Adepts and Foci, Adepts, Power Foci & Spell Category Foci |
Adepts and Foci, Adepts, Power Foci & Spell Category Foci |
Jan 11 2005, 07:24 PM
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#1
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Target Group: Members Posts: 69 Joined: 11-January 05 From: St. Paul, MN Member No.: 6,961 |
I have an Adept I created using the info provided in the SR3 sourcebook. My GM limits us to what is found in that sourcebook for character creation to keep us all on the same level at first. We use material available in other books (like Cannon Companion, Man and Machine, Magic in the Shadows, etc) as supplements for things we can gain as rewards through our adventures.
Anyway, on to my questions... I know the SR3 sourcebook specifically states that my Adept can bond and use weapon foci. This being said, it's obvious that my Adept can perform the bonding ritual to use foci (spending time+karma). Is it possible that my Adept can then bond a Spell Category Foci (SCF)? I know I can't cast spells, so the additional dice for the casting/drain test does not apply, however, the SCF can also supply dice for spell defense against spells of that same category. Can my Adept use a SCF only for spell defense, ignoring the uses for actual spell casting? Along those same lines, can my Adept bond a Power Focus, also ignoring the casting/drain dice and use it only for spell defense? Since the Power Focus also adds to the owner's Magic rating, can I then use that additional boost in Magic to gain additional Adept Powers only while in possession of the Power Focus? I've looked through the SR3 sourcebook several times and didn't find anything relating to this being possible or not. I've also looked at the FAQ section on the shadowrun.com website with no luck (only info there was about creating foci, which I assume applies to talismongering and therefore does not apply to my questions). Any help? Thanks! -Mr. Sinister |
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Jan 11 2005, 07:33 PM
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#2
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Neophyte Runner Group: Members Posts: 2,453 Joined: 17-September 04 From: St. Paul Member No.: 6,675 |
IIRC you can only bond foci at character creation with spell points. Therefore the physical adept cannot bond foci immediately. (If the Physad can bond foci it must be with magic points directly, and therfore limit the number and level of powers he can choose at startup). I do not have my books here, so I may be talking out of my butt.
With regard to bonding power foci and spell foci, I have always ruled that the spell foci was a no no because the physad has no concept of casting spells, but the power foci is a great question. I'd love to hear a canon answer too. |
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Jan 11 2005, 07:46 PM
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#3
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Moving Target Group: Members Posts: 485 Joined: 25-October 04 Member No.: 6,789 |
deleted due to continuity error
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Jan 11 2005, 07:47 PM
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#4
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Shooting Target Group: Members Posts: 1,840 Joined: 24-July 02 From: Lubbock, TX Member No.: 3,024 |
Isn't the Sorcery skill required for Spell Defense anyway?
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Jan 11 2005, 07:53 PM
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#5
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Senior GM Group: Dumpshocked Posts: 1,406 Joined: 12-April 03 From: Redmond, WA Member No.: 4,442 |
Sorcery skill is required for Spell Defense, as Bigity says. A regular Adept can not have it. From the online FAQ:
lorthazar, you'll find that Jrayjoker's butt is pretty accurate on this matter. SR3 page 60, "Magical Gear and Spells", second paragraph says:
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Jan 11 2005, 08:00 PM
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#6
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Neophyte Runner Group: Members Posts: 2,453 Joined: 17-September 04 From: St. Paul Member No.: 6,675 |
Now that the accuracy of my butt has been verified, I will retire to the water closet to partake in some target practice.
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Jan 11 2005, 08:59 PM
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#7
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Target Group: Members Posts: 69 Joined: 11-January 05 From: St. Paul, MN Member No.: 6,961 |
Well, this is not good. Who do I petition for a rule change? :D
So, basically, my Adept with a Willpower of 6 can't do anything to help his chances against a Mage who casts a single Manabolt at 5M rolling say 11 dice? Even if this Mage gets 4 successes it will bump the damage up to Deadly, and I'll need to match or beat 4 successes of a target number of 5 using only 6 dice allocated to my Willpower. I was hoping that I could spend some cash and karma on the Foci to help this seemingly uneven situation. Can spell damage be reduced based on number of successes towards the resistance test or is it "all or nothing" of the full brunt of the spell? Is there nothing that can help me out or should I just kill the character off and make a cyber-mage? Thanks guys, -Mr. Sinister |
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Jan 11 2005, 09:04 PM
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#8
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Moving Target Group: Members Posts: 485 Joined: 25-October 04 Member No.: 6,789 |
if he has got astral perception and sorcery skill he can attempt to engage the spell in physical combat if the GM is kind. Plus i believe in the Companion they stated that All adept get the spell points but Adepts can only spend them on initiation at creation or weaon foci.
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Jan 11 2005, 09:06 PM
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#9
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Target Group: Members Posts: 15 Joined: 11-January 05 From: Minneapolis, MN Member No.: 6,962 |
ie KILL THE MAGE FIRST!
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Jan 11 2005, 09:07 PM
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#10
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Neophyte Runner Group: Members Posts: 2,453 Joined: 17-September 04 From: St. Paul Member No.: 6,675 |
Your physad with 6 Will is still in pretty good shape. The odds of him hitting are 11/6 and the odds of you resisting is 12/6. Your odds are better overall I think. And once he casts at you, geek 'im. Odds are you are faster, tougher, and a better shot.
