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Jan 28 2005, 04:13 PM
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#201
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,664 Joined: 21-September 04 From: Arvada, CO Member No.: 6,686 |
So, theres both that either you can just blanket it out, or, you can add some modifiers. |
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Jan 28 2005, 04:23 PM
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#202
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Traumatizing players since 1992 ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,282 Joined: 26-February 02 From: Las Vegas, NV Member No.: 220 |
I wanna go there, I hear it's a stop on a 5 day 6 night cruise, and it's very nice this time of year! |
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Jan 28 2005, 06:57 PM
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#203
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Moving Target ![]() ![]() Group: Members Posts: 139 Joined: 19-September 04 From: Charleston, IL Member No.: 6,676 |
See..this is where common sense should outweigh some of the contextual readings. I know the erratta brought up object resistance and such...but it is really dumb to assume that levitating my electric toothbrush would be much more difficult then lifting my troll buddy. Again this is just my preference and not Canon, but if it isn't effecting the "mind/sensors", then it shouldn't be all that different to move. Edit\ And on the note of the drone shooting the mage....No mage is dumb enough to stand in the line of fire. Not all circumstances allow for a preperation against a drone, but how does the drone know who the mage is? Dobermans IMHO can see Improved Invisibility characters because the sensor ratings are high enough to have ultrasound and sonar. So, just staying at a long distance with an optical imaging system would be a good safe harbor. |
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Jan 28 2005, 08:22 PM
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#204
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,664 Joined: 21-September 04 From: Arvada, CO Member No.: 6,686 |
First Gil... "Rating 0 sensors include rangfinders, as well as ultrasound and laser proximity detectors. Rating 1 sensors include proximity detectors, rangefinders, video (not trideo) cameras, basic radar, signature-recognition software, low-light & telecopic magnification." At level 5, you add flare comp. Otherwise, the only difference is between 0 and 1."
Also: "All sensors include magnification power equal to 50 times the sensor rating." So, no, optical imaging won't save you. Also, don't forget, depending the sensor rating, it can go.... (for the dobermans starting 1 sensor you could upgrade it to 2, but I won't calc that out.) It can detect you up to, 2km away. (Ratingx1.5 round up). If you upgraded it, to level 2 sensors, it can spot you from 4km away. Lovely isn't it? Oh, Something I just noticed... sensor modifier...: "Concealed by spell: Certain physical illusion spells, such as Improved Invisibility or Trid Phantasm, require a Resistance Teset to pierce the illusion. Consult individual spell descriptions for details." I really wish I had MITS to consult so I can see exactly what it means. I read it as if MITS says you need half the OR to affect the object, there you go. |
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Jan 29 2005, 02:15 AM
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#205
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Mr. Johnson ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,587 Joined: 25-January 05 From: Berkeley, CA Member No.: 7,014 |
I believe the half OR rule only really applies to combat spells or spells that require a direct resistance test (of which illusion spells CAN be if they are direct). This is due to the fact that common objects don't roll a resistance test versus spells and thus need a balancing factor in terms of spell force. Indirect illusions require an intelligence test of the observer or sensor test of the drone against a target numer equal to the spells force. If the observer gets more successes than the caster, then the illusion is pierced. |
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Jan 29 2005, 02:18 AM
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#206
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Beetle Eater ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,797 Joined: 3-June 02 From: Oblivion City Member No.: 2,826 |
Incorrect. Indirect Illusions are resisted using Intellgence. This is in the paragraph following the title "Indirect Illusions" in SR3. Further, MitS makes clear that those who observe an Indrect Illusion are the targets and make resistance test against the spell. |
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Jan 29 2005, 02:45 AM
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#207
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Mr. Johnson ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,587 Joined: 25-January 05 From: Berkeley, CA Member No.: 7,014 |
*shrugs* Despite the semantics, the procedure is the same. You roll Intelligence against the force, and if you get equal or more successes, you break the illusion. This is what the FAQ says about using Sensors to detect Invisible characters:
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Jan 29 2005, 02:46 AM
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#208
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Beetle Eater ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,797 Joined: 3-June 02 From: Oblivion City Member No.: 2,826 |
Except one can use Spell Defense on Resistance tests. |
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Jan 29 2005, 02:55 AM
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#209
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Mr. Johnson ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,587 Joined: 25-January 05 From: Berkeley, CA Member No.: 7,014 |
Ah! (Zing!) Didn't think of it that way. We've never ever used Spell Defense dice for the purposes of illusion piercing. Which begs the question: Because Spell Defense is used when you are resisting a spell, wouldn't the mage doing the spell defense automatically know that there is an indirect illusion in place (otherwise, how can the mage allocate dice?)? Let's say Magician's Way adept without Astral Perception... |
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Jan 29 2005, 02:57 AM
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#210
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Beetle Eater ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,797 Joined: 3-June 02 From: Oblivion City Member No.: 2,826 |
Well, as I understand Spell Defense, one doesn't know the nature of the magic being used. But, yes, the magician would know magic was a foot...
