RECRUITMENT: YARR!, The return of the YARR!! game |
RECRUITMENT: YARR!, The return of the YARR!! game |
Jan 12 2005, 07:48 PM
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#76
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Running Target Group: Members Posts: 1,144 Joined: 22-September 04 Member No.: 6,690 |
Twenty points gets you 400k.
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Jan 12 2005, 07:50 PM
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#77
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Moving Target Group: Members Posts: 803 Joined: 16-March 02 From: The Great White North Member No.: 2,386 |
Aye, fair enough, lass. :wobble:
We'll do it your way first. <edit: thank you Sandoval! *goes back to shopping*> This post has been edited by Morgannah: Jan 12 2005, 07:51 PM |
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Jan 12 2005, 07:54 PM
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#78
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Running Target Group: Members Posts: 1,328 Joined: 9-September 04 From: Alabama Member No.: 6,645 |
hmm...still pondering between adept or full mage... don't plan on conjuring much... there is the matter of astral projection, though...though sorceror adepts do get 10 more spell points...and they save 5 bp...
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Jan 12 2005, 08:11 PM
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#79
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Creating a god with his own hands Group: Members Posts: 1,405 Joined: 30-September 02 From: 0:0:0:0:0:0:0:1 Member No.: 3,364 |
and Here be Neal the Pirate.
[ Spoiler ] That's all i've got so far. Comments? and whizbang, KEEP CONJURING. Sea spirits = GOOD THING. Water & Air elementals = Even Better. |
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Jan 12 2005, 08:19 PM
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#80
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Running Target Group: Members Posts: 1,328 Joined: 9-September 04 From: Alabama Member No.: 6,645 |
hmm...vehicle mask...good for disguising a pirate ship...hmm...question is, what is the body of a ship?
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Jan 12 2005, 08:36 PM
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#81
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Moving Target Group: Members Posts: 803 Joined: 16-March 02 From: The Great White North Member No.: 2,386 |
My book (lowly R3, I know :( ) says yachts (as in the one Lindt has submitted on our behalf) have a Bod of 8, so it wont' be possible to mask right away though your Sea Spirit's Concealment power might just do the trick. :) And take full mage if you can spare the points, astral projection is a very VERY good thing.
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Jan 12 2005, 08:38 PM
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#82
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Running Target Group: Members Posts: 1,328 Joined: 9-September 04 From: Alabama Member No.: 6,645 |
was thinking mage rather than shaman. Elementals are still handy, though. Plenty of conjuring materials for water elementals at sea. :)
And any clue what the cost for those jet skis are, or are they coming with the yacht? :) |
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Jan 12 2005, 08:45 PM
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#83
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Running Target Group: Members Posts: 1,144 Joined: 22-September 04 Member No.: 6,690 |
No kidding. My medico is an Otter shaman (favoring sea spirits). I took PHysical Mask at five, although I'm not sure if I'll be keeping it. You can mask a pretty big boat with that (not to mention smaller ones). At that level, if the main ship is large, that can't be masked. But say, sea scooters, runabouts, and other small things...
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Jan 12 2005, 08:46 PM
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#84
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Moving Target Group: Members Posts: 803 Joined: 16-March 02 From: The Great White North Member No.: 2,386 |
Good call, hermetics kick ASS!! Just save your spell points, then, and try to get a higher rating of Vehicle Mask later on.
<edit: I'm making a shaman as well, so spirits will be covered just fine, I'd say.> This post has been edited by Morgannah: Jan 12 2005, 08:47 PM |
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Jan 12 2005, 08:49 PM
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#85
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Running Target Group: Members Posts: 1,328 Joined: 9-September 04 From: Alabama Member No.: 6,645 |
Hmm...wonder if we could run our masking together to be able to cover the ship? :)
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Jan 12 2005, 08:52 PM
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#86
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Chicago Survivor Group: Dumpshocked Posts: 5,079 Joined: 28-January 04 From: Canton, GA Member No.: 6,033 |
Any room left?
I've a mind for a frogman |
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Jan 12 2005, 09:00 PM
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#87
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Creating a god with his own hands Group: Members Posts: 1,405 Joined: 30-September 02 From: 0:0:0:0:0:0:0:1 Member No.: 3,364 |
Why are we buying a yacht?
Can we custom-design a small (and fast) cargo ship/submarine, buy it, then modify from there? and sweet jeebus that's a lot of mages. |
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Jan 12 2005, 09:13 PM
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#88
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Running Target Group: Members Posts: 1,144 Joined: 22-September 04 Member No.: 6,690 |
Don't look at me, there was only, like, one viking shaman when I got started. Pirating is obviously a very awakened business.
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Jan 12 2005, 09:14 PM
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#89
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Running Target Group: Members Posts: 1,328 Joined: 9-September 04 From: Alabama Member No.: 6,645 |
here's my char sheet (a work in progress) [ Spoiler ]
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Jan 12 2005, 09:15 PM
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#90
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Running Target Group: Members Posts: 1,328 Joined: 9-September 04 From: Alabama Member No.: 6,645 |
perhaps magic is what drew quite a few of us together. :)
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Jan 12 2005, 09:18 PM
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#91
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Moving Target Group: Members Posts: 803 Joined: 16-March 02 From: The Great White North Member No.: 2,386 |
Could be. :) I just got sick of editing and re-editing my character to avoid overlap, so I made something I could play (and fairly well) that wouldn't be too much of an overlap. It'll make sense by the end of the night, Guide's honour.
