or new), and I'm looking for 4-6 players or so (anyone who flags in their posting will be assumed to be engaging in appropriate thuggery or looting). Any interest in swashbuckling 2064-style? Yarr. |
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Jan 10 2005, 02:25 AM
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#2
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Moving Target Group: Members Posts: 803 Joined: 16-March 02 From: The Great White North Member No.: 2,386 |
Yep! :grinbig:
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Jan 10 2005, 02:54 AM
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#3
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Running Target Group: Members Posts: 1,328 Joined: 9-September 04 From: Alabama Member No.: 6,645 |
Cool. I'm interested. Will see if anything else is posted when I get back from my business trip Tuesday evening.
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Jan 10 2005, 03:20 AM
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#4
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Runner Group: Members Posts: 2,751 Joined: 8-August 03 From: Neighbor of the Beast Member No.: 5,375 |
I'm game!
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Jan 10 2005, 03:41 AM
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#5
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Target Group: Members Posts: 65 Joined: 5-January 05 Member No.: 6,934 |
Sounds like fun. My buddy wanted to run a D&D pirates campaign, but we got shipped to Iraq, and I came back before he did, and ETSed.
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Jan 10 2005, 03:47 AM
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#6
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Moving Target Group: Members Posts: 749 Joined: 22-June 02 From: Parts Without Member No.: 2,897 |
What kind of piracy would folks be interested in?
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Jan 10 2005, 04:34 AM
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#7
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Man In The Machine Group: Dumpshocked Posts: 2,264 Joined: 26-February 02 From: I-495 S Member No.: 1,105 |
YARRR!!! WOOO YARRRR!!!!!
Count Iron Roger Reed in for a lovely run for fun and profit. |
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Jan 10 2005, 05:05 AM
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#8
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Moving Target Group: Members Posts: 803 Joined: 16-March 02 From: The Great White North Member No.: 2,386 |
I'm amenable to anything, really, but since no one's really spoken up just yet, I'll vote "water" just to get the ball rolling. :) Anyone else? |
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Jan 10 2005, 05:16 AM
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#9
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Target Group: Members Posts: 65 Joined: 5-January 05 Member No.: 6,934 |
Shoreline? A little bit of water, a little bit of land? Maybe, if you get enough people, you could run two groups, you know, like two boats, or a boat and a land group, etc...
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Jan 10 2005, 05:19 AM
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#10
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Runner Group: Members Posts: 2,751 Joined: 8-August 03 From: Neighbor of the Beast Member No.: 5,375 |
Aye, Morg. I vote for water. :)
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Jan 10 2005, 05:34 AM
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#11
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Running Target Group: Members Posts: 1,362 Joined: 3-October 03 From: Poway, San Diego County, CA, USA Member No.: 5,676 |
I would like to try my hand as a rigger, but I can't make a character for at least a week, because I don't have the rigger book with me.
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Jan 10 2005, 05:40 AM
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#12
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Dragon Group: Members Posts: 4,664 Joined: 21-September 04 From: Arvada, CO Member No.: 6,686 |
I'd like to play in a pirate game. YARR me mateys!
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Jan 10 2005, 05:45 AM
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#13
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Moving Target Group: Members Posts: 803 Joined: 16-March 02 From: The Great White North Member No.: 2,386 |
:D Thanks for jumping in, guys. I also like Jaruen's idea of mixing it up a little bit .. no harm in having more than one MO, right?
What's everyone thinking of doing, character-wise, anyway? And Panzergeist, I'm sure we can work through chargen as a group and address at least some of your questions here. :) As to my potential character? I'd like to blow many things up .. often .. perhaps even specializing in doing this. :grinbig: Beyond that I have no idea. <and yes, my name is Morg and I'm addicted to smilies. :wobble:> This post has been edited by Morgannah: Jan 10 2005, 05:47 AM |
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Jan 10 2005, 12:50 PM
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#14
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Moving Target Group: Members Posts: 130 Joined: 17-March 04 From: A Hive of Vile Heresy Member No.: 6,168 |
Well, count me in...I have a sudden idea for a guy with a harpoon gun. A very large harpoon gun.
As for the type of piracy...if we got a big enough boat we could probably stash a small T-bird in it/on it and do various types of piracy...just a thought, though. |
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Jan 10 2005, 01:02 PM
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#15
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Neophyte Runner Group: Members Posts: 2,222 Joined: 11-October 02 From: Netherlands and Belgium Member No.: 3,437 |
"Odin, I await thee, your true son am I. I hail you now as I die. I pledge you my sword, and to no man I kneel. Ours is the Kingdom of Steel! "
True Blooded Skandinavian Viking turned Pirate Shaman (Sky Father Totem). Sven Blurdweg is a giant of a man, who calls upon Odin to give good winds for the sails, strong currents for our ship, and storms of death for any man foolish enough to cross the path of true warriors. |
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Jan 10 2005, 01:58 PM
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#16
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Neophyte Runner Group: Members Posts: 2,222 Joined: 11-October 02 From: Netherlands and Belgium Member No.: 3,437 |
I may be speaking for the vast minority here, but I'd like to get into a game that starts out a little above average. Maybe like 140ish BP starting out, or starting out basic with say 50ish karma to spend. I think one of the biggest difficulties in a board game is advancement is a thousand times slower than in-person gaming. Seems pretty much all the characters I get to play on this board are asked to start below-average (123 BP seems to be the cap for other GMs), and the game usually dies long before you get to see character growth/development. Anyhows, not trying to sound like a whiner, just wanted to put my vote out there for something a bit more than average in power-level. :P Sphynx |
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Jan 10 2005, 02:22 PM
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#17
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Runner Group: Members Posts: 2,751 Joined: 8-August 03 From: Neighbor of the Beast Member No.: 5,375 |
Not sure what I'll be. Depends on what everyone else is and the power level (I'm very flexible on the last one.)
