![]() |
![]() ![]() |
![]() |
![]()
Post
#26
|
|
Running Target ![]() ![]() ![]() Group: Members Posts: 1,102 Joined: 23-March 04 From: The Grizzly Grunion, in a VIP room. Member No.: 6,191 ![]() |
Meh, it could slow the bullet down a bit...
|
|
|
![]()
Post
#27
|
|
Moving Target ![]() ![]() Group: Members Posts: 807 Joined: 9-October 04 Member No.: 6,741 ![]() |
Not with the bullets I prefer to use on security armor...
Edit: Of course, there is a reason my team prefers me to play a mage instead of a street sam. Apparently, I do less damage to large areas as a mage with rocket launchers and every spell in the book than as a street sam with standard equipment, a panther, and a few kilos of C12. |
|
|
![]()
Post
#28
|
|
Canon Companion ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 8,021 Joined: 2-March 03 From: The Morgue, Singapore LTG Member No.: 4,187 ![]() |
Kinda like the MDC/SDC thing that RIFTS has got.
Besides like many have pointed out, Called Shots to bypass armour really gets rid of all that armour fuss and by it works against all those pesky Military Armour. |
|
|
![]()
Post
#29
|
|
Moving Target ![]() ![]() Group: Members Posts: 403 Joined: 27-August 02 From: Scotland Member No.: 3,175 ![]() |
A called shot to bypass hardened armour doesn't make much sense to me. But then I wouldn't run it that they bypass armour in the first place.
|
|
|
![]()
Post
#30
|
|
Running Target ![]() ![]() ![]() Group: Members Posts: 1,102 Joined: 23-March 04 From: The Grizzly Grunion, in a VIP room. Member No.: 6,191 ![]() |
That rule is kinda wankatronic. If a guy is clad in head-to-toe armor, you can't really bypass it. If his head is sticking out, fine, groovy. Blow his teeth out the back of his neck. But the armor that's on the body part you're capping should still apply.
|
|
|
![]()
Post
#31
|
|
Canon Companion ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 8,021 Joined: 2-March 03 From: The Morgue, Singapore LTG Member No.: 4,187 ![]() |
By the wording in the Canon FAQ, you can bypass even the Armour spell and the built-in armour that critters have and it doesn't get anymore covered than that.
|
|
|
![]()
Post
#32
|
|
Running Target ![]() ![]() ![]() Group: Members Posts: 1,102 Joined: 23-March 04 From: The Grizzly Grunion, in a VIP room. Member No.: 6,191 ![]() |
Exactly. Wankatronic.
|
|
|
![]()
Post
#33
|
|
Moving Target ![]() ![]() Group: Members Posts: 403 Joined: 27-August 02 From: Scotland Member No.: 3,175 ![]() |
Yeah I 100% disagree with the FAQ on this one.
|
|
|
![]()
Post
#34
|
|
Moving Target ![]() ![]() Group: Members Posts: 384 Joined: 18-August 03 From: North VA Member No.: 5,519 ![]() |
Hmm, I breezed through the Errata and FAQ on shadowrunrpg.com, and didn't see the modified layering rules. Can I get a confirmation on the change?
|
|
|
![]()
Post
#35
|
|
Running Target ![]() ![]() ![]() Group: Members Posts: 1,102 Joined: 23-March 04 From: The Grizzly Grunion, in a VIP room. Member No.: 6,191 ![]() |
It's in the errata on the SR website.
