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> Milking the Mysterious Cyberware Creatively, For GM's
Guest_Crimsondude 2.0_*
post Jan 15 2005, 08:54 PM
Post #26





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I thought shock hands only had the pads on the tops/backs (i.e., not palms) of the hands--where they'd be on shock gloves.
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Tarantula
post Jan 15 2005, 09:16 PM
Post #27


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It says that you can have them placed elsewhere. Elbows is the example given, but nothing says you couldn't have it in your palm for slapping someone.
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Guest_Crimsondude 2.0_*
post Jan 15 2005, 09:46 PM
Post #28





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Ah. I must not have read that part of M&M as closely as I should have. Come to think of it, this is the umpteenth time I've realized I might actually want to read it completely since they changed everything so much.
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Panzergeist
post Jan 15 2005, 10:42 PM
Post #29


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Headware radio would be funny, but it wouldn't stay mysterious for long. The player would quickly figure out what was going on.
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toturi
post Jan 16 2005, 12:52 AM
Post #30


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Shock... ummm, underware. Ah, ah, ah... AHHHHHH! :D
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Guest_Crimsondude 2.0_*
post Jan 16 2005, 04:56 AM
Post #31





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Of course, yeah, until CYbertechnology came out I had operated under the assumption that headware radios and phones already incorporated transducers (cybercommlinks in CT).
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Club
post Jan 16 2005, 07:33 AM
Post #32


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After reading some of the above posts, I come to the conclusion that in some cases the GM doesn't have to add any cyber, just modify it's function.

Example: a manufacturer modifies it's smartlink processors to put the dot a little to the left when it sees a star symbol near where it is aiming. The company CEO is a former cop, and lots of cop and security companies use silver or gold stars as uniform decoration.

Just subtract a couple of sucesses when calculating damage. And yes, I do know SL systems aren't supposed to 'see' anything.
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BGMFH
post Jan 17 2005, 06:53 PM
Post #33


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Ahh.... the old screw the players game...

Try Auto-Injectors linked with biomonitors.

Forget Laes or Kamikaze....
Zen, Bliss, Novacoke, and my personal favorite, Psyche.

Nothing beats having the Troll get real smart at all the wrong moments...


Venom Sacks on cyberweapons, with use counters. Every 150 extensions, the blade is covered in Cyanide.


Eye-flash systems that dont need replacing that go off *every* time you blink in a particular sequence, usually a unintended double blink.


Tactical Computer with full sense links and a radio link to a Deus-associated datadump.

And dont forget a Nano-Hive with Nano-Carcerands filled with cyanide...


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Jrayjoker
post Jan 17 2005, 07:02 PM
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Hearing Amplification on a random timer, all of a sudden the rigger is whispering so noone knows tha baddies are right behind the door they are about to walk through.
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hyzmarca
post Jan 18 2005, 06:06 AM
Post #35


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A nanotech drone factory in the digestive system.
The runner has a mysterious uncontrolable craving for metals (steel and titanium mostly) and plastics, to the point that he'll suffer damage if he doesn't eat large ammounts of them every day. Once a week, a drone (affectionatly known as a "hoopcrab") crawls out of you-know-where.
Great for riggers and non-riggers alike.
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FrostyNSO
post Jan 18 2005, 06:41 AM
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Be sure to link all of this great stuff to a nice cortex bomb in case they try to remove it.

Our "Ex-Transys Intelligence Agent" had cyber skates linked to a cortex bomb and a biomonitor. Everytime his bio-stats would stray from "normal" levels, the cyber skates would kick in, usually unexpectedly to great hilarious effect.

I felt bad for never coming up with a reason (that could hold water anyways) that he would be implanted with this stuff.
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FrostyNSO
post Jan 18 2005, 06:47 AM
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Another one we did was a nanohive with nanobots that could be programmed to enhance certain neural and nervous system pathways.

He could program them to enhance certain actions. We translated this as an additional skill point to the "skill" they were programmed to at the time. Eventually, he realized that his mysterious chipjack could be loaded with programs to control the nanites

He could still only use as much combat/Hacking/Whatever pool as the base attribute, but it was cool little system.
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SpasticTeapot
post Jan 18 2005, 08:41 AM
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QUOTE (Crimsondude 2.0)
QUOTE (Jrayjoker @ Jan 13 2005, 06:22 PM)
Where did I read about the brothel with personality override on the joy girls/boys so you could program anything you wanted? As I recall it was installed without consent, but all opposition was then programmed away.

Underworld SB, T:SH, CC, pretty much any book where Nadja Daviar is mentioned by name, and SOTA64.

What's this about Nadja Daviar and Personafix btl's? My LHS does not carry most of the sourcebooks, so I'm kinda left in the dark.
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