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Jan 29 2005, 08:09 AM
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#211
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,664 Joined: 21-September 04 From: Arvada, CO Member No.: 6,686 |
Not quite. Because the observer (the drone) becomes the target, in order to affect it, the force has to be half the OR in order to have any effect. |
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Jan 29 2005, 09:24 AM
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#212
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Moving Target ![]() ![]() Group: Members Posts: 139 Joined: 19-September 04 From: Charleston, IL Member No.: 6,676 |
Yo Tarantula....did you not read my post or what? I mentioned that Dobermans had the sensor ratings necessary for seeing ultrasound....so, I don't get your misguided point there. As for the Optical scenario, I didn't say that was perfectly safe, but in most cases, a drone is going to have a pretty tough time figuring out that the guy several meters down the road using an optical vision mag from inside a car is the mage that is blasting away at it with a levitate spell. Especially when the drone doesn't necessarilly see the mage (with possibly an improved invisibility spell on) because that sound based sight is bouncing off a car, building, etc... I just pointed out the optical part to rationalize why it would be sound for a mage to bypass the previous comment on a drone shooting him/her all to hell. |
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Jan 29 2005, 12:55 PM
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#213
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Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
Did you read the FAQ excerpt that hahnsoo posted? Or the thread I started a while ago containing the latest ShadowFAQ response to this, and other questions? This is the relevant quote from that thread:
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Jan 29 2005, 02:04 PM
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#214
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Moving Target ![]() ![]() Group: Members Posts: 586 Joined: 22-November 02 From: Gordonsville, Virginia, U.S.A. (or C.A.S.) Member No.: 3,630 |
Just had an inspired thought, folks. :)
How about having a Mage/Shaman teleport a large charge of C-12 (triggered by a remote detonator) directly onto the Doberman drone's turret/top armor? (That's the weakest spot in the armor of current Main Battle Tanks, so it stands to reason that a combat drone's weak spot would be in that vicinity as well.) Failing that, I suppose that an Ally Spirit could do the same thing. You could also try a mini-kamikaze attack with either a smaller drone loaded with explosives, or a remote-controlled toy airplane/car with a similar payload, a la the chase scene in THE DEAD POOL (1988), in which Inspector "Dirty" Harry Callahan (Clint Eastwood) and his partner, Inspector Al Quan (Evan C. Kim), are chased through the streets of San Francisco by an explosives-laden remote-controlled model car (IIRC, it was about a 1:8 scale 1965 Corvette Stingray coupe, but I'm not quite certain of (1) the model's scale, or (2) the exact year of the Corvette that was being copied. :)) Just a couple of suggestions that might be worth considering. --Foreigner |
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Jan 29 2005, 02:31 PM
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#215
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Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
Teleport does not exist at all in Shadowrun canon.