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Jan 12 2005, 11:27 PM
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#92
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Target Group: Members Posts: 65 Joined: 5-January 05 Member No.: 6,934 |
Are you asking RangerJoe what the modified jet skis are going to cost, or straight stats on a water scooter? Here is the only one in Rigger3:
Suzuki Water sport Hand: 2 Speed 45/30 (G/E), Accel 7/4, Body 2, Armor 0, Sig (3/3)/(5/5), Auto 0, Pilot --, Sensor 1, Cargo 4/1, Load 38/53, Seating 1, Entry --, Fuel 20 liters/ 100 PF, Econ (7 km/l)/(.5km/PF), SI 1, Avail 2/24 hrs. Cost: 10,000/9,250 |
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Jan 13 2005, 12:11 AM
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#93
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Man In The Machine Group: Dumpshocked Posts: 2,264 Joined: 26-February 02 From: I-495 S Member No.: 1,105 |
Any thing with a hull rating is pretty much above cost scope, unless you want a fishing trawler. And a COMPLETE stripper trawler is 1,650,000. Thats hull and a deisel engine.
As it turns out Im playing the heavy artillary, big guns and stuff. |
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Jan 13 2005, 02:33 AM
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#94
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Creating a god with his own hands Group: Members Posts: 1,405 Joined: 30-September 02 From: 0:0:0:0:0:0:0:1 Member No.: 3,364 |
we could EASILY make that if everyone throws in enough :nuyen: Plus Joe said he'd give us a discount on the initial ship. making enough to arm it and fit it out, (rigger adaptation, pintle and remote turret mounts, weapons, speed upgrades, electronics systems, living space, and a commercial freezer.) would be another thing. I Figure we need about :nuyen:2-3 million. I've got 500K :nuyen: down, how much y'all put in? |
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Jan 13 2005, 04:50 AM
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#95
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Man In The Machine Group: Dumpshocked Posts: 2,264 Joined: 26-February 02 From: I-495 S Member No.: 1,105 |
Point to remember, we (as PCs) can not staff a ship. Period. Min ENGINEERING crew for a ship is (hull+1)^2. So for hull 2 its 9.
And the next size up (light merchmentman) is (again, this is just engine and hull) is 6 million. It also requires a crew of 16 to keep from breaking down. I still say a big boat would work better. |
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Jan 13 2005, 08:11 AM
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#96
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Target Group: Members Posts: 65 Joined: 5-January 05 Member No.: 6,934 |
There is the Vulcan Mini sub, pp 188-189 in Rigger 3. It can hold up to 8 people, in patrol mode, 'only' costs 1.2 mil. We could beef one up if RangerJoe comes up with a good discount. This would keep us closer to shore, maybe operate from a secret base, YARR!!!!, but it would be doable. And kinda fun, go more for a 20,000 leagues under the sea instead of the Black Pearl. Just a thought. Probably a dumb one. YARR!!!!!!!!!!!!!!!
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Jan 13 2005, 08:58 AM
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#97
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Neophyte Runner Group: Members Posts: 2,222 Joined: 11-October 02 From: Netherlands and Belgium Member No.: 3,437 |
We could staff it Lindt.... if all our contacts were Crewmen... I'd add a good number of contacts to my sheet if that'd be allowed, and still donate 500k towards the boat itself.
Sphynx |
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Jan 13 2005, 01:29 PM
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#98
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Moving Target Group: Members Posts: 130 Joined: 17-March 04 From: A Hive of Vile Heresy Member No.: 6,168 |
The thing is, with an actual ocean-capable vessel as opposed to a modified ocean going yacht type thing we'd end up spending most of the money made from pirating on keeping the sodding thing running.
Plus I'm not keen on the idea of having a load of crewmen aside from the core bit...just doesn't seem right to me. As for my character.. I've decided against a decker so I'm not really sure what I'm gonna do. Is there anything the group especially needs? If not I'll probably go for an up close gunbunny type using shotguns. |
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Jan 13 2005, 04:04 PM
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#99
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Dragon Group: Members Posts: 4,664 Joined: 21-September 04 From: Arvada, CO Member No.: 6,686 |
Edit: Charlie the cargomaster is here.
[ Spoiler ]
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Jan 13 2005, 04:31 PM
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#100
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Moving Target Group: Members Posts: 749 Joined: 22-June 02 From: Parts Without Member No.: 2,897 |
I'm open to whatever kind fo craft the final crew is most interested in, although I'm less inclined to have to roll a bunch of dice for NPC crewmen. I'm amused by the prospect of mini-sub pirates, but wouldn't force on on the team.
Since jet skis fall more under the "gear" section than the "vehicle" section of the game in my mind, I'm willing to give you 15% off each one (so 8500 :nuyen: for the gas powered one). YARR!! |
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