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> Regen, Is it balanced as a physad power?
Fortune
post Jan 18 2005, 06:51 AM
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QUOTE (Kagetenshi)
That isn't actually true. Any time a geas is unfulfilled, it is broken. A talisman geas is broken anytime you lack the talisman, regardless of whether or not you try to use magic without it.

And yet, it wouldn't count against you with your Initiate Group. Only when you actually use magic without fulfilling your Geas(a) is it considered to be a Geas infringement.
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Kagetenshi
post Jan 18 2005, 06:55 AM
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That's true. It is broken without being infringed, or insert-convoluted-wording-that-I'm-too-tired-to-come-up-with-right-now-here.

~Zzzzzzzzzzzzzzzz…
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toturi
post Jan 18 2005, 07:23 AM
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QUOTE (Fortune @ Jan 18 2005, 02:51 PM)
And yet, it wouldn't count against you with your Initiate Group. Only when you actually use magic without fulfilling your Geas(a) is it considered to be a Geas infringement.

Which edition of MitS are you using? The Geas/a stricture state that you must take a geas if you lose a Magic point, but it doesn't say you can't break the geas or that if you break your geas, you are violating the stricture.

By the way, I'd also like to ask another question: If there was a power that cost 8 PPs, would you allow the perfectly legal Exclusive geas? After all, no clever munchkin wordplay here.
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Fortune
post Jan 18 2005, 07:45 AM
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I must be remembering this strangely-worded tidbit ...

QUOTE
MitS pg. 33: Only if a Geas is the same as a stricture of a magical group to which a character belongs does breaking a Geas also break a stricture.


QUOTE
By the way, I'd also like to ask another question: If there was a power that cost 8 PPs, would you allow the perfectly legal Exclusive geas? After all, no clever munchkin wordplay here.


Yep, I'd have no problems with that.
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toturi
post Jan 18 2005, 08:08 AM
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Then by that wording, breaking your geas is breaking your stricture, therefore you will get into a lot of trouble with your avatar/group. It doesn't matter that you didn't perform magic.
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Fortune
post Jan 18 2005, 08:31 AM
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Then a person with a Fasting Geas is truly screwed by that point of view.

It specifically mentions (I believe on the same page) that Geasa only affect your Magical Skills. If you are not using those skills, then the Geasa cannot be broken.
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toturi
post Jan 18 2005, 08:40 AM
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It states what tests are not subjet to geasa and that because certain geasa cannot be performed in astral, a geas may hamper Magical skills in astral space.

Also if a player is stupid enough to take a fasting geas, then he deserves to have it bite his PC in the ass.
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Fortune
post Jan 18 2005, 08:49 AM
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QUOTE
MitS pg. 33: Geasa only affect a character's use of Magical Skills.
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toturi
post Jan 18 2005, 09:05 AM
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QUOTE (Fortune @ Jan 18 2005, 04:49 PM)
QUOTE
MitS pg. 33: Geasa only affect a character's use of Magical Skills.

So? Geasa affects only the character's use of Magical Skills.

The important question is: Does the use of Magical Skills affect Geas? Does using Magical Skills break the geas? Unless the condition or restriction forbids your using Magical Skills, the geas is not broken if you use Magical Skills.
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Nion
post Jan 18 2005, 12:53 PM
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Geas on a spell: Must be using Sorcery.
:D
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Demosthenes
post Jan 18 2005, 01:30 PM
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QUOTE (Fortune)
I must be remembering this strangely-worded tidbit ...

QUOTE
MitS pg. 33: Only if a Geas is the same as a stricture of a magical group to which a character belongs does breaking a Geas also break a stricture.



Translation:
Stricture - Members must be celibate
Geas - Chastity

Break geas, break stricture.

Geas - Fasting
Stricture - Members must fast
Conclusion: either members all die after a few days, or members must fast for specific days/times/periods (all _days_ of Ramadan or Lent, every Friday).

In the latter case, breaking the stricture inevitably breaks the geas, but breaking the geas does not per se imply breaking the stricture. Unless you joined the bonehead Jim Jones magical society for suicidal anorexics o'doom.
:spin:

Of course, YMMV
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Kagetenshi
post Jan 18 2005, 04:51 PM
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QUOTE (Fortune)
Then a person with a Fasting Geas is truly screwed by that point of view.

