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Crimson Jack
This is inspired out of boredom... If there were to be a top 10 list of rules to pay attention to while running, in the same vein as "geek the mage first", what would some of them be? Since this is a stupid idea, how about some humorous ones. cool.gif

edit: emphasis on humor. "Trolls can take cuts."
Kagetenshi
To quote myself from another thread:

1) NEVER astrally project with a team you don't know.

2) NEVER deck around a team you don't know.

3) NEVER jump into a vehicle [Rigger-style] around a team you don't know unless you've got inward-facing machine guns and your team knows that.

4) If your teammate offers you a ride back to your pad, the best option is to refuse. If you can't or think you can get away with it, get dropped off at least a kilometer away from your destination.

5) NEVER leave your gun at home when meeting with new teammates to plan a run.

6) If you're not attending the meet with the Johnson, try to bug someone who is. If caught, always deny and treat the person who found you and the person you were trying to bug (not necessarily the same) as untrustworthy from then on. If your teammates are screwing you, don't confront them, as they may become violent. Either kill them in your own time or leave when they're counting on you.

7) NEVER go to a run without your own way out. The Rigger may or may not be there when you come back, and may or may not be keen on letting you in.

8) If you have reason to believe one of your teammates is a cop, kill them immediately.

9) If at all possible, NEVER let a teammate meet one of your contacts. If anyone asks to, watch them carefully.

~J
Morgannah
QUOTE (Crimson Jack)
Since this is a stupid idea, how about some humorous ones. cool.gif

Avoid little Chinese girls in pigtails like the plague!!! If they're wearing knee socks, baby doll shoes, and what looks like it could be a school uniform, shoot yourself in the head and save them the trouble.
Westiex
I think someone is extremely paraniod. Not to mention he seems to have had cops posing as runners before ... smile.gif
TeOdio
Old School:
1. Never trust an elf
2. Never deal with a dragon

Practical:
1. ALWAYS wear armor
2. If you've got a charisma score of 1 and the Hot Chick/Dude is coming on to you, it's really some nasty critter looking for it's next dinner.
3. You only get tracked / traced / tailed when you forget to check.
4. You never have any Karma Pool left when you REALLY need it.

New School:
1. Never astrally project near a morgue (Shedim possession == Bad)
2. Never, never, never, never....Never deal with a dragon.
nuyen.gif nuyen.gif nuyen.gif
FrostyNSO
When the Yakuza serve you Lasagna, it's time to leave.
ES_Riddle
Always know which team mates you can kill in combat and which you would need to kill in their sleep.

Always have a weapon in case negotiations fail.
DrJest
These are some of my own guidelines from my... er... wow, far too many years of playing SR. YMMV:

Do your legwork.

Don't shaft your contacts - your rep depends on it.

Don't shaft your team-mates - your life depends on it.

Trust is a valuable commodity; bestow yours only on those who deserve it.

Betrayal is always paid back.

Do your legwork.

Become a force to be reckoned with, but don't run it into the ground.

Always know the way out.

Keep a hiding place that nobody else knows about.

Be polite in all your dealings - civility costs you nothing, and repays you a thousandfold.

Do your legwork.

Know when to walk away. Don't be scared to do it. Image is one thing; survival is another.

Always negotiate for medical expenses on a contingency basis. Most Johnsons appreciate the professionalism that shows.

Pulling a weapon is a line that cannot be recrossed. Be very certain you want to do it.

Don't kill anyone you don't have to. It is unprofessional, and besides, if you get caught people are more forgiving over headaches than corpses.

Read up on the things you don't do as well as those you do. The opposition has a thousand ways to ruin your day - you need to know what they are.