My choices so far are: 1) The poor sam: made with 90k and running to the sea (air?) to get away from something. 2) Gunbunny (shocker!): I liked the "Sub Sam" that was published in TSS and have tinkered with it a little bit to make it more to my liking. Background would probably be ex Carib League or CAS Marine turned smuggler/pirate. 3) Swashbuckling Face: Erm...he's a face. With a sword. And a high athletics. ;) |
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Jan 10 2005, 03:41 PM
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#18
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Target Group: Members Posts: 65 Joined: 5-January 05 Member No.: 6,934 |
I was thinking of either a)your first boarder, million dollar samurai, or b)the crows' nest sniper
Also would like to add my vote to the slightly more powerful starting character. I am in total agreement with Sphynx's arguement, also we would have to be a little more self-reliant as soon as we disembark (it would be a lot harder for our fixer to get us that last minute gear, it's a lot harder to shake a L.S. tail on the open seas than it is in midday traffic, etc...) |
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Jan 10 2005, 04:07 PM
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#19
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Man In The Machine Group: Dumpshocked Posts: 2,264 Joined: 26-February 02 From: I-495 S Member No.: 1,105 |
I all ready have a light combat dwarf. Oh, and the drunken basterd.
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Jan 10 2005, 05:05 PM
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#20
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Moving Target Group: Members Posts: 749 Joined: 22-June 02 From: Parts Without Member No.: 2,897 |
Ahoy one and all. I'm glad to see so much interest in plundering on the deep, deep blue.
Here's the rules for making your scurvy crew-member or deranged bilge rat: * 142 build points (in honor of the ad for the new Hitchhiker's Guide movie I just saw on the tube) * Max Avail 8 (I'll make a ruling on vehicles later, so don't let that bother you too much if you want to make a rigger--expect a deeply discounted, but not free, vehicle(s) at the start of the game) * No more than 2 edges and 2 flaws (and mad props if you don't use any, but RP the effects of your favorite ones) * Any and all books except Matrix (3rd ed)--if you want to deck, we're going to use nice, plain, vanilla decking rules. * Raygun's firearms are acceptable, because they're so neat (just don't be surprised if the opposition has them) Send character sheets and character backgrounds (the more I know about your character, the more exciting the adventures will be) to (one word) elysium joe @ gmail.com, preferably in .xls, .doc, or .html format. Feel free to post characters here so that other folks can get an idea of what you're up to. I'd like to see all characters in by 5 pm on Friday Jan 14 (EST). I'll make final decisions then, and we'll move into an OOC thread to work out the details. Yarr. |
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Jan 10 2005, 05:10 PM
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#21
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Man In The Machine Group: Dumpshocked Posts: 2,264 Joined: 26-February 02 From: I-495 S Member No.: 1,105 |
Oooo Rayguns guns.... fun times.
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Jan 10 2005, 05:30 PM
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#22
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Moving Target Group: Members Posts: 803 Joined: 16-March 02 From: The Great White North Member No.: 2,386 |
So this is how it looks so far:
Panzergeist - rigger Nightcrawler - harpoon guy (traumatic 7th Sea flashback time ;)) Sphynx - Sky Father shaman Kevyn - poor sam/gunbunny/swashbuckling face Jauren - sammy/sniper Lindt - light combat dwarf/drunken bastard? Whizbang - ??? Tarantula - ??? Morganna - ??? I'll start leafing through books now to see if I can fill in some of the blanks with my character. :) |
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Jan 10 2005, 09:41 PM
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#23
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Runner Group: Members Posts: 2,751 Joined: 8-August 03 From: Neighbor of the Beast Member No.: 5,375 |
Mmmm...Raygun's guns...gaahhhhh <drools> Guess I won't be getting any work done for last 25 minutes of the day. <goes to surf Raygun's site> |
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Jan 11 2005, 05:07 AM
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#24
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Runner Group: Members Posts: 2,751 Joined: 8-August 03 From: Neighbor of the Beast Member No.: 5,375 |
Since we have an extra 20 points or so, is the rating cap still 6? Initiation at char gen?
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Jan 11 2005, 07:00 AM
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#25
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Moving Target Group: Members Posts: 541 Joined: 2-August 04 From: South Africa Member No.: 6,531 |
I see what I can come up with....
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