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> Rules to Run By
Tanka
post Feb 11 2005, 03:27 PM
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Truthfully, it should read "never make a deal with a dragon." They're quite stubborn and can wait decades for plans to come to fruition. I don't think they'll haggle with some "lesser species" when it comes to their thought-out plans.
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Ed Simons
post Feb 11 2005, 03:30 PM
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QUOTE (Kagetenshi)
I'd definitely like to question the assertion that unarmed combat won't get you covered in various fluids that are clearly the result of violent struggle.

It's not that you can't get blood on you from using unarmed combat. Hits to the head, particularly the face can be bloody. Even torso hits can cause them to cough up blood. Some of this blood could get on the attacker. OTOH, winning boxers don't routinely end the fight covered in their opponent's blood.

A far bigger concern is that an extended fight will leave you covered in sweat, which may be hard to explain. Though not as hard to explain as being covered in blood.

Every hit from a sword will draw blood, sometimes in great quantities. It's particularly bad for hits on major arteries, which can actually spray blood. Blood will fly off your blade on backswings and drip from it otherwise. Blood on the ceiling can drip on you. You can step in blood on the floor. You'll almost certainly have to kneel in it if you search the victim.

Using unarmed combat could get some blood on you. Using a sword will typically get lots of blood on you, plus possible gore (tiny bits o'victim). That can help with intimidation, it won't help with subtle exits.

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U_Fester
post Feb 11 2005, 03:35 PM
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Great Breakout Ed :D
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Tanka
post Feb 11 2005, 03:39 PM
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Which is why you attack to knock out, not kill. That usually lessens the amount of blood coming out.

Not to mention using a knife just between the shoulder and the neck to sever a few ateries with little blood coming out of the wound is an even better technique.
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Jrayjoker
post Feb 11 2005, 04:06 PM
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If you can use a punch dagger to sever an artery and not get a spurt of blood on you then you are truly ninja.
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Tarantula
post Feb 11 2005, 04:10 PM
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How about a long nail gun? Hit them in the heart with the nail (you know its long enough) And leave the nail in to block the hole in the skin to prevent leakage. Or maybe a hot glue gun?
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Jrayjoker
post Feb 11 2005, 04:12 PM
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Or just shoot them frm 10 meters away?
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Tanka
post Feb 11 2005, 04:22 PM
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QUOTE (Jrayjoker)
If you can use a punch dagger to sever an artery and not get a spurt of blood on you then you are truly ninja.

Knife. Not punch dagger (or just katar, because those sound cooler than punch dagger). Enter the body with a downward stab right where the majority of the muscle is. If you know where you're hitting, you can sever an artery or two and let gravity keep all the blood in the body.

Not to mention, if done properly, the motion of pulling out the knife can actually clean the blade on their clothes.

Granted, if done properly, I could just kill somebody with a smack to the chest. But the chances of that happening are slim-to-none.
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James McMurray
post Feb 11 2005, 04:31 PM
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Generally there's no need to kill someone witha smack to the chest. If you can knock them out that should be plenty. If they really need to be dead, its pretty easy to kill someone you just knocked out, and do it with little to no excess blood.
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Tanka
post Feb 11 2005, 04:34 PM
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Indeed. Injections of poisons and such do it just fine. Sure, it's noticable when the doctors do their autopsy, but there's less of a chance that, if everything is done right (always those nasty "ifs"), they won't trace it to anybody (unless you use some specifically tailored thing that is only made at one place -- oops!) that may have given it to you.

Granted, if they have blood filters, you have to disable those somehow, so... If, if, if!
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Pthgar
post Feb 11 2005, 04:37 PM
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SuperSquirt II with Gamma-Scopolomine. Small, silent, invisible to MADs, 20 shots, 10D Stun, ignores most armor, and adds an extra +2 T# to the condition monitor.

"Knock 'em out now and kill 'em later if ya haf ta."
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Fortune
post Feb 11 2005, 04:51 PM
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Or you could just have the mage cast Makeover (or Fashion) and get rid of any telltale blood and/or sweat stains. :D
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Nikoli
post Feb 11 2005, 04:54 PM
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Hrmm, narcoject pistols loaded with Isopropyl
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Tanka
post Feb 11 2005, 05:20 PM
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QUOTE (Fortune)
Or you could just have the mage cast Makeover (or Fashion) and get rid of any telltale blood and/or sweat stains. :D

Well, yeah, there's that too...
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James McMurray
post Feb 11 2005, 05:45 PM
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That's an excellent plan until halfway through your bloody run someone decides to geek the mage.
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durthang
post Feb 11 2005, 06:07 PM
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I assume that these arguments are meant as seriously as I'm taking them, but for the sake of argument:

QUOTE
How about a long nail gun? Hit them in the heart with the nail (you know its long enough) And leave the nail in to block the hole in the skin to prevent leakage.