DO YOUR FRAGGING LEGWORK.
Adarael
Serious ones:
1) If you're mad you're not a big-name runner and you're stuck doing crap jobs for crap pay, be glad - it means you're not on any big hit lists.
2) If you're mad you're a big-name runner and you're stuck being on a big hit list, remember: they want the best, they're gonna have to pay for the best. Walk from any job that doesn't pay what you think you're worth.
3) Always record your Johnson's voice and face, if possible - or at least be able to reconstruct an approximation via magic, for film recording. If the Johnson tries to shaft you for saying no to a job, ask for some prep time. Then sell him out to whoever you're running against. If he tries to stiff you after the fact, let every runner know what he did. Chances are his days of being a Johnson are limited.
4) Contrary to popular wisdom, find out everything you can about who you're running for and against, and why. They might pay you to be blind, deaf and dumb outside the parameters of a job, but playing pretend is what lets you dodge the bullets after the run's over.
5) If possible, make any organization that you run against - corp or otherwise - believe your actions were an attack by a rival. If that means using that rival's gear, do so.
6) Always have another escape route. Always have another contingency. Always have another theory. Always have another everything.
7) Carry trauma patches. If it comes down to the mage losing a bit of magic, or the mage being dead, magic loss is preferable.
cool.gif B&E is made ten times easier by having an electronics expert on-hand. Spoofing maglocks is like whispering 'open sesame' to a sleeping giant. Using explosives or similarly crude methods is like shouting it into the giant's ear with a bullhorn.
9) On dealing with personal vengeance, vendetta, or other personal interests while shadowrunning - don't, while on a run. After the fact, if one absolutely must? Do so loudly enough to ensure the right people get the message, and will think twice before screwing you in the future.
10) When it's down to the wire, and it's do-or-die-with-no-alternatives? There's no such thing as too much full auto.

Funny ones:

1) If you have to piss off a crime syndicate, piss off the one whose food you like the least. At least that way you're less likely to get jumped going out to eat.
2) "Nothin' says lovin' like C-12 stuffin'." Explosives are your friend. Treat explosives to a night on the town!
3) The Pi-Massey Rule: Much like rule #10 above - there's no such thing as too much white phosphorus. Even if there's nobody to kill, you can batch-roast marshmallows when you're bored in the middle of Africa.
4) Do not swim in Africa's Lake Victoria. No matter how much they pay you. It will only end in pain.
5) If the Johnson creeps you out, has inhuman mannerisms, and claims to be from Saeder-Krupp? It's a drake or a disguised dragon.
6) Above situation, and it's Aztechnology? Blood mage. Knock out, take to DIMR, collect reward!
7) Above situation, and it's a no-name company or similarly unheard of org? Ask to join the Network, it's a member.
cool.gif Despite how cool it looks to shoot with two pistols, do not do so when a mission calls for stealth. Especially if the pistols are heavy, do 3-round bursts and you've loaded Extra Explosive rounds.
9) All that glitters is not gold, but all that burns will probably come in handy at some point.
10) An ounce of prevention is worth a pound of cure. An ounce of lead could be worth a pound of gold, if you snipe the mage and steal his foci.
DrJest
The wife, who I think got this from somebody's sig on here, points out that her standby rule is particularly apropos for Shadowrun:

Never meddle in the affairs of dragons, for you are crunchy and taste good with ketchup.
Birdy
If your only magic support is a Shaman always assume:

+ The run takes part in the wrong domain

+ It's the wrong phase of the sun/moon

+ The stars stand wrong

+ There is too much "astral pollution" or "bad vibrations"

+ The "Spirits are not willing"

+ The Shaman is a pazifist and a coward

+ The Shaman is suddenly turns into a blood-crazy berserker

+ The Shaman has an oath to help all! woundet

+ The Shaman is high on some crazy drug


Best advice:

1) Shoot shaman
2) Get a real mage


Birdy
Canid13
General Rules:
1 - it's my SIG
1a - Gel rounds? What're gel rounds?
2 - Never leave a down man behind, you never know what he'll spill while being mind probed. Be safe, pump half a clip into him to make sure. Good for allies and enemies.
3 - Never stand too close to the guy who just bought his first grenade launcher. He probably doesn't know how to use it properly
4 - Dragons are your friends, keep em close and be ready to drop a nuke on em at a moment's notice.
5 - When the enemy doesn't know can't hurt them - save you on a stealth run
6 - Never burst fire when full auto will do*. (* Obey rule 5 though)
7 - Trust everyone, but remain suspicious, until proved otherwise. Then geek em at the first chance you get
8 - Stuff the mage, geek the sam with the big gun first
9 - There is such a thing as innocent bystanders. Hit what you aim at, not what's beside/behind/above/in front of it
Panzergeist
Unless you really need her help, give the total pacifist a gel round to the back of the head before the run and leave her behind.
lorthazar
okay rules that have come up in games I have played in:

1 ) Contrary to popular belief by Trolls, panther Assault Cannons are not Lock Picks.
2 ) There is no magical force too great for a Wolf Shaman, a Snake Shaman and a Burned out mage to handle.
3 ) Elementals are more afraid of the crazy Street Samurai then they are of the Grade 4 Initiate.
4 ) Contrary to popular belief by players it is not more the merrier unless you conduct Shadowruns like you do marching bands.
5 ) Monowire can be spun like webs so a Quarterstaff is sometimes the best buy you can make.
6 ) Yes you can dikote flechette ammo, but why would you want to shred your Ares Viper that way.
7 ) If the Johnson is offering part of the loot as payment, hijacking a truck with mines is a bad idea.
8 ) Say it with Claymore mines.
9 ) Want to put an end to Scatter and Physads throwing your grenades back just use some sticky glue
10 ) Never deal with a dragon. Do exactly what it says as quickly as possible. Do not attempt to get payment, or any sort of favor.
Birdy
For a merc campaign:

+ The best weapon is a hardwired field telephone - at least when there is an artillery unit on the other end!

+ The word "Precision" and the words "Artillery strike", "Air attack" or "Orbital fire support" never fit together

+ Sure the Leopard is basically un-killable. Have you checked the truck that transports the fuel and ammo?

+ No matter how smart or attractive she is - never get a 2IC that starts every second sentence using "With all due respect sir, but..."

+ If your enemy is another pro you don't need mines for a mine field - yellow marker band and "Mine" signs are enough

+ Mines are like friends - You do no where your's are right now, don't you?

+ Sure good weapons are often heavier and costlier. But if it's 40degrees minus and the elven horde comes storming over the ice, a heavy, costly and working MG is better than a lighter, cheaper that doesn't

+ Always read the manual of your new weapon/tank.

+ Always remember the eggheads that wrote the manual never have been in your current situation

+ Weapons are stupid, they can't read their manuals.


Birdy
U_Fester
QUOTE (FrostyNSO)
When the Yakuza serve you Lasagna, it's time to leave.

ouch. there must be some story behind that one
toturi
1) Never be the first to run with the psychotic troll samurai or the pacifistic shaman. You do not know if the player is a roleplayer or a munchkin.

2) Always run with the psychotic troll samurai or the pacifistic shaman if they are still alive. The player is a munchkin and you are safe.

3) If things always inexplicably go south, you and your team-mates should kill everyone in sight and loot everything you see. Your GM isn't playing fair, so why should you?

4) If things do not go south, be prepared to kill everyone in sight and loot everything. Your GM is plotting something evil, spoil it for him before he can spring it on you.

5) As a GM, when your players are roleplaying everything nicely and walking into the death trap/dramatic scene you've planned, be extra careful. One of them might have brought his gun/knife/favorite weapon of choice along for tonight's session.

6) As a GM, when your players are roleplaying nicely, and brought food and drinks, do not touch anything. It is inevitably spoiled/poisoned and is garuanteed to give you food poisoning.

7) As a GM, always have a big stick handy. Remember Melee rules give players Friends in Melee bonus and you'll need the Reach.

8) If the GM has a stick, remember to take a martial art with Close Combat maneuver.

9) As a player, always remember that there is only one GM and many players. Remind of him that if he refuses your munchkin geas/edge/flaw/etc.

10) As a GM, never refuse a munchkin idea in person. Always do so in SMS/email/pbp/etc.
=Spectre=
Since I'm a Rigger fan I'll list my rules specfically for a Rigger.

- Never let a teammate drive your vehicle unless you're dead.

- Lay down the ground rules to your team for staying in your safe vehicle before anyone gets in. Don't find out after they're inside that one of your teammates has enough personal explosives to put a large hole in the Arcology.

- BEFRIEND YOUR DECKER!! The two of you will accomplish a lot more if you work together than separtely.

- Much like phones, guns, and ID, have a ditch vehicle you can gladly torch to lose a tail.

- Style can get you killed, especially if not everyone has that new unique crimson and green spiraling flame car paint scheme.

- Never be afraid to trade paint with someone to get out of a situation. A vehicle can bang out major dents in a day. Your body will take far longer.

- Always be afraid to trade slugs with anyone outside of your vehicle. Nothing draws more heat faster than an MMG or minigun pouring lead.

- Try not to do surveilence from your safe vehicle. It's safe for a reason.