|
|
|
![]()
Post
#36
|
|||||
Moving Target ![]() ![]() Group: Members Posts: 403 Joined: 27-August 02 From: Scotland Member No.: 3,175 ![]() |
and the stuff about called shots bypassing armour (as one of the options you can pick for a called shot) is in the Combat section of the FAQ: http://www.shadowrunrpg.com/resources/faq.shtml
|
||||
|
|||||
![]()
Post
#37
|
|||
Running Target ![]() ![]() ![]() Group: Members Posts: 1,102 Joined: 23-March 04 From: The Grizzly Grunion, in a VIP room. Member No.: 6,191 ![]() |
When given a choice between bypassing armor completely and picking a spot that's less armored, who WOULDN'T bypass all armor? Am I reading this wrong? Why give options like that? |
||
|
|||
![]()
Post
#38
|
|
Moving Target ![]() ![]() Group: Members Posts: 403 Joined: 27-August 02 From: Scotland Member No.: 3,175 ![]() |
I don't know. I assume/hope they're trying to imply that armour in the location you're calling the shot on should still apply no matter what. If you could only pick general areas like arms/head/torso/legs, then that'd be fairly workable at least.
|
|
|
![]()
Post
#39
|
|
Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,901 Joined: 19-June 03 Member No.: 4,775 ![]() |
There is no armor location! No armor in canon SR functions on a location basis. A vest does not give you 4 points of armor on your chest; it gives you four points of armor, period. You cannot hit him in the arm and bypass armor.
|
|
|
![]()
Post
#40
|
|
Midnight Toker ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,686 Joined: 4-July 04 From: Zombie Drop Bear Santa's Workshop Member No.: 6,456 ![]() |
I think that means to say that bypassing armor is not an all or nothing deal. The attacker can choose how much armor to bypass with a called shot, incase you don't want to kill the guy outright.
|
|
|
![]()
Post
#41
|
|
Moving Target ![]() ![]() Group: Members Posts: 403 Joined: 27-August 02 From: Scotland Member No.: 3,175 ![]() |
:D
I know there are no hit locations for armour, but if people were messing around with called shots, rather than just allowing every called shot to bypass ALL armour, I'd probably run it something like that. Decide which locations (locations being the same as for cyber armour) have how much armour each and then go from there. A house rule of course. No, in fact I would probably just throw out called shots altogether, much easier that way! Or at least remove option 2 from the list, the other two are fine. |
|
|
![]()
Post
#42
|
|||
Running Target ![]() ![]() ![]() Group: Members Posts: 1,102 Joined: 23-March 04 From: The Grizzly Grunion, in a VIP room. Member No.: 6,191 ![]() |
So a guy in a 5/3 armored jacket who recieves a called shot in the head still gets the 5/3 armor rating? (note that the called shot was used to hit the head and not the rest of his body.) I don't think so. It's and armored jakcet, not an armored bodystocking. Not an armored hoodie. |
||
|
|||
![]()
Post
#43
|
|
Canon Companion ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 8,021 Joined: 2-March 03 From: The Morgue, Singapore LTG Member No.: 4,187 ![]() |
You can't call shot to hit the head in the first place precisely because there is no hit location. You can call shot to bypass armour, increase damage.
You can Call Shot, but you can call the shot to a specific location. The location is moot and is not up to you. |
|
|
![]()
Post
#44
|
|||
Running Target ![]() ![]() ![]() Group: Members Posts: 1,102 Joined: 23-March 04 From: The Grizzly Grunion, in a VIP room. Member No.: 6,191 ![]() |
Or... say... Someone's unarmored head. Since a jacket doesn't cover your head. Which is why they sell helmets separately. |
||
|
|||
![]()
Post
#45
|
|
Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,901 Joined: 19-June 03 Member No.: 4,775 ![]() |
No, no, no! You can't call shots to the head. End of story. Shadowrun does not allow this at all.