This post has been edited by Jrayjoker: Jan 11 2005, 09:25 PM |
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Jan 11 2005, 09:08 PM
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#11
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Target Group: Members Posts: 69 Joined: 11-January 05 From: St. Paul, MN Member No.: 6,961 |
Oh, normally, I can do that pretty quick. It's the surprise attacks that I'm worried about. :eek: |
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Jan 11 2005, 09:11 PM
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#12
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Target Group: Members Posts: 69 Joined: 11-January 05 From: St. Paul, MN Member No.: 6,961 |
I see where you get the 11/6 - 11 dice, target 6 - for the Mage. But where do you get the 10/5 for my Adept? Target 5, but where does the 10 come from? I'm at work, maybe I'm just not fully awake. :D
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Jan 11 2005, 09:18 PM
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#13
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Moving Target Group: Members Posts: 292 Joined: 24-September 04 Member No.: 6,701 |
To be fair, surprise attacks from almost anyone will goober up almost anyone. Whether it's from a Manabolt or a Remington 990, when the attacker can throw in all his Combat/Sorcery Dice, the target is usually going to be at a disadvantage. |
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Jan 11 2005, 09:23 PM
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#14
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Neophyte Runner Group: Members Posts: 2,453 Joined: 17-September 04 From: St. Paul Member No.: 6,675 |
Mr.S,
you have two numbers per die that succeed, so 2 chances per die, six dice. I should have written 12/6, btw. |
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Jan 11 2005, 09:28 PM
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#15
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Target Group: Members Posts: 69 Joined: 11-January 05 From: St. Paul, MN Member No.: 6,961 |
True, but even if I win initiative and attack another foe, I can still be dropped instantly. Let's face it, a Mage can wear armor, increase his body, use an armor spell and be better at taking bullets than I can - then he can drop me in an instant. with one spell. So, initiative doesn't mean much.
This seems out of balance to me. |
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Jan 11 2005, 09:29 PM
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#16
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Target Group: Members Posts: 69 Joined: 11-January 05 From: St. Paul, MN Member No.: 6,961 |
Ah-ha! Thanks much! Clear as a bell! |
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Jan 11 2005, 09:33 PM
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#17
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Neophyte Runner Group: Members Posts: 2,453 Joined: 17-September 04 From: St. Paul Member No.: 6,675 |
Thank goodness the mages are very rare, then! Wait, I have never played a game where the ratio of mages to mundanes/physads was less than 1:5. Hmmm, seems like a lot more than the one in a million I recall from SR1 (or was it 2?).
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Jan 11 2005, 09:34 PM
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#18
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Neophyte Runner Group: Members Posts: 2,453 Joined: 17-September 04 From: St. Paul Member No.: 6,675 |
Also, Mr. S...I am no statistician, so I may be incredibly wrong on how I interpret odds on dice rolls.
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Jan 11 2005, 09:36 PM
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#19
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Target Group: Members Posts: 69 Joined: 11-January 05 From: St. Paul, MN Member No.: 6,961 |
Oh, that's fine - I'm just glad I was able to understand where you were coming from. |
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Jan 11 2005, 09:36 PM
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#20
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Great Dragon Group: Members Posts: 5,430 Joined: 10-January 05 From: Fort Worth, Texas Member No.: 6,957 |
The defesive power of mages is the reason we're implementinga house rule that any dice pulled from one pool also subtract from other pools. That way if that mage dumps all of his spell pool into blasting you and soaking the drain, he doesn't still have his entire combat pool for defense. We'll use the rule for a few sessions and see how things work out.
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Jan 11 2005, 09:39 PM
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#21
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Neophyte Runner Group: Members Posts: 2,453 Joined: 17-September 04 From: St. Paul Member No.: 6,675 |
Interesting. Other than for game balance what is the rationale? Concentration, focusing will takes a simple action, what?
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Jan 11 2005, 09:47 PM
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#22
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Great Dragon Group: Members Posts: 5,430 Joined: 10-January 05 From: Fort Worth, Texas Member No.: 6,957 |
The rationale is that there's only so many different things you can focus on in 3 seconds.
But of course we didn't really bother with a rationale. If a rule makes things more balanced, reasons for it aren't that big of a deal in our group unless the rule is a fundamental concept about the world. i.e. changing dice pools to come from a communal bucket is not a fundamental change. Making it so that shamen lose their totems in a campaign where totems have been around would require some rationale. |
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Jan 11 2005, 09:56 PM
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#23
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Target Group: Members Posts: 69 Joined: 11-January 05 From: St. Paul, MN Member No.: 6,961 |
Ok, back to one of my other questions...
Can an Adept bond a power focus to increase his magic rating and then gain additional Adept Powers while he is in possession of the focus? |
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Jan 11 2005, 09:58 PM
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#24
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Immortal Elf Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
no. that's what Infusion foci are for.
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Jan 11 2005, 10:00 PM
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#25
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Target Group: Members Posts: 69 Joined: 11-January 05 From: St. Paul, MN Member No.: 6,961 |
Interesting, what book are those found in? Magic in the Shadows? SR Companion? |
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