- If you run a command and control vehicle, don't turn rubber at the first sound of Lonestar. Keep your team informed.

- Never run a roadblock, unless you're driving a tank or aircraft, in which case, flip them the bird as you pass by.

- Do not assume that no one can touch you in your vehicle. Anti vehicle rounds and rockets are uncommon, not impossible to get.

- Do not get out of your vehicle on a run without a firearm in hand. If something is storng enough or desparate enough to make you abandon your ride, it will squash you into jelly, so have a fighting chance against it.

- Do not run your network just to run your network. Lonestar, Renraku and Knight Errant all have Riggers that wouldn't mind borrowing your drones for their work.

And lastly

- If your team rides in it, and the run damages it, your vehicle's repairs ARE expenses. Don't thin your own wallet at the profit of the team.
=Spectre=
Well since I got on a roll with my Rigger rules, I'll do Street Sams as well

- Don't bother sneaking in a gun at a Johnson meeting. If things turn sour, just break the neck of one of his bodyguards, steal the ones they will have and use that.

- Remember always that you should be playing by Chicago rules. If your opponent uses a knife, draw a gun. If they use a gun, draw a machine gun. If they use a machine gun, go back home and get your Assault Cannon.

- Weapons are like christmas tree lights. Save your best and brightest for those rare occasions when you need them.

- Armor is not an accessory. It's a second skin.

- If you must hit 0.01 essence, do so with practicality. Being the world's biggest BTL addict will not help you in the biz.

- If you must sharpen your knives in front of your Johnson, make sure to have a cyberarm attachment that does it so you can hold the blade in hand.

- Always be the last to draw a gun. You'll be the first one acting, so take some time and evaluate the situation before you pull heat.

- Adepts and Mages aren't fearless. Unlike you, they will worry about walking through an explosion.

- If you have the choice, get synthetic limbs as opposed to obvious cyberlimbs. Your attitude and lack of expression will give you away as a Street Sam. But they won't know what instrument of death you're hiding.

- If a Johnson mentions the word 'junkyard' and your run is in the corporate plazas, he's planning to double-cross you.

- If a Johnson mentions the word 'blowtorch', but your job has nothing to do with fire, not only is he planning to double cross you, but he intends to sell your body for profit.

- If you have access to Bioware, avoid Tailored Pheremones. There won't be enough of your meat body left to disperse them into the air.

- Always have at least three datajacks. One for your primary wepaon, and two for your two secondary weapons.
Kagetenshi
QUOTE (Adarael @ Jan 18 2005, 04:56 AM)
9) On dealing with personal vengeance, vendetta, or other personal interests while shadowrunning - don't, while on a run. After the fact, if one absolutely must? Do so loudly enough to ensure the right people get the message, and will think twice before screwing you in the future.

Disagree. During a run is the best time to take care of business. If possible, don't go to the meet for the run you double-cross someone at, so you can kill your entire team and avoid the rep hit.

Which brings me to:

10) If you're planning to double-cross a J or teammate on a run, don't go to the meet. This allows you to ditch the mission and keep your rep safe.

11) If a teammate misses the meet, watch them carefully. Hiding explosives on their person during the run would be good.

~J
Grinder
Avoid being the only human in team made of orks. biggrin.gif
Garland
- You are not as tough as you think you are! It's possible the corp secretary could kill you with her holdout pistol.

- If you've got someone down, and you aren't going to kill them, don't make them beg. They might have their foot on your neck tomorrow, and are going to remember what happened.
Jrayjoker
Be quiet, be polite, and when you have the upper hand never gloat.

IRL, there was a bankrobber in Ohio while I was growing up that was very discrete and polite. So much so that no one could ID him because their impression of him was so high they couldn't associate the rough behavior of robbing a bank with him. The video got him though.
Kagetenshi
QUOTE (Jrayjoker)
IRL, there was a bankrobber in Ohio while I was growing up that was very discrete

It's a good thing, too. I hate it when bankrobbers blend into other bankrobbers grinbig.gif

~J
algcs
If you walk into a bank in full security armor with your AK and grenade launcher, don't be suprised when they shoot to kill.

An electric scooter may be uncool but it is better than walking and fits in a backpack.

If your not sure if you left evidence at the crime scene "BURN IT DOWN!"

Being on TV can only help your rep.