As for using a Spirit of any kind to do what you suggest, the material (explosives in this case) does not take on an Astral-only form when the Spirit does, but retains its physical form. This means that the Spirit could not place said material inside the drone. |
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Jan 29 2005, 02:54 PM
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#216
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Moving Target ![]() ![]() Group: Members Posts: 586 Joined: 22-November 02 From: Gordonsville, Virginia, U.S.A. (or C.A.S.) Member No.: 3,630 |
Whoops. :)
My bad, Fortune. :( I really need to go back over my rulebooks. As the saying goes, "It seemed like a good idea at the time." P.S. : Would my other idea (the remote-controlled toy/small drone packed with explosives) be feasible under the canon rules? --Foreigner |
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Jan 29 2005, 04:27 PM
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#217
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,965 Joined: 26-February 02 From: Edinburgh, Scotland Member No.: 2,032 |
The gangers aren't stupid!
Well... OK, they are, but they're also clever enough to achieve positions of illegally-held power whilst sly enough to evade capture by Lone-Star. IE: They're stupid in the right way. Ever seen America's Dumbest Criminals? Would it surprise you if an ork or troll (or even a human, elf, or dwarf after having seen ADC) called the cops to the gang hideout? Average Orc/Troll intelligence? 2 and 1 respectively. Result: Gang in custody for BTL dealing. Doberman taken-out by police forces. It'd be an interesting turn of events and I'm sure it would make the players laugh. (and the rigger cry, as a bonus) |
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Jan 29 2005, 06:09 PM
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#218
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Moving Target ![]() ![]() Group: Members Posts: 586 Joined: 22-November 02 From: Gordonsville, Virginia, U.S.A. (or C.A.S.) Member No.: 3,630 |
I can't believe that I forgot this...
From an ADVANCED DUNGEONS & DRAGONS game I read about on the 'net. Here's the link: Lach mal wieder!!! A party of mostly clerics and magic users, who noticed in the midse (sic) of an assassination attempt, that Silence, Darkness, and Fireball all have roughly equivalent radiuses. Cast them all simultaneously, and you get: "Dwarmigi's Inconspicuous Fireball--I don't know what it was, but it sure hurt like hell..." Would that spell combination be possible--and, more importantly, legal under the rules, in SR? If so, its usefulness against both living and non-living targets would make it pretty handy for eliminating sentries as well as drones. --Foreigner |
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Jan 29 2005, 08:00 PM
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#219
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Beetle Eater ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,797 Joined: 3-June 02 From: Oblivion City Member No.: 2,826 |
I'd be more surpirsed if Lone Star showed up. Unless we're talking Nova Rich or something, but then those gangers are probablly Bod and Will 2 but Int and Cha 4. |
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Jan 29 2005, 09:15 PM
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#220
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
you'd have to cast multiple simultaneous spells, foreigner--the damaging spell, and one or two spells to cover the visual and audio. and the smell, come to think.
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Jan 29 2005, 09:20 PM
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#221
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Moving Target ![]() ![]() Group: Members Posts: 586 Joined: 22-November 02 From: Gordonsville, Virginia, U.S.A. (or C.A.S.) Member No.: 3,630 |
mfb:
Thanks. Truth be told, I sort of expected an answer like that. I just thought that I'd mention it, because it sounded like it might be useful. --Foreigner |
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Jan 29 2005, 09:21 PM
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#222
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Beetle Eater ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,797 Joined: 3-June 02 From: Oblivion City Member No.: 2,826 |
By the books one can create a multi sense illusion (single subject) that would cover all senses at Serious drain instead of Moderate, though as a GM I would add a +1 TN for every sense beyond two. One could even make it resticted target (Sensors) and have Moderate drain. |
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Jan 29 2005, 11:36 PM
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#223
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panda! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 |
of one wants to destroy the drone useing magic, use a ram or powerblot. they are not elemental effects so therefor only have the effect that the drone crumbles.
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Jan 30 2005, 03:22 AM
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#224
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Moving Target ![]() ![]() Group: Members Posts: 139 Joined: 19-September 04 From: Charleston, IL Member No.: 6,676 |
That is assuming you learned a high enough force version of those AFTER you have gamed at least once in order to do that. By the core rules, if the game in question was a first run, this scenario would flop on a domberman. |
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Jan 30 2005, 07:57 AM
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#225
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Traumatizing players since 1992 ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,282 Joined: 26-February 02 From: Las Vegas, NV Member No.: 220 |
...And the target number is really, really high.
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