It specifically mentions (I believe on the same page) that Geasa only affect your Magical Skills. If you are not using those skills, then the Geasa cannot be broken.

I think the balancer here would be that most groups that either exist for more than about four weeks or aren't composed solely of people with the Nutrition spell wouldn't take permanent fasting as a stricture.

~J
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Tarantula
post Jan 18 2005, 05:24 PM
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You could always have nutrients injected through an IV or somesuch.
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mfb
post Jan 18 2005, 05:36 PM
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QUOTE (toturi)
Stress is damage but not injury. It was and has never been refered to as injury.

but "damage" is used interchangably with "injury". you haven't yet proved that you can be damaged without being injured--the difference between damage and injury is never spelled out in the book, or even strongly implied. therefore, damage and injury are the same thing; therefore, stress is an injury. prove that SR3 strongly differentiates between "injury" and "damage", and you'll have a case. as it doesn't, you don't.
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SirKodiak
post Jan 18 2005, 05:37 PM
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QUOTE
What is the geas? "Must be injured". Unless you spend more than half the time injured, you are breaking the geas more than half the time. It is a greater than necessary limitation.


Let me quote myself to point out the wording you are basing this whole argument on:

QUOTE
"Such conditions should generally break the geas about half the time" [MIST page 32]


The limitation is not "conditions should generally break the geas at least half the time". It is that the "conditions should generally break the geas about half the time." You're trying to build your whole argument around rules-lawyering the specific language of that line, but you don't match the language of the line. Being broken more than half the time and being broken about half the time are different things. Nowhere in the geas rules does it mention that a tougher geas is better. Nowhere in the geas rules does it mention that a more strict geas is better. If you want to use your power as a GM to say that that is better, then fine, but then we're hitting the fact that the GM can make any ruling they want, so the argument is pointless.

By a strict, literal interpretation of the rules, which is what you're trying for, your proposed limitation does not match the criteria you're trying to use. It says "about half the time" and characters aren't injured about half the time.

QUOTE
Also neutral parties can allow geasa, or other rules modifications, whether GMs allow it in their games is another matter.


The concept of a neutral party allowing something is meaningless. They can support a rules modification, but the only people who have the authority to allow rules modifications are: the developers of the game, when acting in an official context, and the GM. Other people can discuss it, approve of it, have an opinion about it, but they can't allow it.
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mfb
post Jan 18 2005, 05:39 PM
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good point. the only-when-uninjured geas is broken way, way more than half the time, which makes it not viable as a geas.
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Tarantula
post Jan 18 2005, 05:41 PM
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Could have 1 level of pain resistance and just always cause a light wound (hit your head on a door or something) enough to be about half the time. Ignore the TN mod, and now you're "injured" properly without the regen healing it. Bam.
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mfb
post Jan 18 2005, 05:47 PM
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doesn't work. you're still injured, you're just not taking mods for it.
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Tarantula
post Jan 18 2005, 05:58 PM
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Yes, you're injured, which leaves you injured about half the time (if you do it right), without mods, allowing you to take the cheezy geas.
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mfb
post Jan 18 2005, 06:10 PM
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except that the regen will heal that injury within three seconds, since you're injured.
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Kagetenshi
post Jan 18 2005, 06:19 PM
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Stun. Doesn't regenerate.

~J
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mfb
post Jan 18 2005, 06:26 PM
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i don't believe that's correct, though i don't have my books on me to check. stun does, i'm pretty sure, regenerate.

edit: checked the Critters .pdf. based on the fact that it doesn't specify physical or stun damage in the power, the regeneration power extends to stun damage by default.
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Tarantula
post Jan 18 2005, 07:38 PM
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Where is the critters pdf? I was going off what others said that stun didn't regen because I don't have the book.
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Jrayjoker
post Jan 18 2005, 07:39 PM
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Free download at shadowrunrpg.com
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Kagetenshi
post Jan 18 2005, 07:42 PM
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Ah, how odd… I was pretty sure it was specified for Shapeshifters, but no, physical damage due to drain is just regenerated much more slowly.

~J
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