Leaving the nail, or knife as the case may be, in the wound will help prevent bleeding by blocking the hole. This also means the target won't bleed as much and probably have plenty of time to put a few rounds into YOUR chest. I doubt he'll be near as concerned about getting blood on him.

QUOTE
If you know where you're hitting, you can sever an artery or two and let gravity keep all the blood in the body.


Expecting gravity to keep blood in the body after an artery has been severed is like busting the head off of a sink and expecting gravity to keep all of the water in the pipes.
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Tanka
post Feb 11 2005, 06:11 PM
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If it's an artery right next to the skin, sure.

If it's one further inside the body, chances are good it'll stay in.
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Tarantula
post Feb 11 2005, 06:15 PM
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Durth, notice how I said you hit them in the heart with the nail.

Quick googling revealed that out of 5 patients brought in a study with knife wounds that peirced the heart, 3 died, 2 on the table, and 1 in post-op. All were brought to the hospital "immidiately" according to the study. I assume that means within 15 minutes. Also, all arived in shock.

Thusly, a stab in the heart will at least incapacitate you, and left untreated, kill you.
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Nikoli
post Feb 11 2005, 06:22 PM
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But, a study of 5 is about as accurate as a blind man shooting a target at 150 yards with a severe crosswind and a loudspeaker playing du hast with a .22 pistol. the standard deviation is too great to use as a basis. Next question, how many of those people were wounded by surprise and how many had adrenaline pumping prior to the wound being inflicted?

Not saying a heart stab wouldn't incapacitate immediately, the heart pumps with enough force that I could see it freaking out when punctured, but adrenaline has properties and effects on the body we still don't understand.
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Weredigo
post Feb 11 2005, 08:50 PM
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QUOTE
It's the garlic rounds that have me a bit puzzled.


Actually the rounds are German Silver, a Tungsten Silver Alloy that are Soaked in Garlic Juice. A shapeshifter may be immune to a lot of types of damage but they cannot resist damage from Silver, They may attempt to ignore the pain but have you ever poured garlic juice on an open wound. Oh Yeah try and ignore that you overgrown furball.

QUOTE
Iron rounds? A) Are you sure that would work on beings from the Judeo-Christian mythos?


A decision I've made and set in stone on my board. If it comes from any other plane then the Prime Material (Fae, Djinn, Demon, Angel, and other creatures from another "dimension") it will have a Deadly allergy to Iron. Unfortunately I prefer not to try it with the Angels as they have a habit of dodging bullets.
If you as a GM want to use the same rule, go for it. Or pick a different Element if you want.

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Jrayjoker
post Feb 11 2005, 08:56 PM
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QUOTE (Weredigo)
QUOTE
It's the garlic rounds that have me a bit puzzled.


Actually the rounds are German Silver, a Tungsten Silver Alloy that are Soaked in Garlic Juice. A shapeshifter may be immune to a lot of types of damage but they cannot resist damage from Silver, They may attempt to ignore the pain but have you ever poured garlic juice on an open wound. Oh Yeah try and ignore that you overgrown furball.

QUOTE
Iron rounds? A) Are you sure that would work on beings from the Judeo-Christian mythos?


A decision I've made and set in stone on my board. If it comes from any other plane then the Prime Material (Fae, Djinn, Demon, Angel, and other creatures from another "dimension") it will have a Deadly allergy to Iron. Unfortunately I prefer not to try it with the Angels as they have a habit of dodging bullets.
If you as a GM want to use the same rule, go for it. Or pick a different Element if you want.

Hmmmm, that is starting to sound a lot like that other game...
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Tanka
post Feb 11 2005, 09:09 PM
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Y'see, a spirit that looks like an angel is just how the summoner views the type of spirit he summoned. Doesn't mean it's from the "angel plane" or somesuch other cross-system heresy.
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Kagetenshi
post Feb 11 2005, 09:16 PM
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QUOTE (Weredigo)
A decision I've made and set in stone on my board. If it comes from any other plane then the Prime Material (Fae, Djinn, Demon, Angel, and other creatures from another "dimension") it will have a Deadly allergy to Iron.

Since there is no Prime Material Plane in Shadowrun, or if there is it's somewhere on the metaplanes, I guess that means all of your runners have Severe allergies to Iron? Or did you add another allergy level, too? :P

~J
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James McMurray
post Feb 11 2005, 10:37 PM
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QUOTE (tanka)
Y'see, a spirit that looks like an angel is just how the summoner views the type of spirit he summoned. Doesn't mean it's from the "angel plane" or somesuch other cross-system heresy.

Its only heresy if it makes its way into your game and you don't like it. When in someone else's game its referred to as "local flavor". :)
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Tanka
post Feb 11 2005, 11:06 PM
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Which is why it isn't in my game, nor is it in the games of my RL GMs. If it was, they would be smacked around.
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