Also, hyzmarca is wrong. You cannot choose how much to bypass. There are houserules for this, but that is something else entirely. Purely within canon, you can't do anything but take a shot through all the armor or take a shot at +4 TN through no armor. |
|
|
![]()
Post
#46
|
|||
Running Target ![]() ![]() ![]() Group: Members Posts: 1,102 Joined: 23-March 04 From: The Grizzly Grunion, in a VIP room. Member No.: 6,191 ![]() |
Then what is it, do you think, that stages the damage up a level when you call a shot? What imposes the +4 TN? You're aiming for a smaller, more vulnerable part of the body, like someone's melon. Which has less armor. EDIT:
Since that's from the errata and it says that you CAN choose a location that is less armored, I think that would make it canon, don't you? |
||
|
|||
![]()
Post
#47
|
|||||
Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,751 Joined: 8-August 03 From: Neighbor of the Beast Member No.: 5,375 ![]() |
Great. <Will Robinson voice> "Here we go again...." </Will Robinson voice> [ Spoiler ] I haven't bothered with most of the other threads on this topic, but why can you call a shot to hit a vehicle's tires but not a person's head? [ Spoiler ] Oh, and :) It just seems like we don't use enough smilies anymore... |
||||
|
|||||
![]()
Post
#48
|
|
Running Target ![]() ![]() ![]() Group: Members Posts: 1,102 Joined: 23-March 04 From: The Grizzly Grunion, in a VIP room. Member No.: 6,191 ![]() |
I think kevyn's right about the smilies. Seems like I'm somehow more guilty than anyone, given the handle...
Also, AMEN to the tires/head comment. |
|
|
![]()
Post
#49
|
|||
Moving Target ![]() ![]() Group: Members Posts: 278 Joined: 28-September 04 From: The Smoke Member No.: 6,709 ![]() |
The third option is there to allow you to selectively target small objects. For example, can you shoot an apple off of someone's head? William Tell could, but he suffered a +4 TN penalty for the attack test. When you used Called Shots to increase the damage level you're basically aiming for a known weak spot, say dead centre on the heart or perhaps the nads.... I've never been shot there but I suppose a shot to the nads would could as increasing the damage code. When you call a shot to bypass armour, you're doing the same thing but trying to put the bullet(s) into a location without armour, or in the case of soemone with head-to-toe coverage you're attempting to hit a slightly less armoured location - for example the arm on someone with an armoured shirt underneath an armoured vest.
I copied this from a previous thread - someone had asked ShadowFAQ about this and this was the responce. It states that, like cyberlimb armour, the 5/3 provided by an armoured jacket is a composite value, so the 7/7 privided by Sec armour is likewise a composite value and applies to the whole body - anywhere there's coverage gets the full value. This is why I don't allow armour stacking in my games. I allow people to wear multiple pieces of armour, simply to provide coverage against called shots to bypass armour (twin Smartguns across the legs at knee height won't kill, but they'll get you a 'technical kill' which is enough). It's up to me as the GM, when one of my players calls a shot, where the exact shot hit. Sure, 99% of the time when someone bypasses armour they're going into the head, since all NPC's are smart enough to wear armoured trousers as well as a jacket or long coat. But that's how I describe it. My players don't get to chose where it's going, they simply state which option for Called Shot they're intending to use. I'm not saying it's a great system, as having no hit locations means it's very abstract, but it works. And it does give you some options. As a House Rule, I've gone so far as to give helmets a second set of armour ratings - those which apply when the head itself it shot at a not the whole body. This is my take on what ShadowFAQ says in the above mails. So, a Security Helmet (from a Sec suit) looks like this: Security Helmet: Ballistic +1(4), Impact +2(5) So, if one of my players wears the helmet, their overall protection gets the normal plus values, but should a called shot dictate it should hit the head (Called Shot to lesser armoured location), then the shot (ranged or melee) is resisted using 4/5 armour. It seems to work well, and it makes helmets worth wearing again. |
||
|
|||
![]()
Post
#50
|
|
Running Target ![]() ![]() ![]() Group: Members Posts: 1,102 Joined: 23-March 04 From: The Grizzly Grunion, in a VIP room. Member No.: 6,191 ![]() |
Q.E.D.
Cheers, Canid. Thanks. |
|
|
![]() ![]() |
![]() |
Lo-Fi Version | Time is now: 23rd September 2025 - 10:17 AM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.