GrinderTheTroll
We've never materialized our list before, but here's a recent addition:

1) Get grenade.
2) Pull pin.
3) Throw.
4) DO NOT go to step 1.
Pinel
Your MMG with ammo belt, external smartlink and gas-vent system cannot realistically be hidden under your trench coat. Even if you're tall for a Troll.

C12 is not an acceptable substitute for spicy Italian sausage on a pizza, unless you're willing to impersonate the delivery guy and can run very fast.

Forensics experts (including those CSI folks) can't do much when the crime scene has been torched and the dead body is missing.

Until it's been laundered twice, your payment is just another liability.

The most likely way you will ever make a dragon bleed is by irritating its ulcer from inside its stomach.

Most Johnsons are professionals and are not offended by your antics: they operate on the basis of the profitability you bring them versus the risk of exposure. Interestingly enough, double-crossing and/or eliminating your entire team is one of the best ways for them to reduce costs AND improve deniability.

That sucking chest wound is Nature's way of telling you to get your Synthacardium bioware upgraded.
CanvasBack
If someone on your team says in confident airs says "Watch this!" Run. If you can't run, duck and cover.

If you're a mage and sustaining a levitate spell as well as invisibility, high above the battlefield. Congratulations, you just became the #1 target for anyone/thing that can perceive astrally. Do your team a favor and perceive astrally yourself while you are doing this. This way, you can maximize the number of threats that can rip you to shreds.

If stealth doesn't work, resort to chaos.

If you are on a run and things aren't going exactly like the team planned, welcome to the 6th World chummer! You'll either adapt or die, but in either case your problems will brought to a swift conclusion.

If everything did go according to plan, you've been set up.

If you're using the priority system, and you're not magically active, why isn't your character a dwarf?

Ask yourself this question when a run goes sideways on you and your team; did the Johnson leave something out or did I not ask enough questions at the meet? The answer is always yes.
Kagetenshi
Even people who can perceive astrally typically have a thing about remembering to look up.

And my character isn't a Dwarf because I care about my karma pool, thank you very much.

~J
Garland
That reminds me...

- When being chased by a pack of rabid and starving ghouls, you only have to outrun the dwarf.

I don't get why everyone thinks dwaves are so uber. Sure, they get some stats cheap. THEY'RE STILL REALLY SHORT! HA HA! SHORT GUY!!!
CanvasBack
QUOTE (Kagetenshi)
Even people who can perceive astrally typically have a thing about remembering to look up.

And my character isn't a Dwarf because I care about my karma pool, thank you very much.

~J

Yeah, it turns out that even the people who think they are above everyone else sometimes aren't. My opinion on KP is that if you're always using it, you're doing something wrong.

And yes if you plan on having to run away alot, dwarf doesn't make much sense.
Kagetenshi
If you're planning to run towards something, dwarf doesn't make much sense either. Isn't it great to cover a wide-open killzone in two-thirds of the time?

And as for karma pool, if you haven't used it all by the time it refreshes, you're doing something wrong. Karma pool is always useful. Even if you're not bailing yourself out, you can get a few more successes on [insert test here] and make your life easier.

~J
lorthazar
QUOTE (CanvasBack)
If you're using the priority system, and you're not magically active, why isn't your character a dwarf?


Becuase he is Ork
zenpoetsix
one of my player's favorite sayings,

"Never piss in your own backyard."
-Kai-yot
CanvasBack
Jay-zus...


Dwarves' suck at running... I admit it. Lordy, lord... Please don't take my legs off to prove a point massa, Eyes don't wanna run like no dwarf.

nyahnyah.gif

I guess I just prefer to save my kp like a miser, only using it in actual Life/Death situations rather than simply making my character's life more convenient...


Kagetenshi
Oh, I certainly like to keep a point or two for that, but that doesn't mean you can't use the rest of the stuff to have fun.

That being said, dwarves do have a fair bit to recommend them, I admit.

~J
Crimsondude 2.0
Thoughts from the first part of a campaign I ran:

1. Personal explosives are your friend.
2. You can have all the intel in the world on your target, but sometimes the lights work in their favor and you should have brought your SMG.
3. #1 and #2 and not mutually exclusive.
4. Even moderately exotic calibers like .357 SIG aren't worth it after the cops remove the bullets from the bodies.
5. Remember to use cover appropriate to your dominant hand. 90% cover beats the hell out of 50% cover for TN mods.
6. Do not engage in a gunfight at 2.5m with people who WILL outroll you on the initiative test. You will get shot.
7. Sometimes it's just not your day, and it takes you forever to beat up someone who's slower, mundane, and unskilled in martial arts.
8. If you suspect an ambush, be a gentleman and let your foe walk out of the building before you do.
9. Never pick a fight two blocks from the Seattle federal building.
10. DO NOT, under any circumstances, pull a gun on anyone during said fight.
11. Interception is a badass melee rule, so think before you decide to sprint from where you stand.
12. Sometimes, sometimes, the Lone Star beat cop responding to an incident is low-grade physad with a bad attitude and enough speed to catch you.
13. Remember that it rains a lot in Seattle. When you're balling down a crowded downtown sidewalk at 54 kph the Friday before Christmas (Dec. 23, 2061 to be precise), it pays to have good shoes.
14. People will move aside for someone balling down a crowded downtown sidewalk at 54 kph when they're wielding two pistols.
15. Wishing for the physad to trip over a stroller won't make it so, but even the GM rolls badly sometimes.
16. Drive a forgettable car. By the time Patrol's camera network (GridGuide? What's that?) finally tracks you to Where Street Cameras Fear, you'll be a ghost.
17. Move at the slightest hint of trouble. Anyone who you've done business with recently will come looking for you when you get a 10 second spot on the evening news. And these Santa carry shotguns.
18. If you have hearing amplification, assume the opposition does, too.
19. If there is doubt--there is no doubt. Don't kick in the door after you stop hearing the occupant shuffling around their apartment.
20. If you're going to ambush someone outside their apartment building, don't think they aren't stupid or crazy or both enough to jump out of a window.
21. Never assume the gang you bribed to stay in "their" apartment complex will come to your rescue. Some gangs are avaricous. Some gangs are duplicitous. And some gangs aren't awake at dawn.
22. Think before you chase someone around a corner, because they can get 14 successes on a called shot to the head.
ES_Riddle
QUOTE (CanvasBack)
I guess I just prefer to save my kp like a miser, only using it in actual Life/Death situations rather than simply making my character's life more convenient...

I find that judicious use of karma pool tends to make the enemy have more life or death situations to burn theirs on. Especially on surprise tests or first round max combat pool shots.
Mr. Woodchuck
1. Despite how safe your rigger may feel in their tricked out ride, be prepared to soak the 12S after mods when the GM finally crashes you.
2. There are 17 boxes between nothing and dead with which to soak drain.
3. Always have at least some melee training.
4. Snipers are bad.
5. If the amount of damage required to scratch the troll is well in excess of the amount of damage required to liquify the rest of the team so be it.
6. Any cool hard to find toys your team has are readily avaliable to the mega corp of your choice. (remind the whiny munchkin of the friend of a friend and spending cred for lower TN rules they probably used to aquire said trinket, and then apply to said mega corp)
7. Never leave the phone by the window.
James McMurray
Always find out as much as you can about the run you're on. If it goes sour you'll have a better understanding of why, and may be able to track the backstabbing Johnson down for a little chat.

Expect every Johnson to double-cross you. The actual ratio of double-crosses should be fairly low, but the one that surprises you is the one that kills you.
FrostyNSO
If you never have to burn KP, you're not being challenged enough smile.gif
kevyn668
QUOTE
- You are not as tough as you think you are! It's possible the corp secretary could kill you with her holdout pistol.

Only if the guards held me down while she beats me to death with it.

QUOTE
12. Sometimes, sometimes, the Lone Star beat cop responding to an incident is low-grade physad with a bad attitude and enough speed to catch you.

Heh. He is now...vegm.gif

-If your character is the only character that hasn't suffered damage in a while, do NOT point this out to the GM.

-Your character is NOT as cool as you think he/she is. Don't be surprised when gangers sneer at your attempt to look tough.

-If you ever come across a "touchy-feely commune," kill everyone in it. No one is like that in the 6th World. They're probably Bugs.

-If you are stuck with a shaman and he/she tells you "Wolf is howling. There is something wrong with this place." He is not being melodramatic as usual. Leave. Leave immediately.

-If you ever run against a corporate research facility and there's secrect undergound tunnel system that has a "soft, fleshlike" consistancy and an "oragnic, yeast-like" oder. Leave. Leave immediately. Doubley so if the above applies as well.

Edit:
-There is no such thing as the "Karma Wheel." There is, however, a "Karma Hammer." Impact armor does not help.
Necro Tech
1.) Wear as much armor as you can stand.
2.) Carry as much gear as you can stand.
3.) Never do the same stupid thing again.
4.) Get a decker on your team by any means possible. You will wonder how you got along without one.
5.) Get a good camera and record everyone you deal with during a run.
6.) If you see a suspicious person, watch them and remember them. The second time, shoot them.
7.) Shoot first, last and as often as you can. Many situations go much easier when the other side starts with wounded.
8.) Always have plenty of back up gear on stand by, far away from your usual doss.
9.) When anyone gives you anything, sweep it for bugs, and don't use it longer than you have to. Their bugs can be much better than your scanner.
10.) Don't be afraid to call LoneStar. The sound of their sirens scares off most bad guys allowing you to leg it.
U_Fester
QUOTE
Being on TV can only help your rep.


or get you killed by your teammates


QUOTE
If your not sure if you left evidence at the crime scene "BURN IT DOWN!"


you know this one for a fact
kevyn668
QUOTE (U_Fester)
QUOTE
Being on TV can only help your rep.


or get you killed by your teammates

I was waiting for that. wink.gif
Zolhex
QUOTE (GrinderTheTroll)
We've never materialized our list before, but here's a recent addition:

1) Get grenade.
2) Pull pin.
3) Throw.
4) DO NOT go to step 1.

Ok so's let me get's dis straight:

1) get grenade. ok done
2) pull pin. ok done
3) throw. ok pin is thrown
4) DO NOT go to step 1.

So what I's do wit da grenade????? I's let go it go boom right??? or is da pin da go boom part???? Me sorry but I's want to know I's wanna do it right ya knows.
Jrayjoker
Hug it, an' squeeze it, an' call it George?

Arrogance can get you dead...or a 25% bonus to the pay for the run. You decide which is worth more.
SporkPimp
QUOTE (Jrayjoker @ Jan 19 2005, 07:56 AM)
Arrogance can get you dead...or a 25% bonus to the pay for the run. You decide which is worth more.

It really depends on how many more Reaction Enhancers you need.

*Live fast, die hard, leave a crater.
No need to do it in that order, though, or to do any of them just once.

*Better a DocWagon than a meatwagon.
Don't skimp when it comes to your body. It's the only one you're likely to possess (certain metamagics notwithstanding).

*There is wisdom in old ways.
There is no amount of futuretech more cost effective than a grenade with a tripwire around its pin or a flaming rag and a bottle of gasohol.

*Wars are won by pikemen, not knights.
There is no street samurai more cost effective than his equivalent worth in replaceable thugs holding the aforementioned bottles of gasohol with flaming rags.

*Don't be the guy with the biggest gun.
There is no suit of armor more cost-effective than a metahuman with a more distinctive gun than yours. Hell, sometimes they can even make you money.

*Why fight the tides when you can ride them to safety?
The guy with the biggest gun will invariably draw the attention of replaceable thugs wielding bottles of gasohol and flaming rags. When that time comes (and it will come), ask yourself this: is loyalty in the face of public opinion really all that cost effective?

*Love thy Rigger
For the price of a few nice dinners and the occasional thoughtful gift, Your Friend the Rigger can make sure that you're safely out of the way of flaming gasohol bottles and the occasional ex-teammate with the overlarge weapon and the deep, deep grudges.

*Keep your eye on the bottom line, or: the nuyen doesn't know where it came from.
If the ghouls don't get your ex-teammate's remains, the bacteria sure will. Why not make sure some of that meat goes where it's needed most? Just think of the chrome as the karmic reward for a thoughtful public service.
Besides, you need to find some way to pay for your drones ever since the team's rigger went missing...

-Albert
U_Fester
QUOTE (Jrayjoker)
Arrogance can get you dead.

Is this from the Johnson, some guard you are dealing with or by your team?
Jrayjoker
Well, if you piss off the Johnson by being a prig then that, If the guard hates you then that, and if your crew hates you , then that...


OTOH, if you think you are worth more (even if you aren't) you can sometimes get more...
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